Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.8.6 (dec 10/12)

Postby Ivan-Aedler » Fri Dec 14, 2012 11:34 am

Toyloli Wrote:We should only be aspiring for something that is posh and high and close - not trying to actually duplicate her voice.

I second that ;) There are example voices that are enticing too, like other Disney voices. Peach voice is not 'the best of the universe'. Although the voice was associated deeply into our minds as 'the best', due to 'magic of immersion'. You know, its like the first love. We play a given game, nothing is perfect there, but because its all original, they all get a sense of existence. An unicque one!

I've seen a synthesizer program from AT&T in my friends' lab (its a huge program, and expensive), Microsoft MS agent (Merlin one since Microsoft Word 97, who remembers it?) and even voice Changer 5.0. But yes, its easier to try to modulate a voice thats near to her (as I've said above, it doesnt need to be the same timbre).

Both of us can improve. I'll be adding more graphic features to the game in the meanwhile (I'm not stopping) ;) I still have 17 days before 2013.
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Re: MiM: Peach's Untold Tale 1.8.6 (dec 10/12)

Postby Residentlover2 » Fri Dec 14, 2012 3:56 pm

i just want you to know that id ont like that i wouldnt like that peach has the same voice that in brawl cause i play that game with my little cousins always, and with that voice...you know its difficult to focus on the game while you are remembering this game
English is not my main language :P
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Re: MiM: Peach's Untold Tale 1.8.6 (dec 10/12)

Postby MPLDAM9919 » Fri Dec 14, 2012 5:03 pm

Toyloli Wrote:
MPLDAM9919 Wrote:I'm going to be completly honest here, I find the Peach voices you and the guys recording a bit disturbing. A man should not be voicing a woman. I'd wait for your lady friend to record some voice clips. It'd be more natural.


Um hello [raises hand] I AM a woman! Albeit in my late 30's.

Sorry. Didn't know that. I'm sure your Peach voice is great!
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Re: MiM: Peach's Untold Tale 1.8.6 (dec 10/12)

Postby QuizmasterBos » Fri Dec 14, 2012 6:02 pm

Peach's voice MUST sound high. We can't have a Peach that doesn't sound like her be in this game.
So I started thinking. If we (eventually) cannot find a person willing to do Peach's voice on this thread or close to us then we can always use the internet.
Last edited by QuizmasterBos on Tue Dec 25, 2012 3:05 pm, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 1.8.6 (dec 10/12)

Postby MPLDAM9919 » Fri Dec 14, 2012 6:52 pm

QuizmasterBos Wrote:Have you ever seen Brawl Taunts? If not, then go watch it now...
http://www.newgrounds.com/portal/view/438529

All the female voices are done by Rina-chan. Therefore, the Peach voice is also hers and it has an uncanny resemblance to "real" Peach!

Now, I know what you're asking: "Would she be willing to voice for a relatively unknown sexual Mario parody?"
The answer: I'm not sure. A song written and performed by her was used in a Zone-flash (The Juri-han song), but I don't know if this was with Rina-chan's consent.
So she did not voice anything sexually explicit to my knowledge, so I guess the only way we will find out if she is willing is by asking her.

What do you think?

PS: I do kinda feel a little bit bad about bringing her up. If she ever reads this then I hope she understands that I don't want to sexualize her in any way and that this is merely an idea that came to mind. Rina-chan is a great voice actress. Professional level too!

I love Brawl taunts! Rina-chan would be great for this game. Maybe we can ask her is she's willing to do this sexual Mario parody.
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Re: MiM: Peach's Untold Tale 1.8.6 (dec 10/12)

Postby Ivan-Aedler » Fri Dec 14, 2012 7:22 pm

QuizmasterBos Wrote:
Peach's voice MUST sound high. We can't have a Peach that doesn't sound like her be in this game.
So I started thinking. If we (eventually) cannot find a person willing to do Peach's voice on this thread or close to us then we can always use the internet.

i'll search for the person. Don't worry.
Last edited by Ivan-Aedler on Tue Dec 25, 2012 3:52 am, edited 4 times in total.
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Re: MiM: Peach's Untold Tale 1.8.6 (dec 10/12)

Postby QuizmasterBos » Fri Dec 14, 2012 8:35 pm

Wasn't it going to be 9 worlds instead of 8?
Last edited by QuizmasterBos on Tue Dec 25, 2012 3:04 pm, edited 7 times in total.
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Re: MiM: Peach's Untold Tale 1.8.6 (dec 10/12)

Postby Ivan-Aedler » Fri Dec 14, 2012 8:56 pm

I did it! Some artificial intelligence to make enemies open the doors! (level 2-3). To be updated soon.

Artificial Intelligence - opening doors.jpg
Artificial Intelligence - opening doors.jpg (26.5 KiB) Viewed 3774 times

QuizmasterBos Wrote:Wasn't it going to be 9 worlds instead of 8?

9 worlds!
Last edited by Ivan-Aedler on Fri Dec 14, 2012 9:33 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.8.6 (dec 10/12)

Postby QuizmasterBos » Fri Dec 14, 2012 9:13 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Wasn't it going to be 9 worlds instead of 8?

