Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby Ivan-Aedler » Wed Dec 26, 2012 9:20 pm

QuizmasterBos Wrote:And I don't mind the moon, because you need something, right? But considering there is so much stuff from TTYD in that one world, it would just become overpowering once you go beyond that.

I dont see that way. Again, world9 would use more TTYD elements than other Mario titles, even if fewer people recognizes it. On the contrary, this will make them play TTYD ;)
Yes, I can improve MIM PUT later, making it a more 'world themed' game. Thats because, as you're noticing, World9 is TTYD themed, and World3 (Subcon) is a SMB2 theme world. But I can use some (SOME!) of other themes into a given world to spice it a bit. Thats because I will use items like coins, blocks and ability to fly (Raccoon) in other worlds. It will be strange to be in a given world with all being entirely different, even the HUD. No, that's not the plan. Thats why, in World 9, Peach can lose a life, for example. This is actually good!! You have to notice those synchronisms. Thats because we will have more interactivity and gameplay in those worlds.

QuizmasterBos Wrote:But how many are supposed to know this one specific part of the game? No one.

Again, no need for them to know everything in TTYD. Some TTYD elements are complementary, like using other toad races into MIM PUT. Thats a nice addon and make us see more varieties inside Mario world. Those elements dont hurt other Mario titles inside MIM PUT. Its like adding up Geno. It WILL give more immersion to the game, and you convinced me.

QuizmasterBos Wrote:But an entire world devoted to this?! That's too much.

Only world 9. And remember world 9 will have elements like SMB2 spaceship. The world 9, according to some opinions and my current concept, would have existed in SMB2 in the past (really!) because that world is so special. Like the stars and constellations (almost all uses the classic Mario drawings). I dont see World 9 as a TTYD-only area.

QuizmasterBos Wrote:Instead of a giant tree, can't we think of something a bit more memorable from other Mario titles?

Oh man. You really dont like that tree, do you? For me, believe me, I liked the good side of this level. Again: I will make it shine. It will be a GREAT level, trust me, please! There will be no requirements like leading 101 punios along bridges and bubble rocks.
And remember this may be the first fan game to have the Boggly Tree in a different way (we will be able to explore it, and see the magic inside it, like the bubble area graphically, and the Punio totems).

Moreover, it will be good for me (developer view), because I can reuse this level in the Cute Peach game. Its a lot refreshing for the developer to reuse his own levels in other games, giving more value and having the possibility to make it a bit different (because its faster to re-edit it instead of making entirely from scratch, for obvious reasons).

QuizmasterBos Wrote:I said that? Well, FLUDD is a friend technically. He is sentient you know.

A metallic friend :evil:

QuizmasterBos Wrote:Oh, interesting sidenote. Although Sherbet Land is well-known as being from Mario Kart, it's actually originally a world in Wario Land.

Another reason for it to be a good candidate ;)

I thank you and Darthan for those discussions, REALLY. Its a way for us all to see each other's points and get to a common decision. Although I'm making the game with an already set conception/goals (its a way for me to stimulate myself to complete the game), you all see that I'm resilient/open minded on some aspects. I may not change ALL according to user opinions only (otherwise I lose identity in this game, like it was made from another developer), but for sure I show the reasons to keep this and that feature instead of saying 'I did that because I wanted to'.
Last edited by Ivan-Aedler on Thu Dec 27, 2012 1:07 am, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby QuizmasterBos » Wed Dec 26, 2012 10:19 pm

Ivan-Aedler Wrote:
Darthan Wrote: My point was that you seem to be adding allot of stuff from TTYD

(Lots of TTYD into MIM PUT Assumption - LOTIMA) - Again...please point me out these 'lots of TTYD' things. Really. It does not have that much.
We not have even one (ONE!) sex scene with any TTYD-only friends/enemies. (that is, enemies that started to appear from Paper Mario onwards, like Clefts, Hawk Gawk, Bul-bulbs) :/

You don't understand Ivan. How many people think PM (and TTYD in specific when thinking of Mario) when thinking of Mario? Pretty much only you, I bet.

TTYD is a spin-off, a special little game inside of the main Mario Bros. franchise. Most haven't played the game, because it is only a very small percentage of the actual Mario franchise. Even 10% of PM in MiM PUT is too much. That doesn't accurately reflect it's position in the franchise.

Ivan-Aedler Wrote:
Darthan Wrote:The only thing that I can say that seems like a bad idea is the Boggly Tree

I want to know the real reasons, really. Like items 1.2.3 I write, to depict each reason. Then I'll analyse and I can say 'You're true. Really'.

Have you even read his responses, Ivan? Darthan clearly states he doesn't know TTYD and that he thinks it is a bad idea to put it in because I say it's a bad idea.

Ivan-Aedler Wrote:
Darthan Wrote:Between Quiz's comments and stuff I have read about TTYD, the Boggly Tree is one of the most despised parts of the game.
1. You havent played TTYD. Go play it (until its end).

Ha! That's rich. The guy who played only the old Mario games is telling someone else to play a Mario game. How about you play SM 64, Sunshine and Galaxy first, k?

Ivan-Aedler Wrote:
Darthan Wrote:I just think you should focus more on other Mario titles instead of going back to TTYD all the time.

