Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby freakyfurry » Fri Oct 19, 2012 5:15 am

I'm also not seeing the game, at first i assumed you were uploading it, but I don't think uploading takes this long.
Last edited by freakyfurry on Fri Oct 19, 2012 5:25 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Fri Oct 19, 2012 5:18 am

freakyfurry Wrote:I'm also not seeing the game, at first i assumed you were uploading it, but I don't think updating takes this long.

You bet! I was uploading. Too many 'error 500' and finally, after 20 minutes, it succeed.
-If the SWF below is not showing up, I may be uploading it, just wait a bit!
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby freakyfurry » Fri Oct 19, 2012 5:26 am

Oh! I thought it only took a few minutes, given the small file size, guess you learn something new everyday.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby freakyfurry » Fri Oct 19, 2012 6:20 am

Found a Bug. Not sure how it happened, but i think i banged a goomba, and then got levitated and was unable to screw anything or jump. I could walk and would still hit the blocks and be stopped.
Attachments
peach stuck.png
Peach levitating
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby MPLDAM9919 » Fri Oct 19, 2012 6:40 am

There's this weird coin box glitch where the black turns invisable after the coins are collected. And if you pause in the world map then unpasue, you can move.


The new X-Naut Base map is very sweet! It's just missing the shower Peach can use in TTYD. Maybe make a shower scene where Pecah plays with herself and TEC-XXX is watching and filming it. I also like you made use for the bed. I can't wait for the Peach "masterbate" scene! Is it Peach who only visits this level or can Daisy and Rosalina also acees it later after Peach plays through?
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Toyloli » Fri Oct 19, 2012 11:02 am

Can I ask two silly questions please?
First - do you have any idea when the 'Save Progress' feature will be installed... And secondly.

Is it too silly of me to think that instead of 'start new game' loading the intro animations that it would be easier to have it come up to the map after clicking 'Start Game'.
Then all you would need to do is have the game automatically record which levels had been completed, how many coins collected (total not per level) and last costume being used.

Oh - and Third is a comment. If you could accumulate coins between levels and even accumulate them by replaying - then you could use them for unlockables possibly!
Like; since you're working with Blarg anyway you could work together and make it that when you 'spend' coins in the unlockables area you can buy extra costumes, characters or artwork. That could be fun!
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Fri Oct 19, 2012 12:59 pm

X-naut base on-going. The base so far!

Spoiler (click to show/hide):

x-naut base - MIM AE.jpg

Below, I urge again for developers to learn drawing using PEN tool only.
This sink and mirror have more than 120 curves each, and the toilet, 200 curves, using BRUSH.

I've got 20 curves for the mirror, 40 for the sink and 64 for the toilet using pen. Less than 1/4 the size and complexity of the shape using brushes! And those props can be detailed further with, say, just 10 curves more. An incredible thing with pen tool (bezier curves) is that you can create 'an almost circle' using TWO points(curves), like the shadow of the toilet! So you can create an almost-decent closed circle with an inner and outer color using FOUR points (for structures like GRASS or images which dont need a 100% perfect circle).

And , of course, quality of vectors is much better than pixels due to the nature of vectors themselves. You can see clearly the sink hole, for example.
props.jpg
props.jpg (29.67 KiB) Viewed 2433 times

PS: Poles put that way on purpose. I'm reusing it (its natural color is grey).
PS2: I know the sink hole is placed wrong. It was fixed later.

Below, the bath (so far). It will have moving curtains! Nintendo might be jealous of that improvements (or not) :P
LEFT: my version. RIGHT: Paper Mario version.

Spoiler (click to show/hide):

bath.jpg
bath.jpg (33.88 KiB) Viewed 2414 times

freakyfurry Wrote:Found a Bug. Not sure how it happened, but i think i banged a goomba, and then got levitated and was unable to screw anything or jump. I could walk and would still hit the blocks and be stopped.

Could not reproduce this error so far.

