Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby Ivan-Aedler » Thu Dec 06, 2012 8:52 pm

metalstorm9 Wrote:Hey, long time lurker here gotta say how impressed i am with how much this has progressed into its own game that must be tedious, i have some ideas as to future content if you're running short and would like to hear them. I cant do a lick of what you can do in flash but I'm willing to lend assistance in other parts if its needed. only one bug i found 5%ish of the time after sex animation if peach orgasms after i lose the ability to move dunno if its a setting on my end or not.

For sure I'll appreciate your help in any area. Just PM me. I can get a gree time (even if my PC blows, I can still use this forum from a smartphone) ;)
This BUG cannot be reproduced so far, but I will try to find it. Do you remember which enemy and level you were?

QuizmasterBos Wrote:The "veil" looks weird though. It's not appropriately placed. Just look at the original picture.

I've seen it. Sorry but its the actual limitation. Thats because her jaw is in another layer of her HEAD. The head is always ON TOP of her jaw. So if I try to put the veil like the original, her jaw will be HIDDEN :( So I've made a nice workaround (shown in the game, version 1.8.5). Its not 100% perfect but its decent. I can think of something later, like using a new layer for that and new outfits that features veil or something on top of the jaw.

QuizmasterBos Wrote:-Veil is connected to the chin, not located around the neck.

See the problem above.

QuizmasterBos Wrote:-Peach's hair is shorter, or at least bundled together (we don't know, because of the one perspective the game had.)

I can disable her ponytail when she uses only this outfit, but this can add complexity. OK I've found a way, the SUSHI from a tall japanese woman helped me! More below!

QuizmasterBos Wrote:-Gloves are the same color as the gloves, instead of a lighter shade.

Fixed. Uploaded a newer SWF (1.8.5)

QuizmasterBos Wrote:Earrings are the same, not the red diamond-shaped ones.

DONE!

QuizmasterBos Wrote:-The gem on her torso is the one that holds the veil together, it's not tied together.

Ok I've put the gem a bit higher (but not possible to tie them together nicely in all situations).

QuizmasterBos Wrote:-Peach gets a different crown. It's darker, taller and has the red diamonds on it.

It may add complexity, because her crown types is coded in regard to her CHARACTER type (Peach, Fire Peach, and in the future, Rosalina and Daisy). But I can think of a workaround. HMM GOTCHA! DONE.

QuizmasterBos Wrote:-The veil is overall too slim, the original is quite a bit wider.

Fixed.

QuizmasterBos Wrote:-Peach is overall a lot darker in the original (in every way), but I prefer you keep it as it is now. Shadow Queen Peach is more creepy than hot, and that is not what we need.

I can make tha.......whops, WAIT! hehehe, at least a thing that can remain :P I dont like her 'gothica' skin :/

We forgot that she has a kind of second 'veil'/'skirt in the back. I can create this later.

EDIT: I get it! I created a way to make even new hair types better. She can have the small ponytail of Striker Peach too. So, being a Shadow Queen, she will have a 'compressed' ponytail (not shown). DONE!

You can see all changes in the Shadow Queen image in the last page.

QuizmasterBos Wrote:I hope I did not give you the impression that your version is a mistake, but I do everything to help. I hope you can appreciate (or at least respect it).

For sure, thanks!
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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby Gizmo1205 » Fri Dec 07, 2012 9:54 am

question, are Peach's boob's suppose to go back to being the smallest when you load your game save? for example say i get three big mushroom's and save and quit, then i load that save and there back to being the smallest
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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby metalstorm9 » Fri Dec 07, 2012 3:44 pm

Ivan-Aedler Wrote:
metalstorm9 Wrote:Hey, long time lurker here gotta say how impressed i am with how much this has progressed into its own game that must be tedious, i have some ideas as to future content if you're running short and would like to hear them. I cant do a lick of what you can do in flash but I'm willing to lend assistance in other parts if its needed. only one bug i found 5%ish of the time after sex animation if peach orgasms after i lose the ability to move dunno if its a setting on my end or not.

