Breeding Season: Alpha Version 5.3 [Update 11/3/14]

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Re: Monster Breeder [Update 2/19/2013]

Postby Ironvein » Tue Feb 19, 2013 10:26 pm

HartistaPipebomb Wrote:
Ironvein Wrote:You mentioned 'by reference' a lot, so I thought I warn you to make sure you are truly 'deleting' monsters when they no longer need to exist. If you simply 'let go' of a monster's reference when you sell them, it is NOT deleting them, they are just inaccessible, but still remain in memory until the program closes. This cause 'memory leaks' and the game with run fine at first, but then things will slow down and eventually crash.

this is a preventative warning. Its harder to fix the later in development you are.


AS3 is like Java where it does "garbage collecting" and deletes objects that don't have any references to them. I actually couldn't straight up manually delete them even if I wanted to without jumping through some hoops (one of the bigger flaws with this kind of programming language).


Ouch, good luck then. I was worried, because if one of my pens had a lot of monsters in there; the animations slow down a lot. And then I saw the 'reference' comment and thought (oh no). That's why I'm not fond of a lot of languages out there; they let you get away with a lot of crap and can make you sloppy.

By the way, is AS3 or something like it freeware? I've been kicking around ideas for a game of my own for a while now and wanted to write something that is not 'platform specific' (I'm a Mac). Java and Flash are the only ones I know of that are not tied to the machine and have not been able to find any SDL freeware for Flash, so limits me to Java atm.
Life is Hard and Then You Die.
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Re: Monster Breeder [Update 2/19/2013]

Postby HartistaPipebomb » Tue Feb 19, 2013 10:35 pm

Ironvein Wrote:
HartistaPipebomb Wrote:
Ironvein Wrote:You mentioned 'by reference' a lot, so I thought I warn you to make sure you are truly 'deleting' monsters when they no longer need to exist. If you simply 'let go' of a monster's reference when you sell them, it is NOT deleting them, they are just inaccessible, but still remain in memory until the program closes. This cause 'memory leaks' and the game with run fine at first, but then things will slow down and eventually crash.

this is a preventative warning. Its harder to fix the later in development you are.


AS3 is like Java where it does "garbage collecting" and deletes objects that don't have any references to them. I actually couldn't straight up manually delete them even if I wanted to without jumping through some hoops (one of the bigger flaws with this kind of programming language).


Ouch, good luck then. I was worried, because if one of my pens had a lot of monsters in there; the animations slow down a lot. And then I saw the 'reference' comment and thought (oh no). That's why I'm not fond of a lot of languages out there; they let you get away with a lot of crap and can make you sloppy.

By the way, is AS3 or something like it freeware? I've been kicking around ideas for a game of my own for a while now and wanted to write something that is not 'platform specific' (I'm a Mac). Java and Flash are the only ones I know of that are not tied to the machine and have not been able to find any SDL freeware for Flash, so limits me to Java atm.


Check out Flash Develop, it's a freeware AS3 IDE.

To be honest, though, if you aren't already using Flash or Flex I don't think you'd want to use AS3. Java is probably better.
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Re: Monster Breeder [Update 2/19/2013]

Postby Ironvein » Tue Feb 19, 2013 10:39 pm

HartistaPipebomb Wrote:

Check out Flash Develop, it's a freeware AS3 IDE.

To be honest, though, if you aren't already using Flash or Flex I don't think you'd want to use AS3. Java is probably better.


I was more of wanting to be able to post the finished product on Newgrounds and such, than actually wanting to develop in Flash. Thx for the tip though.
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Re: Monster Breeder [Update 2/19/2013]

Postby HartistaPipebomb » Tue Feb 19, 2013 10:57 pm

tracingthelines Wrote:I've noticed, as I tried to create a bit of an easy breeding team, that it seems to be impossible for a monster to have any combination of positives in WIL, CHA, and FER. Is this something intentional, to make it harder to raise those stats compared to STR, DEX, and STA? Every monster I see has at least one of those, and never has one of the former three without one of the latter three and a disadvantage somewhere as well.


This is due to monster type. Natively, Catgirls give DEX+ and STA-, Dickwolves give STR+ and DEX-, Harpies give STA+ and STR-, and Butt Stallions give WIL+ and CHA-. Then another positive modifier is applied to the monster randomly (the ones with two positives actually have a positive added to their negative, which turns out positive since the positive modifiers are worth more than the negative ones).

