Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: Hentai: Peach's Untold Tale 3.20 (Sep 6/16)

Postby koopakeeper » Wed Sep 07, 2016 10:46 am

Just to inform you that when you fuck an unconscious body, the speech bubbles aren't aimed towards peach. Also, i'm curious, what will the church be used for in toad town and does that dark room with the sun have any purpose?

Spoiler (click to show/hide):

peach2.png


Also, is it possible you could add text that displays when a gallery has been unlocked, like with the achievements and diary?
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Re: Hentai: Peach's Untold Tale 3.19 (Aug 30/16)

Postby JJPG » Wed Sep 07, 2016 2:38 pm

Ivan-Aedler Wrote:
koopakeeper Wrote:Re-tested. Same result. It's definitely the new version as I was able to get the pearl off that birdo in 3-2.

Hmmmm ok I changed something.
Please re-test and check if the problem is the SPECIALUST achievement (if you fucked all bobombs) or the STICKY BUM PRINCESS one (if he exploded on you more than 10 times). If the error keep occurring, it might be due to 'bobombExplosions++' that 'awaits 10'. The thing is, you should only receive ONE achivement per scene, not two.

peach still freezes with the last scene of the bob-ombs
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 7/16)

Postby Ivan-Aedler » Wed Sep 07, 2016 8:04 pm

Only to remember we are already in version 3.20 since days ago!

LMJD Wrote:Hey again ivan, just wanted to inform you about a small glitch that occurred to me in world 2 level 5, when Krystal reached the half-way check-point and I pressed 'clean all,' the Phanto and a Goomba got to her at the same time

Well, I cant reproduce it here. But I did something.
Please test again (if you could)!

koopakeeper Wrote:Just to inform you that when you fuck an unconscious body, the speech bubbles aren't aimed towards peach.

FIXED! (at least I've tested with the sleeping one in 1-1). If the bug reappear, please say the level it happened.

koopakeeper Wrote:Also, i'm curious, what will the church be used for in toad town and does that dark room with the sun have any purpose?

Peach will marry Mario in the church (actually its a castle 'used for marriages').
The dark room is a place an ugly and lonely toad lives in, but we never see him. Rumors say it has a portal where many creatures appears from. Thats why they keep appearing. So this room is used for those who want a 'hidden sex' in the shadows.

koopakeeper Wrote:Also, is it possible you could add text that displays when a gallery has been unlocked, like with the achievements and diary?

DONE!

JJPG Wrote:peach still freezes with the last scene of the bob-ombs

I did something in Bob-Omb code, please test again.
If the error happens again, please give me your options screen (take a screenshot of it) and please take another screenshot with PAGE DOWN pressed (debug mode) while in that bobomb scene.
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 7/16)

Postby JJPG » Wed Sep 07, 2016 11:27 pm

Ivan-Aedler Wrote:
JJPG Wrote:peach still freezes with the last scene of the bob-ombs

I did something in Bob-Omb code, please test again.
If the error happens again, please give me your options screen (take a screenshot of it) and please take another screenshot with PAGE DOWN pressed (debug mode) while in that bobomb scene.

here you go
Spoiler (click to show/hide):

Portapapeles01.jpg
Portapapeles01.jpg (231.98 KiB) Viewed 1943 times
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 7/16)

Postby 2spikes » Thu Sep 08, 2016 12:36 am

Firstly, I want to say thank you for taking this idea and putting it in reality! This truly is incredible as a piece of work developed mostly by one person or in any case regardless. However, I didn't get a chance to take any screenshots or provide any more specifics other than what's written in the following, and I furthermore understand the game is still in development and effectively in its beta stages, but I truly don't get how people are even really able to play it at this point. The glitches, if I can describe them, are such that it renders the game just minimally explorable but nothing really more.

I am running Windows 10 Pro (64-bit) with an Intel i7-3770K and 16GB DD3 RAM. I used the standalone version of Flash Player (v22) from the official website. I have everything up-to-date and no problems with other games, just to get that out of the way. I'm not sure how these things wouldn't have been already brought up as they were pretty consistent. Here were the issues:

1) This could happen pretty much anywhere it seems like, and perhaps it's less of a matter that happens after a certain amount of time but rather after a certain amount of actions (each of the three times I tried playing), as I definitely messed around with different options and changed the outfit (I wouldn't have had to as much if it preserved the save - more on that later), but essentially, in response to an action (it wasn't consistent but was never just walking), Peach would kinda freeze in the position she was in (one time disappeared), sound effects would still continue, animation of other stuff would still happen, sometimes it would hear sounds in response to continued key actions - sometimes not, and the menu would still open, but essentially nothing can be done from that point. One time this issue took the form of Peach being frozen in the position but could still be moved left and right (without the animation), but there's still nothing which can be done.

2) I'm totally confused in terms of how the outfits work. I think in the very beginning when I first tried the game it worked, but I was still figuring things out at that point, but effectively now, perhaps when loading from what is a corrupt save file (which would always be hard to know if it is or not - more on that later), if I go into options and try to make whatever changes (whether outfit or physical changes), they don't really stick. Even before I started to notice this issue, one thing for sure is that if I effectively made her naked except for the shoes (not sure if it's only a problem when like that), she'd often if not from the start walk as if in shoes but they'd be invisible.

3) Now, regarding saves, after the first time this issue happened, I decided to turn on automatic saves (after each level). Now, I'm not sure what's considered "levels" as I hadn't gotten very far, but I'm assuming all the places around the castle and going through them (possibly even going in and out or whatever it is) count as levels. In any case, the first save seemed to be done when Peach first starts on the map, after I did some of the options and her outfit. Going forward, I progressed through several status levels in the game (lost virginity, etc...) purely playing the level outside the castle with all the Toads (was pretty fun). The game effectively froze in one of the ways I described when I got to the end with the main elder Toad (forget his actual name) when I pressed "A" after they had sex. I figured it was a glitch pertaining to him because "A" is intended for enemies and he isn't one. However, as I mentioned, it happened before and later in other random instances as well, on top of all the other glitches like with the outfits which made it seem like it was more of just a cascade of code messing up somewhere, eventually leading to that main glitch.

(More on "3)") In any case, I closed Flash and opened the game again, loading from that save file which was initially created. Interestingly enough, it seemed like most of the options remained the same (like auto-save or whatever else), but she was wearing a naval ring and her breast-size as one size bigger than the minimum size I had set (or I think was by default actually). There was also that shoes glitch (perhaps it started there). In any case, this time I chose places which seemed I'd get through faster and there were several levels I got through. When the glitch happened again, I checked the save data and to my disappointment, the date/time of the save was the same as the one from before. I tried manually saving the game and it did actually show the new time. When I loaded it - same thing. All the stats were reset and her outfit was messed up despite the definitive changes, same as last time. Finally, I tried to play again, this time a bit less just to troubleshoot, and the glitch actually did happen sooner. Again, didn't look like any auto-saving happened; I tried manually saving the game again but this time I thought perhaps to save it to a different slot. Again, it showed that it saved successfully. Loaded it again. Stats reset again, outfit reset, and started at the beginning of the map.

