Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby MPLDAM9919 » Sat Oct 20, 2012 4:31 am

AsianP3rsuas10n Wrote:Anyways, was I the only one that didnt know MiM is an actual game?
Honestly thought Playshapes made this title up by himself
http://www.mariowiki.com/Mario_is_Missing!

No. I thought it was a fitting title when I first saw the Playshapes version.
ivanaedler Wrote:Hehehehe, I will think about this. But lemme do the priorities first. When I include Daisy in the game, I will make the scenes. However, are you planning a different scene for every new invention? That could be possible but will be slower to implement.

Well that depends what each invention is. I might write up some scripts, but that would be alot of work on my part. Maybe divide the work with yo and other people who are intrested in writing the lesbian scenes.
Last edited by MPLDAM9919 on Sat Oct 20, 2012 4:35 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Sat Oct 20, 2012 4:33 am

AsianP3rsuas10n Wrote:Hmm...how about we include Frankly for something else? What if, he gave you new scenes? Now its a sketchy idea but still we can branch off. Frankly is a man of knowledge right? He has many books on many stuff. So why not have Peach come to him, to learn new sex positions? Maybe she wants a more effective way of "beating" her enemies *wink wink* I was actually thinking that they would practice together since hes a goomba and most of Peaches enemies are goombas. So ya know, lets see if we could either branch off of this or even use it.

Hmmmm this requires more brainstorming. But I can add him in a given level. Say, world 5 (Mine/Underground Land) or a way that Peach can access him everytime (in the worldmap), starting on World2 (desert). Every world can have small mushroom houses in its worldmaps. One for Frankly, other for buying stuff (Herb T. and Zess T., the angry Toad with apron heeh)

AsianP3rsuas10n Wrote:Frankly - new sex positions
E. Gadd - new toys and machinery

It may be! But for about toys (like dildos) that's a really low priority. But, once I implement this, Peach will be using the same scenes with all kinds of toys (like playing with her intimate areas) then, pace by pace, I can add different scenes or reactions to some of these toys.

AsianP3rsuas10n Wrote:Ah! Why dont we make the Gallery be in a book like Goombella's Tattle move? It will all be in a book like Paper Mario! Wait nevermind, too much of this paper mario stuff. Lol seriously, we might as well call this Paper MiM AE if we go any further hahahah.

We need to brainstorm more. Peach already has her diary with her (even stark naked). How she could also carry a gallery book? And for which purpose? Maybe to show someone what she did? Remember that it will be possible (if this game gets finished) for Peach to end the game virgin.

AsianP3rsuas10n Wrote:Anyways, was I the only one that didnt know MiM is an actual game? Honestly thought Playshapes made this title up by himself http://www.mariowiki.com/Mario_is_Missing!

I've known about this game since 5 months ago, after talking with Blargh. Maybe a coincidence from Playshapes.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby AsianP3rsuas10n » Sat Oct 20, 2012 4:37 am

Yea i realize the book thin didnt come up so well so just scratch that off lol.

Bleh, enough ideas for today, I'll discuss more with Quiz on any other ideas. See everyone tomorrow!
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Sat Oct 20, 2012 4:59 am

MPLDAM9919 Wrote:Well that depends what each invention is. I might write up some scripts, but that would be alot of work on my part. Maybe divide the work with yo and other people who are intrested in writing the lesbian scenes.

Well, just wait for me to make World2 (at least a couple of levels) then Daisy appearance with ONE sex scene with Peach, using your script you gave me. Then, Daisy will be playable. After this, we may have more scenes Peach and Daisy, and we can return to this discussion (for sex toys).

AsianP3rsuas10n Wrote:Yea i realize the book thin didnt come up so well so just scratch that off lol.
Bleh, enough ideas for today, I'll discuss more with Quiz on any other ideas. See everyone tomorrow!

No problem. Have a nice weekend! I will be working (as always) ;)
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Peach's new butt hole!!!

Postby yurinicolau » Sat Oct 20, 2012 5:15 am

Hey guys! I just sent to Ivanaedler a proper design of Peach's tight asshole!!! Yeah!!! Now she will really have one! :mrgreen: Here Take a peek:
Peach's Butt hole.jpg
Mmm... Such a tight little hole! :D
Peach's Butt hole.jpg (9.76 KiB) Viewed 3302 times

Now let's see it in action:
Spoiler (click to show/hide):

Peach's Butt hole fucked.jpg
Hell yeah!!! Make her fold... ALL IN!!! :D
Peach's Butt hole fucked.jpg (18.57 KiB) Viewed 3302 times

Hope you like it folks!!! :D
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Re: Peach's new butt hole!!!

