Breeding Season: Alpha Version 5.3 [Update 11/3/14]

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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby sogekik » Thu Jul 21, 2016 10:31 am

Damn this is a real shame this project was pretty cool, and it sounds like S-purple screwed things up pretty bad, I have only read one side of this ( and a little of the other that came of as being a little petty frankly, and S-purple seemed to be grasping at straws honestly), I'd be tempted to try something myself if I had the time to play with it and to track a decent artist, I can draw but my skill is hardly professional, especially with colouring (if anyone would be intrested, feel free to PM me, I work in Java, and am learning C++ atm)
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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby Kurague » Thu Jul 21, 2016 12:16 pm

evildumdum Wrote:I have the coding ability to get a game like breeding season up and running. Relatively quickly as well. The mechanics, looking into them are, breathtakingly simple. I don't know if they were hard to do in flash, but in python it is a pretty simple mechanic to achieve. Here's the thing:

1. It would be in Ren'py. This is simply because it is my area of expertise and also because i personally think it is a more appropriate platform.

2. I have all the artistic talent of a concussed duck. I would need artists and animators that know what they are doing.



You could probably contact H-bomb on that. I am impressed he hasn't yet grasped any of the help he's being offered, even the leading hand of Wolfenstahl(Whom's art I just absolutely love) has offered him some help with all this. I just think he needs time and new partners(or the old ones, but just not make bad deals with people like S-P)
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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby ValturNaa » Thu Jul 21, 2016 4:05 pm

I don't think dumdum WANTS to work with hbomb on this. If you read up, he's the one who said H and S should both stay the hell away from any community-led attempt to revive/recreate this project. S-Purple may have killed the project in the end, but it sounds like Hbomb is the biggest reason it never made any major advances.
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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby evildumdum » Thu Jul 21, 2016 6:37 pm

Kurague Wrote:
evildumdum Wrote:I have the coding ability to get a game like breeding season up and running. Relatively quickly as well. The mechanics, looking into them are, breathtakingly simple. I don't know if they were hard to do in flash, but in python it is a pretty simple mechanic to achieve. Here's the thing:

1. It would be in Ren'py. This is simply because it is my area of expertise and also because i personally think it is a more appropriate platform.

2. I have all the artistic talent of a concussed duck. I would need artists and animators that know what they are doing.



You could probably contact H-bomb on that. I am impressed he hasn't yet grasped any of the help he's being offered, even the leading hand of Wolfenstahl(Whom's art I just absolutely love) has offered him some help with all this. I just think he needs time and new partners(or the old ones, but just not make bad deals with people like S-P)




If i ever do any work on this, it will be from scratch and H-bomb can stay the hell away. The reason he hasn't grasped any of the help is because he is a leech that used hired help to make almost non-existent changes to code created up to five years ago then ran off with hundreds of thousands of pounds.

He didn't shut the project down because he couldn't continue. He shut it down because he could never be bothered to work on it and had milked it for all he could without doing any real work. S-purple just gave him the excuse he needed to quit without taking all the heat himself.
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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby DerPeter » Fri Jul 22, 2016 1:08 pm

I just fear that as soon as someone wants to monetize on a BS continuation, which would be ok as long as they are making progress, either H or S come crawling oit of their holes and try to shut it down or get money out of it.
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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby VintageBass » Fri Jul 22, 2016 3:24 pm

DerPeter Wrote:I just fear that as soon as someone wants to monetize on a BS continuation, which would be ok as long as they are making progress, either H or S come crawling oit of their holes and try to shut it down or get money out of it.

Well it'll be one thing if someone were to use S-Purple's art for the game, because that is his artwork and he could do something to prevent whoever using it from being in the game. The former, maybe not so much. Sure it'll be one thing to make a completely identical game right down to very identical bits of coding, but with some overhauls, someone can make a game that uses the same engine but make a completely unrelated game.

Plus I don't see, if this is going to be a community-driven game, we're going to make any money off of it, especially after what just happened. It'll be one thing if this was a small team, but a whole group of people from here or elsewhere? Getting money involve would probably be killing that project faster than BS itself. Also there's going to be some sort of leadership if there is going to be a community group on that.
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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby evildumdum » Fri Jul 22, 2016 5:38 pm

Honestly, i don't see this being revived by anything other than a dedicated small team. Realistically you'd have to start from scratch, and big community groups are notoriously hard to form and keep working efficiently. For a start i have yet to find two coders considering continuation of the game that use the same platforms, myself included.