For sure I'll appreciate your help in any area. Just PM me. I have plenty of time (even if I dont appear here or my PC blows, I can still use this forum from a smartphone) ;)
This BUG cannot be reproduced so far, but I will try to find it. Do you remember which enemy and level you were?

goombas after Threeway on world 2 in the end of the level after i get the key only spot it does it is right before the toads happened about 5 or 6 times

first world after toadsworth only if i didnt see him at the start and went back after world 4 only happened once couldnt duplicate
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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby QuizmasterBos » Fri Dec 07, 2012 5:34 pm

The updated image looks really good. Well done.

It really isn't possible to make the veil connect to the middle of the gem? Because I don't see the veil actually covering the jawline.
It's only a small problem though, even if you can't do it it is still amazing looking.
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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby Ivan-Aedler » Fri Dec 07, 2012 6:06 pm

QuizmasterBos Wrote:It really isn't possible to make the veil connect to the middle of the gem? Because I don't see the veil actually covering the jawline.

The problem is when the jawline moves (in the scenes). Its still required to see if conflict occurs in some scenes, so testing is needed.
Also, if you see it closely, that outfit limit her head bending. If she bends the head so much, the veil may cross some limits.
It's unpractical for me to make her head bend more , or less, depending on the kind of outfit :/

But I've improved them (third round) and I've updated the last image (changes to veil not uploaded to 1.8.5 game yet).
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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby QuizmasterBos » Fri Dec 07, 2012 7:13 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:It really isn't possible to make the veil connect to the middle of the gem? Because I don't see the veil actually covering the jawline.

The problem is when the jawline moves (in the scenes). Its still required to see if conflict occurs in some scenes, so testing is needed.
Also, if you see it closely, that outfit limit her head bending. If she bends the head so much, the veil may cross some limits.
It's unpractical for me to make her head bend more , or less, depending on the kind of outfit :/

But I've improved them (third round) and I've updated the last image (changes to veil not uploaded to 1.8.5 game yet).

Okay then.

By the way, is the yellow bit in the third image her hair sticking through the veil? Because that shouldn't happen of course. Can, or will, you change that, or is it too difficult to do?
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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby Ivan-Aedler » Fri Dec 07, 2012 7:25 pm

QuizmasterBos Wrote:By the way, is the yellow bit in the third image her hair sticking through the veil? Because that shouldn't happen of course. Can, or will, you change that, or is it too difficult to do?

Easy. Actually, some of her head (cranium) skin should appear there, I know. But remember we used to have Peach backside with a Ponytail. Without her ponytail, we have this.

head back.jpg
head back.jpg (10.46 KiB) Viewed 3684 times

Because of the perspective (limitation of vanishing points and those architectural definitions), we are seeing her back veil 'too flatty'.

Image
What do you suggest? maybe the opening is too big? I know the opening is in the 'flat plauteau' plane, that is, its almost a Z axis 'floor opening'. Its not a Y axis opening.
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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby Ivan-Aedler » Fri Dec 07, 2012 8:27 pm

Gizmo1205 Wrote:question, are Peach's boob's suppose to go back to being the smallest when you load your game save? for example say i get three big mushroom's and save and quit, then i load that save and there back to being the smallest

Sorry, a bug! I will take care of that soon.

metalstorm9 Wrote:Goombas after Threeway on world 2 in the end of the level after i get the key only spot it does it is right before the toads happened about 5 or 6 times

Trying to understand...

ghostbusters.jpg
ghostbusters.jpg (11.09 KiB) Viewed 3666 times

RECEIVING: -> Problem with goombas after the three goomba sex scene (scene 10), in the end of the level 1-2, just after I got the key, before I reach the two toads in the end of the level. It occured 5 or 6 times'.
I will try to find it. You can explain using your language, I will understand better ;)

metalstorm9 Wrote:first world after toadsworth only if i didnt see him at the start and went back after world 4 only happened once couldnt duplicate

Trying to understand...'RECEIVING: I played the first LEVEL, after meeting toadsworth. Then I only get back to Peach castle after LEVEL 4. Then it only happened once.'
WHAT happened once? The same problem (peach disappearing?) Where? When Peach meets toadsworth in his room?