What I did in those weeks:
1. New Peach hands (not related to any Mario title, but Peach herself)
2. Fixing bugs and bugs
3. Creating more levels for World 2 (and I've added Spark). TTYD? 000.0 (nada).
4. Plans to add Geno, MIPS (the rabbit) and Piantíssimo (SMG). TTYD? 000.0 (nada).
5. World 3 will be Subcon instead of World 5. I will transfer some levels of World1 to World 3, then I'll make two new levels based on SMW. TTYD? You bet.
6. New scenes with toadsworth and the 'falling after airship level right into Osama'. TTYD? You bet.
7. Save/Load game mechanis, Diary and Achievements (not related to TTYD)
8. More and More peach poses, like crouching, tail attack... (not related to TTYD)
9. Include boo scenes and make more scenes (not related to TTYD)
10. Ability to use the parasol and get Peach inside it (not related to TTYD)
11. Interactivity with Luigi, Daisy, Rosalina, and others (not realted to TTYD)
12. Ability to use the spaceship from E.Gadd (not related to TTYD)
13. Create the mail toad which will give news about Mario in some levels (not related to TTYD)
14.Improve level 9-1 and create level 9-2 (the moon surface) with some scenes like Peach taking a bath. Now, fiiiiinally, its related to TTYD.
15. Make more houses and a way to get inside them. Only the house graphics were inspired by TTYD because classic Mario games does not have that funcionality.
16. Make the prologue with Peach and Mario in the 'Train Express'. Inspired by TTYD.

You forgot 14: Mention TTYD in 30% of my posts. (Unbelievably related to TTYD)

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Instead of a giant tree, can't we think of something a bit more memorable from other Mario titles?

Oh man. You really dont like that tree, do you? For me, believe me, I liked the good side of this level. Again: I will make it shine. It will be a GREAT level, trust me, please! There will be no requirements like leading 101 punios along bridges and bubble rocks.
And remember this may be the first fan game to have the Boggly Tree in a different way (we will be able to explore it, and see the magic inside it, like the bubble area graphically, and the Punio totems).

I hate everything about that damn tree. But that's not the only reason I prefer to not have it in, but you should know these by now.

Ivan-Aedler Wrote:I thank you and Darthan for those discussions, REALLY. Its a way for us all to see each other's points and get to a common decision. Although I'm making the game with an already set conception/goals (its a way for me to stimulate myself to complete the game), you all see that I'm resilient/open minded on some aspects. I may not change ALL according to user opinions only (otherwise I lose identity in this game, like it was made from another developer), but for sure I show the reasons to keep this and that feature instead of saying 'I did that because I wanted to'.

I merely act as your guide, I'm not trying to make this game mine. You have some good decisions and some lesser good ones. I try to iron out all the kinks and get the game to a level that everyone can know and enjoy and have just enough other Mario references so that the game becomes more fun if you know them, but it is not necessary to know them.
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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby Ivan-Aedler » Wed Dec 26, 2012 10:50 pm

QuizmasterBos Wrote:You don't understand Ivan. How many people think PM (and TTYD in specific) when thinking of Mario? Pretty much only you, I bet.

Really? Is Paper Mario a 'ugly duckling' in regard to 'Top 10 classic Mario involving games'? But even if PM is not so remembered by harcore Mario gamers, that's another reason to make it shine here.

QuizmasterBos Wrote:TTYD is a spin-off, a special little game inside of the main Mario Bros franchise. Most haven't played the game, because it is only a very small percentage of the actual Mario franchise. Even 10% of PM in MiM PUT is too much. That doesn't accurately reflect it's position in the franchise.

Ok then. Its a shame for PM to be like Donnie Darko (A cult game, a game not so known). But again, we must agree some Paper Mario scenes and characters ARE interesting. I want to use those interesting areas, and make Peach interact with them.

QuizmasterBos Wrote:Have you even read his responses, Ivan? Darthan clearly states he doesn't know TTYD and that he thinks it is a bad idea to put it in because I say it's a bad idea.

He thinks about. Its his opinion. I respect his will all my heart.

QuizmasterBos Wrote:Ha! That's rich. The guy who played only the old Mario games is telling someone else to play a Mario game. How about you play SM 64, Sunshine and Galaxy first, k?

As MIM PUT is an open game, as soon as I get my fingers on Super Mario 64 and Super Mario Sunshine (Galaxy will have to wait) I will see what can be done, really.
But anyway...as you're the member of the High Council, you are already giving me more info about Mario and its characters. You are not seeing me just 'deny' the implementation of some scene/characters. FLUDD = I didnt like it , but I explained why (but even so, I would like to implement FLUDD, maybe in another game). But Geno, Piatissimo, Stus, Cataquacks, and other characters/graphics/scenes you shown me was being well received and appreciated, not only by me but for other Mario fans. Again. I'm an open mind (with certain limitations)...

QuizmasterBos Wrote:You forgot 14: Mention TTYD in 30% of my posts. (Unbelievably related to TTYD)

Mentioning 30% TTYD is not the same as implementing 30% of TTYD.

QuizmasterBos Wrote:I hate everything about that damn tree. But that's not the only reason I prefer to not have it in, but you should know these by now.

Dont worry about that.

QuizmasterBos Wrote:I merely act as your guide, I'm not trying to make this game mine. You have some good decisions and some lesser good ones. I try to iron out all the kinks and get the game to a level that everyone can know and enjoy and have just enough other Mario references so that the game becomes more fun if you know them, but it is not necessary to know them.