Now, maybe the saving does actually work fine. But I barely get far enough to do it manually before the game glitches. I'm not sure why the auto-save doesn't work, but perhaps the manual save screws up and reverts to the original save due to whatever further effects of the initial glitch (which may precede it even further back; obviously I can't be sure what's going on in the code). One thing however is like I said, even with that first save that was made before these other glitches, when I loaded from it the outfit was screwed up as mentioned, so already there was some sort of problem there.


In any case, hopefully that's helpful. My head would personally explode trying to deal with these issues - would have no idea where to even begin, but I imagine the further along it gets and the more code there is, the harder it would be to find whatever problems. From the user side, I mean there isn't really much else I can even explore in the game in terms of what happens further as there's not very far I can progress before that first listed glitch happens. It wasn't listed under known glitches and it wasn't listed as a fix in today's update, so I figured I'd mention it. I REALLY doubt any of this can/would be specific to me. Again, it could be because I'm the type to want to optimize for myself and mess around with all the settings, while most others may do something here and there over time and otherwise just go along playing, so maybe that's what screws things up. It's really frustrating however as nothing sticks, whether outfit changes now as I make them (really hard to answer which ones do and which ones don't, as I'm not even sure what's supposed to be as part of the game where you "can't" and what's otherwise just glitching), or whether it's having the actual progress saved. But, good luck, sincerely! I'd be glad to do some basic further troubleshooting if requested with specifics what to do. For now I guess otherwise I can't really play the game.

PS- Lastly, just in my opinion, if these issues can be resolved by clearing whatever cache, starting over, and not really touching much of anything and obsessively manually saving, I wouldn't really call that a solution as any of what I did should be able to be done. So the point would be not a solution for me to patch and then further limit whatever actions I may want to take in the game, but obviously otherwise to actually make it impervious to whatever issues regardless of anything the user does or further can do. At any rate, truly thanks again for all the hard work put into this!
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 7/16)

Postby Ivan-Aedler » Thu Sep 08, 2016 4:14 am

JJPG Wrote:here you go

Hmmmmm she disappeared..... I just want to know two other things in order to properly fix it:
1 - Did you see the bobomb fucking her, then she disappeared in the end? Or did she just disappear in the beginning of the scene?
2 - Could you please take a screenshot of your OPTIONS screen? The one with tons of buttons?

Thank you!

2spikes Wrote:Firstly, I want to say thank you for taking this idea and putting it in reality! This truly is incredible as a piece of work developed mostly by one person or in any case regardless.

I appreciate you loved it!

2spikes Wrote:However, I didn't get a chance to take any screenshots or provide any more specifics other than what's written in the following, and I furthermore understand the game is still in development and effectively in its beta stages, but I truly don't get how people are even really able to play it at this point. The glitches, if I can describe them, are such that it renders the game just minimally explorable but nothing really more.

Hmm the game is really in a much more stable state since months ago. Perhaps you are having problems due to older saves? Older cache?

2spikes Wrote:I am running Windows 10 Pro (64-bit) with an Intel i7-3770K and 16GB DD3 RAM. I used the standalone version of Flash Player (v22) from the official website. I have everything up-to-date and no problems with other games, just to get that out of the way. I'm not sure how these things wouldn't have been already brought up as they were pretty consistent. Here were the issues: 1) This could happen pretty much anywhere it seems like, and perhaps it's less of a matter that happens after a certain amount of time but rather after a certain amount of actions (each of the three times I tried playing), as I definitely messed around with different options and changed the outfit (I wouldn't have had to as much if it preserved the save - more on that later), but essentially, in response to an action (it wasn't consistent but was never just walking), Peach would kinda freeze in the position she was in (one time disappeared), sound effects would still continue, animation of other stuff would still happen, sometimes it would hear sounds in response to continued key actions - sometimes not, and the menu would still open, but essentially nothing can be done from that point.

Do you remember which actions? Or a given step I can try here? Generally, I test my own games, by walking, running, jumping and finishing levels and I dont get those problems. Freezing problems all of a sudden after a given pose (walking, running, etc) needs to be properly found (e.g. if you discover it happens when the princess is almost falling a ledge - her arms are rotating, then you press JUMP). By knowing the sequence of presses, I can find the cause. Also, I ask you please to redownload the latest version in page 1 of this thread (3.20) before testing it.

2spikes Wrote:2) I'm totally confused in terms of how the outfits work. I think in the very beginning when I first tried the game it worked, but I was still figuring things out at that point, but effectively now, perhaps when loading from what is a corrupt save file (which would always be hard to know if it is or not - more on that later), if I go into options and try to make whatever changes (whether outfit or physical changes), they don't really stick.

You say, it wont be saved? Well, outfits are NEVER applied immediatelly. This screen is just for showroom purposes. What you can change there is the 'SET CURRENT COSTUME' for the forthcoming powerups she take, like the 'Dress', 'FireFlower' and 'Pill' icons. When you click on each icon, you will set the current oufit she is wearing in the showroom to that powerup icon. Also, all of that are related to general settings (regardless of load slots). So when you are playing a given loaded slot, if you set another powerup icon to use, say, Raccoon, this will be the new general setting. By loading slot 3 or a saved external file, the powerup options will remain identical to all of them. If you mean 'dont really stick' by values being returned to default, I need more information on how to reproduce it.

2spikes Wrote:Even before I started to notice this issue, one thing for sure is that if I effectively made her naked except for the shoes (not sure if it's only a problem when like that), she'd often if not from the start walk as if in shoes but they'd be invisible.

You say we hear the shoes sounds but they dont appear? As said above, her shoes/garter/stockings and heels will only get updated when she gets the next powerup. Those are not meant to act immediatelly.

2spikes Wrote:3) Now, regarding saves, after the first time this issue happened, I decided to turn on automatic saves (after each level). Now, I'm not sure what's considered "levels" as I hadn't gotten very far, but I'm assuming all the places around the castle and going through them (possibly even going in and out or whatever it is) count as levels.

Yes, those visits count as a level.

2spikes Wrote:In any case, the first save seemed to be done when Peach first starts on the map, after I did some of the options and her outfit. Going forward, I progressed through several status levels in the game (lost virginity, etc...) purely playing the level outside the castle with all the Toads (was pretty fun). The game effectively froze in one of the ways I described when I got to the end with the main elder Toad (forget his actual name) when I pressed "A" after they had sex.

Toadsworth? Hmm I need to check those better. When they have sex, if I remember, A should only repeat (DO OVER) if its his second scene, because in the first one, he just goes away after seeing her in the stairs.
EDIT: DONE!

2spikes Wrote:I figured it was a glitch pertaining to him because "A" is intended for enemies and he isn't one. However, as I mentioned, it happened before and later in other random instances as well, on top of all the other glitches like with the outfits which made it seem like it was more of just a cascade of code messing up somewhere, eventually leading to that main glitch.

