Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Ivan-Aedler » Thu Jan 10, 2013 8:48 pm

Version 1.8.10 uploaded again with some bugs fixed.

AsianP3rsuas10n Wrote:Hey guys, I MAY not be able to attend the meeting today. Not sure. Something has come up and I need to be out. My buddy will be on the computer because he's helping me with my problem so NO one speak of MiM to my skype

No problem!

AsianP3rsuas10n Wrote:Anyways if I can make it I'll tell you guys. Sorry again. My fault.

No problem , GO US soon!
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby QuizmasterBos » Thu Jan 10, 2013 9:13 pm

AsianP3rsuas10n Wrote:Hey guys, I MAY not be able to attend the meeting today. Not sure. Something has come up and I need to be out. My buddy will be on the computer because he's helping me with my problem so NO one speak of MiM to my skype :lol:
Anyways if I can make it I'll tell you guys. Sorry again. My fault.

And after all that you just cancel?! You're the worst!

Just kidding, have fun doing whatever.

I found some odd stuff and there are other things I wish to mention:
The buttons are good, for the most part, but I found it was a little irritating when you want to jump and climb.
Or even climb in general.

The coins can have a bigger hitbox, even when Peach seems to have gotten it, she doesn't until it hits her right in the middle.

Remind me to work on your script for the little scene with Osama. And the falling animation with Perry still needs a lot of work :D

(And we mustn't forget to work on the Morton scene)
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Ivan-Aedler » Fri Jan 11, 2013 12:15 am

QuizmasterBos Wrote:I found some odd stuff and there are other things I wish to mention: The buttons are good, for the most part, but I found it was a little irritating when you want to jump and climb. Or even climb in general.

I also noticed this. I need to improve that code. But ...at least it works without glitches so far (like Peach locking herself up).

QuizmasterBos Wrote:The coins can have a bigger hitbox, even when Peach seems to have gotten it, she doesn't until it hits her right in the middle.

I will increase her hitbox detection for the coins.

QuizmasterBos Wrote:Remind me to work on your script for the little scene with Osama. And the falling animation with Perry still needs a lot of work :D

Just try not to change it 'a lot'. And We must put other priorities before this. I still want to make the toadsworth scene in the bed first.

QuizmasterBos Wrote:(And we mustn't forget to work on the Morton scene)

Yes. I was thinking about using only part of the entire scene (say, 60% of it), then use the remaining for iggy or larry. Then rework the 60% to be used on lemmy and others.
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby QuizmasterBos » Fri Jan 11, 2013 12:42 am

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Remind me to work on your script for the little scene with Osama. And the falling animation with Perry still needs a lot of work :D

Just try not to change it 'a lot'. And We must put other priorities before this. I still want to make the toadsworth scene in the bed first.

Don't worry. I will just touch it up a little bit.

Also, would it be possible to make the cannon appear next to Osama's castle (as long as it will still be there) when you use the cheat?
I want to check out world 2, to see if there are glitches and the like and I have to keep beating the last level to do that. Not TOO bad, but it can still be irritating, since it doesn't use the cheat well enough.
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Ivan-Aedler » Fri Jan 11, 2013 1:00 am

Enemy: HAMMER BROS nearing completion! I hope no one is making him at the same time as me!
Disclaimer: Body shape based on SMB3.
SO FAR:

Click to Play
(Javascript Required)

hammer bros.swf [ 16.6 KiB | Viewed 1646 times ]


A better Cataquack and two new actions: Lift Peach upwards and Lift Peach and wait for her descend :twisted:
I like the shine on his circle, its like an eye.

Click to Play
(Javascript Required)

Cataquack.swf [ 5.91 KiB | Viewed 1911 times ]


Click to Play
(Javascript Required)

Cataquack2.swf [ 7.41 KiB | Viewed 1880 times ]


QuizmasterBos Wrote:Also, would it be possible to make the cannon appear next to Osama's castle (as long as it will still be there) when you use the cheat?
I want to check out world 2, to see if there are glitches and the like and I have to keep beating the last level to do that. Not TOO bad, but it can still be irritating, since it doesn't use the cheat well enough.