I understand. You know I'm analysing all. Sometimes I have a 'fight with myself '(Ivan, put that in the game....No, maybe not because of this, this, and that. But if.... No... But...Hmm ok). Remember, I'm trying to keep the work in a way I depicted since the beginning. I'm afraid to lose that enthusiasm. I keep mentioning that, because of the 'days of glory' of MIM AE (due to the good vibes of having, say, World 9) made be make it quicker and with more passion. (I'm not saying I dont make suggested levels/characters WITHOUT passion only because they're against my concepts). But, for sure, a thing is certain: when you are touched (love, money, an opportunity, an unexpected good news), you brain works 200 to 500% more.
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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby QuizmasterBos » Wed Dec 26, 2012 11:06 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:You don't understand Ivan. How many people think PM (and TTYD in specific) when thinking of Mario? Pretty much only you, I bet.

Really? Is Paper Mario a 'ugly duckling' in regard to 'Top 10 classic Mario involving games'? But even if PM is not so remembered by harcore Mario gamers, that's another reason to make it shine here.

Oh truzt me, it will likely get named in a top 10, but it wouldn't be the first people think about. Nor the third, or the fifth, or maybe even the tenth. A good game doesn't necessarily equal a memorable game, or a game you first think off when thinking of a franchise. It's not an ugly duckling. It's a lesser known gem, just like games as Luigi's Mansion.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Ha! That's rich. The guy who played only the old Mario games is telling someone else to play a Mario game. How about you play SM 64, Sunshine and Galaxy first, k?

As MIM PUT is an open game, as soon as I get my fingers on Super Mario 64 and Super Mario Sunshine (Galaxy will have to wait) I will see what can be done, really.
But anyway...as you're are the member of the High Council, you are already giving me more info about Mario and its characters. You are not seeing me just 'deny' the implementation of some scene/characters. FLUDD = I didnt like it , but I explained why (but even so, I would like to implement FLUDD, maybe in another game). But Geno, Piatissimo, Stus, Cataquacks, and other characters/graphics/scenes you shown me was being well received and appreciated, not only by me but for other Mario fans. Again. I'm an open mind (with certain limitations)...

I don't even need to see FLUDD full on in the game, but I would like to see him... used. Think about this: No one wants to see a metallic sentient water squirting device or an old man fuck Peach, right? Well, a hybrid could work. What if E. Gadd uses FLUDD (he made it after all) to give Peach some pleasure shooting a powerful stream of water, right at her clit? No naked old men and FLUDD is used. Two birds with one stone.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:You forgot 14: Mention TTYD in 30% of my posts. (Unbelievably related to TTYD)

Mentioning 30% TTYD is not the same as implementing 30% of TTYD.

It does give the impression that you want more TTYD in this game than you might actually want.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:I merely act as your guide, I'm not trying to make this game mine. You have some good decisions and some lesser good ones. I try to iron out all the kinks and get the game to a level that everyone can know and enjoy and have just enough other Mario references so that the game becomes more fun if you know them, but it is not necessary to know them.

I understand. You know I'm analysing all. Sometimes I have a 'fight with myself '(Ivan, put that in the game....No, maybe not because of this, this, and that. But if.... No... But...Hmm ok). Remember, I'm trying to keep the work in a way I depicted since the beginning. I'm afraid to lose that enthusiasm. I keep mentioning that, because of the 'days of glory' of MIM AE (due to the good vibes of having, say, World 9) made be make it quicker and with more passion. (I'm not saying I dont make suggested levels/characters WITHOUT passion only because they're against my concepts). But, for sure, a thing is certain: when you are touched (love, money, an opportunity, an unexpected good news), you brain works 200 to 500% more.

You are right. You know what, I never really took the time to properly thank you for what you are doing and what you've done.

Thank you, thank you! for giving me an opportunity to use my knowledge of the Mario franchise to give form to this absolutely brilliant game you are making. I feel like I am a homeless, jobless, man just sitting in the cold streets rotting away while you are the nice rich man that grants me the ability to be useful, so to speak. I never even imagined that I could be useful in such a way that almost everyone can appreciate it. Truly, from the bottom of my heart, thank you!
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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby Ivan-Aedler » Wed Dec 26, 2012 11:34 pm

QuizmasterBos Wrote:Oh truzt me, it will likely get named in a top 10, but it wouldn't be the first people think about. Nor the third, or the fifth, or maybe even the tenth. A good game doesn't necessarily equal a memorable game, or a game you first think off when thinking of a franchise. It's not an ugly duckling. It's a lesser known gem, just like games as Luigi's Mansion.

Luigi Mansion assets will be in this game too, you know. Like.....you bet! Elvin Gadd himself and Luigi Mansion living room (Level 1-1).

QuizmasterBos Wrote:I don't even need to see FLUDD full on in the game, but I would like to see him... used. Think about this: No one wants to see a metallic sentient water squirting device or an old man fuck Peach, right? Well, a hybrid could work. What if E. Gadd uses FLUDD (he made it after all) to give Peach some pleasure shooting a powerful stream of water, right at her clit? No naked old men and FLUDD is used. Two birds with one stone.

It might be! We can agree on that. Again, I'm not a developer who will only want things I envision. It's all about convincing. I can think about a really good scene with Peach. Then you arrive and think about an even better scene. And people start to agree. What am I going to do? Keep saying my style is better? No. I will analyse it, I will try to see your scene with a different perspective, then I will agree 'You're right...' Its like a very cute girl. Many see her as cute. There are some that dont like (a personal preference), like myself. But them someone convinces me she's, in fact, a desirable girl. And other says: 'Ivan, please, man, see at those angles 1.2.3.4...'. It's all about dialogues.

And for about sex with old man.... trust me, there are people who like it (myself included!) but yes, its not what the majority wants. Thats why it will be optional. E.g. Osama sex scenes.