Before and later of what? The A presses? The scenes?

2spikes Wrote:(More on "3)") In any case, I closed Flash and opened the game again, loading from that save file which was initially created. Interestingly enough, it seemed like most of the options remained the same (like auto-save or whatever else), but she was wearing a navel ring and her breast-size as one size bigger than the minimum size I had set (or I think was by default actually). There was also that shoes glitch (perhaps it started there). In any case, this time I chose places which seemed I'd get through faster and there were several levels I got through. When the glitch happened again, I checked the save data and to my disappointment, the date/time of the save was the same as the one from before. I tried manually saving the game and it did actually show the new time. When I loaded it - same thing. All the stats were reset and her outfit was messed up despite the definitive changes

So you say that the auto save is not updating the slot with the latest time? Thus no updated variables?
Also, are you saying that even by saving it directly (manually), you loaded it (in the same gameplay, without leaving Flash) and it brought wrong stats, like outfit items?
This is a bug and its also detected by other people, but I am still trying to reproduce it, because here, I use to save (like in level 1-1), then I can load it again and she is in the worldmap, rightly placed in level 1-1. Perhaps its saving her placement but not her outfit situations?

2spikes Wrote:Finally, I tried to play again, this time a bit less just to troubleshoot, and the glitch actually did happen sooner. Again, didn't look like any auto-saving happened; I tried manually saving the game again but this time I thought perhaps to save it to a different slot. Again, it showed that it saved successfully. Loaded it again. Stats reset again, outfit reset, and started at the beginning of the map.

Oh, sorry about that, I am furious about this bug! Hmmmm I need more clues in order to kill that bastard bug. In all of your tests, did you remain in the game? Or do you always reload the game from scratch, then try to load a given lost?
Does it happen with the clipboard file? I noticed people doesnt have problems with that file.

2spikes Wrote:Now, maybe the saving does actually work fine. But I barely get far enough to do it manually before the game glitches. I'm not sure why the auto-save doesn't work, but perhaps the manual save screws up and reverts to the original save due to whatever further effects of the initial glitch (which may precede it even further back; obviously I can't be sure what's going on in the code). One thing however is like I said, even with that first save that was made before these other glitches, when I loaded from it the outfit was screwed up as mentioned, so already there was some sort of problem there.

Hmmm this might be clearing up things. Perhaps when we activate AUTO SAVE, it starts to mangle everything up? So in my tests, I dont activate AUTO SAVE, thus I dont have those bugs?

2spikes Wrote:In any case, hopefully that's helpful. My head would personally explode trying to deal with these issues - would have no idea where to even begin, but I imagine the further along it gets and the more code there is, the harder it would be to find whatever problems. From the user side, I mean there isn't really much else I can even explore in the game in terms of what happens further as there's not very far I can progress before that first listed glitch happens.

Thats why I am trying to help with my current knowledge. When we 'save manually', it just refreshes a given slot with latest varaibles, and this really works in my tests. But somehow, autosave is saving 'differently', also destroying other saved slots!

2spikes Wrote:It wasn't listed under known glitches and it wasn't listed as a fix in today's update, so I figured I'd mention it. I REALLY doubt any of this can/would be specific to me.......But, good luck, sincerely! I'd be glad to do some basic further troubleshooting if requested with specifics what to do. For now I guess otherwise I can't really play the game.

I've optimized your phrase as I read it fully. Thank you for wishing me help. Bug tracking IS really a very annoying task, but much more annoying is letting those bugs remain. For now, you can play with the 'save in clipboard' and 'load the external file' (green load button) until I find more clues and fix the slots.

2spikes Wrote:PS- Lastly, just in my opinion, if these issues can be resolved by clearing whatever cache, starting over, and not really touching much of anything and obsessively manually saving, I wouldn't really call that a solution as any of what I did should be able to be done. So the point would be not a solution for me to patch and then further limit whatever actions I may want to take in the game, but obviously otherwise to actually make it impervious to whatever issues regardless of anything the user does or further can do. At any rate, truly thanks again for all the hard work put into this!

Of course we need to be free to choose what we want in our games! Its silly to just say 'hey, guys, please play 'with caution', as activating certain options can glitch the game'. No no! We should play freely! I hope we can find that nasty bug!

EDIT: I did something and reuploaded it. Perhaps her heels/shoes/garter, etc, are working now. Please click RESET SAVES in the first screen (if you dont want to lose your saved games, just ignore this step), then play the game a bit, then click save, then load again, but with autosave OFF, then with autosave ON (LEVEL).
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 7/16)

Postby 2spikes » Thu Sep 08, 2016 5:53 am

Thanks for the response. I'll go down the things mentioned by points:
-I literally downloaded the latest version of the game yesterday and that's when all of this happened. It wasn't today's version but all of the bug fixes you listed today didn't seem applicable to the issues I was experiencing. Also obviously it therefore means the issue wasn't caused by old saves from previous versions. I read where you mentioned that in your initial post.

-Unfortunately, like I mentioned, it really did seem random. I couldn't notice a particular pattern to when the freezes happened. I started questioning and looking for whatever patterns from the first time it happened. Each time it was in a different scenario.

-In terms of the dresses and how it works, yeah, that's pretty much what I got. But isn't there essentially the default look without powerups? I assumed that's how it works for powerups but I didn't even get to any. I'm assuming the way I have it there is how Peach (or whoever) should look when nothing else is applied and perhaps changed when going out/entering a new level or whatever it is, no? I mean, it did reflect what I selected when first starting the game. In general perhaps all that should be more clear or otherwise made more static or more freely dynamic. But again, which parts are the glitch and which parts are what it's supposed to be are what would be throwing me the most off. Regardless there's that problem with the shoes being invisible and the wrong body being loaded from what was previously saved when loading, but that could've been because whatever other glitches already happened before the save was created so that could just be a false flag where fundamentally it's something else/unrelated which caused the problem.

Regarding the save/load slots, I got what you meant. All the options and stuff like that are universal to the game and have nothing to do with the slots. What that tells me then is even with whatever current problems, even clearing the the cache/save data wouldn't solve any of what I mentioned (not that there should be a point where that has to be done for any problems to be fixed anyway, aside from ones external to the game such as ones you've otherwise made clear).

-And ok, so "A" should work then for Toadsworth. Yeah, I'm talking about in the second scene. Should it also work for regular Toads? "A" never really worked for them (unnecessary and would make sense if it didn't, but if it should work, well then I guess that would be another problem I'd be reporting).

-When I said "it happened before" and also "later", I was just talking about the freezing glitch having happened prior to that instance and after. With Toadsworth it happened like I said when I pressed "A" after the sex scene transpired, and then two of them happened in Peach's room where she froze in place (once in front of the bed upon having pressed "Up" somewhere in the middle of the bed after a few times already successfully having otherwise done so, and another time somewhere in the bath where her position froze but I was still able to move her left and right for a while without animation, I think possibly also in the facing backwards). Two other instances happened elsewhere, but like I said, I couldn't find a pattern. I'm not sure whatever instances or places I mentioned have any direct bearing on the glitch. I think if the glitch is solved once for it happening anywhere, it would be solved for most places. Like I mentioned, it might be a cascade of things which eventually lead to it, possibly due to whatever settings changes.

