Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby MPLDAM9919 » Mon Jan 07, 2013 4:26 am

The new world map's looking nice. I can't to see it live for when the next update comes. Will it come with the market all set up and the coin system all prepared?
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Ivan-Aedler » Mon Jan 07, 2013 4:28 am

MPLDAM9919 Wrote:Will it come with the market all set up and the coin system all prepared?

Not these days. I need to make all pace by pace. When I come back to market design, I'll need to make new homes first.
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby AsianP3rsuas10n » Mon Jan 07, 2013 6:06 am

I've decided to revamp my signature ^_^

Plus, I've now realized what a loser I am for being the only one that wants more interactive things to be implemented into the game...
._.
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Ivan-Aedler » Mon Jan 07, 2013 6:15 am

AsianP3rsuas10n Wrote:I've decided to revamp my signature ^_^

I like it! I still prefer you use 'honorable designer of MIM PUT'. You dont need to say 'help sometimes'. Hey, are you still reading books? :P

AsianP3rsuas10n Wrote:Plus, I've now realized what a loser I am for being the only one that wants more interactive things to be implemented into the game...._.

Hey we are two! I just havent voted. Anyway, interactive areas will be developed anyway, but in a bit lower priority. If people want what the voting poll shows, I'll priorize that more.
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby AsianP3rsuas10n » Mon Jan 07, 2013 6:27 am

Nope just got done actually, I'm now making myself a little midnight snack before hitting the sack.
and of course I gotta say sometimes! I'll change it when I decide to contribute full time ;)


haha I'm not complaining about the polls or anything. I really didnt expect anything less. I'm sure people just really want to FAP to this instead of watching the same scenes by cheating in the gallery :lol: :lol:
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Ivan-Aedler » Mon Jan 07, 2013 6:41 am

AsianP3rsuas10n Wrote:I'm not complaining about the polls or anything. I really didnt expect anything less. I'm sure people just really want to FAP to this instead of watching the same scenes by cheating in the gallery :lol: :lol:

Oh man thats true, in the end its always better with more scenes. I'll be making more scenes this year for sure. But lets remember there are better animators than me, in LoK. Blargh is already planning the second scene for pokeys and maybe three scenes for Phanto (I've shown Phanto and he liked it. It will be in his game too) ;)
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Biles » Mon Jan 07, 2013 7:02 am

Ivan-Aedler Wrote:
Biles Wrote:Meow! m^•.•^m

And then the man comes back! How are you? (I feel I will have too much work now) :P
Dont forget to give me that Birdo dick ;) I may use them for other enemies and friends ;) Why not animating it in a way it's flabby? then it will get hard.
BTW, I was programming Birdo those days. But I've not made any scene because I was too busy with some outrageous bugs (lile LALEM - level after level mangling), levels, and new enemies.
But, before finding new bugs or anything, please see the last posts, because Quiz already found some, and I've fixed it but not uploaded it yet.

Hehe, I'm sure you're all wondering what happened to me. Well the truth of the matter is, after focusing on contributing to this project, my mind and my muse kinda burnt out on Flash, so I had to take a hiatus and work on other stuff.

QuizmasterBos Wrote:"I don't think Biles is a man anymore... "

Actually I never was a human to begin with. I consider myself a purple breeding phallic shape-shifting creature who likes to hunt down futa and fem-transgendered preys and milk them for all their worth >:3

Oh man, so much to catch up to. I'll have to decide where to begin though -_-
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Ivan-Aedler » Mon Jan 07, 2013 7:23 am

Biles Wrote:Hehe, I'm sure you're all wondering what happened to me. Well the truth of the matter is, after focusing on contributing to this project, my mind and my muse kinda burnt out on Flash, so I had to take a hiatus and work on other stuff.

But I've thought it was a muscle problem in your arm.

Biles Wrote:Oh man, so much to catch up to. I'll have to decide where to begin though -_-

Like I did last year. I've lost pace in the Blargh posts, then I've read from page 35 up to 89. As I've been an avid reader, no problem for me. And I've gotten many ideas through the journey ;)

News so far:
.Soloid joined the team and he's making a new Peach Castle. I think he showed a picture of it, on page....118? 122?
.I've made 15 hands from scratch, 8 of them are new. That's more than double of the former hands (7 in total).
.More than 10 enemies designed, some with animation, like Geno and Phanto, but not in the game yet because I need more levels and some sex scenes. And I need to make Birdo sex scene.
.Peach with your poses already in the game (walking, jaunting) and, in the next update - 1.8.10, Peach will be sleeping if the player doesnt make her move for so long.
.I've been learning shape morphing, to animate tentacles ;)

You can just see the changelog on page1 for new features.
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Biles » Mon Jan 07, 2013 8:47 am

Ivan-Aedler Wrote:But I've thought it was a muscle problem in your arm.