MPLDAM9919 Wrote:There's this weird coin box glitch where the black turns invisable after the coins are collected. And if you pause in the world map then unpasue, you can't move.

Oh I see. After changing block images, I noticed I have to resize everything, even collected ones. A quick fix. I could not reproduce the pause glitch.

MPLDAM9919 Wrote:The new X-Naut Base map is very sweet! It's just missing the shower Peach can use in TTYD. Maybe make a shower scene where Pecah plays with herself and TEC-XXX is watching and filming it. I also like you made use for the bed. I can't wait for the Peach "masterbate" scene! Is it Peach who only visits this level or can Daisy and Rosalina also acees it later after Peach plays through?

For sure I will make the shower scene! Even a toilet scene (Peach peeing) but I may add just the sound. Well, when Daisy and Rosalina become playable, for sure they can access this level.
I just haven't done those scenes yet because the hardest part was done (creating new images, elevator code, TEC-XXX function and detection of tasks Peach has to do).
Last edited by Ivan-Aedler on Fri Oct 19, 2012 7:12 pm, edited 6 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Biles » Fri Oct 19, 2012 5:31 pm

Was this bug issue addressed? Just checking... If the bug doesn't get fixed, it's possible that my remade version might alleviate this bug for sure... I hope.
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wtfblock.png (45.97 KiB) Viewed 2417 times
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Fri Oct 19, 2012 5:43 pm

Biles Wrote:Was this bug issue addressed? Just checking...

It was fixed, I just didnt upload yet, sorry! I'll up now!
EDIT: ok uploaded!
PS: I know the arrows of x-naut elevators disappeared but I'm still making animations in the area, so these can wait.
Last edited by Ivan-Aedler on Fri Oct 19, 2012 7:23 pm, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Biles » Fri Oct 19, 2012 7:14 pm

Oops sorry again. But I found yet another bug. Tanooki Peach becoming a stoner just got transfuckulated! She either disappears off the screen or her stoner mode gets maimed beyond recognition and partially sticks out from the left side of the screen. (Also, shouldn't stoner mode have a time limit? Oh and whatever happened to Peach's black garter belt in the lingerie option menu?)
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby AsianP3rsuas10n » Fri Oct 19, 2012 7:19 pm

Oh Ivan, I have a little something something you may want to see!

What do you think huh? I mean cloud bushes would probably look better than the ones on the first level. Look at Biles picture if you dont know what I'm talking about
Image
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Fri Oct 19, 2012 7:26 pm

Biles Wrote:Oops sorry again. But I found yet another bug.

But It's my duty to fix all of them!

Biles Wrote: Tanooki Peach becoming a stoner just got transfuckulated! She either disappears off the screen or her stoner mode gets maimed beyond recognition and partially sticks out from the left side of the screen. (Also, shouldn't stoner mode have a time limit? Oh and whatever happened to Peach's black garter belt in the lingerie option menu?)

1) I will check. 2) I will check.

AsianP3rsuas10n Wrote:Oh Ivan, I have a little something something you may want to see!

Eyes are the portal of the soul (and creativity!)

AsianP3rsuas10n Wrote:What do you think huh? I mean cloud bushes would probably look better than the ones on the first level. Look at Biles picture if you dont know what I'm talking about

Hmmmmm you're RIGHT! So I can recolor it, remove the cloud eyes and put in the floor. And maybe add more shadows ;)
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby LuftMallow » Fri Oct 19, 2012 7:47 pm

I had to redesign almost all of the outfit just so I could get the crossed straps on her, but now I think it looks better than before. I'll work on the front and back views next now that I got the overall design done.
Spoiler (click to show/hide):

x-naut1.jpg
x-naut1.jpg (26.59 KiB) Viewed 2371 times

x-naut1.fla
(3.2 MiB) Downloaded 16 times

ivanaedler Wrote:X-naut base on-going. The base so far!
Spoiler (click to show/hide):

x-naut1.jpg
x-naut1.jpg (26.59 KiB) Viewed 2371 times

Below, I urge again for developers to learn drawing using PEN tool only.
This sink and mirror have more than 120 curves each, and the toilet, 200 curves, using BRUSH.