Thanks!
Last edited by Ivan-Aedler on Fri Dec 07, 2012 11:15 pm, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby metalstorm9 » Fri Dec 07, 2012 8:41 pm

Sorry English is my language, my problem was that peach lost controlability (no up down left or right) after scene 10 before giving the key to the toads however i could save and re-load just a pain to start over at the beginning of 1-2 again. in the start after meeting toadsworth i did not go down and visit him i completed level 1-1 to level 1-3 then went back to see if the key unlocked anything and i tried for the toadsworth scene but peach stopped moving after i duplicated this again, it only happens when peach is at max horny before activating the scene. same results though i could access the options and save i could not get peach to move again until re-loading it. hope that is enough of an explanation for you to understand what i was trying to say.
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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby QuizmasterBos » Fri Dec 07, 2012 8:57 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:By the way, is the yellow bit in the third image her hair sticking through the veil? Because that shouldn't happen of course. Can, or will, you change that, or is it too difficult to do?

Easy. Actually, some of her head (cranium) skin should appear there, I know. But remember we used to have Peach backside with a Ponytail. Without her ponytail, we have this.

head back.jpg

Because of the perspective (limitation of vanishing points and those architectural definitions), we are seeing her back veil 'too flatty'.

Image
What do you suggest? maybe the opening is too big? I know the opening is in the 'flat plauteau' plane, that is, its almost a Z axis 'floor opening'. Its not a Y axis opening.

Wait... are you implying that there needs to be a hole in the back of the veil? Because you say that we are supposed to see skin there.
But isn't the back of the veil supposed to be one piece, with no holes at all?

Because if it is, I think I know how to fix it. Considering that the problem (seems to be): Peach's hair is sticking through the veil is well... showing her hair through the veil, you can make it so that when Peach picks up the shadow Queen suit part of the back of her hair turns purple.
Since the back is one color, making it the same color as the veil would solve the problem, right? It's only a matter of performing an optical illusion.
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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby Ivan-Aedler » Fri Dec 07, 2012 9:17 pm

QuizmasterBos Wrote:Because if it is, I think I know how to fix it. Considering that the problem (seems to be): Peach's hair is sticking through the veil is well... showing her hair through the veil, you can make it so that when Peach picks up the shadow Queen suit part of the back of her hair turns purple.Since the back is one color, making it the same color as the veil would solve the problem, right? It's only a matter of performing an optical illusion.

Hey wait! Ok, so I'll make a full veil. Problem solved! Thats because we dont see the hole in the back veil.
Sorry about the crap image. I did it in less than 10 seconds. (Hole only seen from the front).

veil.jpg
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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby QuizmasterBos » Sat Dec 08, 2012 12:39 am

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Because if it is, I think I know how to fix it. Considering that the problem (seems to be): Peach's hair is sticking through the veil is well... showing her hair through the veil, you can make it so that when Peach picks up the shadow Queen suit part of the back of her hair turns purple.Since the back is one color, making it the same color as the veil would solve the problem, right? It's only a matter of performing an optical illusion.

Hey wait! Ok, so I'll make a full veil. Problem solved! Thats because we dont see the hole in the back veil.
Sorry about the crap image. I did it in less than 10 seconds. (Hole only seen from the front).

veil.jpg

You know, I've been thinking this entire time thinking about a suitable response and then I noticed...
You never actually showed an image from you. Yes, you have shown various pictures, but these are always optimized, animated (breathing, blinking) or something else.

And I am genuinely interested in seeing a picture from you without all the added things. Maybe that's a great way to end the year.
Nothing made in flash, animated or so, but just a still picture of Peach in a sexy, or embarrassing manner.