Postby MPLDAM9919 » Sat Oct 20, 2012 6:00 am

yurinicolau Wrote:Hey guys! I just sent to Ivanaedler a proper design of Peach's tight asshole!!! Yeah!!! Now she will really have one! :mrgreen: Here Take a peek:
Peach's Butt hole.jpg

Now let's see it in action:
Spoiler (click to show/hide):

Peach's Butt hole fucked.jpg

Hope you like it folks!!! :D

That asshole looks nice! maybe move up just a tad.


ivanaedler Wrote:
MPLDAM9919 Wrote:Well that depends what each invention is. I might write up some scripts, but that would be alot of work on my part. Maybe divide the work with yo and other people who are intrested in writing the lesbian scenes.

Well, just wait for me to make World2 (at least a couple of levels) then Daisy appearance with ONE sex scene with Peach, using your script you gave me. Then, Daisy will be playable. After this, we may have more scenes Peach and Daisy, and we can return to this discussion (for sex toys).
quote]
Ok. I can't wait to see the results!
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MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Sat Oct 20, 2012 6:35 am

Concoctionator room (so far):
(Peach will be able to grab these test tubes and the collector tube inside the machine on the right).

UPDATE: Almost everything working. Peach can play around with those test tubes, throwing them if she wants, and she can put each tube in each Concoctionator mainframe, activating the light, which will be of the same color as the test tube. I still need to make yellow pulsating lights when she activates the machine (red button of the main mainframe), as well as the characteristic sound of the preparation, the loading of the empty test tube and the ordeal of the TEC-XXX : "Peach, please drink it".

concoctionator room.png

BTW, I've discovered two hard-to-fix bugs (one of them: if you end x-naut level, game will crash). The problem with some bugs is that sometimes they just 'appear' according to some actions, and it's difficult to trace. I will be working exclusivelly on them today.

EDIT: Found one of them. I'm sad! Its a bug created by... A SIMPLE FIGURE without any code on it (x-naut pipes), with 2 layers only! :? I'm checking out WHAT's wrong with this metal pipe. Remember the problem with blocks, Biles? Those problems with multi layering? The real problem is the number of subobjects (be it groups, layers OR sub-object quantity in the same layer).
EDIT: I've changed the way I was creating those pipe metal rings. Instead of using an reusable object ('ring') many times, I draw them directly into the pipe. It appears that FLASH AS2 has a LIMIT of the sub objects a given object can have, in order for the level to end correctly, if Peach finishes it. In the concoctionator lab, you can see there is a lot of rings in the pipes. These can crash the game if I put too many reusable objects, even those being really simple and non complex (rings using TWO curves each only). So Its better to have a 20mb game, than a 5mb game with too many reusable objects and crashing.

metal pipe bug.jpg
metal pipe bug.jpg (11.44 KiB) Viewed 3204 times

yurinicolau Wrote:Hey guys! I just sent to Ivanaedler a proper design of Peach's tight asshole!!! Yeah!!! Now she will really have one! :mrgreen: Here Take a peek! Hope you like it folks!!! :D

Hey Yuri, how are you, man?
You're always surprising me! ;) Loved that hole! But hmmm it needs to be placed a bit up.
And loved the 'Peace, Love and Peach' marks! :D
Last edited by Ivan-Aedler on Sat Oct 20, 2012 8:05 pm, edited 2 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby ironworld » Sat Oct 20, 2012 2:41 pm

Hello Ivanaedler !

I just want to share some my opinions and possibly contructive ideas for the game.

At first i want to admit what great work you doing here. Game is really cool and your passion and work is admirable. There are no many, if are some autors like you. I love we can be sure you really want to make this game better and you dont just stop working like many others. We love you for it ! And this becames- because of you- the best game of this kind in the internet.

what are really pros in the latest updates : new sexual positions with koopas , interaction system with other characters is great, design of the worlds also !

But, why i writing this post:
In my opinion, game should get more focus to extending plot, sex scenes, useable characters and new dialogs and peaches monolongs. Its great to adding new worlds and her skills like attacks etc but i think this is still erotic game and while it is expanding to the lenght with same characters and plot it becames monotone. What I really wainting for in every update is new position, new dialog and things i mentioned above.