QuizmasterBos Wrote:It does give the impression that you want more TTYD in this game than you might actually want.

For sure I'll add a bit of TTYD yet, but not much. And lets remember Asian and others. There are people (mostly lurkers) that appreciate TTYD here. I've got a PM one day of a person saying it would be so nice to see MIM PUT having 100% TTYD. Then I've said: 'me too, but not this time. Cute Peach will be a true TTYD game, trust me'.
BTW: where are the others? Oh, the holidays...

QuizmasterBos Wrote:You are right. You know what, I never really took the time to properly thank you for what you are doing and what you've done.

Even a tiny feature like new Peach hands take time, and not only minutes, but hours and days. But I do know I'm making these for a good consequence: to have an interesting game. It will not please everyone (we already know this) but it will do its role: a game where we control Princess Peach in a Mario World ambiance, with most of special Mario powerups, enemies, friends, even obscure ones. We can even create a more insight about those obscure ones, and Nintendo even can detect this and say: 'wow! Now Flavio has more reasons to exist'. But as I've said before: Flavio is not expected to be 'so present' in this game. He will be just an encounter, in just one place in a given level.

QuizmasterBos Wrote:Thank you, thank you! for giving me an opportunity to use my knowledge of the Mario franchise to give form to this absolutely brilliant game you are making. I feel like I am a homeless, jobless, man just sitting in the cold streets rotting away while you are the nice rich man that grants me the ability to be useful, so to speak. I never even imagined that I could be useful in such a way that almost everyone can appreciate it. Truly, from the bottom of my heart, thank you!

I appreciate it ;) Really! I also thank you for being my councellor and to guide me. I'm a normal human being, I commit mistakes too. But for sure, this game got my attention, in a way its almost my second (or third) second job, as a volunteer. I wish I could use more of my free time to it. But this will only be possible if I earn something from it, like a donation. Just imagine a given person being credited correctly by his hard work, in a way the sum gets near of you second (or maybe your first) job / part-time job. You can even decide to stop that job (with cautious), to increase priority to a game. Then the game will be finished earlier, with more quality. I've tried to contact paypal, but it does not accept donations for a XXX game. Except if I make a donation button in my own site, making explicit to paypal its for development purposes in general (computer programming language services). Thats because I can direct my programming to everything I need. Non-XXX or XXX games. Now, using donations to explicitally make or design XXX resources (mostly regarding XXX movies into a XXX market, like BangBros like sites), this one is expressivelly prohibited (and condenmned) by donation sites. I may try to put this button, but again, it will be used in all programming related services, that is, a 'brain work' service, not a physical item, or a movie site.
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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby Darthan » Wed Dec 26, 2012 11:44 pm

Ivan-Aedler Wrote:1. You havent played TTYD. Go play it (until its end).

I would love to but there are a few problems. First off, I don't have the game or the money to buy it. Second, I don't have access to my Gamecube so even if I did have it or could get it, I still cannot play it.

QuizmasterBos Wrote:It does give the impression that you want more TTYD in this game than you might actually want.

This was kinda my point. You are not necessarily adding TTYD stuff, but you are talking about allot of stuff that you want to add.

Ivan-Aedler Wrote:For sure I'll add a bit of TTYD yet, but not much. And lets remember Asian and others. There are people (mostly lurkers) that appreciate TTYD here. I've got a PM one day of a person saying it would be so nice to see MIM PUT having 100% TTYD. Then I've said: 'me too, but not this time. Cute Peach will be a true TTYD game, trust me'.
BTW: where are the others? Oh, the holidays...

Saying this begs the question. If you are planning on making a game devoted solely to TTYD, why are you adding, or planning add, so much to this game?

I have played most Mario games, never played any of the N64 games because I despise that system, and have to say that the originals are my favorite. I really enjoyed Super Mario RPG, but that is because I am a big fan of RPGs, more than I am a fan of platformers. Not allot of people like SMRPG because it is not a platformer which is the basis of the Mario franchise, which is the same reason most people have problems with the PM, and Superstar Saga games. Don't get me wrong, I am not saying that you shouldn't add stuff from these games but you shouldn't put such a large amount of your focus on them.
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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby QuizmasterBos » Wed Dec 26, 2012 11:52 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:I don't even need to see FLUDD full on in the game, but I would like to see him... used. Think about this: No one wants to see a metallic sentient water squirting device or an old man fuck Peach, right? Well, a hybrid could work. What if E. Gadd uses FLUDD (he made it after all) to give Peach some pleasure shooting a powerful stream of water, right at her clit? No naked old men and FLUDD is used. Two birds with one stone.

It might be! We can agree on that. Again, I'm not a developer who will only want things I envision. It's all about convincing. I can think about a really good scene with Peach. Then you arrive and think about an even better scene. And people start to agree. What am I going to do? Keep saying my style is better? No. I will analyse it, I will try to see your scene with a different perspective, then I will agree 'You're right...' Its like a very cute girl. Many see her as cute. There are some that dont like (a personal preference), like myself. But them someone convinces me she's, in fact, a desirable girl. And other says: 'Ivan, please, man, see at those angles 1.2.3.4...'. It's all about dialogues.

And for about sex with old man.... trust me, there are people who like it (myself included!) but yes, its not what the majority wants. Thats why it will be optional. E.g. Osama sex scenes.

That's why we are discussing so much. And I love it! Being able to come up with new good stuff is what it is all about.