I've got 20 curves for the mirror, 40 for the sink and 64 for the toilet using pen. Less than 1/4 the size and complexity of the shape using brushes! And those props can be detailed further with, say, just 10 curves more. An incredible thing with pen tool (bezier curves) is that you can create 'an almost circle' using TWO points(curves), like the shadow of the toilet! So you can create an almost-decent closed circle with an inner and outer color using FOUR points (for structures like GRASS or images which dont need a 100% perfect circle).

And , of course, quality of vectors is much better than pixels due to the nature of vectors themselves. You can see clearly the sink hole, for example.
Here is the bath (so far). It will have moving curtains! Nintendo might be jealous of that improvements (or not) :P
LEFT: my version. RIGHT: Paper Mario version.
PS: Poles put that way on purpose. I'm reusing it (its natural color is grey).
PS2: I know the sink hole is placed wrong. It was fixed later.

My biggest hurdle in using the pen tool is that I can't quickly experiment with folds and contours in clothing like I can with the brush. I could just go back over it with the pen when I'm content with what I have on another layer until I'm more comfortable using it solely.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Biles » Fri Oct 19, 2012 7:57 pm

Oh, I remember reading an article where certain shapes from SMB were recolored to become something else, or how Toad was giving players the finger over 20 years XD. Besides, while we are definitely integrating many elements from practically all the SMB games, I think it's important to maintain some sort of consistent style. I have a question though, is that burn mushroom canon? I was considering analyzing all the mushrooms as my next task after I finished with the coin blocks.

*looks at Peach's new X-naut outfit*
DAAYUUMMM!!!!! O_O
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Fri Oct 19, 2012 8:45 pm

LuftMallow Wrote:I had to redesign almost all of the outfit just so I could get the crossed straps on her, but now I think it looks better than before. I'll work on the front and back views next now that I got the overall design done.

Luftmallow, this is a WELL DONE outfit!! I think one of the best drawings I've seen! No exaggeration! Once we have the backside and frontside clothing, surely this will be in the game, selectable by the player ;). In the future, this outfit should be activated only in x-naut and submarine levels (we might have a submarine level in world2). Or if the player beats the game.
And I will separate her crown for her head, so helmets, hats and other adornments will be better on her. We can even choose to wear a crown, or not. She can also have sex while the crown is on the ground.

LuftMallow Wrote:My biggest hurdle in using the pen tool is that I can't quickly experiment with folds and contours in clothing like I can with the brush. I could just go back over it with the pen when I'm content with what I have on another layer until I'm more comfortable using it solely.

You're right. But remember that we create shapes using pen tool in a way each shape is in its own layer. So its really easy to change shapes, clicking on the ANCHOR icon, then moving the points around, while the other layers remain locked. Its easy to create new points too ('=' keypress). And you can change the color of the outline and the fills separatelly. If you need to add shadows, just create a new layer, then you can even paste the fill (only the fill!) of the base shape you want to add shadow, then paste it in the new layer and resize it, moving the points if you need to. It requires just some 'playing with'.

Biles Wrote:Oh, I remember reading an article where certain shapes from SMB were recolored to become something else, or how Toad was giving players the finger over 20 years XD. Besides, while we are definitely integrating many elements from practically all the SMB games, I think it's important to maintain some sort of consistent style. I have a question though, is that burn mushroom canon? I was considering analyzing all the mushrooms as my next task after I finished with the coin blocks.