-In terms of the auto-save, I think it only worked once for that initial save and then never again. Yeah, the time wasn't updated. When I manually saved, the time was updated, but still none of my progress was saved and some of the body/dress options were reverted to whatever settings I never set. In terms of where she's placed, I'm not sure if there are any issues with that. She was initially placed I think correctly (since it was the start of the game), but all the other saves didn't work (whether the auto ones that were supposed to happen or the manual ones, even though it showed that the manual saves did work) since it always just reverted to that initial save, even the manual one I did to the other slot.

-Every time I tested it, I tried it differently, once remaining in the game, once restarting the game, and once restarting the game AND the flash player. I always try to be thorough with these things but the Save/Load problems, after the freezes, remained the same either which way. And yes, I right-clicked and saved as straight off the clipboard under the online version of the game put up here.

-Yes, auto-save might be the problem, but ironically the only reason I turned it on is because the first glitch already formerly happened. So then the save/load glitch might actually be a combination of those two things, or, maybe just a separate glitch which happens simply when turning on auto-save (which really just seems didn't work) and sort of just adds to the confusion. The fact that all these things were hard to find a consistent pattern in might really indicate more of a combination of things happening influencing another which would obviously add to the difficulty of solving it :/

-Again, important to remember that the manual saves, even though it showed it worked, didn't work either (though I've only managed to do it when the bug happened). I can try really quick to play where some of the variables would get changed and instantly try to do a manual save and see if that works. I have a feeling something somewhere may have permanently gotten corrupt which is why every time I saved, every time it just reverted to that initial one. The actual variables weren't being updated and were initially somehow alternatively set (as it didn't fully reflect all the things I changed).

-Hmm, I'm not sure anything would change if I saved the file externally. I would actually probably prefer doing that by default anyway; I just wasn't sure how to do that. I'm not familiar with the things you're referring to and didn't see any other options, but perhaps I'll check next time I play. The main thing which deterred me however, as it's the only reason even the save thing became an issue, is the glitch which renders the game unplayable (the freezing one), at which point there's nothing you can do to save your progress or anything. Perhaps you can build in a separate autosave function which basically starts the game from where it was last left off so that there's nothing more than the minor annoyance of having to relaunch the game and not lose everything. Then, if the person actually wanted the game, they can always just load it from where they manually saved it. Just a suggestion I guess for now which, at least for me, would make the game playable.


So, I can do some basic things and further respond, but obviously your game is kind of something quite honestly (perhaps obviously) that I checked out in my leisure time and in some ways just found inspiring. So, instead of just leaving it, I wanted to at least point out whatever problems I ran into. I don't really have the time for adding something else to my plate at the moment like fully engaging the process with you in trying to isolate whatever problems. I tried my best to do that as I played it initially but I can't really furthermore play it for that purpose, and if I do play it again in my leisure time (rather than doing anything else), then it would only really be under the assumption that there shouldn't be any glitches and perhaps I'd help troubleshoot anything new. As far as these go, they're quite frustrating to experience (I imagine even moreso for you to hear, and I apologize for that) and that's just another thing I can't experience atm as I have my own issues to deal with and tend to which take enough out of me. I certainly will thank you again for working on this however and wish you luck! Hope the things I've mentioned at least helped a little. Again though, some very specific and quick things of course I can do to try and help you. Maybe I can send you my game in exactly the state it is now somehow so you can see for yourself?


EDIT: Man, if only all developers were as quick to act as you! Just saw your edit, but I will wait for you to respond to this first before I try the new one and possibly screw up the state of how my game is now which is having these problems. As I mentioned above, perhaps you'd want to get access to it somehow.

In terms of the saves, there's no real reason for me to keep them as, if I understand correctly, they only save progress and nothing else. Since none of my progress was actually saved, the only reason I'd care is because of the options set. You mentioned those are saved separately. Where are those saved and do they get reset each time the game is moved or updated? Given the depth and customizability of the game, I think the best thing would actually be to actually have it installed as an .exe file on the computer where updates and all the data would get managed automatically in the same installation location. It starts to be a lot to keep in mind, at least for someone like me who always likes to tap the full potential of something.

Also, I checked and I see the clipboard for saving. I also tried some more things out and found that with a new save I made (now to slot 3) after starting a new game, the breast size and naval piercing was actually correct when loading from it. It's starting with those other saves which I think causes trouble as well (which I detailed how they were created in my previous post). That also means however that this isn't part of the options and does apply to the save, at least in terms of the dressing room options (obviously you'd know).

Another confusing thing however is that the game starts on the map with Peach dressed. In that save I created, I never got to the point where she gets dressed or otherwise had her put anything on, and I never actually finished that initial playthrough starting with her room. When I enter the castle from the save, it starts you from when you're outside. Obviously if a person didn't finish, and you don't have a system implemented where the saves actually save the state, they should be started from the very beginning rather than the second stage.

Another sort of mistake I found was that even when naked, upon entering her carraige (outside in the castle, in the very beginning), it will still show her go inside with her clothes on.

EDIT 2: Interesting, I just started from the same load file, entered the castle just as I did last time, and the carriage isn't even there XD. Is it supposed to randomly be there and sometimes not?

Also, I skipped everything and went straight to Toadsworth at the very end and he wasn't there (wanted to try pressing "A" again in case there in fact possibly was some correlation). What needs to happen in order for that sequence to play out? It's hard to distinguish in the game what are necessary steps, what are optional steps but with benefits, and what things are completely optional. A question I actually had from the very beginning was (and the answer might make things a bit easier), in terms of progress in the game and whatever variables are saved, is it to your credit the more things you check out or interact with, or if you know they don't add to any of your stats or there otherwise isn't any sort of physical item, it doesn't matter and it's just for amusement? In other words, if I'm starting over, is all that really matters to get the cum counter up? Masturbation scenes and other interacted with items don't really matter? Thanks as always. Sorry for so many things being brought up but I think that's officially all of them. As far as anything else, it would perhaps just be a few suggestions if you're open to hearing them XD

EDIT 3: Found two more glitches but this time I can actually specify exactly how to reproduce them. The first one actually happened to me the first time I started playing as well but, even though it was obvious, I didn't realize it wasn't supposed to happen. I thought it was like a surprise mini-game or something and that I'd be taken back to the original screen. In any case, it happened to me again this time and it can possibly maybe be what screwed everything else up that followed.

