Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX)

Postby freakyfurry » Sat Jul 07, 2012 6:42 am

have you considered putting in the gooper blooper from sunshine, not the little bloopers i know they're already in but the actual big boss blooper. seems like you could do some kind of tentacle scene with it.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Sat Jul 07, 2012 11:05 pm

Version 1.15b:
- Total pipe animations implemented. That is, Peach now goes in and out with animation (and some sounds in certain places).

Version 1.16
- New Level: 'The Forest' (on progress)

As I am getting some skills for pipes' relaying, I could create special animations (like she being stuck in a given pipe by random), and so she will need to masturbate inside the pipe to escape, pressing space (may be a strange concept for some, but interesting for others) ;) And it can have also a wandering-goomba/fish sex scene to push her inside the pipe.

肉まんマン Wrote:wow ivanaedler, i love how your game is turning out! at first, i thought it wasnt such a good idea that you made your own project instead of working together with blargh but i was completely wrong. please keep up your hard work! :D

Thank you ;) I will strive to keep this on!
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Re: MiM 'Mim Ae version' (XXX)

Postby Mechanios » Sun Jul 08, 2012 5:15 pm

ivanaedler Wrote:
As I am getting some skills for pipes' relaying, I could create special animations (like she being stuck in a given pipe by random), and so she will need to masturbate inside the pipe to escape, pressing space (may be a strange concept for some, but interesting for others) ;) And it can have also a wandering-goomba/fish sex scene to push her inside the pipe.


I like that idea. It could also go along with the Piranha Plants for some sex scenes... Maybe an XRay window?
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Sun Jul 08, 2012 7:03 pm

Mechanios Wrote:I like that idea. It could also go along with the Piranha Plants for some sex scenes... Maybe an XRay window?

XRay window? You say, showing the plant grabbing Peach towards the inner area of the Pipe, then letting it transparent/semi tranparent?

Little update (1.16 yet):
- Fixed a bug in the first pipe of the watery level. Not related to the new code.
- Added cheat mode (Control+0 to turn it on, then HOME to go to the next level). This is for testing only! No bonuses, and the score will be zero in each level!
- Now, old toad will give some points to Peach after the first scene.

The level 'The Forest' will be like the first level of Mario World, but , of course, created from scratch and with a bit more spicy areas ;)
Also, I plan adding more bobombs. When I have more levels coming, this level will have normal goombas and koopas with some new laid scenes. Thats because having bobombs in the early stages of the game kills the expectation and bobombs arent supposed to appear a lot in mushroom land anyway (they guards castles and Bowser main castle).
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Re: MiM 'Mim Ae version' (XXX)

Postby Lex_Liven » Mon Jul 09, 2012 4:31 am

ivanaedler Wrote:
Mechanios Wrote:I like that idea. It could also go along with the Piranha Plants for some sex scenes... Maybe an XRay window?

XRay window? You say, showing the plant grabbing Peach towards the inner area of the Pipe, then letting it transparent/semi tranparent?

Semitransparen or new window with animation (same as internal cumshots... maybe bigger)
I'm not sure my english is good, I'm russian. So I'll be please if you will correct me ;) Thank you for understanding.
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Re: MiM 'Mim Ae version' (XXX)

Postby Biles » Tue Jul 10, 2012 6:16 am

Tada!! I've made 3 more animations, one is "Drifting", it's when Peach remains floating in water idling when not swimming at all. The other is "Running", this applies when Peach maxes out the tingling bar and is ready to takeoff flying, and finally, "Flying", which needs no explanation. However, Peach will remain in that animation pose until the tingling bar expires.

