1) I'm improving the 'localToGlobal' and 'globalToLocal' code. This is working well so far, and I can remove the 'horny_respawn' object soon. That is, enemies, fireballs and other structures can be respawn right into the scene, without a intermediary/third party object.
2) I've fixed the 'walking over coins' bug (not yet uploaded) but I'm having problems with golden blocks: they disappear after POW effect wears off, even not taking their coins. Testing more. (OK DONE.)
3) Biles, I've got a better collision for breaking bricks. Peach will no more traverse it WHEN hitting for the first time.
4) New graphics: Added toadette and toadsworth (chancellor) by Biles. Remember, I'll exchange the chancellor BJ with a TOAD BJ soon. Peach will not engage in a BJ in the game start.
HappyGoomba Wrote:In the watery level, at the bonus pipe
After the new collision algorithm, I forgot to move the ceiling areas a bit above. I will check.
MPLDAM9919 Wrote:An idea for some power-ups just popped into my head.
1. Star! We need invinvibility.
I was thinking about that. I need to make a moving star (bouncing in a zigzag way) and make Peach blink (or at least put a overlay like fire)
MPLDAM9919 Wrote:2. the Horny Mushroom! This works like the regular mushrooms but it leaves Peach with a full horny bar and it can cause her to masterbate uncontrolabley if you stand still for ten seconds and there's no foes around to fuck her. She justs takes off her dress and starts masterbating with her fingers or any sexy toy she has.
Ok, I'll let this for the future. Biles, do you any any idea? Maybe a pink embarassed mushroom?