And about the picture, I understand what you mean. That's a good fix.
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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby Ivan-Aedler » Sat Dec 08, 2012 12:54 am

QuizmasterBos Wrote:And I am genuinely interested in seeing a picture from you without all the added things. Maybe that's a great way to end the year.
Nothing made in flash, animated or so, but just a still picture of Peach in a sexy, or embarrassing manner.

You say...using a pencil??
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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby QuizmasterBos » Sat Dec 08, 2012 1:01 am

Ivan-Aedler Wrote:
QuizmasterBos Wrote:And I am genuinely interested in seeing a picture from you without all the added things. Maybe that's a great way to end the year.
Nothing made in flash, animated or so, but just a still picture of Peach in a sexy, or embarrassing manner.

You say...using a pencil??

Pencil, brush or even a tablet, I don't mind, what you like best. Just a regular picture, like the ones you are using for reference at times (arcon8's work for example).
No need to optimize it, it won't be for the game. I just want to see what a genuine erotic piece of art from you would look like.
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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby Ivan-Aedler » Sat Dec 08, 2012 1:27 am

GREY CASTLE REMAKE (by me) - I'll substitute my older version.
For curiousity: I make vector art using Flash itself. This includes everything I've made so far, even entire levels (like Desert levels and X-naut level). I know GIMP/FreeHand/Illustrator is better for those purposes but I...I just dont mind (yet).
PS: This new castle will be 'knockable' soon. So I'll have to strive to make a nice animation of its explosion by Peach ;)

bowser JR castle.jpg

Spoiler (click to show/hide):

Image

I'm getting 'sick' by the urge to help remake everything BUT I need to maintain creativity and other areas I master better, as I do almost all by myself so far :/

QuizmasterBos Wrote:Pencil, brush or even a tablet, I don't mind, what you like best. Just a regular picture, like the ones you are using for reference at times (arcon8's work for example).
No need to optimize it, it won't be for the game. I just want to see what a genuine erotic piece of art from you would look like.

Wow hehe, well.... I can try. I did a beginner course of hentai art, so I know how to place 'blocks' of body parts then work using it as a base. Anyway, I will think about a pose (embarrassing one) then I'll be doing in GIMP (in my spare time).

metalstorm9 Wrote:Sorry English is my language, my problem was that peach lost controlability (no up down left or right) after scene 10 before giving the key to the toads however i could save and re-load just a pain to start over at the beginning of 1-2 again.

Hmmmmm, I will take a look!

metalstorm9 Wrote:Iin the start after meeting toadsworth i did not go down and visit him i completed level 1-1 to level 1-3 then went back to see if the key unlocked anything and i tried for the toadsworth scene but peach stopped moving after i duplicated this again, it only happens when peach is at max horny before activating the scene

Hmmmmmmm you gave me interesting info. I think I know how to fix this quickly.

Thanks, I'll take care of this!

'BRAIN UNLOCKED': Returned to work in the level 2-4 , the second grey castle. I'm using the 'GROUPING-all' technique, to make the level less CPU intensive.
'HEY how about 2-3?' - I'm working in a non linear fashion. I've got an idea for a nice castle level, with more thwomps and corridors. That way, I can think about the first thomp sex scene (It will be like a T-REX of Lok) ;) Level 2-3 will have three or four floors inside the pyramid, with moving SPARKS (by Asian).
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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby MPLDAM9919 » Sat Dec 08, 2012 6:44 pm

The new update is really good! But there's this weird glitch where if you grab the X-Naut coin the complete it's level then choose any level then complete it, Peach keeps reentering 1-2 and the svreen keeps flashing.
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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby Ivan-Aedler » Sat Dec 08, 2012 6:54 pm

WARNING!!!

nuclear.jpg
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MPLDAM9919 Wrote:The new update is really good! But there's this weird glitch where if you grab the X-Naut coin the complete it's level then choose any level then complete it, Peach keeps reentering 1-2 and the screen keeps flashing.

This is bad. The problem of Flash limitation.
Interesting enough, last updates were done mostly to the new outfit and some optimizations to structures (that is, I've decreased complexity). I did not add new complex objects, much less a new level. Then this problem is recurring. I will analyse.