You can, though, get monsters with any combination of modifiers through breeding (Each modifier from each parent has a 1:2 chance of being passed onto the child).
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Re: Monster Breeder [Update 2/19/2013]

Postby Ironvein » Tue Feb 19, 2013 11:11 pm

HartistaPipebomb Wrote:
tracingthelines Wrote:I've noticed, as I tried to create a bit of an easy breeding team, that it seems to be impossible for a monster to have any combination of positives in WIL, CHA, and FER. Is this something intentional, to make it harder to raise those stats compared to STR, DEX, and STA? Every monster I see has at least one of those, and never has one of the former three without one of the latter three and a disadvantage somewhere as well.


This is due to monster type. Natively, Catgirls give DEX+ and STA-, Dickwolves give STR+ and DEX-, Harpies give STA+ and STR-, and Butt Stallions give WIL+ and CHA-. Then another positive modifier is applied to the monster randomly (the ones with two positives actually have a positive added to their negative, which turns out positive since the positive modifiers are worth more than the negative ones).

You can, though, get monsters with any combination of modifiers through breeding (Each modifier from each parent has a 1:2 chance of being passed onto the child).


That and STR, DEX, STA are the stats you need most for breeding quickly anyway (FER bonus in minor in my opinion; and the others don't have any use in breeding at all).

I usually get 'clean +' Breeds by selectively breeding out the minuses out of the children.

And it's more acurate to say that one of three things happen for each child of breeding per stat (1: inherits from mom, 2: inherits from dad, 3: become blank) <I'm pretty sure that's how it works> Making creating an all 6 plus or all 6 minus the biggest challenge in the game so far.


If Altruistic breeds through, then any stat the 'should' have been negative is positive instead. Cruel being the opposite.
Life is Hard and Then You Die.
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Re: Monster Breeder [Update 2/19/2013]

Postby HartistaPipebomb » Tue Feb 19, 2013 11:20 pm

Ironvein Wrote:
HartistaPipebomb Wrote:
tracingthelines Wrote:I've noticed, as I tried to create a bit of an easy breeding team, that it seems to be impossible for a monster to have any combination of positives in WIL, CHA, and FER. Is this something intentional, to make it harder to raise those stats compared to STR, DEX, and STA? Every monster I see has at least one of those, and never has one of the former three without one of the latter three and a disadvantage somewhere as well.


This is due to monster type. Natively, Catgirls give DEX+ and STA-, Dickwolves give STR+ and DEX-, Harpies give STA+ and STR-, and Butt Stallions give WIL+ and CHA-. Then another positive modifier is applied to the monster randomly (the ones with two positives actually have a positive added to their negative, which turns out positive since the positive modifiers are worth more than the negative ones).

You can, though, get monsters with any combination of modifiers through breeding (Each modifier from each parent has a 1:2 chance of being passed onto the child).


That and STR, DEX, STA are the stats you need most for breeding quickly anyway (FER bonus in minor in my opinion; and the others don't have any use in breeding at all).

I usually get 'clean +' Breeds by selectively breeding out the minuses out of the children.

And it's more acurate to say that one of three things happen for each child of breeding per stat (1: inherits from mom, 2: inherits from dad, 3: become blank) <I'm pretty sure that's how it works> Making creating an all 6 plus or all 6 minus the biggest challenge in the game so far.


If Altruistic breeds through, then any stat the 'should' have been negative is positive instead. Cruel being the opposite.


WIL actually does affect breeding as well: it increases all of the monster's growth modifiers (it's the hardest to see working, though and is pretty modest).

Also, your monster doesn't just have to inherit from mom or inherit from dad, they can also inherit from both mom and dad (they are added together), or they will inherit from no one (which is when they become blank).
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Re: Monster Breeder [Update 2/19/2013]

Postby Ironvein » Tue Feb 19, 2013 11:57 pm

HartistaPipebomb Wrote:
WIL actually does affect breeding as well: it increases all of the monster's growth modifiers (it's the hardest to see working, though and is pretty modest).

Also, your monster doesn't just have to inherit from mom or inherit from dad, they can also inherit from both mom and dad (they are added together), or they will inherit from no one (which is when they become blank).


Hmm, well I was close, Hard to notice the summation really to the point of being a pointless check. But I guess that improves the chances of getting all six plus/minus ever so slightly (I'd have to look at the math now).

The closest you can get without having all sixes is two 5 stats breeding (4 stats both +, 2 only one +).....

