Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.24

Postby Biles » Sat Jul 14, 2012 4:46 pm

I wonder if Peach's skin color and outfit should also reflect in the HUD as well.
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Re: MiM 'Mim Ae version' (XXX) 1.24

Postby Ivan-Aedler » Sat Jul 14, 2012 5:05 pm

Biles Wrote:I wonder if Peach's skin color and outfit should also reflect in the HUD as well.

Possible but not a 1st priority ring. Eventually it will be done.
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Re: MiM 'Mim Ae version' (XXX) 1.24

Postby Biles » Sat Jul 14, 2012 7:50 pm

Is it me or has the block pushed a tad too close to the mushroom house? Because I can no longer stand on it as easily as I used to. (see attachment below)

I've noticed that Peach seems obligated to finish playing out the swimming animation before moving onto another animation based on the players' action. Yet this doesn't occur with other animations when she's on dry land. Also, as a result, when in frog mode and facing in the right direction, when you stop Peach from swimming, not only does she have to play out the whole swimming animation, but she ends up twitching to the left side before entering the drift animation facing right.
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Re: MiM 'Mim Ae version' (XXX) 1.24

Postby Ivan-Aedler » Sat Jul 14, 2012 8:47 pm

Biles Wrote:Is it me or has the block pushed a tad too close to the mushroom house? Because I can no longer stand on it as easily as I used to. (see attachment below)

Hmmm I haven't moved that block since version 1.0x. I'll fix that anyway.

Biles Wrote:When in frog mode and facing in the right direction, when you stop Peach from swimming, not only does she have to play out the whole swimming animation, but she ends up twitching to the left side before entering the drift animation facing right.

I've noticed that too. A tiny fix in that area is required. But I will do that when I put drifting mode to normal Peach (without frog).
Last edited by Ivan-Aedler on Sun Jul 15, 2012 1:31 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.24

Postby Soda » Sun Jul 15, 2012 12:55 am

Hello?

Seems like I still need to continue small postings till I am allowed to post replies without the need to wait for a agree from an superior moderator or something.
:roll:
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Re: MiM 'Mim Ae version' (XXX) 1.24

Postby Ivan-Aedler » Sun Jul 15, 2012 1:27 am

Update 1.25c:

1) Fixed the problem with running key not functioning sometimes (requiring to release run button AND left and right). Peach may run okay now.
However, level one still has little places to run. I'll be adding more places soon.
2) Fixed 'peach quickly lurking left' glitch while swimming the water, when pressing left, then right.
3) Fixed Frog Peach going through walls if she walks while in the water ground
4) Puzzles/Trivia added! In level 2. See if you can solve it! Also added locked door sound effect. Please press the DO OVER key (not END) because it depends on the keyboard layout you use. In the future, I'll change the 'END key' text of the toad to 'DO OVER' key.
5) Added drifting when normal Peach stays floating in the water without swimming. Also, animations have a faster response if the player wanders along the water.
6) Small cosmetic changes to level 1
7) Added more koopas in level 3 and 4, and more bobombs in level 2, in order to enjoy more sex scenes.
8) Timer now punishes Peach if its zero. Peach loses a life, becomes naked, and goes to the last checkpoint, then the timer goes back to 400. You don't lose any score point/coin/laid enemies.
9) NEW: Four new keyboard layouts. Choose one in the beginning of the game. For now, no way to change this config in options once the game starteed. You can restart the game early (like in level1) if you want another config, anyway.

Lex_Liven Wrote:Piranha plant scene - semitransparent or a new window with animation (same as internal cumshots... maybe bigger)

Understood. Well, first, I need to make at least one animation of the piranha plant. I prefer joining efforts to do the scenes first.
Last edited by Ivan-Aedler on Sun Jul 15, 2012 2:05 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.25c

Postby Biles » Sun Jul 15, 2012 11:09 pm

Acquiring that weird fire mushroom thingy? Causes Peach to go weird and flashy as if she grabbed one of those invincible star power.
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Re: MiM 'Mim Ae version' (XXX) 1.25c

Postby Ivan-Aedler » Mon Jul 16, 2012 12:59 am

Biles Wrote:Acquiring that weird fire mushroom thingy? Causes Peach to go weird and flashy as if she grabbed one of those invincible star power.