What i want to say, this game is famous because its great erotic game. And i had feeling that following updates are more focused to make it harder, to improve graphics, to adding new characters, to add pissing to the game, make better vases, thousand of minor details what sometimes really dont matter anybody. So non erotic things.

instead i think :

1, we are still waiting for little toad to get his reward, It could be done maybe in the toad house behind him where could be placed bed :)
2, there should be miniboss in the end of each level, it could be always the same one but in the end of each level you can get new positions - this could also extend the plot with some brainstorming
3, there should be new improved monologs during the sex
4, work on the peach personality
5, creative sexual plot of the game
6, more interaction between characters, with sexual dialogs
7, more sex positions
8, Join the guy who changes her pictures in the castle to the game, interact him with peach !

I dont want you to take this bad, like i said, for me this is the best erotic game for me but i had feeling game started to more focused to something else than giving people erotic experience. :)

R
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby theblacknphbutnotgay » Sat Oct 20, 2012 7:52 pm

coming from someone who's had that why don't women pee in secret/close door while peeing conversation too much, peeing peach is a bad idea
Maybe there IS a God?
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Biles » Sat Oct 20, 2012 9:02 pm

I got some goodies to bring :3 I've finally completed the block thingies, and I had to redo my own coin redux. This means I had to also re-edit the brown bricks as well in terms of its relationship to the coins. Speaking of Coins, I've made a spinning coin so we can now use them instead. However I didn't work on the bigger coins yet as I thought that the ones I'm releasing now were more important. Ooh, did I mention I now created two musical jumping blocks? :3
Click to Play
(Javascript Required)

3MiMBlocks-redux.swf [ 13.97 KiB | Viewed 3110 times ]


(Make a note that spinning coin MC you see was enlarged)
-----

Ivanaedler, I've ended up resetting a lot of the transformational points in all or many of these blocks as well as resizing the whole thing up, if you put them in the updates now, the blocks are gonna be misaligned beyond belief. So it's likely that all the blocks may have to be completely replaced and once they're imported into the main game, you'll be burdened to realigned the blocks (so sorry about that -_-U)
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby AsianP3rsuas10n » Sat Oct 20, 2012 9:10 pm

No freakin way. Biles you are amazing!!
That looks awesome.

I envy you my friend...
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New Peach's Castle Dirty Pics

Postby yurinicolau » Sat Oct 20, 2012 9:37 pm

Biles Wrote:I got some goodies to bring :3 I've finally completed the block thingies, and I had to redo my own coin redux. This means I had to also re-edit the brown bricks as well in terms of its relationship to the coins. Speaking of Coins, I've made a spinning coin so we can now use them instead. However I didn't work on the bigger coins yet as I thought that the ones I'm releasing now were more important. Ooh, did I mention I now created two musical jumping blocks? :3
Wow!! Biles!!! That's awesome man! Congratulations for your work!!! :D

Today I bring something too... New pics for the Castle! Let's take a peek:
First one:
Peach's Castle pic 2 (Geisha mouth).jpg
ALL IN BABE!!! :D
Peach's Castle pic 2 (Geisha mouth).jpg (31.74 KiB) Viewed 3100 times
Second one:
Peach's Castle pic 4 (Geisha mouth).jpg
I just love to see her cheek streching... ;D
Peach's Castle pic 4 (Geisha mouth).jpg (18.27 KiB) Viewed 3100 times

I actually made one variation for each pic at the file I gave to Ivanaedler just ago, but I'm just posting these two here because are the versions I like the most. All right! Keep tunned for more dudes!! ;)
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Zenofacted » Sat Oct 20, 2012 9:47 pm

Any one know why I can't change the color of peaches stockings, garter, etc. upon starting the game? It used to work just fine, then I missed a few versions, came back and found that it no longer worked. It would always set those clothing items to their default colors. And while this isn't game-breaking, it is somewhat of an annoyance. Any advice would be greatly appreciated!

(This may appear multiple times. I'm some what of a stranger to forums-_-)
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Re: New Peach's Castle Dirty Pics

Postby Ivan-Aedler » Sat Oct 20, 2012 10:03 pm

Biles Wrote:I got some goodies to bring :3 I've finally completed the block thingies, and I had to redo my own coin redux. This means I had to also re-edit the brown bricks as well in terms of its relationship to the coins. Speaking of Coins, I've made a spinning coin so we can now use them instead. However I didn't work on the bigger coins yet as I thought that the ones I'm releasing now were more important. Ooh, did I mention I now created two musical jumping blocks? :3

You're a genius!! These are REALLY good blocks! No objection! I will be updating it as soon as possible, and dont worry about align duties. I will do them all (I'll be more careful this time). ;) Thanks man!! Oh! I will make the spring animation for the musical blocks too!