HHS+ is the only example i can think of where the community have got together and consistently produced stable builds of a project for little to no compensation. Even in that particularly successful instance it is a painfully slow process.

I think the game had some major issues to begin with anyway. There just wasn't enough narrative content built in. It was mostly just about making the biggest numbers attached to your monsters. We know it is a popular concept, but perhaps it has had it's time and we should consider other types of game. Creators such as Sierra Lee and Marune are making far superior content at a much faster and more consistent pace. Who knows what they could do with the level of support breeding season got.
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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby DerPeter » Fri Jul 22, 2016 6:35 pm

If it is just a community game, then I don't think this game will ever getting close to being finished and will be all over the place in terms of art style. Look at the Pokemon game for example, it took 3 years to update.

If there is no incentive, like monetization, then I doubt this game will get far, which would be a real shame.

I wish H would pull his head out of his ass and continue his game. But given his track record, I doubt we'll see him using his alias H-Bomb ever again.
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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby ValturNaa » Fri Jul 22, 2016 9:44 pm

I agree, the narrative was more than a bit lax. I'd be happy to help correct that in a next edition, if I'm not too busy with everything else. One place where I am pretty good at turning out content quickly is in narrative (but not at coding it into a game). I can also help design a world if that is needed. So hit me up if you want to start a small team and maybe I can at least help you get going.
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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby evildumdum » Fri Jul 22, 2016 9:54 pm

For the record, i'm good at coding but not wonderful at narrative.
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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby VintageBass » Fri Jul 22, 2016 9:59 pm

ValturNaa Wrote:I agree, the narrative was more than a bit lax. I'd be happy to help correct that in a next edition, if I'm not too busy with everything else. One place where I am pretty good at turning out content quickly is in narrative (but not at coding it into a game). I can also help design a world if that is needed. So hit me up if you want to start a small team and maybe I can at least help you get going.

Hey, if you want help with the writing as well, I can be more than glad to apply some of my skills to that department. I have plenty of free time on my end and could definitely crank some things out. Just tell me what to do there, and I'm set!

Also, technically there is a reason why I brought up Monster Rancher before. From the YouTuber I watch, he has mentioned that there are speed runs of the game and really what makes it boring is it's all about menu navigation. I know this isn't exactly the case for BS, but the way I'm seeing it the two work in a similar way as you're basically navigating around menus to get jobs done, and not really interacting outside of navigating around the world (Note that I'm going off older versions of the game as I have no idea what newer versions are like). If this is the case, then all one has to do is basically come up with good menus, some interactivity through other forms of navigation, and boom, you pretty much have a new Breeding Season game. Throw in the option for one-handed play, and you have a winner!

I could be wrong on that, but that's how I'm seeing it.
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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby evildumdum » Fri Jul 22, 2016 10:37 pm

You aren't wrong, but you need coders. While I'm good at coding,i have no knowledge of flash. I code in python and to further complicate things my area of expertise is ren'py, though in my eyes that is a more appropriate platform anyway. While i'm sure i could do it, i have my own project i'm working on. I'm going to be a father soon, so i am throwing myself into game making in the hopes i can make a little money from it to support my family since my wife needs to reduce her working hours right down.

If i was the only programmer it would eat huge amounts of time and prevent me from doing anything else, and i just can't afford that at the moment. In short, i'm happy to join a team and pitch in a little, but i'm unsure my very specialised knowledge would be any good unless there are others that code in python or ren'py. Thoughts on this?
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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby VintageBass » Fri Jul 22, 2016 10:53 pm

evildumdum Wrote:You aren't wrong, but you need coders. While I'm good at coding,i have no knowledge of flash. I code in python and to further complicate things my area of expertise is ren'py, though in my eyes that is a more appropriate platform anyway. While i'm sure i could do it, i have my own project i'm working on. I'm going to be a father soon, so i am throwing myself into game making in the hopes i can make a little money from it to support my family since my wife needs to reduce her working hours right down.

If i was the only programmer it would eat huge amounts of time and prevent me from doing anything else, and i just can't afford that at the moment. In short, i'm happy to join a team and pitch in a little, but i'm unsure my very specialised knowledge would be any good unless there are others that code in python or ren'py. Thoughts on this?