Hmmmmmm, where? Which level? Can't reproduce.
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Re: MiM 'Mim Ae version' (XXX) 1.25c

Postby Biles » Mon Jul 16, 2012 1:08 am

The first level, the fire mushroom thingy close to the pyramid steps.
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Re: MiM 'Mim Ae version' (XXX) 1.25d

Postby Ivan-Aedler » Mon Jul 16, 2012 1:22 am

Biles Wrote:The first level, the fire mushroom thingy close to the pyramid steps.

I will check that now.
EDIT: Cant reproduce. Its normal here. Remember to clear your flash cache (both of them): menu Settings, then - local -> put the slide bar at 0%, then Global Settings, 'Clear All'. Restart the game. If the game asks for 10, or 100k of Cache, allow it.

burn mushroom - no problem.jpg
burn mushroom - no problem.jpg (18.84 KiB) Viewed 2901 times

Update 1.25d:
1) Keyboard layout screen: you can press a number (1 to 4) to choose it, aside of clicking with the mouse.
2) Revival to the toads color
3) Better balloons code for the toads
4) Revival to Peach's Clothes
5) Underground bonus area in Level 2 (try to find it, not hard)
6) new music: underground
7) new pipe: upside-down pipe working!
8) optimized some ground shapes (fps may be better)
9) changed some texts balloons ('END key' doesn't exist anymore for DO-Over and Puzzle talk')
10) included ceilling collision for flying raccoon.
11) fixed glitch which let Peach not bend when cumming.
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Re: MiM 'Mim Ae version' (XXX) 1.25d

Postby Lex_Liven » Mon Jul 16, 2012 4:48 am

Cannot take this coin - I touch it with my (hmm... Peach's) boobs, but can't take.
[img]lok.jpg[/img]
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lok.jpg
I'm not sure my english is good, I'm russian. So I'll be please if you will correct me ;) Thank you for understanding.
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Re: MiM 'Mim Ae version' (XXX) 1.25d

Postby Ivan-Aedler » Mon Jul 16, 2012 5:00 am

Lex_Liven Wrote:Cannot take this coin - I touch it with my (hmm... Peach's) boobs, but can't take.
[img]IMG[/img]

Hmmm I'll take a look into that, thanks. That's due to this rock collision being too heavy.
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Re: MiM 'Mim Ae version' (XXX) 1.25d

Postby Lex_Liven » Mon Jul 16, 2012 6:11 am

Well, you answer faster then I write :)
About coins. There is same trouble with all coins in all up-left corners.
More:
It's hard to reach this point - Peach bounce from lower iron block and fall from the vine.
[img]lok2.jpg[/img]
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lok2.jpg
I'm not sure my english is good, I'm russian. So I'll be please if you will correct me ;) Thank you for understanding.
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Re: MiM 'Mim Ae version' (XXX) 1.25d

Postby Ivan-Aedler » Mon Jul 16, 2012 7:06 am

Lex_Liven Wrote:About coins. There is same trouble with all coins in all up-left corners.
More:
It's hard to reach this point - Peach bounce from lower iron block and fall from the vine.
[img]IMG[/img]

Okay, the same problem with the coins, I'll catch it.
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Re: MiM 'Mim Ae version' (XXX) 1.24

Postby powerofvoid » Mon Jul 16, 2012 1:24 pm

ivanaedler Wrote:8) Timer now punishes Peach if its zero. Peach loses a life, becomes naked, and goes to the last checkpoint, then the timer goes back to 400. You don't lose any score point/coin/laid enemies.

Please either add an option to turn this off, or add an option to {have unlimited / add} lives (preferrably the latter) -- I've had the timer run out on me several times.