Yes we will maintain consistency. For now, we need to add features and scenes. The game will surely ask for its own style depending on the progress, and we can converge in a unicque style it will follow.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby QuizmasterBos » Fri Oct 19, 2012 9:34 pm

Biles Wrote:Oh, I remember reading an article where certain shapes from SMB were recolored to become something else, or how Toad was giving players the finger over 20 years XD. Besides, while we are definitely integrating many elements from practically all the SMB games, I think it's important to maintain some sort of consistent style. I

I believe the burn mushroom is not canon and was merely created as a means to let Fire Peach walk around naked in the Blargh version of MiM.

Say, Ivan... I've been going to rule34 recently (partly for fun and partly for the site) and someone has uploaded a pic someone over at furaffinity has made of Peach and Wendy O. Koopa. I thought you were interested in seeing this as a help for creating the sex scene between the two girls later on.
I think MPLDAM9919 is going to like this pic as well.
http://rule34.paheal.net/post/view/9514 ... endy_koopa
I particularly like the shape of the breasts and nipples and how they are pushed against one another. Very arousing in my opinion.
I like the look of Wendy as well. She looks to be a teenager/early twenties and that befits this game well, don't you think?

There's another pic as well.
http://rule34.paheal.net/post/view/9514 ... endy_koopa


Spoiler (click to show/hide):

Also 100 posts! *Receives a cookie*
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Fri Oct 19, 2012 9:45 pm

QuizmasterBos Wrote:Say, Ivan... I've been going to rule34 recently (partly for fun and partly for the site) and someone has uploaded a pic someone over at furaffinity has made of Peach and Wendy O. Koopa. I thought you were interested in seeing this as a help for creating the sex scene between the two girls later on. I like the look of Wendy as well. She looks to be a teenager/early twenties and that befits this game well, don't you think?

Thanks for the pictures. A really talented artist. I like them. For the breasts, for sure its 101% possible to do that movement, although I would need to create new boob shapes.

QuizmasterBos Wrote:Also 100 posts! *Receives a cookie*

Congratulations ;) Next stop, 1000 posts (just don't try to re-edit a post 1000 times, like me :mrgreen: ). Oh well...time doesnt wait.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby GeraldMason » Fri Oct 19, 2012 9:50 pm

ivanaedler Wrote:
QuizmasterBos Wrote:Say, Ivan... I've been going to rule34 recently (partly for fun and partly for the site) and someone has uploaded a pic someone over at furaffinity has made of Peach and Wendy O. Koopa. I thought you were interested in seeing this as a help for creating the sex scene between the two girls later on. I like the look of Wendy as well. She looks to be a teenager/early twenties and that befits this game well, don't you think?

Thanks for the pictures. A really talented artist. I like them. For the breasts, for sure its 101% possible to do that movement, although I would need to create new boob shapes.


You may also want to give her the obnoxiously large lips & bow. They're kinda iconic to her character. And I like big lips.
Maybe big-ish hips too, because I can't imagine a koopaling being "slim", but not necessarily fat either. Though again, that's just my opinions on the matter.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby QuizmasterBos » Fri Oct 19, 2012 10:02 pm

By the way. That Paper Mario stuff is looking really great. I've been playing Paper Mario the Thousand Year Door again since last week, so I have a good comparison between the game and your stuff. And I must say, it gets the look spot-on. It shows that the Paper Mario style really fits Flash very well and in particular this game.
I hope more PM elements will find their way in this game!

Now I'm not much of a fan of peeingscenes. So only playing the sound effect sounds fine. Or make the only peeing scene the one in her "room", so that you can skip it if you don't want to see it. (Though that might cause issues with obtaining the gallery in full. I guess players just need to highspeed through the scene then?)

ivanaedler Wrote:
QuizmasterBos Wrote:Also 100 posts! *Receives a cookie*

Congratulations ;) Next stop, 1000 posts (just don't try to re-edit a post 1000 times, like me :mrgreen: ). Oh well...time doesnt wait.

As long as you're here, I think I'll make a good shot at getting 1000 posts in the next year or so. ;)
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Biles » Fri Oct 19, 2012 10:26 pm

Didn't ivanaedler want Wendy to NOT any have hair at all?
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