I've been meaning to put down what exactly one need for a game, which would probably be like a team manager, programmer/coder, writer and artist/designer, and that's just the very least of it. I'm not sure on any others, because while sound is definitely good, getting free sound online wouldn't be all that hard. Music can be good, too, but that could run into issues as well, so that could be pushed off to the side until a later date.

And yeah, having a platform for the game to run in will be good. I don't know any of the languages in the different engines, but at least there are options out there that could make this work. I am considering looking into Unity and maybe working in that, maybe RPG Maker... I know I have played games in Ren'py before, but I am not familiar with how that all works out. Heck the Sakura series of games are made using Python... and that's it. I have nowhere else to go on that.

Now, and this is pretty much far off into the future, but given how Flash tends to be not doing so hot... maybe it'll be possible for mobile support? Like what good languages out there would be best suited for the different devices? Like, it'll be easily accessible through both mouse, touch, and keyboard input for no matter what? I'm just wondering, that's all. Thinking way ahead.
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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby evildumdum » Fri Jul 22, 2016 10:59 pm

This is where i believe ren'py trumps most other platforms. It has mobile support and is incredibly flexible with even a basic understanding of python. When it comes to music, i have two contacts that make music for fun and like a good project. If this ever becomes serious drop me a message and i'll get you the contact details.
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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby DerPeter » Fri Jul 22, 2016 11:54 pm

Well, as a long-term stream lurker I can tell you the general story beats, which I'd be very happy to see honored by anyone attempting to progressing the story:
BS sets place in a world haunted by monsters. They usually attack human settlements, but as of late there has been a way to calm them down. By fucking them. The known world is mostly controlled by the empire, a nation which is based on an amalgamation of church and military. They are worshipping the goddess of the moon (you can see an asset drawn by S of her somewhere in the files). Somewhere in the distant past the empire fought its nemesis, the sun dynasty, which was all about embracing sex and the monsters native to this world, while the empire is all about suppressing the sexual desire and fighting the monsters. The sun dynasty worshipped the goddess of the sun ( asset can be found in the files as well). The world is shaped like a descendent moon surrounded by the jags of a star (representing the sun), which represents the war won by the empire against the sun dynasty. The farm is located near a small village at the outskirts of the empire. The breeders guild has a lot of power here, while the power of the empire is dwindling. The breeder's guild is trying to stop the attack of monsters by fucking those monsters dry.
The breeder can decide between 3 broad story lines, siding with the breeder's guild, the empire or the remains the sun dynasty. The game ends by fucking the gods.

Hope that helps when planning out a story. I do also have some ideas for a few events, which I'd be happy to share with anyone who wants to implement them. :P

Edit:
Goddess of Order (moon): http://s-purple.tumblr.com/image/97400235621
Goddess of Chaos (sun): http://s-purple.tumblr.com/image/97443758196

That is what hooked me on the (sparse) story of BS: a game where you can fuck the gods.
Last edited by DerPeter on Sat Jul 23, 2016 12:17 am, edited 3 times in total.
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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby evildumdum » Fri Jul 22, 2016 11:56 pm

DerPeter Wrote:Well, as a long-term stream lurker I can tell you the general story beats, which I'd be very happy to be honored by anyone attempting to progressing the story:
BS sets place in a world haunted by monsters. They usually attack human settlements, but as of late there has been a way to call them down. By fucking them. The known world is mostly controlled by the empire, a nation which is based on an amalgamation of church and military. They are worshipping the goddess of the moon (you can see an asset drawn by S of her somewhere in the files). Somewhere in the distant past the empire fought its nemesis, the sun dynasty, which was all about embracing sex and the monsters native to this world, while the empire is all about suppressing the sexual desire and fighting the monsters. The sun dynasty worshipped the goddess of the sun ( asset can be found in the files as well). The world is shaped like a descendent moon surrounded by the jags of a star (representing the sun), which represents the war won by the empire against the sun dynasty. The farm is located near a small village at the outskirts of the empire. The breeders guild has a lot of power here, while the power of the empire is dwindling. The breeder's guild is trying to stop the attack of monsters by fucking those monsters dry.
The breeder can decide between 3 broad story lines, siding with the breeder's guild, the empire or the remains the sun dynasty. The game ends by fucking the gods.

