QuizmasterBos Wrote:And I don't mind the moon, because you need something, right? But considering there is so much stuff from TTYD in that one world, it would just become overpowering once you go beyond that.
I dont see that way. Again, world9 would use more TTYD elements than other Mario titles, even if fewer people recognizes it. On the contrary, this will make them play TTYD
![Wink ;)](./images/smilies/icon_e_wink.gif)
Yes, I can improve MIM PUT later, making it a more 'world themed' game. Thats because, as you're noticing, World9 is TTYD themed, and World3 (Subcon) is a SMB2 theme world. But I can use some (SOME!) of other themes into a given world to spice it a bit. Thats because I will use items like coins, blocks and ability to fly (Raccoon) in other worlds. It will be strange to be in a given world with all being entirely different, even the HUD. No, that's not the plan. Thats why, in World 9, Peach can lose a life, for example. This is actually good!! You have to notice those synchronisms. Thats because we will have more interactivity and gameplay in those worlds.
QuizmasterBos Wrote:But how many are supposed to know this one specific part of the game? No one.
Again, no need for them to know everything in TTYD. Some TTYD elements are complementary, like using other toad races into MIM PUT. Thats a nice addon and make us see more varieties inside Mario world. Those elements dont hurt other Mario titles inside MIM PUT. Its like adding up Geno. It WILL give more immersion to the game, and you convinced me.
QuizmasterBos Wrote:But an entire world devoted to this?! That's too much.
Only world 9. And remember world 9 will have elements like SMB2 spaceship. The world 9, according to some opinions and my current concept, would have existed in SMB2 in the past (really!) because that world is so special. Like the stars and constellations (almost all uses the classic Mario drawings). I dont see World 9 as a TTYD-only area.
QuizmasterBos Wrote:Instead of a giant tree, can't we think of something a bit more memorable from other Mario titles?
Oh man. You really dont like that tree, do you? For me, believe me, I liked the good side of this level. Again: I will make it shine. It will be a GREAT level, trust me, please! There will be no requirements like leading 101 punios along bridges and bubble rocks.
And remember this may be the first fan game to have the Boggly Tree in a different way (we will be able to explore it, and see the magic inside it, like the bubble area graphically, and the Punio totems).
Moreover, it will be good for me (developer view), because I can reuse this level in the Cute Peach game. Its a lot refreshing for the developer to reuse his own levels in other games, giving more value and having the possibility to make it a bit different (because its faster to re-edit it instead of making entirely from scratch, for obvious reasons).
QuizmasterBos Wrote:I said that? Well, FLUDD is a friend technically. He is sentient you know.
A metallic friend
![Evil or Very Mad :evil:](./images/smilies/icon_evil.gif)
QuizmasterBos Wrote:Oh, interesting sidenote. Although Sherbet Land is well-known as being from Mario Kart, it's actually originally a world in Wario Land.
Another reason for it to be a good candidate
![Wink ;)](./images/smilies/icon_e_wink.gif)
I thank you and Darthan for those discussions, REALLY. Its a way for us all to see each other's points and get to a common decision. Although I'm making the game with an already set conception/goals (its a way for me to stimulate myself to complete the game), you all see that I'm resilient/open minded on some aspects. I may not change ALL according to user opinions only (otherwise I lose identity in this game, like it was made from another developer), but for sure I show the reasons to keep this and that feature instead of saying 'I did that because I wanted to'.