Osama isn't as old as Gadd. Osama looks to be about 40, Gadd more like 60, or even older. There is a difference.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:It does give the impression that you want more TTYD in this game than you might actually want.

For sure I'll add a bit of TTYD yet, but not much. And lets remember Asian and others. There are people (mostly lurkers) that appreciate TTYD here. I've got a PM one day of a person saying it would be so nice to see MIM PUT having 100% TTYD. Then I've said: 'me too, but not this time. Cute Peach will be a true TTYD game, trust me'.
BTW: where are the others? Oh, the holidays...

It would be interesting to see nonetheless, but not for this game.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:You are right. You know what, I never really took the time to properly thank you for what you are doing and what you've done.

Even a tiny feature like new Peach hands take time, and not only minutes, but hours and days. But I do know I'm making these for a good consequence: to have an interesting game. It will not please everyone (we already know this) but it will do its hole: a game where we control Princes Peach in a Mario World ambiance, with mostly of special Mario powerups, enemies, friends, even obscure ones. We can even create a more insight about those obscure ones, and Nintendo even can detect this and say: 'wow! Now Flavio has more reasons to exist'. But as I've said before: Flavio is not expected to be 'so present' in this game. He will be just an encounter, in just one place in a given level.

But Flavio is so incredibly minor. He barely even appears in the game, he isn't memorable at all. I know you made him, but maybe he can appear in the background, like Wario would. Yes, that would actually work really well I think. By putting these small references/easter eggs in you make the experience more complete, without alienating those that haven't played TTYD.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Thank you, thank you! for giving me an opportunity to use my knowledge of the Mario franchise to give form to this absolutely brilliant game you are making. I feel like I am a homeless, jobless, man just sitting in the cold streets rotting away while you are the nice rich man that grants me the ability to be useful, so to speak. I never even imagined that I could be useful in such a way that almost everyone can appreciate it. Truly, from the bottom of my heart, thank you!

I appreciate it ;) Really! I also thank you for being my councellor and to guide me. I'm a normal human being, I commit mistakes too. But for sure, this game got my attention, in a way its almost my second (or third) second job, as a volunteer. I wish I could use more of my free time to it. But this will only be possible if I earn something from it, like a donation. Just imagine a given person being credited correctly by his hard work, in a way the sum gets near of you second (or maybe your first) job / part-time job. You can even decide to stop that job (with cautious), to increase priority to a game. Then the game will be finished earlier, with more quality. I've tried to contact paypal, but it does not accept donations for a XXX game. Except if I make a donation button in my own site, making explicit to paypal its for development purposes in general (computer programming language services). Thats because I can direct my programming to everything I need. Non-XXX or XXX games. Now, using donations to explicitally make or design XXX resources (mostly regarding XXX movies into a XXX market, like BangBros like sites), this one is expressivelly prohibited (and condenmned) by donation sites. I may try to put this button, but again, it will be used in all programming related services, that is, a 'brain work' service, not a physical item, or a movie site.

You are too kind. I do think it's a little sad seeing your hard work not being paid off... literally that is. If only there was a way around this. You deserve some funding.
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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby Ivan-Aedler » Wed Dec 26, 2012 11:53 pm

Darthan Wrote:Saying this begs the question. If you are planning on making a game devoted solely to TTYD, why are you adding, or planning add, so much to this game?

I'm adding the good bits of TTYD, and I cannot hide myself, of course I'm adding some resources I feel its good along my research. E.g. Boggly Tree is really a good level (if we see the good sides). There are bad sides and I dont want to implement that. As for 'so much addition', again, I will NOT add much. Only in Cute Peach game, which will also have *some* of Mario world franchise, because we all know those games are incomplete in regard to 'what developers had missed', that is, there are people that would love to see more classic enemies/items in TTYD, and TTYD resources in former / and current mario games. But we cannot change developers' mind. They did the game that way and thats all. That's why I like to make games using some resources from other related games. It's like I'm making efforts to give the best of both words. For sure, everyone (yes, everyone!) has thought about that once in their lives, about a given game having a given feature of another game.

Darthan Wrote:I have played most Mario games, never played any of the N64 games because I despise that system, and have to say that the originals are my favorite. I really enjoyed Super Mario RPG, but that is because I am a big fan of RPGs, more than I am a fan of platformers. Not allot of people like SMRPG because it is not a platformer which is the basis of the Mario franchise, which is the same reason most people have problems with the PM, and Superstar Saga games.

I understand. Really.

Darthan Wrote:Don't get me wrong, I am not saying that you shouldn't add stuff from these games but you shouldn't put such a large amount of your focus on them.

I'm not. But even if I keep talking and making comparisons to TTYD, please take that easy. Thats because, REALLY, TTYD will be an exception, not the leading train of this game. But I liked it.

QuizmasterBos Wrote:That's why we are discussing so much. And I love it! Being able to come up with new good stuff is what it is all about.

Me too, so lets continue!

QuizmasterBos Wrote:Osama isn't as old as Gadd. Osama looks to be about 40, Gadd more like 60, or even older. There is a difference.

You're so right!

QuizmasterBos Wrote:But Flavio is so incredibly minor. He barely even appears in the game, he isn't memorable at all.

But its still better/interesting to add him, than, say, a non Mario character. And we can create more personality to him, even more stories. We are free to do that. We have brains. We have the creativity. That is what powers the engine of fantasy.