Original Calc was 2/3 * 2/3 * 2/3 * 2/3* 1/3 * 1/3 = 16/729 about 2% chance of all six

New Calc 3/4 * 3/4 * 3/4 * 3/4 * 1/2 * 1/2 = 81/1024 almost 8% chance of all six

Wow, only 1 in 10 have offspring and almost 1 in 10 of getting all six with best case scenario; 1% of all six with two 5 stats screwing? I knew it was hard, but .... wow.

Was that the plan with the breeding?
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Re: Monster Breeder [Update 2/19/2013]

Postby HartistaPipebomb » Wed Feb 20, 2013 12:19 am

Ironvein Wrote:
HartistaPipebomb Wrote:
WIL actually does affect breeding as well: it increases all of the monster's growth modifiers (it's the hardest to see working, though and is pretty modest).

Also, your monster doesn't just have to inherit from mom or inherit from dad, they can also inherit from both mom and dad (they are added together), or they will inherit from no one (which is when they become blank).


Hmm, well I was close, Hard to notice the summation really to the point of being a pointless check. But I guess that improves the chances of getting all six plus/minus ever so slightly (I'd have to look at the math now).

The closest you can get without having all sixes is two 5 stats breeding (4 stats both +, 2 only one +).....

Original Calc was 2/3 * 2/3 * 2/3 * 2/3* 1/3 * 1/3 = 16/729 about 2% chance of all six

New Calc 3/4 * 3/4 * 3/4 * 3/4 * 1/2 * 1/2 = 81/1024 almost 8% chance of all six

Wow, only 1 in 10 have offspring and almost 1 in 10 of getting all six with best case scenario; 1% of all six with two 5 stats screwing? I knew it was hard, but .... wow.

Was that the plan with the breeding?


The numbers aren't definitely final or anything. Honestly I don't want to play around with them until the game is more complete, as there will be a number of different things that will influence how easy it is to get all positive modifiers. For instance, traits and consumable effects that increase fertility or alter the chances of passing on modifiers.
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Re: Monster Breeder [Update 2/19/2013]

Postby Ironvein » Wed Feb 20, 2013 12:42 am

HartistaPipebomb Wrote:The numbers aren't definitely final or anything. Honestly I don't want to play around with them until the game is more complete, as there will be a number of different things that will influence how easy it is to get all positive modifiers. For instance, traits and consumable effects that increase fertility or alter the chances of passing on modifiers.


That's fine, as far as I'm concerned that's the part of the game that works best. Long odds and all. Should make it an 'achievement' though.

'God of Monsters': all 6 pluses
'The Dud': all blank
'Now That's Just Sad.': all 6 minuses

A couple of other thoughts mostly what things are called:

Cruel: seems to be a misnomer to me considering what it does. what about Cursed?
Butt Stallions: wouldn't Jack-Asses fit better (and funnier)?
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Re: Monster Breeder [Update 2/19/2013]

Postby QuizmasterBos » Wed Feb 20, 2013 1:44 am

Ironvein Wrote:
HartistaPipebomb Wrote:The numbers aren't definitely final or anything. Honestly I don't want to play around with them until the game is more complete, as there will be a number of different things that will influence how easy it is to get all positive modifiers. For instance, traits and consumable effects that increase fertility or alter the chances of passing on modifiers.


That's fine, as far as I'm concerned that's the part of the game that works best. Long odds and all. Should make it an 'achievement' though.

'God of Monsters': all 6 pluses
'The Dud': all blank
'Now That's Just Sad.': all 6 minuses

A couple of other thoughts mostly what things are called:

Cruel: seems to be a misnomer to me considering what it does. what about Cursed?
Butt Stallions: wouldn't Jack-Asses fit better (and funnier)?

I like your achievement names, they seem to fit quite well.

Jack-asses would be funnier, but it wouldn't fit better. An ass is an old (biblical) term for a donkey. And the Butt Stallions are clearly horses. So, it could presumably be a new enemy!

Now speaking of Butt Stallions, I am not too fond of the name. It feels a bit unimaginative. Instead of Butt, what about "Greek Stallion"? Or Greek and then a horse breed. Like "Greek Mustang" for instance.

(If you don't get it, "Greek style" is a popular term for anal sex)
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Re: Monster Breeder [Update 2/19/2013]

Postby HartistaPipebomb » Wed Feb 20, 2013 2:01 am

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Re: Monster Breeder [Update 2/19/2013]

Postby QuizmasterBos » Wed Feb 20, 2013 2:14 am

HartistaPipebomb Wrote:http://www.youtube.com/watch?v=7SfDiD8tUT8

The name is not changing

Alright, whatever you want. It is your game after all. Everything else definitive too?
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Re: Monster Breeder [Update 2/19/2013]

Postby Blargh » Wed Feb 20, 2013 2:49 am

QuizmasterBos Wrote:Alright, whatever you want. It is your game after all. Everything else definitive too?