9 worlds!

Awesome. Changed that then.
Last edited by QuizmasterBos on Fri Dec 14, 2012 10:08 pm, edited 4 times in total.
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Re: MiM: Peach's Untold Tale 1.8.6 (dec 10/12)

Postby Ivan-Aedler » Fri Dec 14, 2012 9:33 pm

New update soon!

UPDATE: yet another improvement to camera code (I want to make them less CPU intensive and make it respect boundaries more.
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Re: MiM: Peach's Untold Tale 1.8.6 (dec 10/12)

Postby MPLDAM9919 » Sat Dec 15, 2012 6:32 am

You wouldn't happen to have a preview of the new Daisy model, do you?
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Re: MiM: Peach's Untold Tale 1.8.6 (dec 10/12)

Postby AsianP3rsuas10n » Sat Dec 15, 2012 7:06 am

I made you a lock :D
For those pesky doors that need to stop opening.

Lock.png
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Re: MiM: Peach's Untold Tale 1.8.7 (dec 15/12)

Postby Ivan-Aedler » Sat Dec 15, 2012 2:30 pm

VERSION 1.8.7 UPLOADED. Go check the new features on page 1 ;)

Yes, new camera code finished.
Also, new enemy: SPARK (with movement).

Version 1.8.7 (update #2 - DONE) with another 'WALK' pose (with/without skirt) and an improved 'Peach Running' pose: 'JAUNTING', by Biles (Peach runs if the player presses RUN key. Its different from 'almost-to-fly' running and it will be different from 'peach walking'). Peach dress open like that. Its not an error. Peach skirt has a middle opening she uses to run and stretch her legs better, in this version.

jaunting.jpg
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SPARK / SPARKLY on version 1.8.7, level 2-3.

sparks.jpg
sparks.jpg (23.87 KiB) Viewed 3378 times

You can see the current SPARK code here (the code is to make him alive, looping around the blocks). They have different speeds and animations (they dont animate at the same time). Made by me from scratch. One of the most difficult code due to the need to check 3 different collision areas in each loop depending on one of 4 areas (on top/at left/at right/below the block). It MAY be completed or not (may need a few tweaks). I will only check that in the future.
Code: Select All Code
//Mario is Missing - PUT
//Spark Code - v0.2 - Ivan Aedler

//default values
movement=true;
_speed=2+random(2); //2,3,4
////////////////

if (!once)
{
once=true;
if (!this._name)
  {
this._name="enemy_"+_global.FLAGS.enemyInstanceCount;
_global.FLAGS.enemyInstanceCount++;
  }
}

 //position it first
while (!_root.ground.hitTest(this._x, this._y+this._height/2,true)) // if not touching bottom
  _y++;
_y+=2; //give more tolerance.

//default: move left
moving="left";

////// MAIN /////////
onEnterFrame=function()
{
if (movement)  //I use '2-8-_speed' and other numbers because I check for 'FORESEEN' hits, that is, before losing collision.
  {
  if (moving=="left")
  {
   _x-=_speed;
   if (!_root.ground.hitTest(this._x-this._width/2, this._y+this._height/2,true)) //BOTTOM LEFT FIRST COLLISION
   {
     if (!_root.ground.hitTest(this._x, this._y+this._height/2,true)) //LOSE CONTACT IN BOTTOM CENTER
      {
       if (!_root.ground.hitTest(this._x+this._width/2-8-_speed, this._y+this._height/2,true)) //LOSE CONTACT IN THE BOTTOM RIGHT
       {
       moving="down";
       }
    }
   }
  }
  else if (moving=="down")
   {
   _y+=_speed;
   if (!_root.ground.hitTest(this._x+this._width/2, this._y+this._height/2,true)) //BOTTOM RIGHT CHECK
   {
    if (!_root.ground.hitTest(this._x+this._width/2, this._y,true)) //LOSE CONTACT IN THE RIGHT
     {
      if (!_root.ground.hitTest(this._x+this._width/2, this._y-this._height/2+8+_speed,true)) //LOSE CONTACT IN THE TOP RIGHT
      {
      moving="right";
      }
     }
    }
   }
  else if (moving=="right")
   {
   _x+=_speed;
   if (!_root.ground.hitTest(this._x+this._width/2, this._y-this._height/2,true)) //TOP RIGHT CHECK
   {
    if (!_root.ground.hitTest(this._x, this._y-this._height/2,true)) //LOSE CONTACT IN TOP CENTER
     {
      if (!_root.ground.hitTest(this._x-this._width/2+8+_speed, this._y-this._height/2,true)) //LOSE CONTACT IN THE TOP LEFT
       {
        moving="up";
       }
     }
    }
   }
  else if (moving=="up")
   {
   _y-=_speed;
   if (!_root.ground.hitTest(this._x-this._width/2, this._y-this._height/2,true)) // TOP LEFT CHECK
   {
    if (!_root.ground.hitTest(this._x-this._width/2, this._y,true)) //LOSE CONTACT IN THE LEFT
     {
     if (!_root.ground.hitTest(this._x-this._width/2, this._y+this._height/2-10-_speed,true)) //LOSE CONTACT IN THE BOTTOM LEFT
       {
        moving="left";
       }
     }
    }
   }

  } // movement
}

stop();

MPLDAM9919 Wrote:You wouldn't happen to have a preview of the new Daisy model, do you?

