Why does no one just edit there post if they want to add more information in if no one else has posted?
but Here is my take one NWLCJonSnow's ideas and ValturNaa added in idea.
NWLCJonSnow Wrote:More scenes with every of the trainers pokemons.
While yes, have a scene for every pokemon would be interesting, I think that would be more of add on content near completion for writing and drawing would take the creator and his (her?) team a long time.
NWLCJonSnow Wrote:Creating a Pokemorph Game. Featuring all regions and all the respective pokemons.
Each region only features pokemon of the region they originally are from.
A Game where you do not need to catch them all to get the pokedex entry. You only have to encounter them.
A Game where your team consists of 17 pokemons instead of 6.
Where you do not need HM because these "moves'" are second ability of pokemons.
The ALL REGIONS idea, just think about that for a second, how big the game would be and how long it would take for creating, and unlike a regular pokemon game where there is only a small story line, this kind of fan made game where story line is key, would take forever (but if they want to do it, get ready for the final release date in year 2067)
Not needing to catch the pokemon to enter their data into the pokedex, I think ValturNaa sum that one up pretty good.
A bigger team? There is a thing about what you can and cannot due to a fan made pokemon to keep the title pokemon in it, one of them being only 6 pokemon. Why, for it makes you think more. What pokemon do I need for this area, will there be trainers that use the opposite of mine, will I have enough PP to make it through in one run? And with ValturNaa thought of just having the extra pokemon in your bag but not you party for battles, that could work, but once again, breaks the fact that the pokeballs are programmed to teleport to your professor when you have more than six.
Not needing a HM move on Pokemon, Meh, I let that idea pretty much slide for not only is that what they are doing, but most fan made games started to do that also for they didn't want it to take up there move slots they wanted for a different move. But this is use ally replaced by items that you would find near where the HM is and never (as I have found) have pokemon second abilites be HM's.
NWLCJonSnow Wrote:A Game with Quests and adventure and mystery and romance and erotic.
Is that not what they are doing, or in pokemon fan games case, they always have the first three (if they arn't short and are well created) and as for the last two, yea, you might only find that at this forum with pokemon pink and humbird0's pokemon game.
NWLCJonSnow Wrote:A Game where you can fuck the trainers you beat special choosen ones. Hetero, Homo and Bi Pairings.Threesomes, orgies and gangbang scenes. Or you can fuck trainers if their pokemon are too strong.
Just like asking for a scene with every pokemon, possibly for them to add some in when or near completion just for add on content, but let's try to not take away from the main story.
ValturNaa Wrote:Oddly enough, I didn't see you mention anything like pokemon having more than four moves, or not forgetting every move they ever learned when they find something stronger, or having a standard energy bar that gets depleted as they use whatever moves they have, or pokemon being able to block and dodge attacks, or being able to walk beneath the trees, or training a pokemon's weaknesses into strengths, or being able to play AS a pokemon instead of a trainer, or pokemon learning sexy non-damaging moves like milkshake or grope. All of which I have thought about for a pokemon engine.
A great example of a game having more than four moves and never forgetting them would be Pokemon Eevee addition, but it is more like a classic Final Fantasy when it comes to battles. See it is all about strategy, hence the limitation, if all pokemon games had all the moves, the strategy is not as difficult, but, if you limit the amount of moves you can have, you half to think not only the short term but long term.
Not having a PP system is sort of a good thing, for it reduces a of time coding, sure if I new if it was like two days worth of coding, I would say put it in for stategic reasons, but I bet it would be more like two months of coding.
Wow there ValturNaa, this not a three demensional world, wow dodging and movement behind objects would make it way cool, your on a two demensional plane.
Pokemon weakness to a strength? I got one, why not teach the pokemon strength and it will cover for there weakness.
Being the pokemon for maybe some side quest could be fun but lets not go full blown mystery dungeon.
I honestly didn't think you wanted to add those kind of moves in, but if you due, make sure the pokemon/trainers that have the moves make sense like Miltank (I now not first gen) using Milkshake.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
Official bug tester of Dark Impulses, creators of pokemorph:Pink