QuizmasterBos Wrote:I know you made him, but maybe he can appear in the background, like Wario would. By putting these small references/easter eggs in you make the experience more complete, without alienating those that haven't played TTYD

Thats it. Or maybe a tiny, really tiny scene. Peach could ask him to give a given gem. With no scene. Just like Charlieton. A dialog that makes Peach embarassed / astoudished, and thats all.

QuizmasterBos Wrote:You are too kind. I do think it's a little sad seeing your hard work not being paid off... literally that is. If only there was a way around this. You deserve some funding.

There are two ways, I'll be thinking about that later. I'm being sincere, lack of donations will not stop me, but for sure, when you get help, you walk faster (or even run)... (or even fly!)
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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby QuizmasterBos » Thu Dec 27, 2012 1:52 am

Ivan-Aedler Wrote:
QuizmasterBos Wrote:I know you made him, but maybe he can appear in the background, like Wario would. By putting these small references/easter eggs in you make the experience more complete, without alienating those that haven't played TTYD

Thats it. Or maybe a tiny, really tiny scene. Peach could ask him to give a given gem. With no scene. Just like Charlieton. A dialog that makes Peach embarassed / astoudished, and thats all.
It highly depends on how the scene is going to play out. Nothing major, just a small thing is fine. He's not prominent enough for sex though, keep that in mind.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:You are too kind. I do think it's a little sad seeing your hard work not being paid off... literally that is. If only there was a way around this. You deserve some funding.

There are two ways, I'll be thinking about that later. I'm being sincere, lack of donations will not stop me, but for sure, when you get help, you walk faster (or even run)... (or even fly!)

Being driven by your desire to make this game is far better than being driven by money. That's good. But I'd love to see you getting some compensation once.

By the way, if it looks like I'm not posting as frequently today, that's because I am. Rance III has been translated and uploaded and I'm playing it.
I'm a huge fan of Rance. It's a fantastic H game that has existed since the late 80's. It's got no less than 9 games, with a tenth one coming up in 2013/2014.
And in case you don't know and I don't think you do, my avatar is a Haniwa, or Hanny, from the Rance series. A green one to be specific.
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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby Ivan-Aedler » Thu Dec 27, 2012 2:23 am

No updates today (day 26). I still have 5 days left to create something.
My own challenge (due to lack of time):
1. Put 4 boo scenes from Blargh
2. Create level 2-5 with Phanto (with a simple movement)
3. Make DON PIANTA from scratch.

QuizmasterBos Wrote:It highly depends on how the scene is going to play out (with Flavio). Nothing major, just a small thing is fine. He's not prominent enough for sex though, keep that in mind.

All Right.

QuizmasterBos Wrote:By the way, if it looks like I'm not posting as frequently today, that's because I am. Rance III has been translated and uploaded and I'm playing it.
I'm a huge fan of Rance. It's a fantastic H game that has existed since the late 80's. It's got no less than 9 games, with a tenth one coming up in 2013/2014.

Wow nice! I'll take a look when I have time.
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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby Darthan » Thu Dec 27, 2012 2:40 am

QuizmasterBos Wrote:By the way, if it looks like I'm not posting as frequently today, that's because I am. Rance III has been translated and uploaded and I'm playing it.
I'm a huge fan of Rance. It's a fantastic H game that has existed since the late 80's. It's got no less than 9 games, with a tenth one coming up in 2013/2014.

I have played part of Sengoku Rance, which I believe is the second game, and all I have to say is that Rance is a total dick, but that is what makes him funny.
Unfortunately I have gotten sidetracked by several other games....Is it sad that out of all the games that have sidetracked me, only one of them is not a porn game?
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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby QuizmasterBos » Thu Dec 27, 2012 2:47 am

Ivan-Aedler Wrote:
QuizmasterBos Wrote:By the way, if it looks like I'm not posting as frequently today, that's because I am. Rance III has been translated and uploaded and I'm playing it.
I'm a huge fan of Rance. It's a fantastic H game that has existed since the late 80's. It's got no less than 9 games, with a tenth one coming up in 2013/2014.

Wow nice! I'll take a look when I have time.

To clarify, Rance is a Japanese H Game. None have ever been officially translated, except for Rance I, Rance II, Rance III (very recent) and Rance VII known as Sengoku Rance (arguably the best in the series). I would love you to play it. But I'll give you the low-down on the Rance character. He's, for all intents and purposes, an asshole. But a very likable asshole. He loves raping women, but in a good way. Kind of like this game actually. In fact, Rance is known for his trickery of women, talking them into bed countless times. The way I wrote dialog in this game might even be inspired by it. (Noticed how various of my script use trickery, such as Toadsworth, or the Mailtoad?)

If you are going to play Rance, you can go either one of two ways:
- Play Rance I, then II, then III
- Or play Sengoku Rance right away.
It's not necessary to know a lot of backstory to enjoy Sengoku Rance. Sengoku Rance is also a completely different kind of game, with the originals being dungeon crawlers and this being a tactical game. I can't really tell you how it works until you've played it a bit for yourself. So, if you are interested in it, then please, go play Sengoku Rance.

If I could, I'd explain it to you in person.

Darthan Wrote:
QuizmasterBos Wrote:By the way, if it looks like I'm not posting as frequently today, that's because I am. Rance III has been translated and uploaded and I'm playing it.
I'm a huge fan of Rance. It's a fantastic H game that has existed since the late 80's. It's got no less than 9 games, with a tenth one coming up in 2013/2014.