Yeah, that too, but fortunately, it's healed since then.

Ivan-Aedler Wrote:News so far:
.Soloid joined the team and he's making a new Peach Castle. I think he showed a picture of it, on page....118? 122?
.I've made 15 hands from scratch, 8 of them are new. That's more than double of the former hands (7 in total).
.More than 10 enemies designed, some with animation, like Geno and Phanto, but not in the game yet because I need more levels and some sex scenes. And I need to make Birdo sex scene.
.Peach with your poses already in the game (walking, jaunting) and, in the next update - 1.8.10, Peach will be sleeping if the player doesnt make her move for so long.
.I've been learning shape morphing, to animate tentacles ;)

You can just see the changelog on page1 for new features.

I'll see what I can try to do with Birdo's "junk". As for Peach's new animations, it's good to see them being implemented. The jumping animation has yet to be put in and also, I need to fix the normal descending pose because she leans too far back when falling. Did you find a way to prevent Peach from using her normal jump animation when she fills up the tingling bar? Anyways, as you can expect, I have some stuff I wanna address :D

1.
Spoiler (click to show/hide):

Towards exiting the underwater level, Peach is able to exploit the lack of barrier found in these types of wall and can literally go all around the outside collision barrier.
watersecret.png
watersecret.png (71.06 KiB) Viewed 4102 times

-----

2.
Spoiler (click to show/hide):

After exiting the underwater level and reaching towards the goal, for some reason Peach and baddies are going through this pyramid of blocks as if no collisions exist at all. Maybe this was a one-time fluke.
throughpyramid.png
throughpyramid.png (74.64 KiB) Viewed 4102 times

-----

3.
Spoiler (click to show/hide):

I don't know if the font problem could be on my own end, but the pic here depicting the bug needs no explanation.
crampedtext.png
crampedtext.png (14.01 KiB) Viewed 4102 times

-----

4.
Spoiler (click to show/hide):

It seems that anytime Peach just comes to this area, the game automatically goes to full zoom without my permission until it reverts back to its previous setting when Peach leaves that particular area.
autozoom.png
autozoom.png (48.53 KiB) Viewed 4102 times

-----

5.
Spoiler (click to show/hide):

This one isn't a bug per say. I think no gap is needed if you want a pipe to run up through the ground and stick out. But if there are gaps to be present, it should be non-angled like is seen in the actual SMB games.
pipethrough.png
pipethrough.png (28.56 KiB) Viewed 4102 times
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby AsianP3rsuas10n » Mon Jan 07, 2013 11:41 am

Welcome back Mr. CatBiles ;)
I'm glad to hear you are safe and not buried in a cemetery!

Look at that! Just came back and right on to playing the game! Quite the dedicated person you are!
Anyways, how was your new years? I hope you didnt do much drinking and then decided to stupidly drive ;)

Anyways, glad to have you back buddy!
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Ivan-Aedler » Mon Jan 07, 2013 3:10 pm

Biles Wrote:As for Peach's new animations, it's good to see them being implemented. The jumping animation has yet to be put in and also, I need to fix the normal descending pose because she leans too far back when falling.

I'll send both animations to you, so you can work on them if you wish.

Biles Wrote:Did you find a way to prevent Peach from using her normal jump animation when she fills up the tingling bar?

I'll address that. Peach should jump with her arms open.

Biles Wrote:1. Towards exiting the underwater level, Peach is able to exploit the lack of barrier found in these types of wall and can literally go all around the outside collision barrier.
After exiting the underwater level and reaching towards the goal, for some reason Peach and baddies are going through this pyramid of blocks as if no collisions exist at all. Maybe this was a one-time fluke.

I'll check that.

Biles Wrote:I don't know if the font problem could be on my own end, but the pic here depicting the bug needs no explanation.

I'll fix that word.

Biles Wrote:It seems that anytime Peach just comes to this area, the game automatically goes to full zoom without my permission until it reverts back to its previous setting when Peach leaves that particular area.

Made on purpose. I was testing the camera zoom for special effects. I'll remove it, then I'll put this zoom in some dialogues later. As you know, its planned to have those 'talk' buttons, where you can interact with them.

Biles Wrote:This one isn't a bug per say. I think no gap is needed if you want a pipe to run up through the ground and stick out. But if there are gaps to be present, it should be non-angled like is seen in the actual SMB games.

I like the gap. Some Mario games have it. I didnt do 'non angled' because the correct perspective used is that way. As you know, every ground object and every block uses that perspective.

By the way! The watery level is still a bit slow (CPU intensive) due to the green blocks. Thats because there are many of them. Even with low curves (150 or less) each, the entire level speed is affected. So I'm converting them to BITMAPS (at least in HI RES mode).
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Biles » Mon Jan 07, 2013 4:44 pm

AsianP3rsuas10n Wrote:Welcome back Mr. CatBiles
I'm glad to hear you are safe and not buried in a cemetery!