The cannon will appear in the bunker. I'll create this to go along with the already set 'go to end of level' cheat.

metalstorm9 Wrote:Wendy Boss fight script

Thanks!! Good job! I will be keeping these and may just do some revision later ;)

Emily bennet Wrote:Hi i hope you dont mind me asking this but is there a way to get peach moving? after a couple of cum shots she just freezers up after masturbating. Am i only experiencing this due to not down loading?

Could you replicate this? I really need to know what were you doing to get to this bug. That way, I can fix. Thanks!

Meon Wrote:I have a problem with the passing 1-2 level (forest).
I've tried various ways. Fuck all goomba in different places. Give way to pass the level and let the screen where there is a wonderful goomba.
Thank you.

Well, I'm testing this level over and over, and its working.
You have to get the key from the goomba, then you have to talk to the toad again. He will open the door for you.
Last edited by Ivan-Aedler on Fri Jan 11, 2013 10:22 pm, edited 14 times in total.
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Minato FlyingThunderGod » Fri Jan 11, 2013 7:34 am

You may be right Ivan. Sorry about that.
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Whorebags » Fri Jan 11, 2013 12:20 pm

If you get the raccoon suit in the latest version, if you try and move left you just keep poofing/umbrella instead of moving.. and you can't jump.
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Ivan-Aedler » Fri Jan 11, 2013 2:12 pm

Whorebags Wrote:If you get the raccoon suit in the latest version, if you try and move left you just keep poofing/umbrella instead of moving.. and you can't jump.

Please, in which keyboard config? (1,2,3,4)

Minato FlyingThunderGod Wrote:You may be right Ivan. Sorry about that.

No problem, be welcome ;)

Toyloli Wrote:[nods] fair enough. Since the game I'm designing is essentially an RPG with free floating y axis I need a more sensitive attach handler than can operate with enemies over two axis not one. But fair enough is good enough as the priest says.

Sorry about the delay to answer. Yes, RPG games should be more isometric. Arrays are nice and important in some areas, I am not saying to avoid them. ;)
Yes, inside AS3 it should have all those classes, packages, handlers, listeners, key aliases and even some instantiations.

Toyloli Wrote:The main function will include a bunch of attachObject(ic:displayObject, meth:Number, rules:string) to connect the objects in the level to the handlers [as well as a single function to clearAll();]

Are you going to use a level editor in the future? Are you creating mcs on the fly only with enemies and some objects?
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby metalstorm9 » Fri Jan 11, 2013 2:30 pm

thank you it was a little rushed because i did it at work needs revision glad it was up to standards, i would be happy to do others if you want.
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby QuizmasterBos » Fri Jan 11, 2013 7:00 pm

Ivan-Aedler Wrote:Enemy: HAMMER BROS nearing completion! I hope no one is making him at the same time as me!
Disclaimer: Body shape based on SMB3.
SO FAR:

If you keep worrying that someone else is making a design at the same time as you, why don't you just communicate this first? Just say it in the thread, or PM those that make you stuff all the time.

Ivan-Aedler Wrote:A better Cataquack and two new actions: Lift Peach upwards and Lift Peach and wait for her descend :twisted:
I like the shine on his circle, its like an eye.

I like the look of the cataquack. Animation is very nice too. If I had to criticize something, I'd say the Cataquack arches back a bit too far.

I am not much a fan of the 'fleshy' version. It just looks colorless to me. If you want a different color, just use the red one.

Ivan-Aedler Wrote:
metalstorm9 Wrote:Wendy Boss fight script

Thanks!! Good job! I will be keeping these and may just do some revision later ;)

Hey, um... hi? Ivan, took a good look at my signature?
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Ivan-Aedler » Fri Jan 11, 2013 7:08 pm

QuizmasterBos Wrote:If you keep worrying that someone else is making a design at the same time as you, why don't you just communicate this first? Just say it in the thread, or PM those that make you stuff all the time.

