Biles Wrote:Actually, I just got done making some slight improvements on the animations. Now you can check them out if you like. :3
WOW, a lot better!! That's the man!
Biles Wrote:Actually, I just got done making some slight improvements on the animations. Now you can check them out if you like. :3
Sync Wrote:I haven't played the game in a while...until today. I played it in-browser (in-forum). My first thought was: "these controls aren't very responsive". The use of the CTRL key for jump is, in my opinion, a poor choice - a couple of times I found myself about to add a bookmark through the combination of CTRL-F (when I was intending to do a jump to the right and missed the key).
protognome Wrote:I had a glitch where if I moved left once inside Morton's castle, peach would slowly clip through the wall and then fall to oblivion, beyond scripted game code
protognome Wrote:I had another one where I was standing on top of the pipe to the coin room at the end of the first area. I moved to the right, and when Peach fell, she fell right through the four bricks and question block at the bottom just before the door.
Lex_Liven Wrote:2 Biles.
Please, look video "http://www.xvideos.com/video173873/how_boobs_looks_under_water" (If link will be removed - just search "how_boobs_looks_under_water").
They will be MORE floating.
Biles Wrote:1. When Fire Peach runs, her ponytail remains blonde and her outer eye still remains blue.
Biles Wrote:2. After going through the Forest level, I can't seem to enter the castle and move on. Maybe this is one of those one-time glitch, IDK.
Biles Wrote:3. After crossing a set of donut platforms, when Peach reaches the pipe corridors, a Bo-bomb explosion goes off right behind her, again, this just might be one of those one-time bugs.
Biles Wrote:I find it hilarious when Peach runs with her default dress I wonder how long before a run button can be added to the game.
Biles Wrote:I've found another major bug. It seems there's a clipping issue which occurs after Peach emerges from the underwater scenario. Since then, she's able to clip through but loses her takeoff ability and the spinning flame rod tends to get me less than half the time if it wasn't for the clipping bug.
Biles Wrote:The inability to enter the mini-castle after completing the Forest level still won't let me through, and this was after I downloaded the game.
Biles Wrote:When the time comes to add in a manual run, I'll animate Peach just for that particular mode.
Biles Wrote:Oh yeah, I like those lil' tips that show up now and then. I wonder if it's likely we could add in an Acorn punch block in the near-time future that displays random tips just like in Super Mario World.
Allsop2604 Wrote:I also cannot enter the castle at the end of stage two to continue to stage three (tried, restarted game, tried again). So it's not an isolated glitch.
For pipes ,yes, there is a way. Hmm I just haven't coded the two new pipes. Its not just turning the pipes upside down to work, because, then, Peach will enter upside down, like being grabbed by tentacles from her feet Also I will have to activate 'pipe-up' if Peach jumps then press UP, next to it.Allsop2604 Wrote:And as always I'm loving the additions!! I'm a little curious if there's anyway to enter the upside-down pipes though, and does the 'pow' block do anything yet?
Biles Wrote:Major clipping issues, and it appears to happen only when Peach is running. I suspect that the code which pushes Peach back to prevent her from being able to walk through anything isn't strong enough
Biles Wrote:Another bug I found which I haven't addressed for a long long time and it's the first flag checkpoint in the first level. I am able to trigger it when I'm in the basement where the flower power is kept simply by jumping up when I stand underneath it.
ivananedler Wrote:I really need to do a sweep to older code. I'm trying to maintain compatibility, but I'm reaching a point I have to re-think.
Biles Wrote:Well, if bad comes to worse, it's likely you may want to turn to Humbird0 for rehauling the entire script codes altogether. Although, when I saw his version, it looked too far Greek to me in comparison with PlayShape's scripts.
public function abs( value:Number ):Number
{
return (value ^ (value >> 31)) – (value >> 31);
}
Users browsing this forum: Bing [Bot], Majestic-12 [Bot]