1) I tried starting a new game again, and basically, when taken to the outfit menu for the first time, I'm not sure if it depends on the clothes/physical traits you have initially set, but strangely enough when clicking on the right arrow button to look through more poses/positions, once you get to the fourth one the game takes you to like this challenge screen like how many enemies you can get to climax or something, and when you press spacebar, it takes you to the world map having skipped the entire first part of the game in Peach's room. This also causes all the events that happen in the beginning to happen backwards on your way up there. This also applies for when saving and loading from the save if you created that save in the very beginning of the game as I mentioned earlier.

2) On the world map, if you go to the outfit menu (let's say you're mostly naked but still have the garnet, gloves, etc..) and you take whatever remaining items off. When you exit that menu, no changes are made. However, if you first go into the load menu from that screen and then exit both, the changes actually do get applied. Funny enough, I know you're not supposed to be able to make any changed, though in the beginning you are when initially choosing (it's all very confusing), but the glitch of where you actually go into the load screen and the result of whatever things getting changed actually makes more sense than the other way around. Why shouldn't I, once already on the world map, be able to take off her garnet or whatever it is? I tried it and it also worked for putting on her default dress. I think the entire outfit menu should be changed or split into two, one where you can actively change her appearance to your preference in whatever moment (perhaps only on the map, where during levels it's all grayed out or you don't otherwise have access), and another one for customizing how the dresses are when getting it as a power-up or whatever it is.
Last edited by 2spikes on Thu Sep 08, 2016 10:14 pm, edited 1 time in total.
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 7/16)

Postby Ivan-Aedler » Thu Sep 08, 2016 6:05 pm

2spikes Wrote:Thanks for the response. I'll go down the things mentioned by points:

I am glad you like to write a lot hehe, like me. I'll cut it down so I can answer better.

2spikes Wrote:-I literally downloaded the latest version of the game yesterday and that's when all of this happened. It wasn't today's version but all of the bug fixes you listed today didn't seem applicable to the issues I was experiencing. Also obviously it therefore means the issue wasn't caused by old saves from previous versions. I read where you mentioned that in your initial post. Unfortunately, like I mentioned, it really did seem random. I couldn't notice a particular pattern to when the freezes happened. I started questioning and looking for whatever patterns from the first time it happened. Each time it was in a different scenario.

You can at least send me a screenshot of your OPTIONS screen, so I can follow the same screen and test it here.
You forgot to tell me if those random problems happened AFTER loading a given saved slot. If those random problems happen WITHOUT saving at all, its easier to fix. If not, its related to save issues. You told me below that you will disable 'auto save' and see if the problem reoccurs. I'll be testing the same.

2spikes Wrote:-In terms of the dresses and how it works, yeah, that's pretty much what I got. But isn't there essentially the default look without powerups? I assumed that's how it works for powerups but I didn't even get to any. I'm assuming the way I have it there is how Peach (or whoever) should look when nothing else is applied and perhaps changed when going out/entering a new level or whatever it is, no? I mean, it did reflect what I selected when first starting the game.

Yes, the thing is... If you configure her POWERUPS (the icons in the outfit screen, like DRESS, FROG and PILL), it will bne globally saved for the NEXT powerup, be it in the same gameplay or if you restart the game. If you apply it, then just go to level 2-1 and takes a powerup from a block, it will apply the outfit (with the chosen garter, heels, etc), but remember it will only apply for DRESS-like powerups, because there is no heels for 'raccoon' or 'yoshi' outfits, for example.

The real thing is, if you configure FROG and DRESS to be using, say, RACCOON powerup, but she doesnt dress up like a raccoon when you get a FROG (without saving or loading a game), this is a bug. If this happen AFTER loading a saved game, its a SAVED SLOT BUG.

Remember I updated this code yesterday night, so please check it once again if you have the time. Heels CANT be invisible, this is a bug!

2spikes Wrote:In general perhaps all that should be more clear or otherwise made more static or more freely dynamic. But again, which parts are the glitch and which parts are what it's supposed to be are what would be throwing me the most off. Regardless there's that problem with the shoes being invisible and the wrong body being loaded from what was previously saved when loading, but that could've been because whatever other glitches already happened before the save was created so that could just be a false flag where fundamentally it's something else/unrelated which caused the problem.

Yes, it might be a given powerup from a given block or something that is glitching, be it taken from a saved slot or not.
You havent told me if you tested with only the 'save to clipboard' file (EDIT: Hmm you told below).
Well, If those bugs disappear when using only the clipboard feature, we can get near to the real cause of the bugs: the saved slots.

2spikes Wrote:Regarding the save/load slots, I got what you meant. All the options and stuff like that are universal to the game and have nothing to do with the slots. What that tells me then is even with whatever current problems, even clearing the the cache/save data wouldn't solve any of what I mentioned (not that there should be a point where that has to be done for any problems to be fixed anyway, aside from ones external to the game such as ones you've otherwise made clear).

The 'clear cache' / 'reset saves' thing are just to check if problems related to 'sticky variables' (old ones that stay in the cache) gets flushed correctly. This happens because3 in older versions, I used different variable names for certain objects. The newer versions flush the updated variables correctly (without having to reset saves), but they dont see older names, so those arent flushed and they might interfere with the game. Thats why I recommend 'reset saves'. But if you already did it, we then can be more sure its a problem not related to older sessions or former gameplays.

2spikes Wrote:And ok, so "A" should work then for Toadsworth. Yeah, I'm talking about in the second scene. Should it also work for regular Toads? "A" never really worked for them (unnecessary and would make sense if it didn't, but if it should work, well then I guess that would be another problem I'd be reporting).

No, toads dont have it yet. I want to add it. When the toad is awakened by 'A' (do over) key, he can just repeat the same, but now without adding laid numbers, score points, etc.

2spikes Wrote:-When I said "it happened before" and also "later", I was just talking about the freezing glitch having happened prior to that instance and after. With Toadsworth it happened like I said when I pressed "A" after the sex scene transpired, and then two of them happened in Peach's room where she froze in place (once in front of the bed upon having pressed "Up" somewhere in the middle of the bed after a few times already successfully having otherwise done so

Thig might be a bug, I'll recheck her bed!

2spikes Wrote:and another time somewhere in the bath where her position froze but I was still able to move her left and right for a while without animation, I think possibly also in the facing backwards)

I'll also recheck that!

2spikes Wrote:Two other instances happened elsewhere, but like I said, I couldn't find a pattern. I'm not sure whatever instances or places I mentioned have any direct bearing on the glitch. I think if the glitch is solved once for it happening anywhere, it would be solved for most places. Like I mentioned, it might be a cascade of things which eventually lead to it, possibly due to whatever settings changes.

Yes, there are cases where a given fix apply to other areas! I hope so!

2spikes Wrote:-In terms of the auto-save, I think it only worked once for that initial save and then never again. Yeah, the time wasn't updated. When I manually saved, the time was updated, but still none of my progress was saved and some of the body/dress options were reverted to whatever settings I never set.

This is so annoying :/ It seems I have to deeply check this bad behavior. Same with her placement.