EDIT: Following analysis suggest that , when I add new objets/levels, TOTAL MOVIE CLIPs allowed in a game DECREASES. A Flash limitation. Ongoing tests (May last 2 hours).
TEST a1: remove all timer code -> test it (FAILED)! Timer is not the culprit.
TEST a2: remove level 1-3 (watery) -> test it (SUCCEEEEED!) :!:
TEST a3: maintain level 1-3 but remove levels 2-3 and 2-4 -> test it (SUCCEEEEED!) :!:

Image
Diagnosis: TOO MANY MOVIE CLIPS in some levels (this is familiar, I was in doubt about that before, when I cleaned up other levels, now I'm certain of that).
The CURE: USE grouping instead of Movie Clip.

MASS conversion to GROUPs instead of movie clips.png
MASS conversion to GROUPs instead of movie clips.png (171.06 KiB) Viewed 3366 times

100% complete!
(I may have to convert more objects in the future). SWF size increased by 500kbytes.
1.8.5 RE-UPLOADED.
New required task: Re-engage items outside ground collision: 0% complete!
Last edited by Ivan-Aedler on Sun Dec 09, 2012 1:07 am, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby dlwebb23 » Sat Dec 08, 2012 8:45 pm

New here, well just made an account but when coming to the site for awhile, but uhm could someone please give me a link that actually works for this game.
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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby Ivan-Aedler » Sat Dec 08, 2012 11:55 pm

dlwebb23 Wrote:New here, well just made an account but when coming to the site for awhile, but uhm could someone please give me a link that actually works for this game.

The working link is the SWF that is shown on page 1.
(direct link): download/file.php?id=10332

I'll be updating the two striked out links with new ones soon!
TWO DIRECT LINKS REVERTED BACK to version 1.8.2 until 1.8.5 becomes stable. But the 'living game' in the first page is 1.8.5.
Since 3 hours ago, I'm into a intense code remake in level 1-3. These may finish only around 3am.
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Re: MiM: Peach's Untold Tale 1.8.5 (dec 07/12)

Postby QuizmasterBos » Sun Dec 09, 2012 1:18 am

Ivan-Aedler Wrote:WARNING!!!
MPLDAM9919 Wrote:The new update is really good! But there's this weird glitch where if you grab the X-Naut coin the complete it's level then choose any level then complete it, Peach keeps reentering 1-2 and the screen keeps flashing.

This is bad. The problem of Flash limitation.
Interesting enough, last updates were done mostly to the new outfit and some optimizations to structures (that is, I've decreased complexity). I did not add new complex objects, much less a new level. Then this problem is recurring. I will analyse.

EDIT: Following analysis suggest that , when I add new objets/levels, TOTAL MOVIE CLIPs allowed in a game DECREASES. A Flash limitation. Ongoing tests (May last 2 hours).
TEST a1: remove all timer code -> test it (FAILED)! Timer is not the culprit.
TEST a2: remove level 1-3 (watery) -> test it (SUCCEEEEED!) :!:
TEST a3: maintain level 1-3 but remove levels 2-3 and 2-4 -> test it (SUCCEEEEED!) :!:

Image
Diagnosis: TOO MANY MOVIE CLIPS in some levels (this is familiar, I was in doubt about that before, when I cleaned up other levels, now I'm certain of that).
The CURE: USE grouping instead of Movie Clip.

MASS conversion to GROUPs instead of movie clips.png

100% complete!
(I may have to convert more objects in the future). SWF size increased by 500kbytes.
1.8.5 RE-UPLOADED.
New required task: Re-engage items outside ground collision: 0% complete!

This is looking bad, Ivan.

Are you telling us that the game does indeed need to be cut down? Or are there ways around this problem?
I sure hope there are. I prefer playing this game in one go instead of having to play multiple separate flashfiles.

And is the game that big already? Considering that what the player can see as content isn't all that big, Flash looks like it really could use a higher maximum storage update or something.
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