Iya & Rowr (ON HOLD AS OF 2012-12-26)

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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby TrueMisfit » Sat Aug 11, 2012 3:33 pm

I still can't wait to see an actual, playable, version of this game.

The story is sounding nice, but I'd actually like to see what kind of gameplay we're in store for :3
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby PenName15 » Sat Aug 11, 2012 4:39 pm

I can't wait for the game to get release! @.@ And why make it so Iya can't rape the poor rapists? I mean, what about us?! What about them? :< What about the rape viiines?! :< THINK ABOUT US Q.Q

Well, I'm not really complaining, just trying to be dramatic. Nevertheless - I'll be anticipating great results. I'll be waiting! :D
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby hawkwing » Tue Aug 14, 2012 7:37 am

First, update. Then a quick reply that turned into a long musing on tentacle monsters, and possibly how they might exist in-game.

Me and NieKitty have been working out a few things about the story, gameplay and content, and setting up file-sharing

PenName15 Wrote:And why make it so Iya can't rape the poor rapists?


awww, we just respect poor Iya's character too much to see her in that sort of situation! D=
No, mainly we just think about it from her perspective - why *would* she rape them? For our entertainment? How does she know about the player!? D= That's some very frightening breakage of the 4th wall there... You realize people have made zerg, murderers, apocalypses and worse on the other side of it, right? I think I'll gladly keep that wall intact by keeping Iya ignorant of our desires. Don't worry though, the creatures of this world will have plenty of desires of their own!

Ok, the real reason is that we figure the more believable we can make these characters, the better the experience will be for all of you playing the game. So we have to ask why these characters, from Iya to rapists to tentacle vines, would be doing something.

Tentacle vines, for instance: why do they rape? My theory is that they aren't plants, but parasites, only looking to implant their young into others for much the same reason that many seeds have burrs to stick onto an animal's fur. That said, what then would happen to a tentacle-rape victim? Would it grow inside until eventually killing and feeding off of its host? That would imply a stomach-area, and thus a central organ cluster, independent of the tentacles. It would have natural camoflauge in wooded areas, of course, so I assume its main prey and targets for impregnation (infestation, really) would be woodland animals. Ultimately, this leaves me thinking of a beast not unlike the Half-Life barnacle monsters, though clearly with more appendages. perhaps it would adapt a chameleon-like camouflage to offset its poor mobility.

And of course, what would having "tenticular infestation" (I'm calling it) be like? I suppose a while without symptoms, perhaps followed (for the creature's protection) by a period of... positive stimulation... If not removed before it begins to mature and grow its tentacles, I'd assume it would stab or apply painful pressure to its victims when threatened, ultimately killing its victim when its home becomes too cramped for comfort, leaving the main body likely between grapefruit and basketball sized depending on the type of victim, with tentacles between 2 and 10 feet in length.

Due to the necessity of feeding, I don't think the tentacle vine would be capable of surviving in a male host without having to immediately begin eating into the internal organs, meaning such hosts would be killed far more quickly if implanted with a more mature tentacle vine, while younger infestations would be too underdeveloped to survive long. also: would likely be flushed out the next time the host pooped anyways.

Because they primarily wait for prey to come along, they'd have rather low dietary needs, short of growing...

Anyways, if anyone has any thoughts or suggestions about this or other monsters, POST YOUR THOUGHTS. Collective inspiration is always awesome. Or maybe you have some cool ideas about how people would respond to such a beast occupying their world.... WHATEVER, it's all awesome and welcome. Let the posts about realistic rape-monsters commence!
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Red.Sheer » Tue Aug 14, 2012 9:24 am

(...)
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Lucky777 » Tue Aug 14, 2012 2:58 pm

Concern about realistic tentacle monsters?

Really?

You could have it be that they use other creatures' wombs for procreation and move on.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Woozel » Tue Aug 14, 2012 7:37 pm

Second post from a long-time lurker :D

I love the fact that thought is being put into how these vines might survive out on the wild and how that will effect their appearance.

To add a few ides here, perhaps the vines are diecious (there are male and female plants) which is marked with a subtle difference in size/colour and Iya can only get infected with a fertile seed after coming in contact with both sexes of vine (w/ a success check for impregnation) within a certain time. The effects could be that Iya is more aroused and that arousal grows as time goes and and she has a harder time fighting off grapples from enemies. Would Rowr also be more interested in boning Iya and less in fighting off foes as well? Maybe it can also be made harder for her to hide (if that action is in the game) or even that the seed affects her behaviour and seeks out routes that are more heavily invested with vines (and other beasties) -I guess the only plausible way to achieve that would be to up the difficulty level while Iya is infected.

