Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim AE' (XXX) 1.8 (nov 03/12)

Postby Ivan-Aedler » Tue Nov 06, 2012 3:15 am

Tomorrow will be a busy day for me. But I'll be writing here (as always) and answering questions.

Biles Wrote:List

1- ON PURPOSE. The toad is really nude there (that's why he's blushing) :D
2- (pink vine) FIXED (but not uploaded yet)
3- (perspective) FIXED (but not uploaded yet)
4- (endless coins) CANT REPRODUCE but I've increased code robustness in the coinblocks
5- (horizontal blocks) FIXED (but not uploaded yet)
6- (typo - correct is SAHARA) FIXED (but not uploaded yet)(but not uploaded yet)
7- (fire peach red pupils) FIXED (but not uploaded yet)
8- (fire peach earrings) FIXED (but not uploaded yet)
9 - ('exit level' glitch) - Will be fixed
10- P button mode = P button MUSIC only? If is the P Button mechanics (coins becoming stuck), will be fixed
11- (theme) I liked that one better. The SMB3 theme is too short (less than 8 seconds!)
12- (nipples) CANNOT FIX.


AsianP3rsuas10n Wrote:Actually you dont even have to use the light beams. You can put really whereever you want. You dont even have to use it! It's good for dark rooms like I said. Secret rooms sorta like the roof or someplace that needs an eerie swaying light that hides a vicious enemy with a huge DICK! Lolol imagination going out of control. If you do decide to use it, you should fix it up. I'll work on the barrels and crates tomorrow.

Ok thanks! But I WILL use it! ;) I need to remake the 'luigi mansion' area (in green) with better walls.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 03/12)

Postby Darthan » Tue Nov 06, 2012 4:02 am

Was wondering, was Peach's hair being left visible in the X-naut level intentional, or was this caused when you redid Peach?
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 03/12)

Postby MPLDAM9919 » Tue Nov 06, 2012 4:23 am

An idea has popped right into my head. Make a pipe that leads to Daisy's Castle at the end of a random level and the player can complete the level from there and unlock Daisy. (This would also imply to Rosalina as well). Yoou can explore the castle/cosmic observatory and enter the their bedrooms where the lesbian sex scenes will take place.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 03/12)

Postby Biles » Tue Nov 06, 2012 4:29 am

Actually, Why not have a hammer that breaks a rock that blocks a road in the map that leads to Sarasaland. I'm assuming the reason why Daisy would be debuting in World 2 is because both the Koopahari and Sarasaland are desert lands.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 03/12)

Postby AsianP3rsuas10n » Tue Nov 06, 2012 9:08 am

Biles Wrote:Actually, Why not have a hammer that breaks a rock that blocks a road in the map that leads to Sarasaland. I'm assuming the reason why Daisy would be debuting in World 2 is because both the Koopahari and Sarasaland are desert lands.



How about a face off with a hammer bro to get that hammer too while your at it? Fuck or Kill, players choice.
Full on SMB3 hahaha
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 03/12)

Postby coolness32 » Tue Nov 06, 2012 9:33 am

AsianP3rsuas10n Wrote:
coolness32 Wrote:Maybe a diary room? She has a diary, I can't remember if her sex scenes were supposed to written in her diary the room could be the place where she recollects them?

The toad following was because for some reason, the room I imagined had a TV in it. I was trying to think of ways to spend coins, right now there's not really any reason to collect coins. Maybe they could buy the scenes without having to find the enemy and scene in game? Dunno.


Coins will be used in the Market when it is made. Dont worry! ;)


My curiosity is beyond piqued! What is this market you speak of? I'm so curious I can't even begin to guess what it could possibly be!
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Ivan-Aedler » Tue Nov 06, 2012 9:42 am

Update 1.8 (maintained same 1.8)
1- Image- GRAPHICS: NEW PRINCESS PEACH model (actually, her head, hair, eyes, added EARS, a better crown and mouth), and a remake of her Dress and Fire Dress. Made by me using pen tool / illustrator techniques.
2- BUG FIX: Treasure chests (Toad House) had powerups that were changing Peach back to vanilla mode, even being fire peach character. Also, fixed the opening animation a bit.
3- BUG FIX: checkpoints in 2-1 and 2-2.
4- Cosmetic: more details do TEC-XXX camera.
5- COSMETIC: little fixes to Sir Grodus (he is now chubbier).
6- Big mushrooms will no more recover clothing parts. More about this here viewtopic.php?f=7&t=2265&p=186398#p186398
7- BUG (COSMETIC) FIX: Pipe perspective on Level1, some blocks are now higher, pink vines in Watery Level (Peach was traversing them), endless coin blocks glitch (happened rarely), vertical-to-horizontal blue squares in watery level and peach frontside bellybutton piercing.

