Iya & Rowr (ON HOLD AS OF 2012-12-26)

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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby DocHollidayftb » Sun Jul 08, 2012 2:01 am

ive been watching this game for a while now and really like the idea id love to help but im afraid im to busy to really contribute, but i will say this...
GOOD LUCK KITTY :mrgreen:
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby hawkwing » Wed Jul 25, 2012 9:15 am

Good news for anyone who has been following Iya & Rowr: I am now working as lead-programmer for this project! Horray for potential physics-based puzzles in Iya & Rowr, and a guarentee that Rowr will follow Iya around throughout the level, help with combat, and make all the freaking growls that a proper tiger ought to!

On that note: anyone in the community willing to work on sounds? Jungle's a noisy place.... just wouldn't feel right walking around in one without hearing anything. PM Kitty (or me) if you have any license-free audio you think might apply, or are good enough to make some yourself!
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby HohesHaus » Wed Jul 25, 2012 8:38 pm

Its good to see that there is a progress in this project. There are too many dying ideas in this forum. I just hope it wont be a RPG Maker Game. Those H-Games suck in my opinion.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby FMC » Thu Jul 26, 2012 7:50 am

Honestly, I found quite a few RPG Maker H-games I liked. VH, RQMod, AoG. Or, Violated Heroine, Rape Quest Mod, and Adventures of Garnet. Plus, a couple DL games I've played the trial for are pretty good. It's just finding what you like.

But if this gets completed, it may very well become my favourite H-game of all time. So far, it sounds like it's going to have most, if not all, of what I like in it.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Niekitty » Thu Jul 26, 2012 9:52 am

RPGMaker is NOT being used in this. the game is flash based.
Iya & Rowr is going to be sidescrolling, not an RPG.

and yes, if anybody knows how to make good, emotive tiger noises thatd be great. XD
if i can get my own place or catch some actual PRIVACY here i'll see about doing Iya's voice.

further update: due to somebody actually getting me a wacom tablet as a graduation present i am no longer drawing with the mouse in flash. yay!
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby cookie jar » Thu Jul 26, 2012 4:40 pm

I'm aware we already had this but: YAY, Kitty is back! ;)
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby hawkwing » Fri Jul 27, 2012 3:30 am

As Kitty said above, this is not going to be "another RPGmaker game", nor will it be a game built with any "make-a-game" programs. Iya & Rowr will made using the Citrus Engine as a base, however I'd like to point out that this engine is open-source, and I have enough experience programming to make any modifications I need to the engine. The purpose here is to provide a stepping point from which to build in features and content, not (in the case of RPGmaker) to experiment with what can be done with an existing system. Its simply to save time that I'd otherwise spend building almost exactly the same game-engine, so we can get more content out to you all sooner!

Gameplay is planned to include multi-level platforming, with a non-linear progression of levels. The player will walk along a single "depth" axis, but may jump or drop vertically from platform. Quality melee combat will be a focus, and such encounters will be focused on survival. Iya is not the sort of character to willingly have sex with something trying to rape her, and you're going to have to share that attitude if you want to survive! (though yes, I suppose you *could* just save beforehand and do have done to you whatever you want...)

The majority of testing (at least on my end!) will be done without any of the sexual content enabled (wait, what's that you're saying, Hawk? We can turn on or off any fetish material we don't want to see!? imposibruuu!) in order to focus on making sure core gameplay features such as combat and storytelling don't suffer or turn this into what is essentially a porn slide-show. In fact, mess around in the options enough, and you'll be able to play this game without any sexual content visible at all. Scary thought, eh? But i promise the game will be fun even then.

But the point there is you could play it in public, or even let a kid play, though we'll be releasing a second version with all that content COMPLETELY locked out that would be a much better version to let said kid play...they have a nasty habit of finding things they shouldn't in menus. I don't want to develop a game that needs to rely on the gimmick (admit it, that's how most games use it! =D) of porn to be fun.