I do. But they dont respond. I respect them. People are busy, and have other priorities, I understand this. But I fell sad ending up making everything. It sounds like I'm on a hurry. Well, a thing is certain. When you are engaged, with people organizing time to develop assets, you do more, because the time constraint is shorter, and you have more communication. Things flow better. And we have a more true sinergy, like a physical friend reunion or even a family, around here.

QuizmasterBos Wrote:I like the look of the cataquack. Animation is very nice too. If I had to criticize something, I'd say the Cataquack arches back a bit too far.

Thanks for the feedback! They will be interesting to be seen in Delphino Land.
As about the arc, are you sure it should be less? Look at that SMG picture.

cataquack arc.jpg
cataquack arc.jpg (18.72 KiB) Viewed 1727 times

QuizmasterBos Wrote:I am not much a fan of the 'fleshy' version. It just looks colorless to me. If you want a different color, just use the red one.

Like the game, I suppose. Well, as I've made a better 'jelly' like being (you remember I've thought those are robotic and metallic?), so red ones will be also jelly like, so their dicks will be smooth and 'nice' to be touched by Peach, instead of the BoBomb Dick (thats why I dont want more metallic enemies, but some are nice, just for different sensations).

QuizmasterBos Wrote:Hey, um... hi? Ivan, took a good look at my signature?

You , of course! But I answered him as the 'TEAM who will do the analysis'. This also involves me, Asian and, for further additions/ ideas/recommendations, a lurker with insight.
Oh, just to tell you, I'm not at home. I may reach my computer only 7pm (10pm there). Reaching at, say, 4pm is an exception. Tomorrow and Sunday, I will be more available.
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby QuizmasterBos » Fri Jan 11, 2013 7:30 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:If you keep worrying that someone else is making a design at the same time as you, why don't you just communicate this first? Just say it in the thread, or PM those that make you stuff all the time.

I do. But they dont respond. I respect them. People are busy, and have other priorities, I understand this. But I fell sad ending up making everything. It sounds like I'm on a hurry. Well, a thing is certain. When you are engaged, with people organizing time to develop assets, you do more, because the time constraint is shorter, and you have more communication. Things flow better. And we have a more true sinergy, like a physical friend reunion or even a family, around here.

Maybe they don't respond, but at least they can know.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:I like the look of the cataquack. Animation is very nice too. If I had to criticize something, I'd say the Cataquack arches back a bit too far.

Thanks for the feedback! They will be interesting to be seen in Delfino Isle.
As about the arc, are you sure it should be less? Look at that SMG picture.

It always happens so fast in the game, that it looked off to me. Or maybe the body/beak just gets slightly off-set when he tilts that far. I guess it is okay.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:I am not much a fan of the 'fleshy' version. It just looks colorless to me. If you want a different color, just use the red one.

Like the game, I suppose. Well, as I've made a better 'jelly' like being (you remember I've thought those are robotic and metallic?), so red ones will be also jelly like, so their dicks will be smooth and 'nice' to be touched by Peach, instead of the BoBomb Dick (thats why I dont want more metallic enemies, but some are nice, just for different sensations).

Yeah I do. And since Cataquacks are gooey/jelly, it should make for some interesting dialog as well. There are barely any jelly-like things in Mario.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Hey, um... hi? Ivan, took a good look at my signature?

You , of course! But I answered him as the 'TEAM who will do the analysis'. This also involves me, Asian and, for further additions/ ideas/recommendations, a lurker with insight.
Oh, just to tell you, I'm not at home. I may reach my computer only 7pm (10pm there). Reaching at, say, 4pm is an exception. Tomorrow and Sunday, I will be more available.