MIM AE, instead of having an increase in filesize, it actually decreased due to optimization of these new graphics.
I'll be fixing more bugs tonight.

Darthan Wrote:Was wondering, was Peach's hair being left visible in the X-naut level intentional, or was this caused when you redid Peach?

It's a bug. I think I've talked about that on page 104. Ok I will be uploading a newer version now.

coolness32 Wrote:My curiosity is beyond piqued! What is this market you speak of? I'm so curious I can't even begin to guess what it could possibly be!

Paper Mario has those marketplaces, where you can buy, say, powerups. I may put this market after Peach breaks down Morton Castle. Then a hole will appear there (like a new level).

Biles Wrote:Actually, Why not have a hammer that breaks a rock that blocks a road in the map that leads to Sarasaland. I'm assuming the reason why Daisy would be debuting in World 2 is because both the Koopahari and Sarasaland are desert lands.

I prefer that idea ;)

AsianP3rsuas10n Wrote:How about a face off with a hammer bro to get that hammer too while your at it? Fuck or Kill, players choice.
Full on SMB3 hahaha

Ok!
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Biles » Tue Nov 06, 2012 3:59 pm

Haha, I've been observing the file size on each update and if it has decrease then we're definitely making progress!
BTW, more bugs and issues:

".
    ."
  1. Missing Pipe Cap
    Spoiler (click to show/hide):

    missingpipecap.png
    missingpipecap.png (29.49 KiB) Viewed 2688 times
    No end pipe has ever existed without a cap of somekind.

    -----
  2. Peach's Jaw
    Spoiler (click to show/hide):

    jawless.png
    jawless.png (8.44 KiB) Viewed 2688 times
    I'm afraid the jaw line was drawn terribly and it needs to have a sharpened point just like the PS version.

    -----
  3. Dead coin
    Spoiler (click to show/hide):

    deadcoin.png
    deadcoin.png (34.76 KiB) Viewed 2688 times
    I've noticed this for sometime now. Though it's been happening every now, it's kinda hard to replicate this bug. Sometimes when you try to grab a coin at the threshold of touching it, it leaves behind a coin that doesn't spin. I suspect this was a result when you tried to solve the issue of P-block coins having floor collision barriers.

    ----
  4. Backward Hands
    Spoiler (click to show/hide):

    backhand.png
    backhand.png (12.11 KiB) Viewed 2688 times
    This time it's me culpa. I haven't realized till now that all of the Toad hands have been placed backwards, of course the interpretation can allow for the hands to be placed in such manners, but then sometimes the context of the animation doesn't allow it to look properly like in the case of this picture here.

    -----
  5. Jumpy Ponytails
    Spoiler (click to show/hide):

    braid&backhand.png
    braid&backhand.png (15.66 KiB) Viewed 2688 times
    I've been wondering why Toadette's ponytails are always jumpy like that. Then again, I believe it might have something to do with the fact that I used IK bones for the ponytail animations. Oh and in the context of how she moves her arms, she too needs to have her hand reversed.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby AsianP3rsuas10n » Tue Nov 06, 2012 6:10 pm

Thanks for quoting the wrong person Ivan D:

Biles what do you spend like 3 hours on one level? You like find so many bugs and you just got back.

Ivan tell me again how you plan on setting up the market? You can PM me if you want because we'll probably have a discussion of this.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Ivan-Aedler » Tue Nov 06, 2012 7:53 pm

AsianP3rsuas10n Wrote:Thanks for quoting the wrong person Ivan D:

Sorry but that happens sometimes because you guys use 'quote of quotes'. Please try to quote the person directly, once. But I'll be checking those quotes of quotes more often.
Fixed.