I have played part of Sengoku Rance, which I believe is the second game, and all I have to say is that Rance is a total dick, but that is what makes him funny.
Unfortunately I have gotten sidetracked by several other games....Is it sad that out of all the games that have sidetracked me, only one of them is not a porn game?
Second? You are quite mistaken. Sengoku Rance is the seventh (technically the ninth) in the series. You got, in order:
-Rance
-Rance II
-Rance III
-Rance 4
-Rance 4.1
-Rance 4.2
-Rance 5D
-Rance VI
-Sengoku Rance
-Rance Quest
There is a spinoff, released around Rance 4.1, I believe called Kichikuou Rance. And Rance IX is coming up.

And about the sidetracking, it depends on what games you were sidetracked by. Sengoku Rance is really interesting and you can play it for hours if you let it.
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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby Ivan-Aedler » Thu Dec 27, 2012 3:27 am

FIRE! I Started making Level 2-5 (remember it's less than midnight around here, so I have a bit of time).

Image
To Quiz:
Spoiler (click to show/hide):

QuizMasterBos Wrote:I would love you to play it. But I'll give you the low-down on the Rance character. He's, for all intents and purposes, an asshole. But a very likable asshole. He loves raping women, but in a good way. Kind of like this game actually. In fact, Rance is known for his trickery of women, talking them into bed countless times. The way I wrote dialog in this game might even be inspired by it. (Noticed how various of my script use trickery, such as Toadsworth, or the Mailtoad?)

Now I see you're so stimulated to play the game, and THAT is how I feel when programming MIM PUT and imagining creatures and scenes to be there ;) Its with that same enthusiasm (if not more!) Thats why I sometimes feel sad when I make something that is not quite good (then I breath a bit and try to improve it).

If I start playing Rance since the beginning, Will I need to use more than a week to reach Rance 4? How about those 4.1, 4.2 and 5D? Are they entirely new game/episodes, or an improved version 4?

I am not promissing I'll play it. I still prefer to finish Paper Mario 2 (I left the game while in the x-naut base, saving it before going out of my friend's home), and I still prefer to play Super Mario RPG. THEN I'll play Super Mario Sunshine. I'll try my best to get TOTAL immersion of those Mario games. This can empower my creativity (or not). Only time will tell ;)


Planning: Semi Boss of World 7 (Sky World): RAWK HAWK.
Before setting this, I will ask: 'Can I make him? Or someone has a better referenced semi boss for that area'?
That's because someone may say: 'See? Another one from Paper Mario 2'. He will NOT replace the koopaling (main boss).
The interesting fact using him: He's handsome (a desired man for girls inside the game), he's powerful (for Peach) and he's....a bird (of course), huh?

hawk hawk.jpg
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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby Darthan » Thu Dec 27, 2012 6:24 am

QuizmasterBos Wrote:And about the sidetracking, it depends on what games you were sidetracked by. Sengoku Rance is really interesting and you can play it for hours if you let it.

Well, both the Bible Black games, Discipline, and The Masculine Mystique, waiting for barabbas to update makes me want to bash my head against the wall.
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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby QuizmasterBos » Thu Dec 27, 2012 2:14 pm

Ivan-Aedler Wrote:To Quiz:
Spoiler (click to show/hide):

QuizMasterBos Wrote:I would love you to play it. But I'll give you the low-down on the Rance character. He's, for all intents and purposes, an asshole. But a very likable asshole. He loves raping women, but in a good way. Kind of like this game actually. In fact, Rance is known for his trickery of women, talking them into bed countless times. The way I wrote dialog in this game might even be inspired by it. (Noticed how various of my script use trickery, such as Toadsworth, or the Mailtoad?)

Now I see you're so stimulated to play the game, and THAT is how I feel when programming MIM PUT and imagining creatures and scenes to be there ;) Its with that same enthusiasm (if not more!) Thats why I sometimes feel sad when I make something that is not quite good (then I breath a bit and try to improve it).

If I start playing Rance since the beginning, Will I need to use more than a week to reach Rance 4? How about those 4.1, 4.2 and 5D? Are they entirely new game/episodes, or an improved version 4?

I am not promissing I'll play it. I still prefer to finish Paper Mario 2 (I left the game while in the x-naut base, saving it before going out of my friend's home), and I still prefer to play Super Mario RPG. THEN I'll play Super Mario Sunshine. I'll try my best to get TOTAL immersion of those Mario games. This can empower my creativity (or not). Only time will tell ;)

Spoiler (click to show/hide):

The Mario games should take preference. But that is only for development purposes.

It would indeed take more than a week to play through the first three. To really enjoy Rance, it's best to just play Sengoku Rance.

Sengoku Rance takes place in JAPAN, a fictional version of Japan. It takes place during famous Oda Nonunaga's time. Rance has to declare war to the other countries and take them over in an attempt to unify JAPAN. Of course, Rance is only in it for the hot girls. Sengoku Rance has a lot of variables, which you don't understand at first, but you will later on. The game is made in such a way that you can quite easily play it in short bursts. Even only 20 minutes if you want. Heck, even 10 is do-able.

Rance 4.1 and 4.2 are to my knowledge games to continue Rance 4's plot more. It's as if Rance 4 was so big, they had to cut it up into three games. Rance 5D is also a full game, it just has a weird title.

Ivan-Aedler Wrote:Planning: Semi Boss of World 7 (Sky World): HAWK HAWK.
Before setting this, I will ask: 'Can I make him? Or someone has a better referenced semi boss for that area'?
That's because someone may say: 'See? Another one from Paper Mario 2'. He will NOT replace the koopaling (main boss).
The interesting fact using him: He's handsome (a desired man for girls inside the game), he's powerful (for Peach) and he's....a bird (of course), huh?

