AsianP3rsuas10n Wrote:Try not to post! That way, I can edit this when I get back to my computer!
FradUck Wrote:game is great, well done and keep it up!
AsianP3rsuas10n Wrote:For everyone besides IvanSpoiler (click to show/hide):
QuizmasterBos Wrote:You know, the buttons in the character select screen didn't work for as long as I can remember.
QuizmasterBos Wrote:And speaking of Fire Peach, that dress is coming along nicely. It looks quite a bit more detailed than the normal Peach dress though. Will that affect gamespeed?
AsianP3rsuas10n Wrote:Ivan, you got any advice on wooden items? It seems pretty much most of the furniture you want me to make is wooden and I really dont know how to make the detail without completely destroying my shapes hahah
AsianP3rsuas10n Wrote:RED: Have you thought of adding color to the inside instead of black? Doesnt look right with the color scheme. Maybe a shiny blue inside? Sorta like a circle in Mario Party? and then it could turn black after they have beaten it.
AsianP3rsuas10n Wrote:Yellow: Have you thought about redoing the face to match what color peach is? Or better yet redoing that face up there all together? I do love the new Peach face btw.
AsianP3rsuas10n Wrote:On another note, on the roof of the castle, when you climb in the window, to get out you should make it an action button instead of the up arrow because while climbing the ladder, I held it for too long and went in then right out the window again.
AsianP3rsuas10n Wrote:Also, I dont know if this has been mentioned or it's just me but I pressed load, and hit the first button (Without even saving first lol) and it crashed my flash player. Says something about aborting a script because blah blah blah.
AsianP3rsuas10n Wrote:Uhm...two peaches? I was talkin to the toads and I took too long to answer so they kept spawning and then when I exited the dialogue well I got two of myself. I had more pictures but I kept press Print Screen so I lost all of them hahahah
AsianP3rsuas10n Wrote:Like this
This is from the New Super Mario Bros Wii. Actually in the picture, Blue means already finished while red meant new.
I'll stick with the outline >_> seems too complicated for my artistic skills.
AsianP3rsuas10n Wrote:As for the action button, I actually meant like the little square-ish circle button you click on to talk to people. You can just add that. No need to implement another button.
AsianP3rsuas10n Wrote:It's impossible for me to have an old game save, I havent played since you added the save option.
I dont think it said empty. World 1 was the only thing able to be clicked on.
AsianP3rsuas10n Wrote:You want glass bottles, kitchen utensils, etc too?
Darthan Wrote:A few questions and a bug I found:
First the bug:
In the first level if you try to enter the toad house and come into contact with the goomba in front of it at the same time the sound keeps playing as if Peach was fucking the goomba but you go inside the toad house and can do nothing but move left and right. If you press space to "continue" the scene it will start working correctly after a few presses.
Now the questions:
First, is there something wrong with the gallery? I cannot seem to unlock anything even though I have met the requirement to unlock thing. Possible bug?
Second, Maybe I am just blind but I cannot seem to find the coin for the X-naut level. It is still in the game right?
QuizmasterBos Wrote:The X-naut coin isSpoiler (click to show/hide):
Darthan Wrote:QuizmasterBos Wrote:The X-naut coin isSpoiler (click to show/hide):
That is what I thought but couldn't seem to get up there. Guess I will try some more and see what I can manage.
Darthan Wrote:Ivan, I was thinking about what you where saying earlier about Luigi telling Peach dirty stories and I had an Idea. Instead of having Luigi tell Peach the story and have her imagine it, why not make them "hidden" levels? What I mean is that you can find Luigi hidden in certain levels and when you find him he starts "telling" Peach a story, in the traditional Luigi gibberish and hand gestures, Peach starts playing with herself and closes her eyes, the screen fades out as if entering a level, and you play a level as either Daisy or Rosalina, depending on who the story is about, and at the end of the level find Luigi, Mario, or both, and have a sex scene. After is is done the scene switches back to Peach as she snaps back to reality when she reaches orgasm. These levels would of course have no effect on the killed/laid count since they are just Peach's dreams of the stories Luigi tells her. This would be an excellent way to add Daisy and Rosalina into the game as playable characters without actually having to figure out how to redo any of the levels so that things don't turn out weird.