No. But in 2013 I'll have one. I may use the base of Blargh's model. Then I'll improve it, or maybe even remake it.

AsianP3rsuas10n Wrote:I made you a lock :D
For those pesky doors that need to stop opening.

Thanks! Asian, you were doing the same I did! But your version is better ;)
EDIT: Ok, so we decided to improve that locker below (maintaining the same), and using your padlock on front doors like toad houses.

door lock 1.jpg
door lock 1.jpg (9.21 KiB) Viewed 3550 times
Last edited by Ivan-Aedler on Sun Dec 16, 2012 3:01 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.8.7 (dec 15/12)

Postby Toyloli » Sun Dec 16, 2012 6:45 am

I found something that may or may not be a LALEM related bug (or a result of having fixed LALEM)
I tried to complete world one, beat Morton up in the Airship - say the nice scene where Peach parasoled down to the ground and the dialog with the king with no pants on.

Then the screen faded to white... And nothing. Just sat there on a white screen.
<_< Most confusing.
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Re: MiM: Peach's Untold Tale 1.8.7 (dec 15/12)

Postby Ivan-Aedler » Sun Dec 16, 2012 6:58 am

Toyloli Wrote:I found something that may or may not be a LALEM related bug (or a result of having fixed LALEM)
I tried to complete world one, beat Morton up in the Airship - say the nice scene where Peach parasoled down to the ground and the dialog with the king with no pants on.
Then the screen faded to white... And nothing. Just sat there on a white screen.
<_< Most confusing.

Hmmmmmmmmmmmmmm I will check that ASAP, thanks! It may not have anything to do with LALEM bug but a camera placement bug.
EDIT: found the error. I'm uploading a fix. You can use the same save game (loading a slot) so you will not lose your progress.
EDIT: uploaded! Please test it. I'll be back in more than 6 hours from now.

What I'm doing currently:
1) Aligning Peach poses (sometimes she walks towards the right like she's flying - her feet dont touch the floor, mostly in slopes).
2) Preparing CROUCHING implementation (but I'm still in the 'thinking' phrase).

VOTING POOL LAUNCHED - Peach crouching pose.
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Re: MiM: Peach's Untold Tale 1.8.7 (dec 15/12)

Postby MPLDAM9919 » Sun Dec 16, 2012 6:43 pm

Did you get the glitch where after beating Morton, the Osama secene plays and the screen turns white and you can't do anything but activate the menu?
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Re: MiM: Peach's Untold Tale 1.8.7 (dec 15/12)

Postby Ivan-Aedler » Sun Dec 16, 2012 6:59 pm

MPLDAM9919 Wrote:Did you get the glitch where after beating Morton, the Osama secene plays and the screen turns white and you can't do anything but activate the menu?

Fixed above. This problem occurred yesterday night.
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Re: MiM: Peach's Untold Tale 1.8.7 (dec 15/12)

Postby QuizmasterBos » Sun Dec 16, 2012 7:06 pm

Okay, so there is a new poll. Awesome.

However, why do you assume we want to see Peach with her hands in her head?
I was thinking of Peach putting her hands on the ground, to stabilize her while she is squatting. Can't that be an option?
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Re: MiM: Peach's Untold Tale 1.8.7 (dec 15/12)

Postby Ivan-Aedler » Sun Dec 16, 2012 7:10 pm

QuizmasterBos Wrote:However, why do you assume we want to see Peach with her hands in her head? I was thinking of Peach putting her hands on the ground, to stabilize her while she is squatting. Can't that be an option?

Wish granted. Option 2.
But remember the default Mario crouching features him with hands on his head. Anyway, we dont need to use everything equal.

UPDATE #3 on the way!
- WHATTT?
- Well...I've got a better camera mechanism in confined areas. Sometimes when you make Peach walk or run in such places, the camera boundaries are tearing/moving in a very small increments (unexpected movement). And I'll update the new Peach walking movement and a remake of the underground rocks (using a full background entity, even with low curves count, can decrease CPU performance). I decided to let some backgrounds (mostly those tiled ones) as BITMAPS.

NEWS: The new boundary system (added in version 1.8.7) made the 'boundary repos' algorithm OBSOLETE! This implies I can create the 'pipe area' (underground) to make Peach return to World1 in a easier way! Also, I can optimize the worldmap camera, which is different from in-game level camera. All code regarding boundary repos will be deleted.
Last edited by Ivan-Aedler on Mon Dec 17, 2012 5:41 am, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 1.8.7 (dec 15/12)

Postby Darthan » Mon Dec 17, 2012 2:01 am

QuizmasterBos Wrote:However, why do you assume we want to see Peach with her hands in her head?

I don't know about anyone else, but I don't really want to see Peach with her hands in her head. I would be perfectly fine with her hands on her head or her head in her hands. Thinking what Peach would look like with her hands in her head conjures some rather disturbing images. :shock:
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