2spikes Wrote:-Every time I tested it, I tried it differently, once remaining in the game, once restarting the game, and once restarting the game AND the flash player. I always try to be thorough with these things but the Save/Load problems, after the freezes, remained the same either which way. And yes, I right-clicked and saved as straight off the clipboard under the online version of the game put up here.

So the freezes might be causing the problem. Perhaps a 'memory is full' or 'cache file size limit'. Flash has a limit of kbytes (right click in the game and then choose settings). But I think Flash 21+ doesnt have a slider anymore.

2spikes Wrote:-Yes, auto-save might be the problem, but ironically the only reason I turned it on is because the first glitch already formerly happened. So then the save/load glitch might actually be a combination of those two things, or, maybe just a separate glitch which happens simply when turning on auto-save (which really just seems didn't work) and sort of just adds to the confusion. The fact that all these things were hard to find a consistent pattern in might really indicate more of a combination of things happening influencing another which would obviously add to the difficulty of solving it :/

Ok I got it.

2spikes Wrote:-Again, important to remember that the manual saves, even though it showed it worked, didn't work either (though I've only managed to do it when the bug happened).

Lemme just understand here that, in your discussion so far, manual saves would work without activating auto saves,right? Yes or No?

2spikes Wrote:I can try really quick to play where some of the variables would get changed and instantly try to do a manual save and see if that works. I have a feeling something somewhere may have permanently gotten corrupt which is why every time I saved, every time it just reverted to that initial one. The actual variables weren't being updated and were initially somehow alternatively set (as it didn't fully reflect all the things I changed).

Perhaps after saving X times? like......5 times? Or a given slot? Say, saving to slot 1, then slot2? Slot 2 corrupting the other and itself?

2spikes Wrote:-Hmm, I'm not sure anything would change if I saved the file externally. I would actually probably prefer doing that by default anyway; I just wasn't sure how to do that. I'm not familiar with the things you're referring to and didn't see any other options, but perhaps I'll check next time I play.

Please check it out.

2spikes Wrote:Perhaps you can build in a separate autosave function which basically starts the game from where it was last left off so that there's nothing more than the minor annoyance of having to relaunch the game and not lose everything.

I know. So you dont even need to go to the slots and click on them. The autosave wont be using any default slot (the current game code reuses the last loaded or saved slot for autosave).

2spikes Wrote:if I do play it again in my leisure time (rather than doing anything else), then it would only really be under the assumption that there shouldn't be any glitches and perhaps I'd help troubleshoot anything new...As far as these go, they're quite frustrating to experience (I imagine even moreso for you to hear, and I apologize for that) and that's just another thing I can't experience atm as I have my own issues to deal with and tend to which take enough out of me. I certainly will thank you again for working on this however and wish you luck!

Thank you for any help. Sometimes I am just 'overburnt' with tasks.But I will be looking with that issue closely in the next days and weeks.

2spikes Wrote:Hope the things I've mentioned at least helped a little. Again though, some very specific and quick things of course I can do to try and help you. Maybe I can send you my game in exactly the state it is now somehow so you can see for yourself?

Just send me the MIMPUTSAVE2.SOL file and I'll be able to check your slots. But please check the updated game and my edited post above.
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 7/16)

Postby Melodia » Thu Sep 08, 2016 9:00 pm

Ivan-Aedler Wrote:-I need people to reproduce the 'cant go to world3 in the bunker'. Perhaps after visiting Peach Castle twice, after beating Airship 2? Or visiting Airship 1 at her castle, after beating Airship 2? Just use DEBUG mode (PAGE DOWN key) before reproducing the bug and take a screen shot of your OPTIONS screen when using the computer in the Bunker. Better if recording a short video just before beating airship3 until reaching the bunker computer using CAMSTUDIO, Hypercam or other.


I think I might have found the cause for this, as I've been struggling with this issue today.

When I entered the bunker after beating Airship2 and the Bob-omb started talking to me, it switched my Keycannon value back to "world1_given", the same it was before I beat Airship2 and I wasn't able to enter W3. After giving it multiple attempts, trying out the things you thought might cause it and such it still didn't work.

Then I realized the Keycannon value was switching back when I talked with the bob-omb, so I figured Id try dodging the conversation by jumping over it. When I did I accidentally killed it and killing it switched my Keycannon value to "world2-given"! Allowing me to enter W3!

So I think I might've accidentally dodged the bob-omb conversation or something on the first cannon, thus triggering it when I come back later and resetting my key? (I don't actually recall if I dodged the bob-omb but it seems a reasonable assumption)

Can send screenshots and such if you want, I have a savefile right before beating Airship2 so I can go back. But I think this might be a good lead to fixing this issue.

Hope I could help!
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 7/16)

Postby 2spikes » Thu Sep 08, 2016 10:22 pm

Before I read and form a response to your reply, I edited the post from yesterday with all the additional things I found at the time which I didn't get to add/edit since my post wasn't getting approved (refreshed the page several time per hour just to make sure). The initial edit has been changed and everything below it. You were no longer awake I'm guessing (I made/added the edits already but couldn't actually apply them since my post hadn't showed up), so I couldn't post them.
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 7/16)

Postby VintageBass » Thu Sep 08, 2016 11:26 pm

2spikes Wrote:Before I read and form a response to your reply, I edited the post from yesterday with all the additional things I found at the time which I didn't get to add/edit since my post wasn't getting approved (refreshed the page several time per hour just to make sure). The initial edit has been changed and everything below it. You were no longer awake I'm guessing (I made/added the edits already but couldn't actually apply them since my post hadn't showed up), so I couldn't post them.

Blame that on the fact that you double-posted so I had to delete it because double-posting rule and both posts are extremely long so that's not exactly all that fun to read through for someone who wants to get information about something.

So, heads' up on that.
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 7/16)

Postby Ivan-Aedler » Thu Sep 08, 2016 11:28 pm

Melodia Wrote:I think I might have found the cause for this, as I've been struggling with this issue today. When I entered the bunker after beating Airship2 and the Bob-omb started talking to me, it switched my Keycannon value back to "world1_given", the same it was before I beat Airship2 and I wasn't able to enter W3. After giving it multiple attempts, trying out the things you thought might cause it and such it still didn't work.

Thank you for your findings. I changed something, please test again if possible.
There is something to consider:
- key_cannon IS ONLY CHANGED in the 'Falling From Airship' screen (the one the princess appears in the sky. Behind her, the airship is nothing more than smoke). So in that screen, if you beat airship1, key_cannon will be 'world1'. If you beat airship2, key_cannon will be 'world2', and so on.
- then, key_cannon value is just CONCATENATED with '_given' when the bobomb is popped out or you talk to him. I just concatenate it with _given (whatever value of the current world is).
However, I noticed some problems when you talk to him and I fixed it. Like when the computerBunker is loaded (when the level starts, before you touch it). It must not get 'world' value until you go to it, because you can skip the bobomb, and this might be avoiding the change to _given.
If the error continues, please send me the saved files or any screenshot you can.
Perhaps this problem can also occur if she loses her virginity or any strange screen appears before the 'Falling From Airship' screen? So the current world might be changed back to 1 and then key_cannon is set "world1"! Bobomb buddy takes this and they 'say': "okay, lets change it to world1_given!". This is obviously unexpected.