But..HEY! I've noticed a thing. Interesting enough, some blocks are with 'tiny lines' in the top left - sometimes top right' (like the brown brick), and this appear in the game depending on the zoom factor :/ I've fixed them in the older block versions you made, creating a new anchor point in the top left, then top right. The problem is in the black fill (for the brown brick) and the golden fill on the others.

yurinicolau Wrote:Today I bring something too... New pics for the Castle! Let's take a peek:
First one:
Peach's Castle pic 2 (Geisha mouth).jpg
Second one:
Peach's Castle pic 4 (Geisha mouth).jpg

I actually made one variation for each pic at the file I gave to Ivanaedler just ago, but I'm just posting these two here because are the versions I like the most. All right! Keep tunned for more dudes!! ;)

Suberb, Yuri! I will update the pics in her castle with those! They're a win, man! Thank you!!

And it isn't even Christmas eve yet! :P
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Re: New Peach's Castle Dirty Pics

Postby Biles » Sat Oct 20, 2012 11:15 pm

ivanaedler Wrote:But..HEY! I've noticed a thing. Interesting enough, some blocks are with 'tiny lines' in the top left - sometimes top right' (like the brown brick), and this appear in the game depending on the zoom factor :/ I've fixed them in the older block versions you made, creating a new anchor point in the top left, then top right. The problem is in the black fill (for the brown brick) and the golden fill on the others.


Yeah, I've noticed those too, but I don't know how to really control them. And I'm gonna check out the PM in the meantime.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Biles » Sat Oct 20, 2012 11:30 pm

Quick minor bug, this particular veggie plant doesn't wanna come out.

Crap, my attachment frakked up. Anyways, there's a planted vegetable near birdo in that Subcon level that won't get out.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby AsianP3rsuas10n » Sat Oct 20, 2012 11:31 pm

http://www.youtube.com/watch?v=0U0ZDjnQiXQ

Sweet little video for all you Mario Fans out there!
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Sun Oct 21, 2012 12:09 am

Biles Wrote:Quick minor bug, this particular veggie plant doesn't wanna come out.
Crap, my attachment frakked up. Anyways, there's a planted vegetable near birdo in that Subcon level that won't get out.

I'm making an entire code system for those vegetables and I will up tonight, with new features in the x-naut level (you can make the potions now!) ;) But she will not be swallowing the mixture yet.

AsianP3rsuas10n Wrote:http://www.youtube.com/watch?v=0U0ZDjnQiXQ Sweet little video for all you Mario Fans out there!

I liked it! Too bad I dont have 3d glasses :/
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Biles » Sun Oct 21, 2012 12:13 am

Ah that's cool. Though I haven't kept track on the X-naut project, I can only hope that one of those combinations will turn Peach into a futa >:3

:Udpate:
Donut donut, who want's a donut? :3 (contains scripts intact)
Donutblock.png
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Sun Oct 21, 2012 1:22 am

I've uploaded a newer version (still 1.6p). Cococtionator machine (x-naut room) is working! One of my masterpieces so far. It was a bit complex to do. You need to talk to the TEC-XXX to open the door and see it in action. The door in the second floor, left area (you will have to search for the right door - it should be green - unlocked). But Peach still needs an animation to DRINK the test tube and invisiliby capacity. There are some easter eggs in the level, try to interact with more objects (pressing UP key) or areas!