Also, saving doesn't seem to work for me; 'load' puts me back at the beginning of the level.
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Re: MiM 'Mim Ae version' (XXX) 1.25d

Postby Biles » Mon Jul 16, 2012 6:15 pm

Just a minor problem. This block where the 1up usually sits pushes Peach almost off the edge. In her tanooki suit, she'll fall off completely unless you keep her moving about. Another issue, when I had Peach stand on one of those donuts and had her moon at me, she broke the law of gravity LOL. Oh and you know how players can interrupt Peach's masturbation cycle by pressing other action buttons? I think it should also apply to Peach when she moons. Finally there's one more bug, when Tanooki Peach acquires the same power suit, she looses the ability to takeoff and fly. BTW, shouldn't the face of the tanooki icon be much darker like it originally was or was that intentional?
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peach1up.png
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Re: MiM 'Mim Ae version' (XXX) 1.24

Postby Ivan-Aedler » Mon Jul 16, 2012 7:35 pm

powerofvoid Wrote:TIMER killing Peach: Please either add an option to turn this off, or add an option to {have unlimited / add} lives (preferrably the latter) -- I've had the timer run out on me several times.

I will change its mechanics. Maybe its better for her to lose points, so the player can just regain points doing other things. Also, Peach may be fucked by a given goomba (I'll see that).

I just dont want to disable timer functionality because its one of those things that resembles classic Mario so well, and requested from some players in the beginning of my work.

powerofvoid Wrote:Also, saving doesn't seem to work for me; 'load' puts me back at the beginning of the level.

Please check page 1 constantly. I use the first post to alert of some items not implemented.
Anyway I'll remove LOAD and SAVE until finishing and polishing this functionality.
LOAD and SAVE will be more useful when we have more worlds. Trust me, they WILL be developed later. I will not forget.

Biles Wrote:BUG: This block where the 1up usually sits pushes Peach almost off the edge. In her tanooki suit, she'll fall off completely unless you keep her moving about.

I will check that.

Biles Wrote:BUG: When I had Peach stand on one of those donuts and had her moon at me, she broke the law of gravity LOL

When she changes to backside mode, some actions changes internally in the code but this may not afflict gravity. Have to check that too.

Biles Wrote:Possible BUG: Oh and you know how players can interrupt Peach's masturbation cycle by pressing other action buttons? I think it should also apply to Peach when she moons

But she can move, going out of moon state, if the player presses left/right already. May this problem only occur in those donuts?

Biles Wrote:BUG: When Tanooki Peach acquires the same power suit, she looses the ability to takeoff and fly.

I will check that, thanks!

Biles Wrote:BTW, shouldn't the face of the tanooki icon be much darker like it originally was or was that intentional?

Intentional, also due to some color tweaking. But if you think its better to stay in the older way (darker) I can revert it.
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Re: MiM 'Mim Ae version' (XXX) 1.25d

Postby Biles » Mon Jul 16, 2012 8:42 pm

Personally, I liked the original dark face on the tanooki icon IMO. Oh and are there plans to have Peach do a spin-attack in the future?
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Re: MiM 'Mim Ae version' (XXX) 1.25d

Postby Ivan-Aedler » Mon Jul 16, 2012 8:56 pm

I will let it original again.

Biles Wrote:Personally, I liked the original dark face on the tanooki icon IMO. Oh and are there plans to have Peach do a spin-attack in the future?

Yes, spin attack is easy to do. But in order to let enemies die (and fall), with the nostalgic sound (parody intended, BTW), I need to reprogram goombas and koopas. You also can do this animation if you wish, as you animate very well ;). So its just a matter to add the code. You have peach backside (moon) stand-up in the first page (Swf and FLA). So the animation may be like that:

1) peach standing right, but facing right (one eye)
2) peach backside
3) peach standing left, but facing left (one eye)
For all above, arms may be bent (like Brutus)

Image
Reference: Google.
Last edited by Ivan-Aedler on Wed Jul 18, 2012 11:24 pm, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.25d

Postby Biles » Mon Jul 16, 2012 9:17 pm

Actually, I was thinking that Peach would spin kinda like a ballerina hehe.
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