Hope that helps when planning out a story. I do also have some ideas for a few events, which I'd be happy to share with anyone who wants to implement them. :P



Always helps to have more heads in the idea pot. Fire away and maybe this black hole of a thread might spit something back out someday my friend.
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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby true fmc » Sat Jul 23, 2016 12:19 am

Sorry for just dropping in but...
evildumdum Wrote:This is where i believe ren'py trumps most other platforms. It has mobile support and is incredibly flexible with even a basic understanding of python. When it comes to music, i have two contacts that make music for fun and like a good project. If this ever becomes serious drop me a message and i'll get you the contact details.

I would point that Unity may be a better choice. It's free, really easy to make it work in android.(It come with the option for that, you only need a apk that you can also find for free)
And is also very flexible.(Hell games like Hearthstone, ori and the blind forest, and more recently I'm Setsuna ar made on that)

So i would say using it would be a better call, since learning how to handle unity, and C#/JS, now may make things easier in future games, if you want to make a very different game.
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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby ValturNaa » Sat Jul 23, 2016 1:44 am

It's true, Unity is a very flexible platform, which is capable of both 3d and 2d game generation in whatever resolution and realism-levels you like. I also like Gamemaker Studio as a strictly 2d platform which is a bit easier to get into (and the primary benefit to either one over any other language I know is that they come pre-packaged for games). RPGMaker I'm leery of. I know people do some good things with it, but I prefer the flexibility of building my own engine, even if it does take more work up-front. Both gamemaker and unity come with export packages for mobile and many other types of devices (including Xbox in the case of unity) but these packages are purchased expansions of the professional license in both programs (unless Unity has changed its policy; I haven't checked for a while). Of course you can do the extra work to build your own system, but in my mind why not use a tool that instantly takes you a third to halfway there?

Also, strictly speaking, I don't think a recreation of BS should take place in the same world because of licensing issues. Doesn't Hbomb own the rights to the name and a whole bunch of other stuff? And if he does chance to own the world lore, it'd be a shame to have him glom onto the project just when it begins to take off and have the project crash because of it. Aside from which, a religion that seems to be entirely based off of enforcing mass celibacy...yeah, I'm not buying it. What we need is a new realm with strong family values which stands opposed to the monster-fucking ranchers and/or to a smaller nation where free sex extends all the way to native monsters. Training monsters to stand in an army and defend the ranch might be an interesting twist, whether or not the game comes with combat.
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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby true fmc » Sat Jul 23, 2016 2:34 am

Well in my personal version of unity i can export it to Android just fine.
So... maybe i'm bugged, but i assume if they had this issue, payed android support, they changed it.

Just to make clear i'm talking about Android. No idea about IOS.
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Re: Breeding Season: Alpha Version 5.3 [Update 11/3/14]

Postby VintageBass » Sat Jul 23, 2016 4:23 am

ValturNaa Wrote:Also, strictly speaking, I don't think a recreation of BS should take place in the same world because of licensing issues. Doesn't Hbomb own the rights to the name and a whole bunch of other stuff? And if he does chance to own the world lore, it'd be a shame to have him glom onto the project just when it begins to take off and have the project crash because of it.

Yeah, it'll be one thing to recreate BS from the ground up from scratch. That's going to create some trouble if we attempt to do that. Sure it shows how big fans we are for remaking it, but it's far more safer to create a new game entirely, using a new engine and the like... whatever the latter is going to be. If anything, I did say I was interested in learning Unity so I could look into that and see what we can do for that. And I would mention that the whole mobile thing, I mentioned that I was thinking far ahead into that. While it'll be cool and all, we need a stable game for PC first before moving on to the mobile market.

ValturNaa Wrote:Aside from which, a religion that seems to be entirely based off of enforcing mass celibacy...yeah, I'm not buying it. What we need is a new realm with strong family values which stands opposed to the monster-fucking ranchers and/or to a smaller nation where free sex extends all the way to native monsters. Training monsters to stand in an army and defend the ranch might be an interesting twist, whether or not the game comes with combat.

I'm sure we can come up with something in terms of an overall theme and backstory for the whole at large. Something simple, nothing too grand, just enough to get that mood right for a sexy farming simulator where we're fucking monsters. Also, weird thought: how about gender choice in assistant? So along with picking your PC's gender, you can pick your assistant's gender and... well, it goes from there. It could be a neat thing to do and what not, adds some nice variety to the game. As for combat, again with the Monster Rancher, the thing is are we going to take control of them or let the game control the monsters in the process? Just thinking because there are the tournaments where you have control, and in certain expedition type things, there are chances of running into wild monsters and you have no control of the monster, leaving only RNG to let you win.
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