This is the spaceship (from Asian, thanks!) from SMB2 (authentic, made from scratch) to be used to go to the x-naut base. But it will be bigger, in order to make Peach go inside. I may even let it in a way Peach have to crouch to enter, as its a ship used for toads, made by Elvin Gadd. The goal is to let Peach reach this ship IN THE END of World 2, 3 or 4. I will let it available in world2 soon, because I will be developing those levels. (again, for those who think I will be making a game like 90% of architectural levels and difficulty, 10% XXX. YOU'RE WRONG) :twisted:

Click to Play
(Javascript Required)

!!TODO - SHIP ASIAN.swf [ 6.15 KiB | Viewed 2970 times ]


Image
(I will make the thrust/engines soon).
Biles Wrote:Ah that's cool. Though I haven't kept track on the X-naut project, I can only hope that one of those combinations will turn Peach into a futa >:3

It might have this scene! (again, remember: this will be enabled as an option: futa on/off). But I will add these scenes, for sure. MIM AE can be a game with no futa at all, once the player DOESNT activate the futa option. So thats fine for me ;)

Biles Wrote:Donut donut, who want's a donut? :3 (contains scripts intact)
The attachment Donutblock.png is no longer available

Man, you hit the goal again!! I will have a longer night...Image

theblacknphbutnotgay Wrote:coming from someone who's had that why don't women pee in secret/close door while peeing conversation too much, peeing peach is a bad idea

It might be a bad idea if there are no ways to disable it. Anyway, the player will be entirely responsible to activate it or not. Peach is what the player wants her to be (I prefer to follow this reasoning). Pardon me. :/

Zenofacted Wrote:Any one know why I can't change the color of peaches stockings, garter, etc. upon starting the game? It used to work just fine, then I missed a few versions, came back and found that it no longer worked. It would always set those clothing items to their default colors. And while this isn't game-breaking, it is somewhat of an annoyance. Any advice would be greatly appreciated!

I will see if I can re-enable these. It may be a bug! Thanks for reporting this one!

ironworld Wrote:Hello Ivanaedler ! I just want to share some my opinions and possibly contructive ideas for the game. At first i want to admit what great work you doing here. Game is really cool and your passion and work is admirable. There are no many, if are some autors like you. I love we can be sure you really want to make this game better and you dont just stop working like many others. We love you for it ! And this becames- because of you- the best game of this kind in the internet.

Thanks! ^-^. Its a road full of obstacles, but we're going on!

ironworld Wrote:what are really pros in the latest updates : new sexual positions with koopas , interaction system with other characters is great, design of the worlds also !

It will have that scenes. Sorry about those priorities of enlarging game modes, with new levels and graphics, but please take in account the fact that its a preparation for the next. With more worlds, I can create tons of scenes without over populating the levels. And the x-naut level was a very requested feature (who haven't played Paper Mario once?), and its a world Peach uses her invisibility. So I increased this priority.

ironworld Wrote:In my opinion, game should get more focus to extending plot, sex scenes, useable characters and new dialogs and peaches monolongs. Its great to adding new worlds and her skills like attacks etc but i think this is still erotic game and while it is expanding to the lenght with same characters and plot it becames monotone. What I really wainting for in every update is new position, new dialog and things i mentioned above.

You're right! But again, the problem is the necessity (urge!) of the current priorities. Also, I'm having a hard time with bugs. You know, those are no fun. Its better a bug-free game with some scenes that will be added in the future, than tons of buggy scenes that annoy us.

ironworld Wrote:1, we are still waiting for little toad to get his reward, It could be done maybe in the toad house behind him where could be placed bed :)

Blargh is helping me with that. I'm not a good animator (I admit), but I'm getting more skills.

ironworld Wrote:2, there should be miniboss in the end of each level, it could be always the same one but in the end of each level you can get new positions - this could also extend the plot with some brainstorming

It's a planned feature.

ironworld Wrote:3, there should be new improved monologs during the sex

A more random talking (a more natural one) was done. But yes, I may add more phrases and situations. I want to make the game more situational, like Peach getting ashamed in some places, surprised in others....

ironworld Wrote:4, work on the peach personality

She's embarassed, cute, innocent and want to experiment new things. This personality will be improved done pace by pace. Again, priorities first.

ironworld Wrote:5, creative sexual plot of the game

More puzzles and more scenes according to situations (situational scenes) as I've said above. All are planned.

ironworld Wrote:6, more interaction between characters, with sexual dialogs

A consequence.

ironworld Wrote:7, more sex positions

Same as item 1). I'm improving... I'm improving.

ironworld Wrote:8, Join the guy who changes her pictures in the castle to the game, interact him with peach !

He will appear twice or three times each world. But its a lower priority.

ironworld Wrote:I dont want you to take this bad, like i said, for me this is the best erotic game for me but i had feeling game started to more focused to something else than giving people erotic experience. :)

I'm not. dont worry. You're right! Thanks for the feedback!
Last edited by Ivan-Aedler on Thu Dec 20, 2012 11:16 pm, edited 1 time in total.
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