There is no "I" in "TEAM", Ivan. If you mean team, please write team. As the signature says, I am the Main editor and you and Asian additional editors. You already have tons of stuff to do for this game and I don't so...
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby metalstorm9 » Fri Jan 11, 2013 8:00 pm

No offense meant quiz, i just get ideas rolling around in my dome and i gotta get them out onto "paper", i don't care about credit as much as lesbian inter-species bondage being added to this already amazing work of art. Hope you wouldn't be opposed to working together for the greater good.
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby metalstorm9 » Fri Jan 11, 2013 8:06 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Hey, um... hi? Ivan, took a good look at my signature?

You , of course! But I answered him as the 'TEAM who will do the analysis'. This also involves me, Asian and, for further additions/ ideas/recommendations, a lurker with insight.
Oh, just to tell you, I'm not at home. I may reach my computer only 7pm (10pm there). Reaching at, say, 4pm is an exception. Tomorrow and Sunday, I will be more available.

There is no "I" in "TEAM", Ivan. If you mean team, please write team. As the signature says, I am the Main editor and you and Asian additional editors. You already have tons of stuff to do for this game and I don't so...[/quote]
He didn't ask me to, i took 5 hours out of my day as a random lurker and wrote that for the love of the game if you don't like it I already said don't use it quit acting like a butt-hurt little kid.
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Ivan-Aedler » Fri Jan 11, 2013 8:12 pm

QuizmasterBos Wrote:Maybe they don't respond, but at least they can know.

So I'll keep sending PMs, no matter the response time.

QuizmasterBos Wrote:Yeah I do. And since Cataquacks are gooey/jelly, it should make for some interesting dialog as well. There are barely any jelly-like things in Mario.

Please do it if you can. It will be faster for me to create those scenes, imagining the scene beforehand. But do they talk? Or just 'QUACK'? Could Peach be just curious and then start touching those things? Then a dick appear between his legs and Peach blushes? Then, after that first scene/conversation (like toadsworth), they will just walk (from that point onwards), making Peach to the sky if she touches them? That way, the second dick will appear (between the beak) and if Peach falls in the center or just a bit left/right of them, a 'basketball scene' appears, that is, Peach right in the spot. Cataquack will act like a rubber bed (to stand her fall), but his dick will be inside...you know.

So, the first scene (curiousity) would only be played once and seen in the gallery because further scenes will be with them walking and lifting Peach up (with maybe another scene when Peach touches him). BTW, I prefer to make the gallery using names of MAIN enemies (which have more than 1 sex scene), and one with SINGLE SCENEs', that features more enemies, but with just one scene, like that one (curiousity towards a Cataquack) Otherwize, if I make 40 enemies, whose 10, 15, or even more than a half have only 1 scene, all will populate the gallery screen, yielding a lot of buttons, wasting valuable space.

QuizmasterBos Wrote:There is no "I" in "TEAM", Ivan. If you mean team, please write team. As the signature says, I am the Main editor and you and Asian additional editors. You already have tons of stuff to do for this game and I don't so...

Well I'll not extend in that matter (in regard of finding explanation of using 'I'), as I dont mind telling I or you, for me its the same (and you will get the same result, as you're the main scripter). I would expect you will understand the fact that matters can pass to me , then I make a relay to you. That works in business. But if you want to make that clear, ok, I will refer to you directly at each dialog. So, like you said (and you're right on that), I can priorize code and features (like I did yesterday): cataquack and hammer bros. Btw, did you see that last guy? Any comments?
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby QuizmasterBos » Fri Jan 11, 2013 8:21 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Yeah I do. And since Cataquacks are gooey/jelly, it should make for some interesting dialog as well. There are barely any jelly-like things in Mario.

Please do it if you can. It will be faster for me to create those scenes, imagining the scene beforehand. But do they talk? Or just 'QUACK'? Could Peach be just curious and then start touching those things? Then a dick appear between his legs and Peach blushes? Then, after that first scene/conversation (like toadsworth), they will just walk (from that point onwards), making Peach to the sky if she touches them? So, the first scene (curiousity) will only be played once and seen in the gallery. BTW, I prefer to make the gallery using names of MAIN enemies (which have more than 1 sex scene), and one with SINGLE SCENEs', that features more enemies, but with just one scene, like that one (curiousity towards a Cataquack).