AsianP3rsuas10n Wrote:Ivan tell me again how you plan on setting up the market? You can PM me if you want because we'll probably have a discussion of this.

Ok let's start a discussion right now!

Biles Wrote:Missing Pipe Cap

Ok will be fixed.
Biles Wrote:Peach's Jaw

I'm not good drawing those. I will try to remake it from scratch. (EDIT: how about now?)

peach side.jpg

Biles Wrote:Dead Coin

I know what the problem is (nothing to do with P button). I will test a new code system.
Biles Wrote:Backward Hands

I will invert the hands (vertical flip).
Biles Wrote:Jumpy Ponytails

What I am supposed to do?
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Biles » Tue Nov 06, 2012 11:06 pm

ivanaedler Wrote:
Biles Wrote:Peach's Jaw

I'm not good drawing those. I will try to remake it from scratch. (EDIT: how about now?)

Yeah that's definitely an improvement.

ivanaedler Wrote:
Biles Wrote:Jumpy Ponytails

What I am supposed to do?

Not make it bounce about all weird and stuff (please don't think I'm saying it in an assholic kind of way >.<U) Are the ponytails not bouncing about on your end?
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Ivan-Aedler » Tue Nov 06, 2012 11:12 pm

Biles Wrote:Not make it bounce about all weird and stuff (please don't think I'm saying it in an assholic kind of way >.<U)

Darn, I've put the animation on a STOPPED/STAND UP toadette! :lol: Those only bounce IF she's jumping (those nice animations you did). ;)
Ok I've made them fixed now. They should bounce ONLY on a jumping/griddy/animated toadette with moving head.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby QuizmasterBos » Tue Nov 06, 2012 11:22 pm

As I've been playing the game, I have noticed two major differences between the actual games and this one.
Those are:
-Jumping. If you hold down the button, Peach jumps the moment she lands on a jumpable surface again. Shouldn't she jump just once, so that players have to press the button again?

-Fireballs. If you hold down the button, Peach shoots fireballs continuously, but only three quickly after one another. Now, this I'm not too sure if you should change that, since the fireball and running buttons aren't the same. I just wonder if you want to approach the games more or not.

Another thing I noticed is that no one is complaining about difficulty in your levels, except Dodoman yesterday.
That leads me to conclude that either:
- I am a Grade A jerk that likes to complain about the smallest things and can't take a little bit of difficulty;
- No one bothers to complain about the stages
- Everyone is fine with the stages as is;
- No one is actually playing the game.
What do you think? Or anyone else for that matter?

On another note, what do you think about Peach's lips?
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Ivan-Aedler » Wed Nov 07, 2012 12:22 am

QuizmasterBos Wrote:As I've been playing the game, I have noticed two major differences between the actual games and this one.
Those are: -Jumping. If you hold down the button, Peach jumps the moment she lands on a jumpable surface again. Shouldn't she jump just once, so that players have to press the button again?

In 'ancient times' (June 2012) people (like Allsop2604) didnt like the 'just one jump while pressed' thing. Then I've returned to the default.
viewtopic.php?f=7&t=2265&hilit=jumping&start=140#p140352
PS: To avoid some bugs (like Peach going up in a pile of bricks, until the sky) and even FPS increase, I also let Peach jump only if you press then release the jump key. Returned to multiple jumps because Peach started not to jump when walking down ladders. Please test it (Peach jumps now with control key)."

Image

I would like to know if the players will want me to enable 'just one jump' again. And test it.

QuizmasterBos Wrote:-Fireballs. If you hold down the button, Peach shoots fireballs continuously, but only three quickly after one another. Now, this I'm not too sure if you should change that, since the fireball and running buttons aren't the same. I just wonder if you want to approach the games more or not.

On the current game progress, I really want to stay with the current config. You have a key to RUN/GRAB VEGGIE/THROW VEGGIE, and a key to ATTACK. So I can create other actions (like ground pound) without interfering with the run button. I even want to create a third button (masturbate), so DOWN button will be used to crouch.