Look at that! Just came back and right on to playing the game! Quite the dedicated person you are!
Anyways, how was your new years? I hope you didnt do much drinking and then decided to stupidly drive

Anyways, glad to have you back buddy!

Thanks for the warm welcome :3 Here's to a happy belated holidays that I shoulda passed around hehe.

Ivan-Aedler Wrote:I'll send both animations to you, so you can work on them if you wish.

I just got it in my PM.


Ivan-Aedler Wrote:Made on purpose. I was testing the camera zoom for special effects. I'll remove it, then I'll put this zoom in some dialogues later. As you know, its planned to have those 'talk' buttons, where you can interact with them.

Okay that's good to know because the auto-zoom doesn't do well to focus center on Peach and given that it happens near a pit, that could be annoying. However, if auto-zooming is to be ever used, I think it's probably best to use it for cinematic dialog chat, as long as you have all other stuff paused just for that duration of course.


Ivan-Aedler Wrote:I like the gap. Some Mario games have it. I didnt do 'non angled' because the correct perspective used is that way. As you know, every ground object and every block uses that perspective.

I'm well aware that the platform has perspective, I was just suggestion you could make an exception with cases like these. Still though, a gap for a pipe probably wouldn't be necessary if you wanted to.

By the way! The watery level is still a bit slow (CPU intensive) due to the green blocks. Thats because there are many of them. Even with low curves (150 or less) each, the entire level speed is affected. So I'm converting them to BITMAPS (at least in HI RES mode).

Yeah, I kinda noticed changes to my block designs. I suspected they were altered (especially done via bitmap trace) because despite my efforts to optimize them, it still eats up alot of CPU. Well, we'll save my block designs for the time being just in case.
_____

And now, the daily routine :P
nrslggngs.png
nrslggngs.png (14.3 KiB) Viewed 4014 times

When looking "upwards" Peach still retains those original nurse white leggings despite whatever lingerie the player chooses to match with that power-up. BTW, what exactly does the nurse power-up do for Peach?
-----

feet.png
feet.png (51.89 KiB) Viewed 4014 times

In Level 1-2, guess how I pulled this off? Answer? This way:
phantomwall.png
phantomwall.png (116.95 KiB) Viewed 4014 times
By hugging up close to this wall and using that particular block, Peach is able to push herself through and with random jumping, she can jump and stand on the top row of blocks. BTW, the flower power when punched out from the last block should be foregrounded above that background cause it looks weird poking up behind that ceiling.
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Ivan-Aedler » Mon Jan 07, 2013 5:06 pm

Biles Wrote:Thanks for the warm welcome :3 Here's to a happy belated holidays that I shoulda passed around hehe.

You guys make me laugh :lol:

Biles Wrote:Okay that's good to know because the auto-zoom doesn't do well to focus center on Peach and given that it happens near a pit, that could be annoying. However, if auto-zooming is to be ever used, I think it's probably best to use it for cinematic dialog chat, as long as you have all other stuff paused just for that duration of course.

Yes, yes, thats the plan, dont worry!

Biles Wrote:I'm well aware that the platform has perspective, I was just suggestion you could make an exception with cases like these. Still though, a gap for a pipe probably wouldn't be necessary if you wanted to.

I understood! Well I just wanted to recreate those gaps ;) If a better idea are possible, and people like it, I can remove/replace the gaps.

Biles Wrote:Yeah, I kinda noticed changes to my block designs. I suspected they were altered (especially done via bitmap trace) because despite my efforts to optimize them, it still eats up alot of CPU. Well, we'll save my block designs for the time being just in case.

Well your high res version (those with a more black outline and more curvy drawing) will be returned, but in Bitmap mode. Right now, I'm using the 'most curve optimized possible', but as you've seen, it became worse. I'll be improving, then I'll show you. Dont worry about the current quality.

Biles Wrote:When looking "upwards" Peach still retains those original nurse white leggings despite whatever lingerie the player chooses to match with that power-up. BTW, what exactly does the nurse power-up do for Peach?

Easy to fix. It was due to the import from LuftMallow (he did this really nice outfit, I thank him so much!) The problem is that the lingerie wasnt configured for this new outfit. I'll fix this.

Biles Wrote:Feet

I can't understand. For me, it okay. If you say her feet are 'pointing up', or 'a bit up', like floating in the block, thats the current limitation of the game. It doesnt kill gameplay (only if you are perfeccionist) ;)

Biles Wrote:In Level 1-2, guess how I pulled this off? Answer? This way:
phantomwall.png
By hugging up close to this wall and using that particular block, Peach is able to push herself through and with random jumping, she can jump and stand on the top row of blocks. BTW, the flower power when punched out from the last block should be foregrounded above that background cause it looks weird poking up behind that ceiling.