Interesting, but isn't it better to just make it an enemy? I prefer all the enemies to stay enemies. And not get scenes like Toadsworth, or with friend characters and bosses. Those are special.

The upward swing would just be part of their sex scenes. You can make like two or three.
1) Normal sex
2) Anal
3) Maybe Peach comes crashing down the other way and gets deepthroated? I'm not sure.

Cataquacks don't talk and they don't quack either. They do make that high-pitch squeal if you knock them down
This video at 0:06 http://www.youtube.com/watch?v=mVNxdRjxAoE

Ivan-Aedler Wrote:
QuizmasterBos Wrote:There is no "I" in "TEAM", Ivan. If you mean team, please write team. As the signature says, I am the Main editor and you and Asian additional editors. You already have tons of stuff to do for this game and I don't so...

Well I'll not extend in that matter (I dont mind telling I or you), as I would expect you will understand the fact that matters can pass to me , then I make a relay to you. That works in business. But if you want to make that clear, ok, I will refer to you directly at each dialog. So, like you said (and you're right on that), I can priorize code and features (like I did yesterday): cataquack and hammer bros. Btw, did you see that last guy? Any comments?

Thank you. Just pass on whatever work you can to others, if they are willing of course.

And did you mean metalstorm9's Wendy script?
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Ivan-Aedler » Fri Jan 11, 2013 9:02 pm

QuizmasterBos Wrote:Interesting, but isn't it better to just make it an enemy? I prefer all the enemies to stay enemies. And not get scenes like Toadsworth, or with friend characters and bosses. Those are special.

They are friends (they help Mario), so they will help Peach. (If they dont help Mario or they are supposed to be an enemy, so why not? I can put them as enemies). There could be some areas that Peach needs to jump higher. The interesting thing is that, if the player misses the right spot, Peach will fall, and if the player doesnt move her while falling, in a distance far enough of Cataquacks, they will do Peach.
But, as for the gallery, I really prefer to make each button for enemies (because we will have , say, 5 to 10 scenes each), then it will be a button for 'peach friends'. There, it will be listed friends, site by side (e.g. toadsworth breathing) with a list of buttons, like goomba buttons, then another friend (say, bub-ulber) with more buttons, then Yoshi, etc. All would be contained in only a main button 'Peach friends'.

If I make more scenes, say, 5 or more for Toads or Bub-ulber, then a button 'Toads' should be more appropiate to be used in the main screen of the gallery, like the goomba example. I just want to get the most of that screen space, avoiding to create lonely buttons.

QuizmasterBos Wrote:The upward swing would just be part of their sex scenes. You can make like two or three. 1) Normal sex 2) Anal 3) Maybe Peach comes crashing down the other way and gets deepthroated? I'm not sure.

I want to make the upward swing a 'normal action', that is, they walk, then if Peach touches him, it will let her go up. It makes sense in certain areas of the level. But if she falls down, he can:
1) make the scene with her on top of him (dick between his beak), which can be vaginal
2) make the same scene, but being anal and with other expressions
3) fucks her in all 4, or doggy style if she fall a bit to the side (not on top of his 'beak dick'). That one will activate when the cataquack doesnt expose the dick between his beak when peach falls
4) teasing/curiousity scene (the first one to happen). Once done, it Will not happen anymore in the future in the same game.

QuizmasterBos Wrote:Cataquacks don't talk and they don't quack either. They do make that high-pitch squeal if you knock them down

Ok so they can make those squeaky sounds when they respond and walk. When stopped, they will be silent. I will need those sounds, or I can find one close to that (it can be a mouse sound).

QuizmasterBos Wrote:And did you mean metalstorm9's Wendy script?

