Version 1.7.3 is up.Robotron Wrote:Is anybody else seeing Peach's mouth as being layered behind her face when she's walking and in certain sex scenes?
In fact, peach mouth is made using two parts. And her lipstick is actually tiny (the style I've chosen), like this photo below.
- peach tiny lipstick model.jpg (13.68 KiB) Viewed 2843 times
It may need a subtle fixing. But I'm waiting for the 'small lips mouth' design by Yuri. However, I can try to improve that.
AsianP3rsuas10n Wrote:Bakalavlqohskaodbabc!
I leave for a few days and I come back to a handicapped Biles, and improved graphics! Blasphemy!!!
I'm reassured that at least people I've made contact to, from NJ, is okay, thanks God. Rumors said it was a 'simply ultra thunderstorm', not those F4 hurricanes, but, anyway, we all know a hurricane is a hurricane. Be it F1 or F5. And when they go right in the center of a city, man, its frigtenin'!
You must get control of the situation first.
AsianP3rsuas10n Wrote:When did we get treasure chests?
From the Toad House.
AsianP3rsuas10n Wrote:Are you a mind reader? because I was going to make treasure chests when I got back...How are you doing?
I've been playing Paper Mario 2. I got the third crystal already. Now I've seen Peach having to change to x-naut clothing in order to meet Sir Grodus. Peach is lovely on that game. Hmm I think I will have to split level 9-1 to 9-2 and 9-3, as MPL have said. Returning to Paper Mario, when coming from RoguePort area, I've seen more furnitures/objects that I can create for MIM AE. However, my intention is not to recreate the x-naut level 101%. Maybe 70%. That's because we will have more places to explore (and have sex) with our adult Peach
And, I dont know why, Paper Mario games boosted my intentions and creativity to MIM AE two to three fold. However, pace by pace. I'm still on world2. I REALLY want to make the worlds first, then put the enemies, then, finally, the sex scenes, because, if I do the contrary of that (first enemies, then the worlds), the game will be so small (few places to go) and I may lose speed or even wear off all energies from making levels :/ My strong areas so far are still coding (although this game should be better if it's redone in AS3), level design and graphic creation.
Right now, I want to create the 'ground pound' animation of Peach.
As I've said before, please don't rush yourself. All will be okay.