Not sure what should happen if Iya carries to term, apart from planting a new vine on the ground. Perhaps there should a permament change in her stats (purity/stamina). Maybe she will always find it harder to ward off grapples. Or maybe there is a positive (or double-edged) benefit for having been inseminated.

I also like Red.Sheer's idea for a cure or someway to remove the seed early.

I think everyone here would love to hear the ideas on the other monsters planned for the game. I would feel wrong to comment on something I do not know anything about.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby AxelBlackHeart » Wed Aug 15, 2012 3:17 am

will the rape scenes be playthrough (just plays animation through from start till end) or push to continue (like pressing keyboard/onscreen command will advance the scene) cus personally i prefer push to continue as then u can have options of what the enemies can advance to which allways works well.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby FMC » Wed Aug 15, 2012 3:32 am

I dunno about 'infestation.' That kinda kills the mood for me, so to speak, but it might be the most believable way to handle it, if that's what you're going for. Or, you could just go with Lucky's idea -- because Tentacle monsters are all male, they have no females to carry their young, and therefore must use other creatures' wombs, from humans to squirrels, to carry their young. The size of the creature caught would determine the size of the tentacle creature produced; because of this, they likely would target larger creatures more predominately than smaller ones, unless there's been a shortage of large female creatures.

In any case, I've never been big on 'pregnancy' in these kinds of games, partially because I don't like it, and partially because it might be hard to fit in without randomly giving birth in the middle of running around, and that might make complications on how enemy behavior should act during this time.

But alas, that's just me, so do what you feel fit. And as for other creatures, I agree with Woozel above -- more information might be needed to have some ideas on them.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Sihv » Wed Aug 15, 2012 4:53 am

As a possible "non-pregnancy" reason behind the rape-vines, perhaps it is seeking the 'cum' that comes from female ejaculations. I might be wrong, but I think there are proteins types and such that a only produced by certain mammals and some of those protein types are released when a creature (male or female) cums. So, you would have it as a 'food source' as opposed to a reproduction source, eliminating all of the fuss about seeding, parasites, birthing, and pregnancy, which might over complicate the game.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby BlueLight » Wed Aug 15, 2012 4:54 am

Just have the tentacles release little seeds about the size of a golf ball or smaller. Then as the character walk, they drop out of her thing until the counter run out.
The more tentacles that rape her the more seeds in her. the bigger the tentacle the more seeds in her.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby hawkwing » Wed Aug 15, 2012 6:20 am

keep in mind, these are still mainly just thoughts on tentacle monsters in general, not necessarily how they would appear in-game.

Red.Sheer Wrote: But in general, if we speak about the 'procreation through parasitism' type, the mainhost of the parasite will die. Horribly.

Yes. it would be quite horrible indeed. perhaps something like this: http://www.newgrounds.com/portal/view/598598

Red.Sheer Wrote:If we play it "tame", maybe the parasite is just injected into her naughty bits, stays there an could be "removed" by her companion somehow

those were my thoughts when writing out what I did above. village doctors would likely offer such services, I suppose. Though that would be yet another thing that would have to be added to the game.

Red.Sheer Wrote:Plus, increased "willing" would also lead to consentual situation, something I'm very fond of XD

oh, don't worry, game's not a rape-platformer any more than its a porn-game. The game will contain many elements of rape and pornography, but it is ultimately a game. Not every monster is going to try to rape you, and not every form of sex will be rape.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby cookie jar » Wed Aug 15, 2012 10:50 pm

First i'd like to thank you for giving me something to think about during an excruciatingly boring traffic jam.

Blue went into the direction i wanted to propose already.

Why not have the rapevine not impregnate the victim. Many plants already use animals as carriers for their seeds. The rapevine just uses a more unorthodox/aggressive way to compell the carrier to do so. No nice and shiny fruit or similar tricks, just a quick grab and pumping the victim full of seed capsules. And due to a lack of sensory input the rapevine just uses whatever orifice it might find on the carrier with probing.
What most people see as semen whould then only be a carrier medium for the seeds.

Since i think (or hope) you won't go to lengths to display the excretion of bodily waste products in general, getting rid of the seeds is something that can happen offscreen as well after some time.


The real problem i see with rapevines is how to integrate into the non-porn-version of the game. The Whatnot-Vine grabs you and then what? Tickles you horribly for some time?
Though something most people would identify as uncomfortable and unwelcome there i see a real problem with the motivation. Why the hell would a plant want to do something like that? :?


