Biles Wrote:Redoing Peach will be an interesting challenge.
Biles Wrote: I'd also like if we can take the opportunity first to see if we can better implement the mechanics of her animation further, this includes a better way of being able to add article of clothing on her and especially head gear because of her volume of hair
Biles Wrote:Playshapes' original clothing might be the culprit though when it comes to a number of curves or anchor points for decreasing performance
MPLDAM9919 Wrote:I don't know. I like the original Peach face. Maybe make it an option to change the face.
AsianP3rsuas10n Wrote:Lets hope those new faces wont turn into another Sakyubasu incident...A lot of people complained about new face art hahaha. I think the new ones are a bit creepy...espcially if you have them next to another person with the older version... It's like "Did Peach get dropped when she was little?" On and off button for the new faces would be good...
QuizmasterBos Wrote:However, I'll think you agree that your writing skills are rather... lacking. It's clear what you wrote and what you copied from the game itself.
ivanaedler Wrote:
Well, I really wanted to maintain the same feeling of that game. I've copied those on purpose. But, yes, yes, we can do better. A more and unique style. Then I'll appreciate your writings! I will analyse your text and I can apply them right away. Anyone agrees?
MPLDAM9919 Wrote:Also, is there an animation where Peach puts her clothes BACK ON after she puts the disk in the computer?
MPLDAM9919 Wrote: And maybe a way to play any level without playing the whole game agian so people can see the updates?
QuizmasterBos Wrote:T: "The concoction has changed since last time. Now hurry."
ivanaedler Wrote:MPLDAM9919 Wrote:Also, is there an animation where Peach puts her clothes BACK ON after she puts the disk in the computer?
Well, she can do that when she takes a given powerup, unlike Mario games.I'm just imagining here...Peach making that at every powerup, in normal levels (putting the frog suit on, etc). It may be interesting, or not. As for x-naut level, at this stage, Peach is not able to dress again because her clothes have been locked up in the locker (you will notice that if you go back to the laboratory). I may even add a puzzle (make her find a new key).
MPLDAM9919 Wrote:Peach: OH NO! I can't open the locker that has my dress and earings!
TEC-XXX: I forgot to tell you, the lab has a high-tech lockers. You'll need a key to open it.
Peach: Where could I find said key?
TEC-XXX: All keys for the lab lockers are with Lord Crump. The best way to get one is if you offer him sexual intercourse.
Peach: Wait...YOU WANT ME TO FUCK HIM?!? NO WAY!!!! .....still. I guess I could find another way.
TEC-XXX: It's always good to have options. But don't give your hopes up.
ivanaedler Wrote:You say, jumping, walking, swimming? I dont see any problem with them (btw, this week I will be implementing the animations you did). For about a better way to add articles, you say, in the developer's view?
ivanaedler Wrote:PS: Hmm actually I can optimize it further (manually). Each circle is made using 4 curves, not 8 (8x3=24). Ignore the white circle. Its an object.
ivanaedler Wrote:As for the rocky bricks, I tried to make like the left (tiled), but they dont tile correctly. I've only got the 'only column of rocks' version. Okay to that? Then I would change them. I've reduced it from 302 (left) to 42 curves (each of the three figures on the right). So, it will need 8 of these figures to exceed 302 curves. 80% savings!
ivanaedler Wrote:QuizmasterBos Wrote:T: "The concoction has changed since last time. Now hurry."
I prefer not to mention that, as Peach will discover it won't last, then TEC-XXX will say: 'huh...well I dont know why it didnt work as expected'. And Peach will be even more surprised (and embarrassed).
Biles Wrote:No it's not those animations I'm concerned about, it's Peach's head that I'm more focused on. I'm considering that all the eye pieces should be consolidated into a single symbol and that other eye expressions should be made separate
Biles Wrote:I want to know if it's possible to animate Peach's side view of her mouth without having to split up her cranium for the process such that it is currently right now
Biles Wrote:At least this way, if an MC includes Peach's both angle and side view head, it makes it easier to swap between angle and side view heads. Don't take me the wrong way, it looks good, but as this game is getting bigger, boosting the game's performance in any ways possible will be taking a much more higher priority than aesthetic graphical designs. And finally, we need to better organize the library. Those are my 2¢.
Biles Wrote:Leave it up to Adobe for not efficiently writing the Flash program better. :/
Biles Wrote:Say I was wondering how to get the tiling function to work in Flash seeing that we're likely gonna have to use that method eventually. As for not tiling correctly, You're just tiling that brick individually and intact. The tile template has to be designed differently to have the effect you want. Unless of course Adobe has a way of offsetting and shifting tile designs in way that Macromedia did with Freehand.
Biles Wrote:Not bad on the flower bit but given the thickness of the outline of the original design, I say your best bet is to create a solid dark green silhouette of the flower and then draw in the shapes that make up the flower. The white part of the flower doesn't need to be changed at all.
Users browsing this forum: Majestic-12 [Bot]