I was definitively upset that *Borderlands 2 spoiler*
Spoiler (click to show/hide):

Axton doesn't get to claim Butt Stallion (a diamond horse) for his own and show it off to his ex-wife who hates diamonds.
It made me sad.
"Is that seriously the end of that story?"
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Re: Monster Breeder [Update 2/19/2013]

Postby FruitSmoothie » Wed Feb 20, 2013 3:02 am

I've already had monsters with all 6 ++ stats (Image posted earlier in the thread for anybody thinking it's impossible), feels good man. I've accidentally breeded no modifier monsters as well. I didn't bother with all negatives because meh. Nice that you're talking a bit about the inter workings of the game and how stats work.
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Re: Monster Breeder [Update 2/9/2013]

Postby ztztzt39 » Wed Feb 20, 2013 3:08 am

ztztzt39 Wrote:Suggestion: when a monster is born, show her/his stats and give the choice between keep her/him or release her/him directly (it would be easier when you try to get a super breeder (monster very powerful that you keep for breeding and training))

Add a list of monsters in each ranch or for the overall with the possibility to feed, harvest,..., to better see what you have.

Some classification in the breeding place (ex: one signet for harpy, and other one for dickwolf,....)

Add some food/products (but with very high prices) that influence the result of the breeding: Ex: more chance to the monster to give a birth, to have the traits of her parent,... (but never 100% chance) to get more easily a super breeder when you reach a certain point. (I mean, that after 100 births without getting what you wanted, it's frustrating)

And a short description of the traits (even in the comments) would be nice. (I don't see the effects of some of them)


Are My suggestions good or total lame? (Except the traits stuff, since you put it in-game already)
Sorry for my bad English. (I know, worst signature ever but, at least, I don't need to rewrite this).
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Re: Monster Breeder [Update 2/9/2013]

Postby HartistaPipebomb » Wed Feb 20, 2013 3:17 am

ztztzt39 Wrote:
ztztzt39 Wrote:Suggestion: when a monster is born, show her/his stats and give the choice between keep her/him or release her/him directly (it would be easier when you try to get a super breeder (monster very powerful that you keep for breeding and training))

Add a list of monsters in each ranch or for the overall with the possibility to feed, harvest,..., to better see what you have.

Some classification in the breeding place (ex: one signet for harpy, and other one for dickwolf,....)

Add some food/products (but with very high prices) that influence the result of the breeding: Ex: more chance to the monster to give a birth, to have the traits of her parent,... (but never 100% chance) to get more easily a super breeder when you reach a certain point. (I mean, that after 100 births without getting what you wanted, it's frustrating)

And a short description of the traits (even in the comments) would be nice. (I don't see the effects of some of them)


Are My suggestions good or total lame? (Except the traits stuff, since you put it in-game already)


I actually didn't reply to this but I'm adding all of these things.
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Re: Monster Breeder [Update 2/19/2013]

Postby Digital Ninja » Wed Feb 20, 2013 3:46 am

A little glitch I noticed that I'm not sure if anyone else mentioned. But when you have the option of selling a monster if it meets the requirements for two different categories you can sell it twice since it doesn't disappear until you exit the client menu, and when you do this it duplicates the monster.
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Re: Monster Breeder [Update 2/19/2013]

Postby FruitSmoothie » Wed Feb 20, 2013 4:47 am

Tiny thing, if you have less gold than the cost of selling a consumable, it'll appear in red text instead of green like when you don't have enough money to buy a monster.
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Re: Monster Breeder [Update 2/19/2013]

Postby Ironvein » Wed Feb 20, 2013 5:40 am

Odd bug: Typing '1' when entering a monster name closes the name screen, typing other numbers work though. Why just the '1'?
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Re: Monster Breeder [Update 2/19/2013]

Postby Lex_Liven » Wed Feb 20, 2013 5:48 am

One suggestion. Would you make ONE monster list in the "breeding" menu? The first click will select first monster and the second will select second monster. Plus add a button to clear selection. This will give us longer list to view more monster at the same time. And shorter mouse path to select two (and especially one) monsters.
I'm not sure my english is good, I'm russian. So I'll be please if you will correct me ;) Thank you for understanding.
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