One thing to note, just ignore the random twitchy face. This was just a result of yanking Peach's angled head MC from the main game and because of that, the codes went all wonky. But anyways aside from that, lemme know what you guys think, okay? :3
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Re: MiM 'Mim Ae version' (XXX)

Postby 肉まんマン » Tue Jul 10, 2012 9:44 am

In the swimming animation the arms move way too fast compared to the legs. It doesn`t make sense as people usually move their legs faster than their arms when swimming. Also, maybe she shouldn`t be in such an upright position if she`s trying to go forward. For the flying animation, her arms are a bit too twitchy and I think the range of movement is too restricted. She looks like she`s trying to keep her balance rather than flying.

Other than that, the drifting animation is perfectly fine and the running one is pretty much PERFECT (you really captured the essence of old school mario games). excellent job!
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Tue Jul 10, 2012 2:19 pm

WOW! I second that! Those are really wonderful animations! Well, just for the drifting part, Peach may be bending her head a bit (she appears to have glued the head), and her breasts may move too (just some little movement, less than running). As for flying, her legs and breasts may move too. Her legs go towards to the left , then goes back. But her head doest need to move, so its already fine ;)

I'm programming the next level with 'P power' button and platforms (red balled ones) which rotates around their axis (I hated them in Mario3 epoch lol), but it will be easier to trespass. Peach may fall but I'll be doing an special animation (she may be stuck in one ball and then rotate with the platform a bit, while yelling) 8-)
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Re: MiM 'Mim Ae version' (XXX)

Postby BlueBody » Tue Jul 10, 2012 4:20 pm

whoa!~ I really like the ditzy running style! It;s rather cute :3
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Re: MiM 'Mim Ae version' (XXX)

Postby Biles » Tue Jul 10, 2012 4:37 pm

Thanks guys, I figured that I would have to make some improvements on the animations anyways.

肉まんマン Wrote:Also, maybe she shouldn`t be in such an upright position if she`s trying to go forward.

Believe it or not, Peach's torso is actually much more reclined compared to both the standing pose and walking animation.

肉まんマン Wrote:For the flying animation, her arms are a bit too twitchy and I think the range of movement is too restricted. She looks like she`s trying to keep her balance rather than flying.

I don't know about the range of movement being restricted though but her flapping arms being all twitchy and stuff was deliberately intentional on my improv part just to give a more comical feel to it, maybe I shoulda had Peach hold both power leaves on each hand? :D

ivanaedler Wrote:Well, just for the drifting part, Peach may be bending her head a bit (she appears to have glued the head)

You mean have her look downwards? if so, I'm not sure about that one though. It'd make sense to have her look straight forward IMO.

ivanaedler Wrote:As for flying, her legs and breasts may move too. Her legs go towards to the left , then goes back.

Well, that would make sense if Peach's torso was moving about, but even Mario's body was static when he was flying off aside from his waggling raccoon tail. I don't really see Peach moving her legs at all necessarily when she flies off. To do so would make her look like she was either swimming or floating in water. Probably like a mermaid I imagine. However, if you want Peach's boobs to shake in both the Drifting and Flying animation, I can make her body bob up and down if you like.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Tue Jul 10, 2012 5:18 pm

Biles Wrote:Believe it or not, Peach's torso is much more reclined compared to both the standing pose and walking animation.

That's what I would say too. Moreover, in Mario classic games, the torso is almost upright when swimming. But for Peach to be like this, it doesn't appear realistic or beautiful, so Biles implementation is actually better ;)
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Biles Wrote:You mean have her look downwards? if so, I'm not sure about that one though. It'd make sense to have her look straight forward IMO.

No, no, its just a bit, like a tiny movement of being alive. like a small breath. A momentum on her head, a natural reaction of the body when falling/going up.

Biles Wrote:Well, that would make sense if Peach's torso was moving about, but even Mario's body was static when he was flying off aside from his waggling raccoon tail

Yes, you're right. But again, its supposed to move just a bit (like a small wind acting), or just to show she's alive, instead of glued : ) Torso doesnt need to move.

Biles Wrote:If you want Peach's boobs to shake in both the Drifting and Flying animation, I can make her body bob up and down if you like.