QuizmasterBos Wrote:Another thing I noticed is that no one is complaining about difficulty in your levels, except Dodoman yesterday. That leads me to conclude that either:
- I am a Grade A jerk that likes to complain about the smallest things and can't take a little bit of difficulty; - No one bothers to complain about the stages
- Everyone is fine with the stages as is; - No one is actually playing the game. What do you think? Or anyone else for that matter?

I really dont mind (in regard to try to see who thinks what). I can only improve the game if people tell me the points and explain that to me. I'm not only a player, I'm a developer. But sometimes I'm so deep into coding (mostly when I fix hard to find bugs) that I forgot other aspects. I can use my time (sometimes in the same day) to create an entire new level (in order to keep on the development) but I really need more feedback.

QuizmasterBos Wrote:On another note, what do you think about Peach's lips?

I love them. Not only because I did it, but because of the 'tiny lips' model, like hentai Peach. I did even a 'O' mouth (you can see this picture in the former posts, I think page 102). But for sure they may be improved over time.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Darthan » Wed Nov 07, 2012 12:25 am

The only thing I have really noticed that was odd to me, since Quiz brought up the fireballs I remembered it, was that the fireballs that Peach spits?, never was sure about that, are the same size as the ones Mario uses in the games. Since everything in this game is bigger, shouldn't the fireballs actually be larger as well?
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Ivan-Aedler » Wed Nov 07, 2012 12:30 am

Darthan Wrote:The only thing I have really noticed that was odd to me, since Quiz brought up the fireballs I remembered it, was that the fireballs that Peach spits?, never was sure about that, are the same size as the ones Mario uses in the games. Since everything in this game is bigger, shouldn't the fireballs actually be larger as well?

Hmmmm... Goombas and other enemies are almost the same size as Mario games. Peach is taller because on most games/videos (if not all), Peach is, in fact, taller than Mario. And its interesting for us to see her better (for sex scenes and her actions). But...hmmm...fireballs could be bigger, yes, why not? ;)
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby QuizmasterBos » Wed Nov 07, 2012 1:05 am

ivanaedler Wrote:
QuizmasterBos Wrote:As I've been playing the game, I have noticed two major differences between the actual games and this one.
Those are: -Jumping. If you hold down the button, Peach jumps the moment she lands on a jumpable surface again. Shouldn't she jump just once, so that players have to press the button again?

In 'ancient times' (June 2012) people (like Allsop2604) didnt like the 'just one jump while pressed' thing. Then I've returned to the default.
viewtopic.php?f=7&t=2265&hilit=jumping&start=140#p140352
PS: To avoid some bugs (like Peach going up in a pile of bricks, until the sky) and even FPS increase, I also let Peach jump only if you press then release the jump key. Returned to multiple jumps because Peach started not to jump when walking down ladders. Please test it (Peach jumps now with control key)."

I would like to know if the players will want me to enable 'just one jump' again. And test it.

The problem is that it even the current climbing physics cause problems and that might be because of the jumping code. If you jump while holding a vine/ladder/chain, Peach jumps impossibly high. That's what causes me to jump into the propellor in the Airship stage.
In order for it to work properly, shouldn't Peach "detach" from the vine when jumping, so you have to press up to hang on again?
I also think you should make grabbing vines a lot easier.

So, I'm overall okay with the current jumping physics, but if you can and want to change it, why not? As long as the game works as it should, it would be a great asset to the game.
ivanaedler Wrote:
QuizmasterBos Wrote:-Fireballs. If you hold down the button, Peach shoots fireballs continuously, but only three quickly after one another. Now, this I'm not too sure if you should change that, since the fireball and running buttons aren't the same. I just wonder if you want to approach the games more or not.

On the current game progress, I really want to stay with the current config. You have a key to RUN/GRAB VEGGIE/THROW VEGGIE, and a key to ATTACK. So I can create other actions (like ground pound) without interfering with the run button. I even want to create a third button (masturbate), so DOWN button will be used to crouch.

I think setting the grabbing veggie button to the attack button is a wise idea. Since players want to hold down run a lot, it gets annoying when Peach stops to pick up a veggie. It also takes quite a long time before you can move again, especially if Peach throws it right away because you held the button down too long.

ivanaedler Wrote:
QuizmasterBos Wrote:Another thing I noticed is that no one is complaining about difficulty in your levels, except Dodoman yesterday. That leads me to conclude that either:
- I am a Grade A jerk that likes to complain about the smallest things and can't take a little bit of difficulty; - No one bothers to complain about the stages
- Everyone is fine with the stages as is; - No one is actually playing the game. What do you think? Or anyone else for that matter?

