AsianP3rsuas10n Wrote:Sup people! You asked for Chains, and I got it! Only 157 curves! Dont mind my poorly made Chain Chomp it's there to show how it would look. Hope you like it!
Great! Now I will finish Chain Chomp using Nibbles as a base. Let's see the results soon.
coolness32 Wrote:You separated the first level!? Oh man I'm excited to check it out on the 19th! (I have limited bandwidth and I'm almost out) Thank you so much for doing this, I hope it helps with slower computers like mine. I will also vote for the title soon, I want to put extra thought into it.
Indeed, making Peach Castle a separate level is interesting because we can access other areas of the castle and I can make her go back to her castle when:
1) if the player wants to (he will go back to world1 using cannons,pipes in worldmap of world1, then go there 'by foot')
2) when Peach recovers from a gameover. She escapes to her castle (continue game)
3) when some action occurs in some special worlds (like the moon, world 9). She falls with the spaceship and returns to her castle (this may make more sense), so the spaceship can appear destroyed/broken outside the castle , like in the roof. Then she talks with toads/toadsworth to tell them what happened.
4) after some encounters (like daisy asking her to go to her castle, police toads that bust her while naked and so on) <- brainstorming.
MPLDAM9919 Wrote:When can we expect the next major update, Ivan? Everything that everyone has suggested so far is amazing! Maybe make a little preview with Peach in it telling everyone what's coming up in the next update.
Major updates may not happen because I make faster, but little updates. I can make some preview scenes, mostly with meeting. But if you notice further, on level 9-1, there are some previews already, like when she interacts with the bed and shower. Areas that require total insight to the code may last days or a week, but will be done eventually. I can't give a date, though.
QuizmasterBos Wrote:The bottom tapestry looks better, but I think it looks better if the middle lines form a Mushroom instead. The top one has a mushroom, but it's far too abstract to notice.
Just make one that looks like the shrooms Biles made. I mean, the shrooms ARE the Mushroom Kingdom's symbol after all.
Ok. I want to work with this mushroom today.
QuizmasterBos Wrote:What was the fireballs purpose again? It wasn't killing the enemies, if I recall.The fireballs have to be not TOO powerful or else its' too easy to breeze right through the game unscathed.
They will kill enemies. We will only know if fireballs are overkill or not after playing with this feature. Four days ago, I was coding (remember nothing is so fast like a thought) and I'm advancing well. Now, each enemy has a different instance (each one is now 'known' by the engine). So I can make fireballs detect them. I will increase this priority.
QuizmasterBos Wrote:But not all the power-ups are like the clothes she wears. And Peach getting a pill from the doctor makes more sense than the outfit. Also, Toadsworth could have pills in his room, don't all old people?
You make a good point. but there are cute clothes out there in a way its better if we see them as a clothing piece actually. And it's more obvious to the player, aside of being more realistic. I think I'll need more opinions in regard to that.
ivanaedler Wrote:Don't... pull the PM card at me. These are two different type of games. One is an rpg and one is a platformer.
When you have interaction (like ballon texts, ways to change game endings, and so on) we already have RPG elements. Sonic 1/2/3, for example, are true platformers. You dont have any interaction. Mario is Missing from PS had RPG elements. Now, MIM AE has much more RPG elements. I think RPG aspects give more value and non-linear quests to the game.
QuizmasterBos Wrote:Even though PM features some platforming, it is nothing like Super Mario Bros., except for the Bowser portions in TTYD. Besides, Peach doesn't have a lifebar, so how is poison supposed to work?
Now its easy to answer. Peach doesnt have a lifebar because:
1) you already know when you are near to lose a life if Peach is stark naked and her horny bar is almost zero (but I need to indicate this as a message, like 'Peach is stark naked: Horny bar is empty! Peach is vulnerable')
2) eventually, all enemies will make sex to her (instead of harming her), even chain chomps (tender vore scenes, where she are swallowed, then spitted out without harm), and flying cheep cheeps (they will be stuck at peach breasts and bra will be removed). Only natural hazards (fire, abysses) will kill her.
3) Its nice to play without mtaking much attention to her lifebar, as its not so important anyway
QuizmasterBos Wrote:I know there is no need to ask, but why don't you like Wario? Warioland and Warioware are some pretty fun series of games to play.
I dont like their appearances (purple noses? why?), and the resemblance to Mario and Luigi (even their names). Why weren't they called other names (e.g. 'Ralph and Ritz')? Those kind of things annoy me. :/ The same with an odd Mario planet in some titles, where its just a giant Mario head.
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You know, some titles are meant to be played by kids, so they like it. They dont care. But really, Mario titles are now too much explored. There are so many developers/companies that have deals with nintendo to use Mario names and make different adventures (which is interesting for the kids) but the formers don't follow the same rules. New enemies were included (not bad), but new features and some enemies/friends were not received with praise by all. I dont want to limit this, though. I can put a Wario and Waluigi, why not? They became part of the series after all.
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But they are not 'good looking' enough to 'play' with Peach. Its worse than Osama! (I recall that, maybe on page 50 of this topic, a person became frightened of seeing his Peach being fucked by Osama). But back in the subject, using personalities like Luigi gives Peach a more 'be welcome' feeling.
If you and others still want Wario and Waluigi, we need to brainstorm.
QuizmasterBos Wrote:You said okay, when we (Asian and me) brought up Wario and Waluigi, back after our first brainstorming session.
Yes but it was not definitive. I was caught with myself imagining those guys playing with our Peach, and their resemblances to Mario and Luigi (like they're Mario and Luigi in Matrix world).
QuizmasterBos Wrote:Super Show was based off both Super Mario Bros 1 and 2 USA and made it make a little bit more sense. Even if SMB2 wasn't a Mario game to begin with.
But SMB2 elements were interesting (like turnips)
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Those elements really marked that era. But really, the soudntrack was annoying. Three songs only (without counting the jingles).