World variable is changed right when you go inside a given level (those blue level holes).
Code: Select All Code
Config.currentWorld= int(obj.name.substring(1,2))-1;

I am sure I dont change this value later in that level. So you can beat the airship, then fall from it. The screen 'Falling From Airship' is then shown and key_cannon is set with this current world. If you enter in any 'level hole' from worldmap (like level 2-4), currentWorld will be updated as 'world2'.

Melodia Wrote:So I think I might've accidentally dodged the bob-omb conversation or something on the first cannon, thus triggering it when I come back later and resetting my key? (I don't actually recall if I dodged the bob-omb but it seems a reasonable assumption). Can send screenshots and such if you want, I have a savefile right before beating Airship2 so I can go back. But I think this might be a good lead to fixing this issue. Hope I could help!

Thank you!
2spikes Wrote:Before I read and form a response to your reply, I edited the post from yesterday with all the additional things I found at the time which I didn't get to add/edit since my post wasn't getting approved (refreshed the page several time per hour just to make sure). The initial edit has been changed and everything below it. You were no longer awake I'm guessing

Yes, I was not awake. :/ Now I am ;)
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 7/16)

Postby 2spikes » Thu Sep 08, 2016 11:55 pm

VintageBass Wrote:
2spikes Wrote:Before I read and form a response to your reply, I edited the post from yesterday with all the additional things I found at the time which I didn't get to add/edit since my post wasn't getting approved (refreshed the page several time per hour just to make sure). The initial edit has been changed and everything below it. You were no longer awake I'm guessing (I made/added the edits already but couldn't actually apply them since my post hadn't showed up), so I couldn't post them.

Blame that on the fact that you double-posted so I had to delete it because double-posting rule and both posts are extremely long so that's not exactly all that fun to read through for someone who wants to get information about something.

So, heads' up on that.

I double-posted hours (literally hours, maybe 5?) later because I figured it would be better for him to see everything rather than wait the next day to make the edit I already technically made. I figured the shorter one (the one without all the edits) would have just been rejected. I thought it would be obvious. Needless to say, if the first few words are the same, obviously one of those posts can be ignored/rejected. In any case, it's not like I put blame on anybody so no need to get defensive. And the first time I double-posted it was by mistake, just for the record.
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 7/16)

Postby 2spikes » Fri Sep 09, 2016 12:00 am

Ivan-Aedler Wrote:I am glad you like to write a lot hehe, like me. I'll cut it down so I can answer better.

Lol, well, it's not necessarily that I like to write a lot; it's just about writing out all the details. Simply saying "this happened" gives zero context which is necessary for any purpose/meaning.

Ivan-Aedler Wrote:You can at least send me a screenshot of your OPTIONS screen, so I can follow the same screen and test it here.
You forgot to tell me if those random problems happened AFTER loading a given saved slot. If those random problems happen WITHOUT saving at all, its easier to fix. If not, its related to save issues. You told me below that you will disable 'auto save' and see if the problem reoccurs. I'll be testing the same.


No problem about the screenshot. Only.. I'm really not sure what you're asking me about before "after" or "without". I sort of explained the sequence of events of when things happened and to the best of my remembrance after what. I also think I mentioned in the previous comment that the first mentioned glitch happened before creating a save and then all the other times after. The issues with autosave or anything else mentioned was after already loading from that initial save file which may have somehow been corrupt to begin with as, like I said, it didn't even load certain things correctly. Anyway, I uploaded the screenshot as an attachment.

Ivan-Aedler Wrote:Yes, it might be a given powerup from a given block or something that is glitching, be it taken from a saved slot or not.


At the time that I was stating this, at no point was this in relation to a given powerup or dress that I stored. Everything I stated was in the exact context that I said it. At that point, I haven't even gotten any. Anyway, I wrote more on this in the 3rd edit in the previous post.

Ivan-Aedler Wrote:Well, If those bugs disappear when using only the clipboard feature, we can get near to the real cause of the bugs: the saved slots.


Well, what you'd then have to do to test is load from either of the first two save slots in what I will give you, try doing something (I'd suggest also changing her outfit to lose the naval piercing just as I did and reduce the breast size) and saving right away to BOTH the clipboard and the slot, and then loading and seeing if those changes stuck in one and the other. If they did, since you'd still have the other slot left which possibly caused whatever issues I mentioned, you can use it to play and do a bunch of stuff after making whatever changes to try and see if you get the freeze glitch. Once you do, well firstly obviously you'd try and troubleshoot it, and secondly you should try the save thing again (which for the slots definitely shouldn't work, like for me, apart from simply the time stamp changing, but for the clipboard I guess you'll see).

Ivan-Aedler Wrote:we then can be more sure its a problem not related to older sessions or former gameplays.


Yeah, it definitely isn't.

Ivan-Aedler Wrote:manual saves would work without activating auto saves,right?


Not sure what you mean. The only manual saves I got to do (where the time updated but none of the actual progress) was in the moments the Peach froze. I was otherwise relying on auto-save which didn't seem to be working at all despite me going in and out of different places. However, that may have only been the case (that it wasn't working) because I loaded from that particular save slot which could've gotten messed up due to any number of all those other glitches I pointed out (initially or in the edits).

Ivan-Aedler Wrote:Perhaps after saving X times? like......5 times? Or a given slot? Say, saving to slot 1, then slot2? Slot 2 corrupting the other and itself?


No, most everything that happened, happened after that very first and only save which I then was loading from. Slot 2 I simply tried saving to as a possible alternative to test what happens, but that was at the end with the very last try (which as I mentioned turned out the same).


Anyway, so I've attached the files. Remember, Slot 1 and 2 are what you want to test with. Slot 3 is the more recent one which I used having started a new game (where I discovered whatever details in the edits), having reset all options (the screenshot is before they were reset), so meaning with auto-save definitely off, and only doing manual saves. I didn't run into any issues having done that. That may just be coincidence however and in any case, I wouldn't use that to narrow down the problem. I would do the above mentioned testing. I'd also use Flash Player v22 as I have.

PS- Unless I missed it, you never addressed the whole issue with the game getting cut off top and bottom (btw, this only happens in the browsers or in whatever player when the window is maximized). It's stupid and in some ways trivial, but it does kind of thwart the desire to want to start the game a bit. Actually, if this is a parameter you can set and it's not an unchangeable issue with flash or something, I think all you simply have to do is have the scaling of the full picture set based on the edges/borders of the height rather than the width. Maybe that's the issue? But in any case, you mentioned and I can otherwise imagine that you're already overloaded, so as far as anything else goes, I'll hold off on the few suggestions I had in mind (besides I guess the ones I already made in response to some of the confusion regarding the outfit menu and how those mechanics perhaps could more sensibly work), especially since it's mostly visual stuff. One quick thing you might do is have an additional option not just to turn dialogue on or off, but to have it so that only new dialogue shows up (something which would also be saved with the save information). So in other words, if she already said it in regards to a particular enemy, she won't say it again. Even better, though I'm not sure it would work in all instances, would be if she does say it again but only the first bubble. Otherwise, it kind of takes away from the experience both ways, when it's constantly repeated in full or when she just says nothing.