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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Acha » Thu Aug 16, 2012 2:33 am

I love the story so far and the cute way it's written. I can't wait to see this develop!
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby hawkwing » Sun Aug 19, 2012 6:17 am

cookie jar Wrote:Why not have the rapevine not impregnate the victim. Many plants already use animals as carriers for their seeds. The rapevine just uses a more unorthodox/aggressive way to compell the carrier to do so. No nice and shiny fruit or similar tricks, just a quick grab and pumping the victim full of seed capsules. And due to a lack of sensory input the rapevine just uses whatever orifice it might find on the carrier with probing.
What most people see as semen whould then only be a carrier medium for the seeds.

You mean with the seeds simply falling out and beginning to grow on their own, then? Just using the carrier as a way to plant the seeds out of the rapevines's reach? I see how that could work. Certainly an option to consider when it comes time to finally decide exactly how the things will work. =D
It looses some value in the O_OHOLYSHITDONTRAPEME department.... though I suppose some people just won't like the thought of Iya carrying around a parasite like that in there.

cookie jar Wrote:Since i think (or hope) you won't go to lengths to display the excretion of bodily waste products in general, getting rid of the seeds is something that can happen offscreen as well after some time.

Oh, don't worry, I don't have a scat or gore fettish. don't *think* Niekitty does either... we exchanged some PMs regarding what sort of content we didn't want (or refused) to work on, but those two genres honestly slipped my mind at the time. Still, me and Kitty seem to be coming from largely the same perspective on how the game should end up playing out so far, so I can say rather confidently that no: you won't see that sort of stuff. Gore might be included (don't think we ever discussed that either, actually) but if it is, it will only be violence-related, not porn related (no skull-fuck, for instance). Technically though, what you describe here is more of a cum-drip action... something that's generally far more widely accepted in porn games. IDK. I guess I'll get out of being specific on this one by coining myself a personal phrase: "there'll be an option to disable that! probably... if we include it ..."

cookie jar Wrote:The real problem i see with rapevines is how to integrate into the non-porn-version of the game. The Whatnot-Vine grabs you and then what? Tickles you horribly for some time?

=D yeah, I share your worries with some content not making as much sense in the non-porn version! For the most part any situation that *might*(random chance there. not every one will) prompt a monster to rape in the porn version will simply pass by in the non-porn version without triggering. Think of it as an additional "special attack". Not every foe will try to use it, and for those that do it will simply be an option among their other moves.

In the example you've presented, Rapevines would simply be aggressive carnivorous plants. Reproduction wouldn't be explained for them, and their attacks would include simply grappling and whip-like attacks with their appendages, where the porn version would *add* an additional *chance* to attempt to rape characters they grapple (no promises on that including anyone but Iya, its just a possibility we might consider)



On that note (and as I believe a previous poster brought up) my intention with the sex-scenes is for them to be interruptable, but otherwise without player input required for progression. For example, a rape-vine giving Iya a hard time may be attacked by Rowr, if Rowr's not busy with his own problems. For those not keen on a darker take on rape, I understand where you're coming from, but the focus of the game is Iya's relationship with Rowr, not her relationship with foes. Many things are still up in the air, though, and with the content-filtering menu I've been thinking up, you should be able to control a lot of these things, (IE, preventing Rowr from intervening, or preventing certain types of foes (human, monster, beast, etc) from engaging in any pornographic content if some of it weirds you out or something. But more about that menu later - its still very much in the conceptual stage! (feel free to comment or make suggestions about it, though!)
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Red.Sheer » Sun Aug 19, 2012 10:48 am

(...)
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby RedUnit10 » Sat Aug 25, 2012 10:35 pm

FMC Wrote:Honestly, I found quite a few RPG Maker H-games I liked. VH, RQMod, AoG. Or, Violated Heroine, Rape Quest Mod, and Adventures of Garnet. Plus, a couple DL games I've played the trial for are pretty good. It's just finding what you like.

But if this gets completed, it may very well become my favourite H-game of all time. So far, it sounds like it's going to have most, if not all, of what I like in it.


Adventures of Garnet, man, I really wish they had continued their work because that was an excellent game.

Odd I don't see any of their work posted here.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Lucky777 » Sun Aug 26, 2012 6:26 pm

hawkwing Wrote:
cookie jar Wrote:(IE, preventing Rowr from intervening


It's good that there's a menu option for this.

I rather like the whole cute interaction between Iya and Rowr, and if I had to get Rowr killed before the game was worth anything to play, I'd be a sour Panda.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Scout » Mon Aug 27, 2012 12:43 am

This game sounds good and has already piqued my intest and await its release. Keep up the good work :)
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby SugarCookie » Tue Sep 18, 2012 9:55 pm

She looks cute!
And from the posts, it looks like an actual quality game is in the making!

I can't wait \o/
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby RedUnit10 » Sat Nov 03, 2012 7:15 pm

And thus, another game falls to the waste side.
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