Oh that's a DARN bug :/ I'll check, that, thanks!
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Biles » Mon Jan 07, 2013 5:39 pm

Well, the feet was just hinting on how I got Peach up onto the top row of blocks. The second image was just showing you the answer. There's nothing really wrong about the designs of her feet if that's what you thought I was implying.
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby QuizmasterBos » Mon Jan 07, 2013 5:46 pm

Ivan-Aedler Wrote:Quiz, did you see the joke above? (image)

I did. I.. have no words.

AsianP3rsuas10n Wrote:WHO? I dont remember these guys...haha

Read this Asian, and I'm sure you'll remember. http://www.mariowiki.com/Bob-omb_Buddy

Ivan-Aedler Wrote:
AsianP3rsuas10n Wrote:And what about paper mario 3??? or even 4??? Cant neglect those bad boys ya know ;)

Me neither. Quiz, you already know Asian also likes TTYD ;) But yes, let's remain in SMB classic for now. We already have plenty of characters.

I don't know if you know or remember, but the first person to start getting tired of the TTYD stuff was Asian, not me.

Ivan-Aedler Wrote:
AsianP3rsuas10n Wrote:Have you thought about putting swaying fruits on those bushes? I think it'd look nice. Or maybe something a bit more to the scenery. Nothing big just a small thing to add like birds or like a pond of ducks. or even a flower garden of some sort.

You say, the red fruits? I may put... (Quiz will bonk his head) some gardens from PetalsBurg. Something there can inspire me. I will experiment with some white pigeons I did a month ago.

*Head meets desk* OK, now that we got THAT out of the way, I am pretty sure Asian meant the berries from SMW. http://www.mariowiki.com/Berry

Biles Wrote:
QuizmasterBos Wrote:"I don't think Biles is a man anymore... "

Actually I never was a human to begin with. I consider myself a purple breeding phallic shape-shifting creature who likes to hunt down futa and fem-transgendered preys and milk them for all their worth >:3

Now it all makes sense! I should've known. I hope you can find the energy and spirit to contribute to the game again, your stuff is amazing.
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Ivan-Aedler » Mon Jan 07, 2013 5:49 pm

Biles Wrote:Well, the feet was just hinting on how I got Peach up onto the top row of blocks. The second image was just showing you the answer. There's nothing really wrong about the designs of her feet if that's what you thought I was implying.

All Right! Ok, I'll send 1.8.10 still today. For now, when Peach finishes airship level, she will be put right in her castle.
The 'campus' area (left side) will be with no castle yet (I dont have a castle building model in the worldmap, but if someone want to make that art, just tell me, thats because its required to have a golden color and the Soloid style.

QuizMasterBos Wrote:*Head meets desk* OK, now that we got THAT out of the way, I am pretty sure Asian meant the berries from SMW. http://www.mariowiki.com/Berry

Ok, I will make the berries.

QuizMasterBos Wrote:I don't know if you know or remember, but the first person to start getting tired of the TTYD stuff was Asian, not me.

Asian? You traitor! :lol:

Quiz, thanks for the rewrite! I'll be analysing it and I will change page one. If you can change the 'black line method' to 'number method' it will be better, because the screen will be cleaner.
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby MPLDAM9919 » Mon Jan 07, 2013 11:41 pm

Will the Hammer Bros be appearing in this game? Aside from the Hammer Bros suit. Maybe instead of throwing their hammers they can act as gaurds for certain areas.
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby QuizmasterBos » Tue Jan 08, 2013 12:12 am

MPLDAM9919 Wrote:Will the Hammer Bros be appearing in this game? Aside from the Hammer Bros suit. Maybe instead of throwing their hammers they can act as gaurds for certain areas.

Interesting. They'd have some good scenes as well. Ivan?

If we decide on using the Hammer Brother, which version should we use?
Classic SMB artwork version
Spoiler (click to show/hide):

Image

The "new" version
Spoiler (click to show/hide):

Image


SMRPG version
Spoiler (click to show/hide):

Image


Super Smash Bros. Brawl version
Spoiler (click to show/hide):

Image


That which cannot be named version
Spoiler (click to show/hide):

Image
This one is only for showing purposes.

Mario and Luigi version
Spoiler (click to show/hide):

Image
I like this one. It's got a rape face.
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Biles » Tue Jan 08, 2013 12:14 am

Hehe,I think we know for certain Peach will show them how to really use a hammer. >:3
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby QuizmasterBos » Tue Jan 08, 2013 12:16 am

Biles Wrote:Hehe,I think we know for certain Peach will show them how to really use a hammer. >:3

We know Peach likes to get hammered anyway (she got drunk before, like for the new intro).
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