sorajed Wrote:will there be a scene with the toad that gives us room?
Eventually. I just need time to make a new level.
sorajed Wrote:will there be a scene with the toad that gives us room?
Trninja2 Wrote:What if instead of falling,the enemies could detect pit falls and jump over them?Agree with biles on jumping from vines.
Trninja2 Wrote:Now i feel all warm and fuzzy.Btw,peach has a fine backside.Great work
ivanaedler Wrote: Be aware of the front side soon!
TheDirtyMonkey Wrote:Hey Mim,
I LOVE this game, and I saw that you were thinking of doing a horny bar that builds up as Peach gets horny, I was thinking maybe you could have like, at the base of it, a portrait of her face, reflecting the horniness she is currently at... what do you think? I'm also a hentai illustrator, and if you like this idea I would loovee to do the portraits for her. (free of charge ofcourse). Let me know what you think.
ivanaedler Wrote:TheDirtyMonkey Wrote:Hey Mim,
I LOVE this game, and I saw that you were thinking of doing a horny bar that builds up as Peach gets horny, I was thinking maybe you could have like, at the base of it, a portrait of her face, reflecting the horniness she is currently at... what do you think? I'm also a hentai illustrator, and if you like this idea I would loovee to do the portraits for her. (free of charge ofcourse). Let me know what you think.
Hi, welcome! Glad you like it I've seen your art, awesome! I loved this pic http://www.hentai-foundry.com/pic-139753.html, I imagine her in a no-panty version
Yes, its a plan to do the horny bar, using some ideas from Shinobi Girl, but I just need some time to finish a level and correct some bugs.
Horny bar with Peach portrait should be in the HUD area, top-right corner. I plan using a '> > > > >' image to let her run and fly (if tanooki suit) so I imagined this configuration:
I really appreciate your help. The only recommendation I make is about the portrait being with peach + transparent background (like the 'life' icon), and her colors to be compatible (it does not matter if Peach turns into Fire Peach, as she is originally light tan/beige with yellow hair). The portrait above is only a referece. Colors are wrong.
The plan: usability of the horny bar:
- during masturbation or in a sex scene, the horny bar keeps increasing, even if the user does not press space to see the next position. If 100%, Peach cums (last animation of the sex scene are shown), and the horny bar goes to zero. If the cum was done with a enemy, she earns some points. If the user press space before that last animation with a enemy, she drops/let him sleep (as if she has cummed) but, as she didnt have an orgasm, she won't be satisfied.
- if peach takes poison mushroom or burn mushroom, the horny bar will increase a little.
Horny bar %: (5 types)
From 0 to 24%: Normal face
From 25 to 49%: Bit arousal: She can sigh or moan while walking, in random times, and some text may appear (like: 'I need someone...')
From 50 to 74%: Arousal: more moans. She may start masturbating by herself but the user can cancel it. The horny bar will keep growing in the masturbation scene. If 100%, the cumming animation of masturbation scene is shown.
From 75% to 89%: Almost cumming: more moans. She may walk dizzy. Cum will drip. She may start masturbating from herself but the user can still cancel it.
90% to 100%: Cumming: She will walk dizzy and, in a random time, she will masturbate by herself and the user cannot cancel it.
The horny bar will diminish by itself if (cummulative!):
- no enemy is shown in the map (as they're all naked with hard dicks and Peach will be horny)
- peach get some clothes
- peach is hit (like in a spike)
If peach loses a life, the honry bar will be empty.
Thank you, we can exchange information, but please understand I'll be on vacation until day 20 or less. May the Force be with us.
Thank you, we can exchange information, but please understand I'll be on vacation until day 20 or less. May the Force be with us.
SuperDodoman12 Wrote:add zelda pls
lolcopter Wrote:Am I missing something? Where's the jump button? Hitting up or w only shows me her back.
ivanaedler Wrote:New update (0.7):
-added more blocks (those which breaks) in the first level, and new ones (light brown) which does not break, as well as clouds, 'beans trees' (Peach still cant climb them), cloud platforms and those red platforms who 'trembles' and fall. I also added spikes (spines) in some areas of the castle.
(I still need to do some tests in red platforms because Peach is falling through then at times)
-correction in some graphics (mushroom houses and toad's large head) and some caveats in the two levels.
-'a block' who gives a mushroom when touched is now animated (you hit it, then the life mushroom arises). But it does not 'walk alone' yet. You can test it next to the cocoon suit, in the roof.
-Graphics: a more colorful coins, Peach body and hair color updates, and a more 3d feel to some objects.
-background coinboxes no more helps the player to be rich
*(the problem with this fix : it was necessary to create a new '?' box which does not give coins, as I dont' know how to make a 'tag' (variable 'outside' the main timeline of the '?' block), like in the external action menu, which should configure the movie clip not to have coins in those cases. When I create a variable in the outside 'action area' (right click menu), Its not being accessed it inside the movie clip.)
-(fixed) speed does not increase anymore, when she is hit by the fire stick, or when she fall in the lava in the castle level.
-fixed breasts peeking in the dress
FLA is here: http://www.share4web.com/get/byq7Y5S8Cq ... 5.rar.html
Remember that these updates are done in order to prepare for a fork with Blargh's version.
Hattorihanzo Wrote:These stuff is hot. Maybe you get some ideas for future enemies/positions. The Wiggler would be a good enemie for Mim.
Destrocto and Biles Wrote:ATM there is still the bug where the level will not end when you reach it. you just walk forward till you fall off the map.
Oh yeah BTW, Peach accidentally fell off the entire very first level when walking way passed the mini-castle at the very end of the stage LOL.
Biles Wrote:I'd say you're better off asking for a Daisy character instead
hubn99 Wrote:ivanaedler Wrote:New update (0.7):
-added more blocks (those which breaks) in the first level, and new ones (light brown) which does not break, as well as clouds, 'beans trees' (Peach still cant climb them), cloud platforms and those red platforms who 'trembles' and fall. I also added spikes (spines) in some areas of the castle..
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Biles Wrote:After playing the t version, here's what I find:
-Peach can still fall off the entire first level into the abyss by walking pass the mini-castle.
Biles Wrote:-The multi-jump which supposedly slows down the descent in tankui suit is non-existence, either that or it's very hardly noticeable, but even then I don't hear the tail wagging sound.
Biles Wrote:-Camera view can still scroll down when Peach is fucked by bloopers.
Biles Wrote:-When Peach approaches Mario to give him a peck on the cheeks in the SMB1 ending, she for some reason glides instead of walking towards him.
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