It should be moving, but again, just a little bit. ;)
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Tue Jul 10, 2012 10:20 pm

Just an announcement.
I'm remastering some SMB3 old midis and even creating some notes from scratch , and they will be in the game. Professional quality (AFAIcansay). One of them will be deployed in the level 'The Forest'. Soon I'll be delivering it here (it's CC for use in parody games).
Last edited by Ivan-Aedler on Wed Jul 11, 2012 2:24 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX)

Postby machamp623 » Tue Jul 10, 2012 11:56 pm

Can i make a suggestion to the whole, Horny System? She hornyness seems to do very little besides rise and govern weather she cums or not. what if the level of hornyness governed what sex act she preformed? low and its just handjobs mid its sucking and boob jobs and high has her fucking things full on.
And what about a certain amount of "slutiness points" that determines what she says? like low sluttiness points would have her saying "I cant believe im giving a hand job to a goomba?" mid would be "does my grip feel good?" and high would be "c'mon! give me your cum!"
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Re: MiM 'Mim Ae version' (XXX)

Postby dudelikeporn » Wed Jul 11, 2012 1:23 am

Might just be me, but swimming with the Tanooki suit simply doe not work. I gut stuck on the floor and kept getting dragged down when I tried to swim out.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Wed Jul 11, 2012 2:00 am

dudelikeporn Wrote:Might just be me, but swimming with the Tanooki suit simply doe not work. I gut stuck on the floor and kept getting dragged down when I tried to swim out.

Checking that one.
EDIT: confirmed the bug. I'll fix in a few minutes to an hour.
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Re: MiM 'Mim Ae version' (XXX)

Postby Biles » Wed Jul 11, 2012 2:33 am

I forgot, is acquiring invincibility by fucking 10 baddies still active? Oh yeah, I wanted to mention the tanooki swim bug but it's been addressed, however the music doesn't change when going through the pipes to enter the underwater level.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Wed Jul 11, 2012 2:52 am

Biles Wrote:I forgot, is acquiring invincibility by fucking 10 baddies still active? Oh yeah, I wanted to mention the tanooki swim bug but it's been addressed, however the music doesn't change when going through the pipes to enter the underwater level.

No, invencibility will be set with a normal star. Like classic Mario. Its better.

I've seen the music too. Its just not changing because I've done an entire re-coding of the pipes and I have to create another code for the music.

So many updates soon. Be ready for it ;)
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Re: MiM 'Mim Ae version' (XXX)

Postby Biles » Wed Jul 11, 2012 3:00 am

No problem, I just wanted to know. Because ever since a single goomba was always put at the very end of the level, it made it a moot point to fuck that particular one just to become invincible. I'm also assuming that with Peach being able to fly, albeit temporarily, the invisible cage would have to be checked again to be sure that players don't "accidentally" find themselves dropping out into the neverending abyss :D Oh and blocks and coin boxes that were never reachable before now will have to yield breaking points and coins.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Wed Jul 11, 2012 3:42 am

Biles Wrote:No problem, I just wanted to know. Because ever since a single goomba was always put at the very end of the level, it made it a moot point to fuck that particular one just to become invincible.

Thats one of the causes :(

Biles Wrote:I'm also assuming that with Peach being able to fly, albeit temporarily, the invisible cage would have to be checked again to be sure that players don't "accidentally" find themselves dropping out into the neverending abyss :D Oh and blocks and coin boxes that were never reachable before now will have to yield breaking points and coins.

Yes, it must be checked. I'll try to check all of them, as I also play the game (over and over again) to be sure.

I'm adding your animations. I'll add running first. For the others, I'll see if I put some minimum animation to her head and legs (you will see the point) ;)
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Re: MiM 'Mim Ae version' (XXX)

Postby Biles » Wed Jul 11, 2012 4:17 am

Actually, I just got done making some slight improvements on the animations. Now you can check them out if you like. :3
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