I really dont mind (in regard to try to see who thinks what). I can only improve the game if people tell me the points and explain that to me. I'm not only a player, I'm a developer. But sometimes I'm so deep into coding (mostly when I fix hard to find bugs) that I forgot other aspects. I can use my time (sometimes in the same day) to create an entire new level (in order to keep on the development) but I really need more feedback.

ivanaedler Wrote:I'm not only a player, I'm a developer.
This line is exactly what I like to see/hear. The problem with quite a bit of gamedevelopers in my eyes is that they forget that they are players and developers at the same time. So they put in functions that are impressive on a technical scale (good on paper), but aren't very fun. That's why I love this direct influence we get to try and make the game as good as we can get. And might I add that you are a great listener on top of that.

ivanaedler Wrote:
QuizmasterBos Wrote:On another note, what do you think about Peach's lips?

I love them. Not only because I did it, but because of the 'tiny lips' model, like hentai Peach. I did even a 'O' mouth (you can see this picture in the former posts, I think page 102). But for sure they may be improved over time.

Well, it's pretty clear that there are still some problems with the new lips. In your comparison pic above, you can see that the old lips looked better overall (sorry Ivan) and that the new lips have stretching issues and look "odd" overall. But improvements come when necessary. You just focus on what you want to right now.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Ivan-Aedler » Wed Nov 07, 2012 1:20 am

QuizmasterBos Wrote:The problem is that it even the current climbing physics cause problems and that might be because of the jumping code. If you jump while holding a vine/ladder/chain, Peach jumps impossibly high. That's what causes me to jump into the propellor in the Airship stage. In order for it to work properly, shouldn't Peach "detach" from the vine when jumping, so you have to press up to hang on again? I also think you should make grabbing vines a lot easier. So, I'm overall okay with the current jumping physics, but if you can and want to change it, why not? As long as the game works as it should, it would be a great asset to the game.

I will check those:
1) Make peach jump while in the vine only if player presses LEFT/RIGHT, as Peach can only detach from the vine if going left/right.
2) make Peach jump again only if player released jump key before.

QuizmasterBos Wrote:I think setting the grabbing veggie button to the attack button is a wise idea. Since players want to hold down run a lot, it gets annoying when Peach stops to pick up a veggie. It also takes quite a long time before you can move again, especially if Peach throws it right away because you held the button down too long.

I will see what can be done in regard to that.

QuizmasterBos Wrote:So they put in functions that are impressive on a technical scale (good on paper), but aren't very fun. That's why I love this direct influence we get to try and make the game as good as we can get. And might I add that you are a great listener on top of that.

Thanks. Its people like you that helps me much more than you could imagine ;) I noticed you participate a lot and that's really important for all this magic to happen.

QuizmasterBos Wrote:Well, it's pretty clear that there are still some problems with the new lips. In your comparison pic above, you can see that the old lips looked better overall (sorry Ivan) and that the new lips have stretching issues and look "odd" overall. But improvements come when necessary. You just focus on what you want to right now.

Yes, I really prefer to decrease this priority. I will come to this matter later.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby QuizmasterBos » Wed Nov 07, 2012 1:41 am

ivanaedler Wrote:
QuizmasterBos Wrote:So they put in functions that are impressive on a technical scale (good on paper), but aren't very fun. That's why I love this direct influence we get to try and make the game as good as we can get. And might I add that you are a great listener on top of that.

Thanks. Its people like you that helps me much more than you could imagine ;) I noticed you participate a lot and that's really important for all this magic to happen.

That made me feel all fuzzy inside, thank you! :D I'll try as much as I can to help out!
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby MPLDAM9919 » Wed Nov 07, 2012 6:06 am

We have a bazzare glitch in the lastest version. After touching the X-Nautcoin to complete the level, everything disappears and when you click exit level, it warps you to Morton's and you can't jump! ANd reseting and loading combins both levels (Airship and X-Naut) and you still can't jump.
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