Second time you misspelled Rawk Hawk. You spelled it Gawk Hawk last time.

Anyway, what do I think about it? Well, even though Rawk Hawk is indeed a bird, he can't fly, so it is a little weird putting him into World 7.
There would have to be a better one.

Darthan Wrote:
QuizmasterBos Wrote:And about the sidetracking, it depends on what games you were sidetracked by. Sengoku Rance is really interesting and you can play it for hours if you let it.

Well, both the Bible Black games, Discipline, and The Masculine Mystique, waiting for barabbas to update makes me want to bash my head against the wall.

So you are a fan of the darker side of porn, huh? I'm never too inclined to go there, but to each their own I guess.
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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby Ivan-Aedler » Thu Dec 27, 2012 2:21 pm

Peach 'grabbing the straw block' nearing completion. Of course, the straw block will vanish as soon as she grabs it.
Level 2-5 almost complete. I'm NOW testing it. This level will have more sparks and two locked doors. Pantho will make his first debut. I'm now studying some trigonometric functions to make him move in those 'curvy' paths. But I may use just acceleration/deacceleration, because that will create a centripetal force.

peach biceps press.jpg
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QuizmasterBos Wrote:Second time you misspelled Rawk Hawk. You spelled it Gawk Hawk last time.

And you will see more of my misstypings. Mostly when I'm sleepy. Corrected above (you have to get used to, I'm not a robot) :lol:

QuizmasterBos Wrote:Anyway, what do I think about it? Well, even though Rawk Hawk is indeed a bird, he can't fly, so it is a little weird putting him into World 7.
There would have to be a better one.

Well, he could be there due to a large helium balloon, or any other form of transportation.
Last edited by Ivan-Aedler on Thu Dec 27, 2012 7:23 pm, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby MPLDAM9919 » Thu Dec 27, 2012 5:35 pm

Ivan-Aedler Wrote:Peach 'grabbing the straw block' nearing completion. Of course, the straw block will vanish as soon as she grabs it.
Level 2-5 almost complete. I'm not testing it. This level will have more sparks and two locked doors. Pantho will make his first debut. I'm now studying some trigonometric functions to make it move in those 'curvy' way. But I may use just acceleration/deacceleration, because that will create a centripetal force.

Phanto's the annoying mask guy from SMB2, right? You can make it where he wants to fuck Peach when she reaches the door.
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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby Ivan-Aedler » Thu Dec 27, 2012 5:48 pm

MPLDAM9919 Wrote:Phanto's the annoying mask guy from SMB2, right? You can make it where he wants to fuck Peach when she reaches the door.

Yes, its him! I prefer to make him fuck Peach as soon as she takes his key (a quick random scene if he touches her), then he flies offscreen, then returns again.
Or is it better to make him appear only in the front of the door, making Peach surprised? Then a balloon could be next to him, like:

-'HOW YOU DARE TO TAKE MY KEY'?
Then both will have a small dialog and a sex scene happens.
But I think its nicer to make Phanto fucks / tease Peach when she's in the level, "running for her life"/virgin state! :P
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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby Darthan » Thu Dec 27, 2012 7:37 pm

QuizmasterBos Wrote:So you are a fan of the darker side of porn, huh? I'm never too inclined to go there, but to each their own I guess.

I have to admit that they are darker than I had originally thought they would be, just hoping the true ending for Bible Black isn't that bad.

If you have never played The Masculine Mystique you should. At first I thought I wouldn't like it but barabbas is really good and I really like it.
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Re: MiM: Peach's Untold Tale 1.8.8 (dec 24/12)

Postby QuizmasterBos » Thu Dec 27, 2012 10:06 pm

Ivan-Aedler Wrote:Peach 'grabbing the straw block' nearing completion. Of course, the straw block will vanish as soon as she grabs it.
Level 2-5 almost complete. I'm NOW testing it. This level will have more sparks and two locked doors. Pantho will make his first debut. I'm now studying some trigonometric functions to make him move in those 'curvy' paths. But I may use just acceleration/deacceleration, because that will create a centripetal force.

There was never a straw block in Mario! You are probably thinking of the sandblocks in Super Mario Bros. 2 USA.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Anyway, what do I think about it? Well, even though Rawk Hawk is indeed a bird, he can't fly, so it is a little weird putting him into World 7.
There would have to be a better one.

Well, he could be there due to a large helium balloon, or any other form of transportation.

He could take the ship from Rainbow Ride:
Spoiler (click to show/hide):

Image

and here is the more detailed Super Smash Bros. Brawl version:
Spoiler (click to show/hide):

Image

We could reform it into a flying cruise ship for the masses.

And don't even dare thinking about the blimp from TTYD.

Ivan-Aedler Wrote:
MPLDAM9919 Wrote:Phanto's the annoying mask guy from SMB2, right? You can make it where he wants to fuck Peach when she reaches the door.

Yes, its him! I prefer to make him fuck Peach as soon as she takes his key (a quick random scene if he touches her), then he flies offscreen, then returns again.
Or is it better to make him appear only in the front of the door, making Peach surprised? Then a balloon could be next to him, like:

-'HOW YOU DARE TO TAKE MY KEY'?
Then both will have a small dialog and a sex scene happens.
But I think its nicer to make Phanto fucks / tease Peach when she's in the level, "running for her life"/virgin state! :P

Wait, so Phanto isn't going to fly after Peach as long as she is holding the key? Then stop once she drops it?
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