Darthan Wrote:BUG: In the first level if you try to enter the toad house and come into contact with the goomba in front of it at the same time the sound keeps playing as if Peach was fucking the goomba but you go inside the toad house and can do nothing but move left and right. If you press space to "continue" the scene it will start working correctly after a few presses.
Darthan Wrote:First, is there something wrong with the gallery? I cannot seem to unlock anything even though I have met the requirement to unlock thing. Possible bug?
Darthan Wrote:Second, Maybe I am just blind but I cannot seem to find the coin for the X-naut level. It is still in the game right?
QuizmasterBos Wrote:Level 1-1
Level 2-1
Level 1-8
Darthan Wrote:Ivan, I was thinking about what you where saying earlier about Luigi telling Peach dirty stories and I had an Idea. Instead of having Luigi tell Peach the story and have her imagine it, why not make them "hidden" levels? What I mean is that you can find Luigi hidden in certain levels and when you find him he starts "telling" Peach a story, in the traditional Luigi gibberish and hand gestures, Peach starts playing with herself and closes her eyes, the screen fades out as if entering a level, and you play a level as either Daisy or Rosalina, depending on who the story is about, and at the end of the level find Luigi, Mario, or both, and have a sex scene. After is is done the scene switches back to Peach as she snaps back to reality when she reaches orgasm. After is is done the scene switches back to Peach as she snaps back to reality when she reaches orgasm. These levels would of course have no effect on the killed/laid count since they are just Peach's dreams of the stories Luigi tells her.
ivanaedler Wrote:Yes, and it's easy to find it. I'll not tell you , though. A hint: you have to climb something.
ivanaedler Wrote:Great! Possible! But this will happen when I gain more than 'skill 15' in animation procedures. I'm now, maybe in skill 4.
ivanaedler Wrote:QuizmasterBos Wrote:Level 1-1
Level 2-1
Level 1-8
Fixed, fixed, fixed, fixed (for the next update)
Darthan Wrote:Ivan, I was thinking about what you where saying earlier about Luigi telling Peach dirty stories and I had an Idea. Instead of having Luigi tell Peach the story and have her imagine it, why not make them "hidden" levels? What I mean is that you can find Luigi hidden in certain levels and when you find him he starts "telling" Peach a story, in the traditional Luigi gibberish and hand gestures, Peach starts playing with herself and closes her eyes, the screen fades out as if entering a level, and you play a level as either Daisy or Rosalina, depending on who the story is about, and at the end of the level find Luigi, Mario, or both, and have a sex scene. After is is done the scene switches back to Peach as she snaps back to reality when she reaches orgasm. After is is done the scene switches back to Peach as she snaps back to reality when she reaches orgasm. These levels would of course have no effect on the killed/laid count since they are just Peach's dreams of the stories Luigi tells her.
ivanaedler Wrote:Great! Possible! But this will happen when I gain more than 'skill 15' in animation procedures. I'm now, maybe in skill 4.
QuizmasterBos Wrote:How do you measure your skill level? You're higher than a 4 in my opinion.
ivanaedler Wrote:Oh yes, I've fixed 1-2!QuizmasterBos Wrote:How do you measure your skill level? You're higher than a 4 in my opinion.
I make some assumptions and comparisons. To animate well, I need:
1) total time/dedication to this area
2) tons of imagination/creativity. Scriping needs to be done before the scene.
3) 'used-to' technicques, like knowing what body parts to use (and if she will be frontside/backside/side), a good comparison (movies/cartoons), time for me to recreate the pose (with myself, like rising up the hands), creating the animation OUTSIDE the main FLA (otherwise its slow to put every part in its place) -> I'm not used to do that yet.
I give some animators, like Playshapes and Blargh, a 'skill 12' or even more.
QuizmasterBos Wrote:Speaking of PS, can't you reuse the scenes from Mario is Missing 2 for your own game? They're already scripted out for you and they're pretty good.
QuizmasterBos Wrote:EDIT: I got a glitch. After beating stage 2, level 3 and 5 opened up, but not 4.
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