Depending on how generous I am, the game might even be moddable. Without needing to decompile anything (how rude).
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Red.Sheer » Fri Jul 27, 2012 5:57 am

(...)
Last edited by Red.Sheer on Wed Nov 06, 2013 11:19 am, edited 1 time in total.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby HartistaPipebomb » Fri Jul 27, 2012 6:03 am

hawkwing Wrote:If you or your programmer hasn't already considered it, I highly recommend using a third-party platformer engine such as the Citrus Engine. The greatest flaw in many platformers released here and elsewhere is simply having a poorly built and clunky engine, and I feel the IP you're thinking up here deserves a better fate. Also, Citrus is open-source, so you can still do whatever with it, and there is an appreciably large amount documentation and video tutorials for getting it running.
http://citrusengine.com/ (on their site it still says "purchase", however when you click "purchase" it explains the engine is now free and open-source and how to download)

Secondly (and here's where I hope i'm not stepping on toes!) I'd be willing to do some programming for this project. Again, if your current programmer would prefer to do all the code himself, don't mind me. However if nothing else, I could work on a quality pathfinding and AI system for NPCs, which could easily include Rowr following Iya around through any jump-puzzle you could create and helping out with fights.
If you've got any questions or would like to discuss anything further, feel free to message me.


The Citrus engine seems absolutely fucking fantastic so far and I am basically in your debt forever for this link.

This has absolutely made my day.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby hawkwing » Fri Jul 27, 2012 6:51 am

Pipebomb, just keep in mind that its a game *engine*, not a game development tool. You can jump into it without experience, but its really meant for people who feel like they could build roughly the same thing on their own. It'll take a fair amount of programming experience to use the engine properly.

Red, glad to hear your support! Oh, and perhaps you'd like to know: I'll be tossing in an easter-egg/trophy/medal or something for players who do rediculous things. Like beat the entire game... without restarting or having sex WITH ANYTHING. Or maybe it'll just be badges, and whoever gets the most and highest-scoring badges wins the internet. Perhaps they'll be called badgers instead. With luck, who knows, maybe we'll manage to make this game so good it will RUIN PORN GAMES FOR EVERYONE FOR ALL TIME. Nah, like that'll happen! =D However, if you notice any future hesitation towards playing porn games after playing our finished product, let us know! It'll be useful information for our head of R&D. I call him George. He doesn't get out much. Ever. Poor little imaginary brain-slave...

Again, if anyone has license-free sound effects lying around of ANYTHING, let Kitty or I know!


Oh, and funny thing-that-I-just-realized: So far, the aliases of the people working on this project, in order of when they joined, are Kitty Hawk. Now we just need North and Carolina. Or maybe North, Carol, and Ina. Though I suppose I'd settle for something close....
ADVERT: join our team! We'll ask Renara to change your name! This should become a thing!
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby HartistaPipebomb » Fri Jul 27, 2012 8:07 am

hawkwing Wrote:Pipebomb, just keep in mind that its a game *engine*, not a game development tool. You can jump into it without experience, but its really meant for people who feel like they could build roughly the same thing on their own. It'll take a fair amount of programming experience to use the engine properly.


Oh yes, don't worry this is just my level.

I was actually trying to program a platformer using the AS port of Box2D previously, but I found it too frustrating and time consuming to make an engine for a platformer that integrated well with the way Box2D does physics. Citrus was basically exactly what I wanted.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby HohesHaus » Fri Jul 27, 2012 3:16 pm

Niekitty Wrote:RPGMaker is NOT being used in this. the game is flash based.
Iya & Rowr is going to be sidescrolling, not an RPG.




oh yeah baby thats what I wanted to hear !
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby cookie jar » Fri Jul 27, 2012 5:34 pm

Red.Sheer Wrote:Wow, hawk, that sounds great :) Not only does it sound like you really know what you guys are doing, but the fact that there will be a non-adult version of this game is really exciting. Why? Because that means that there will be actually a game to play which works and, judging from kitties work so far, will be simply beautiful. Maybe it'll go so far as that at some point I don't even want to play it for the bow-chica-wow-wow anymore and that - as odd as it might sound on this forum - is really a good thing. Though I of course heavily anticipate sweet primal furry smex XD

Since you know what you are doing my suggesting might be a bit unnecessary but: It may greatly help the game if you guys conentrate on anything adult-oriented AFTERWARDS the "kids" version is out, mainly. Because this way, the game and content are more important to begin with :)


I'm with the woolly deer on this one. I prefer an actual game to a simple porn slideshow.

