New Kid on the Block with a New Project

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Re: New Kid on the Block with a New Project

Postby Terrantor!!! » Tue Sep 02, 2014 2:41 am

TheoticalGerbil Wrote:They were independent when I did that animation, but now I've pretty much got masking down pat, but you mentioning that did give me an idea to remedy clipping from now on going off what you just said. I'm pretty ambitious when it comes to animation as I love to draw so thats the more important aspect to me. Code can always come later so I was hoping (and glad) that it didnt have to do with code lol. Thanks.


Lol, well believe it or not, you're coding. When you place and rotate those mc's, you're assigning x, y, and rotation values. When you tween your anims, you're coding motion algorithms; and when you create those hierarchies, your simply creating a class structure that's compiled and processed by flash.
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Re: New Kid on the Block with a New Project

Postby TheoticalGerbil » Tue Sep 02, 2014 2:58 am

Terrantor!!! Wrote:
TheoticalGerbil Wrote:They were independent when I did that animation, but now I've pretty much got masking down pat, but you mentioning that did give me an idea to remedy clipping from now on going off what you just said. I'm pretty ambitious when it comes to animation as I love to draw so thats the more important aspect to me. Code can always come later so I was hoping (and glad) that it didnt have to do with code lol. Thanks.


Lol, well believe it or not, you're coding. When you place and rotate those mc's, you're assigning x, y, and rotation values. When you tween your anims, you're coding motion algorithms; and when you create those hierarchies, your simply creating a class structure that's compiled and processed by flash.

My immediate response...

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Re: New Kid on the Block with a New Project

Postby Terrantor!!! » Tue Sep 02, 2014 3:04 am

Was it something I said, baybey?
austin-powers-what.gif
austin-powers-what.gif (466.53 KiB) Viewed 6480 times
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Re: New Kid on the Block with a New Project

Postby TheoticalGerbil » Tue Sep 02, 2014 7:09 am

The body is still very much a work in progress. I took inspiration from FCDandyton's body over in his thread, but want to change it up to be less "pin-up" style to more anime, as when I did the body, I was completely unsatified with the thick lines. Spent all day getting the other animation on the sheet going. Eyes are now the way I want them after around 7 different versions being made before these (If the eyes aren't right, the rest of the character won't be either I learned a long time ago). Going back through and redoing the body tomorrow, any tips and suggestions would be great guys.

Question for you coders out there: For color and appearance customization in the future, what's the best way to go about this? Saving each style/color as an individual movie clip? Saving different versions per object in a timeline and changing it with AS? Or just dynamically changing the base color clip with code <--this seems ugly to me. Thanks in advance, just want to know so I can create this shit accordingly.
Last edited by TheoticalGerbil on Sat Oct 11, 2014 2:50 pm, edited 1 time in total.
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Re: New Kid on the Block with a New Project

Postby OwnerOfSuccuby » Tue Sep 02, 2014 7:00 pm

Wow !!! I like your furry ;) One of the best furrys I ever see ;) :D

You can use the code for it - like in example (sorry for bad code it is more than 2 years old example i think :mrgreen: :? ).

Code for changing colors will not be big but ... i do not like this way :lol:

Code: Select All Code
var bmd:BitmapData = new BitmapData(MCK.width+MCK.x, MCK.height+MCK.y, false); //If do not add MCK x and y it works normal only when MCK is in position (0,0)
bmd.draw(this);
var MMC:String;

MCK.addEventListener(MouseEvent.CLICK, changeMyColours);

function changeMyColours(evt:MouseEvent):void {
   
  var newColor:ColorTransform = CK.transform.colorTransform;
  var pColor:Number = bmd.getPixel(mouseX, mouseY);
  var hexColor:String = pColor.toString(16).toUpperCase();

  MMC = "0x" + hexColor;
   
  trace(pColor);
  trace(hexColor);
   
  newColor.color=Number(MMC);
  MyColourCode.text=MMC;
   
  CK.transform.colorTransform = newColor;
}


I think that to make different layers is better solution :) It is more simple and as i think - that some thing is simpler than that is better, by the way for different clothes you will need layers - so you will need layers so why not to make all with them ;) :lol:

May be I am wrong - but i just like layer solution :roll:
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Re: New Kid on the Block with a New Project

Postby Terrantor!!! » Fri Sep 12, 2014 7:06 am

Gonna be honest, not a big fan of the new model. One problem with a lot of the content here is it's done in profile view. It makes sex anims very difficult to create. FCD's model was kind of a hybrid b/w the profile and 3/4 view and it looks amazing.
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Re: New Kid on the Block with a New Project

Postby Artificer » Thu Sep 18, 2014 8:29 pm

Wow, and here I was introducing myself as a qualified beginner... Your stuff completely blows mine out of the water. Then runs it over a few times.