No, I mean the Hammer Bros I made.
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Execrate » Fri Jan 11, 2013 9:27 pm

I have a problem in Peach's Tale! I can't reach the 2nd world! I finish the airship and either I take down bowser and spawn back by the last castle but the marking is green or I jump at a certain are and get to some kind of lab with X-nauts or something. And when it seems like they will try to attack Peach when she exits her room they just stop and ignore her. I followed the objectives and got to a room where I was supposed to mix some samples or something but I don't understand what to do! Help!
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby QuizmasterBos » Fri Jan 11, 2013 11:04 pm

metalstorm9 Wrote:No offense meant quiz, i just get ideas rolling around in my dome and i gotta get them out onto "paper", i don't care about credit as much as lesbian inter-species bondage being added to this already amazing work of art. Hope you wouldn't be opposed to working together for the greater good.

metalstorm9 Wrote:He didn't ask me to, i took 5 hours out of my day as a random lurker and wrote that for the love of the game if you don't like it I already said don't use it quit acting like a butt-hurt little kid.

First of all, thank you for taking your time to write a script for the game. It is most appreciated. I wasn't saying you shouldn't.

I also must say that I find your two posts rather strange as I notice a somewhat harsh tone in your second comment at me.

So let me clarify some things:

One, I enjoy seeing people taking their time to do things for this game. I would love seeing more people do that.

Two, I appreciate your script and I will definitely check it out soon.

Three, Ivan is a busy man. He is always taking on many jobs and I have asked if I could take some of that load off of him. He said yes, so I did.
But it just felt like he was (accidentally) still doing those jobs I am "assigned" to. And I KNOW Ivan by now, and he can be a little hard-headed sometimes. So I need to be a bit more direct in order to make it clear to him.

Four, I know he didn't ask you to, or he would have told me via skype or PM.

So, I am sorry I sounded conceited or "butt-hurt" as you put it and I wish we can set aside our differences and work together in a nice, civil manner. Is that okay with you?
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Ivan-Aedler » Fri Jan 11, 2013 11:13 pm

Version 1.8.10 uploaded with a correction in level 9-1. (remember the game has just two worlds. Level 9-1 is a bonus level so far).

Execrate Wrote:I have a problem in Peach's Tale! I can't reach the 2nd world! I finish the airship and either I take down bowser and spawn back by the last castle but the marking is green or I jump at a certain are and get to some kind of lab with X-nauts or something.

Wait! By parts. Well, when you knock Morton up (not Bowser), you are taken to the outside of the palace.
Then you are sent to Peach castle, in order to ask Toadsworth to open the cannon for you.
If you try to walk to other levels (in the worldmap), a message should appear, like Peach saying she should go to Toadsworth. He is inside the castle, in the last underground door.

Once you talk to him and give the key, you can left the castle.
A cannon will appear in the worldmap. Go there. That cannon will launch Peach to world2.
Once in world2, you cant go back to World1 (yet).

Execrate Wrote:And when it seems like they will try to attack Peach when she exits her room they just stop and ignore her. I followed the objectives and got to a room where I was supposed to mix some samples or something but I don't understand what to do! Help!

Well, if you take that coin to go to x-naut level (thats just a bonus level so far, because you will need a spaceship to go there later), you must follow the instructions of TEC computer. You have to mix samples by USING THE GRAB VEGETABLE KEY (run key) on each potion, placing it in each compartment/a kind of microwave. Just press the RUn key again (to drop the potion there). The press 'UP' in the main red button in the large computer to make it function. Then just follow instructions.

I may indicate which button to press in the next update, so it will be more clear.
When you get to the Sir Grodus area later, you will see another of those large grey coins. You can use that coin to return to world1.
Sorry but x-nauts dont do anything to her yet. Some of them just ask a question.

And please download/play the latest update in page 1(I did a change this night).
Last edited by Ivan-Aedler on Sat Jan 12, 2013 7:33 am, edited 2 times in total.
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