So i really like your ambition to create a game first and allow it to be a porn game second. Best of luck to the (other) chimera. (Never seen a kitty-hawk before. Sounds like some cuter version of a griffon... )

And yes, i realize the wellwishes are at least in part for my own benefit since i want to play our game. ;)
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby hawkwing » Fri Jul 27, 2012 7:44 pm

cookie jar Wrote:(Never seen a kitty-hawk before. Sounds like some cuter version of a griffon... )



=D actually, I'd been thinking of Kittyhawk North Carolina, home of the Wright Brothers' first powered flight, but that actually has a nice parallel too, Cookie.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby FMC » Fri Jul 27, 2012 8:55 pm

-_- I hope I didn't make it sound like I wanted this to become an RPG-Maker game. I just felt the need to say that there's many 'good' games out there that use it. But, let's not focus on that because that's not the engine this game is using, and honestly, I'd prefer it to not use something like that, considering the amount of originality in the game's characters, story, and everything else.

And if you're looking for inspirations for anything, take a look at the game 'Prehistorik Man,' if you've never heard of it before. It's a SNES game, but it had good graphics and gameplay, even if the story and dialog were meant to make you laugh. Still, perhaps some ideas (breakable floors that hide secrets or ways to solve a puzzle, for example) could be gathered from it.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Niekitty » Sat Jul 28, 2012 4:26 am

FMC Wrote:And if you're looking for inspirations for anything, take a look at the game 'Prehistorik Man,' if you've never heard of it before. It's a SNES game, but it had good graphics and gameplay, even if the story and dialog were meant to make you laugh. Still, perhaps some ideas (breakable floors that hide secrets or ways to solve a puzzle, for example) could be gathered from it.


actually im pretty sure at least PART of the inspiration in my head that ended up fermenting into Iya was a combination of Clan of the Cave Bear and Jill of the Jungle... XD
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby FMC » Sun Jul 29, 2012 10:23 am

Eh, it's just an idea if you want some extra ideas on what to do with the game. But if you have enemies, designs, level quirks, etc, all figured out, then there's really no point looking into it. I dunno about getting the actual sound effects from it, but maybe you could emulate some of them, if you like how they sound, though I'm sure if you dig around deep enough, you'll find *something*.

Although, it might be worth checking a playthrough / LP of it just to see some of the cool ideas they put into it, like several 'flying' sections, and a 'unicycle' section or two. It's really quite interesting.

EDIT: Also, this is my 150'th post. Didn't mention my 100'th, so I guess I did this for the novelty of it. xD
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby BlueLight » Sun Jul 29, 2012 4:24 pm

So something that was great about sonic 3 was the level designs. your character was affected by the environment in different ways depending on the stage.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Sihv » Fri Aug 10, 2012 5:17 am

Sihv the Random Lurker definitely approves!!!!! I actually created an account just to follow this and communicate with you two.

BTW, I'm looking around for those sounds you want. No promises, but I'll see what I can dig up from some old special effects files I have access to (they are non-copyright, so no worries).
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby cookie jar » Sat Aug 11, 2012 2:03 am

I just skimmed through the thread if anything older had been approved that i had missed and stumbled across one of my worst typos ever.


cookie jar Wrote:And yes, i realize the wellwishes are at least in part for my own benefit since i want to play our game. ;)


This of course should be "want to play YOUR game". I apologize. :oops:
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