EDIT: Ok, so I tried playing like yesterday with the original save files using the new version of the game you put out and everything is the same. I'm not sure if it's only an issue with the heels but I actually managed to get it in reverse as well, using the "clicking on load screen from outfit room" glitch, where I'd get her to wear the shoes (which by default it says she's wearing), and then I went into a level, went back into the outfit room, selected "none" for shoes/heels, and exited. She would still be wearing the heels (as I guess she's supposed to), but if I went back into the outfit room, it would still say "none". Initially it was the other way around. I'm not sure what other supposed changes I can really check out (besides playing the game and seeing if it glitches and see what happens if I try saving again, though I doubt anything would be different as there obviously weren't any fundamental changes you could have done to fix those things, and that's essentially why I gave you my save data and options to test with).

I actually did also now try to press "A" in the scene with Toadsworth and Peach disappeared again and the game essentially froze. So I guess that glitch is actually repeatable, but yeah, it wasn't fixed, at least not for me.
Attachments
MiMPUTSAVE2.zip
(4.91 KiB) Downloaded 11 times
Options Menu Set Parameters.png
Outfit Room Set Parameters.png
Last edited by 2spikes on Fri Sep 09, 2016 1:50 am, edited 1 time in total.
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 7/16)

Postby VintageBass » Fri Sep 09, 2016 12:56 am

2spikes Wrote:I double-posted hours (literally hours, maybe 5?) later because I figured it would be better for him to see everything rather than wait the next day to make the edit I already technically made. I figured the shorter one (the one without all the edits) would have just been rejected. I thought it would be obvious. Needless to say, if the first few words are the same, obviously one of those posts can be ignored/rejected. In any case, it's not like I put blame on anybody so no need to get defensive. And the first time I double-posted it was by mistake, just for the record.

It's all good. I'm just doing my job, that's all, trying to keep the forums looking all neat while keeping an eye out on things.
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 7/16)

Postby 2spikes » Fri Sep 09, 2016 1:53 am

VintageBass Wrote:
2spikes Wrote:I double-posted hours (literally hours, maybe 5?) later because I figured it would be better for him to see everything rather than wait the next day to make the edit I already technically made. I figured the shorter one (the one without all the edits) would have just been rejected. I thought it would be obvious. Needless to say, if the first few words are the same, obviously one of those posts can be ignored/rejected. In any case, it's not like I put blame on anybody so no need to get defensive. And the first time I double-posted it was by mistake, just for the record.

It's all good. I'm just doing my job, that's all, trying to keep the forums looking all neat while keeping an eye out on things.

Wow, it must be really annoying having to go over every post and every edit. I feel bad every time I do it but what else can I do? I mean, it's whoever's choice to have it set up that way. Perhaps an easier thing to do is to create some sort of whitelist function where for certain people you don't have to go over each one of their posts (if the current method for maintaining posts is to remain)?
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 7/16)

Postby Ivan-Aedler » Fri Sep 09, 2016 2:01 am

Level 8-1 is being made but still slowly because I am still on my vacation.

2spikes Wrote:I double-posted hours (literally hours, maybe 5?) later because I figured it would be better for him to see everything rather than wait the next day to make the edit I already technically made. I figured the shorter one (the one without all the edits) would have just been rejected. I thought it would be obvious. Needless to say, if the first few words are the same, obviously one of those posts can be ignored/rejected. In any case, it's not like I put blame on anybody so no need to get defensive. And the first time I double-posted it was by mistake, just for the record.

I just have fear of losing precious information, without the deletion being on purpose. Sometimes we make long posts (I am like that) and there might be problems (like having practically identical posts, except one more paragraph in the second one). Then lets suppose the moderator erased just the larger one in the approval process. And I forgot what I said in that paragraph :/ So the idea/eureka is now lost forever :/ Its not our fault, but its something that makes me always copy and paste in a text until the post gets approved.

Btw, when you have more days and posts here, you wouldnt need to be approved anymore. So at least you can edit it the second after you post it.
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 7/16)

Postby 2spikes » Fri Sep 09, 2016 2:11 am

Ivan-Aedler Wrote:I just have fear of losing precious information, without the deletion being on purpose. Sometimes we make long posts (I am like that) and there might be problems (like having practically identical posts, except one more paragraph in the second one). Then lets suppose the moderator erased just the larger one in the approval process. And I forgot what I said in that paragraph :/ So the idea/eureka is now lost forever :/ Its not our fault, but its something that makes me always copy and paste in a text until the post gets approved.

Btw, when you have more days and posts here, you wouldnt need to be approved anymore. So at least you can edit it the second after you post it.


Ah, well ok. When you made this post, my prior post/response to you was pending moderation because I edited it again XD. I kinda feel bad actually but it's better to have the information condensed rather than scattered all over the place. But yeah, that's exactly what I did. I'm constantly copying and pasting into a document. If I hadn't all those edits would've been gone XD

I don't know. I'm not sure this is the most efficient or otherwise any more effective a way for keeping the forums clean. So what, big deal if somebody comes and posts something "inappropriate", whatever that could be. Anyway, just my opinion..
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 8/16)

Postby MuhGomz » Fri Sep 09, 2016 5:04 am

Wow,
I remember when I first played this game and that had to be 3-4 years ago when it was a shell of what it is today. Almost everything about this game looks different. I can't remember if I saw it on newgrounds or another flash game hosting website but I was surprised to see its still being supported and worked on to this day. Finding this game again today made me realize how much I wanted to take it more seriously and try to beat it and unlock all the side stuff etc.

Unfortunately I ran into a bit of a issue. After completing the final boss of World 2 I returned back to the home world to find that after revisiting the bunker the computer terminal still loads up world 2 when I access it with the key. I can't say I experienced anything odd after destroying the second airship. I went straight from world 2-to peaches castle through sewers-straight to the bunker. I'll try to pay more attention next time to see if I can help find the problem.
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 7/16)

Postby JJPG » Fri Sep 09, 2016 5:46 am

Ivan-Aedler Wrote:
JJPG Wrote:here you go

Hmmmmm she disappeared..... I just want to know two other things in order to properly fix it:
1 - Did you see the bobomb fucking her, then she disappeared in the end? Or did she just disappear in the beginning of the scene?
2 - Could you please take a screenshot of your OPTIONS screen? The one with tons of buttons?

Thank you!

peach disappears at the end
Spoiler (click to show/hide):

options.jpg
options.jpg (289.12 KiB) Viewed 2013 times
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