Keep up the awesome work!
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Re: New Kid on the Block with a New Project

Postby GreaseMyBACON » Sat Sep 20, 2014 12:24 am

I don't know about the new model, the proportions seem to be off and she is a bit skinny for my taste
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Re: New Kid on the Block with a New Project

Postby karkazin » Sat Sep 20, 2014 9:54 pm

I really like the new model. I actually like how skinny she is, as well as how well defined you've made her. Mainly the torso/abdomen region plus her deltoid. Keep up the good work!
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Re: New Kid on the Block with a New Project

Postby TheoticalGerbil » Sat Sep 20, 2014 11:11 pm

Thanks for the replies and compliments guys. I can agree that her torso is a bit too skinny. I'll account for that in the next iteration of it. Been away from this for a week due to exams but will be back at it soon. Really want to get the model right, as the game mechanics I have in mind require it. I know most of you would suggest something simple to start as their first project, but I've never been a simple person and find I learn best under the stress of complex situations. Peace for now guys.
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Re: New Kid on the Block with a New Project

Postby TheoticalGerbil » Sun Sep 21, 2014 12:14 am

Terrantor!!! Wrote:Gonna be honest, not a big fan of the new model. One problem with a lot of the content here is it's done in profile view. It makes sex anims very difficult to create. FCD's model was kind of a hybrid b/w the profile and 3/4 view and it looks amazing.


I can see your point and to remedy this, I plan on making a full round model so that turning, facing forward, and stuff like that is all possible, this is just the side because it was the most important to me to do first to get the walking/running animation done first, dont ask why lol.
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Re: New Kid on the Block with a New Project

Postby TheoticalGerbil » Wed Oct 08, 2014 12:09 pm

Just so everyone knows, this isn't dead lol. Just been going through the midterms of this semester, and it's been keeping me kinda busy. Anyway, I redid the model almost entirely so that everything could be animated seemlessly (almost) and I too forever coming up with a hair design I liked just because long/ponytail style hair isn't something I want to do right now, but made it easy to implement later if I want. I'm currently working on the front, rear, 3/4 front, 3/4 rear views of the character so I can do a complete rotation of her if need be. Need critiques and inputs from you all.

I took some things that I learned from looking over Playshapes' FLA files and applied them, and am still learning as I go. Gotta learn somewhere/sometime I suppose.

As for my game Idea, I was thinking of a futuristic style space game, where you board what looks like an abandoned space station after being called there to investigate. You soon realize that they space station isn't abandoned but has a few remaining survivors who haven't gone insane/mutated. I don't want to spoil too much, but the object of the game will be more, search/interaction/choice making then it will be about combat. There will be plenty of "action" however. This project may take a while, but I'm determined to at least get as far as I can.
Last edited by TheoticalGerbil on Sat Oct 11, 2014 2:50 pm, edited 1 time in total.
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Re: New Kid on the Block with a New Project

Postby Biles » Wed Oct 08, 2014 2:35 pm

Nice rework on the model! <3 :3 I can't wait to see what sort of sexy gear you'll design for her. (preferably something very skimpy)
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Re: New Kid on the Block with a New Project

Postby TheoticalGerbil » Wed Oct 08, 2014 3:10 pm

Biles Wrote:Nice rework on the model! <3 :3 I can't wait to see what sort of sexy gear you'll design for her. (preferably something very skimpy)


well just note that any suggestions would be taken with great appreciation, im horrible with fashion design. Been trying to come up with something with a skimpy/futuristic type look, but all the references I can find all are one piece suits (no thanks lol). So yeah...
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Re: New Kid on the Block with a New Project

Postby Biles » Wed Oct 08, 2014 5:22 pm

Hmm, kinda hard to think that one can have difficulty coming up with some sexy design for a sci-fi gear. Well, in that case how about something like this: http://www.imagefap.com/photo/771749217 ... 491&page=0
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Re: New Kid on the Block with a New Project

Postby spartansen » Wed Oct 08, 2014 5:35 pm

she looks good!
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Re: New Kid on the Block with a New Project

Postby Terrantor!!! » Wed Oct 08, 2014 7:56 pm

This one looks great!!!
I'm for Biles' suggestion, up there. Kinda like the idea of 1 piece suits because it just seems so sci-fiesque. But yeah, pretty much gonna most likely need to be polymer based materials that stretch over the body with dense rubbers and possible kevlar where needed. I like the idea of strapping things together with nylon bands to form armours and acrylics for facial protection.
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Re: New Kid on the Block with a New Project

Postby Biles » Wed Oct 08, 2014 8:55 pm

Terrantor!!! Wrote:...and acrylics for facial protection.

Hehe, 'facial' protection. Well, I probably recommend giving her a Ghost-In-The-Shell-style visors. Giving her any other eye gears, and she'll complain that "These goggles, do nothing!" XD
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Re: New Kid on the Block with a New Project

Postby BinaryHedgehog » Wed Oct 08, 2014 9:01 pm

Biles Wrote:
Terrantor!!! Wrote:...and acrylics for facial protection.

Hehe, 'facial' protection. Well, I probably recommend giving her a Ghost-In-The-Shell-style visors. Giving her any other eye gears, and she'll complain that "These goggles, do nothing!" XD

Image
Pervy, perv, perv!
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Re: New Kid on the Block with a New Project

Postby deaddog » Thu Oct 09, 2014 3:33 am

I love the characters and the art SO MUCH! Even if the game is lame, showcase as much of this gorgeous artwork as possible!!

Also, if you're doing requests, no rape, vore, or scat please. And if you're deadset on it, maybe make it optional?
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