Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: Hentai: Peach's Untold Tale 3.20 (Sep 2/16)

Postby Biles » Fri Sep 02, 2016 10:54 am

LMJD Wrote:I'm having an issue with the game though, just one complaint, I hate those ghosts, I hate boo, and the only reason for why I don't like them is because I cant get Krystal to walk for 5 seconds without that bloody ghost getting a blowjob from her, they just keep fucking and stunning her then fucking her again, and I get trapped in a infinite loop of walking 5 steps then having to give a ghost a handjob. I personally haven't enjoyed them since i started playing the game, they just won't let me make any progress in a level that have them.

I kinda noticed that too. Long ago I suggested Ivan that the boos themselves become stunned after fucking the princess. That way the player would able to progress. But now if the boos can stun the princess back, then it kinda defeats the purpose.
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 2/16)

Postby Ivan-Aedler » Fri Sep 02, 2016 1:35 pm

LMJD Wrote:I'm having an issue with the game though, just one complaint, I hate those ghosts, I hate boo, and the only reason for why I don't like them is because I cant get Krystal to walk for 5 seconds without that bloody ghost getting a blowjob from her, they just keep fucking and stunning her then fucking her again, and I get trapped in a infinite loop of walking 5 steps then having to give a ghost a handjob. I personally haven't enjoyed them since i started playing the game, they just won't let me make any progress in a level that have them.

Hmmmmmmmm actually this sounds like A BUG because I already made the stun code for them.
They might NOT BE respecting this.
Sorry about that.
EDIT: FIXED!

shiza Wrote:No, this bug is being talked about. When (4)exit is chosen after doing a pole dance, it occurs.

Ahhhhhhhh NOW I got it!
EDIT: FIXED!
Thank you for the reports!

LMJD Wrote:Hey Ivan, are you planning or have you thought about a character's change of dialog when something happens? For example Toadworth: I got Krystal pregnant and a new diary entry comes along, it mentions how Toadsworth may get angry at the fact that she's pregnant, so I went to speak with him and the dialog was the same. I think it would be cool if you go back to Toadsworth while she's pregnant and he says something new and punishes Krystal/Peach for not playing it safe and getting impregnated by a Koopa Troopa or a Toad.

A great idea, I'll make Toadsworth notice this!

LMJD Wrote:Also, are you planning to do something with Krystal's/Peach's children? After she gives birth, the egg just runs away, which I find quite funny, but then in the back of my mind I think: where is it running to, will it come back and haunt her at the end? I don't know I could be over thinking things and asking to much, but I couldn't help it.

I dont plan making more features because it will lock me up for more weeks/months because I would need coding, new art, bug testing... And I would need to find a way to 'save' the 'current egg/children situation' when you revisit the level.
A thing I planned to make this easier for me is to go to the nursery room and then notice there are a female nurse toad taking care of 2 eggs, 2 children, etc (in a kind of baby crib) and when the princess asked her about them, she would mention they have found them, as toads check the kingdom for lost children, etc. Then they could disappear after some days (as they're now 'a teen or adult'), so they were released to the kingdom grass areas and we could have only 1 egg or no children at all. But I really prefer to think about that possibilty when I have all levels done and the Ass/Butt size done. I even ask for other ideas about the 'fate' of those eggs, in a way I dont have to code or create complex scenes. For example, its not wise to create a way to 'save' the current children in a given level, so revisiting it again would make the princess find the running egg /children in a given area. Its complex and it will use more memory.

LMJD Wrote:And one last thing, have you added different enemies to certain level, I just played level 1 of world 1, (started a new game) and there were boos, yux and those scientist dudes (cant remember what they were called), I even ran into a few caterpillars. Is that new, or a glitch. Ill add a screen shot of them.

This happens if you play in HARD GAME mode. Also, in HARD GAME mode, there is 25% chance of appearing 2 enemies instead of one that has in that placement.
If this occurs WITHOUT HARD GAME mode, its abug.

LMJD Wrote:I haven't got any other complaint about the game, its great and i'm glad it exists. Keep up the great work Ivan, and cant wait to see more. *thumbs up* (there really should be a 'thumbs up' emoji on here)

Thank you ;) Its the feedbacks of kind people like you that makes me continue!
Last edited by Ivan-Aedler on Sat Sep 03, 2016 4:14 am, edited 2 times in total.
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 2/16)

Postby LMJD » Sat Sep 03, 2016 3:13 am

Ivan-Aedler Wrote: A thing I planned to make this easier for me is to go to the nursery room and then notice there are a female nurse toad taking care of 2 eggs, 2 children, etc (in a kind of baby crib) and when the princess asked her about them, she would mention they have found them, as toads check the kingdom for lost children, etc. Then they could disappear after some days (as they're now 'a teen or adult'), so they were released to the kingdom grass areas and we could have only 1 egg or no children at all. But I really prefer to think about that possibilty when I have all levels done and the Ass/Butt size done. I even ask for other ideas about the 'fate' of those eggs, in a way I dont have to code or create complex scenes. For example, its not wise to create a way to 'save' the current children in a given level, so revisiting it again would make the princess find the running egg /children in a given area. Its complex and it will use more memory.

Yeah that was what i had in mind, something exactly like that. Krystal would walk into the Nursery and see her children being attended to, but what about if the nurse finds out that you are the mother, i personally thing that would make things even more interesting. But i also get what you mean, don't push your self, take your time and complete what you believe to be important. I agree with everything you said about it being to much work.
Ivan-Aedler Wrote:This happens if you play in HARD GAME mode. Also, in HARD GAME mode, there is 25% chance of appearing 2 enemies instead of one that has in that placement.
It this occurs WITHOUT HARD GAME mode, its abug.

AAAHHHH, yes that makes much more sense, thank you.
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 2/16)

Postby Don23 » Sat Sep 03, 2016 9:11 am

I finally saw some more bug issues that make her life lost at World 5.

On 5-3, she unable to jump over the ledge while she on the mushroom platform after the checkpoint and on 5-5, she try to finish this level by she go from red pipe to yellow, but after she get out the yellow pipe, it made her go behind the yellow pipe and automatically lost her life.
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 2/16)

Postby Biles » Sat Sep 03, 2016 10:30 am

Say, does Peach fart at random despite having that option disabled?
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 2/16)

Postby Ivan-Aedler » Sat Sep 03, 2016 11:52 am

Don23 Wrote:On 5-3, she unable to jump over the ledge while she on the mushroom platform after the checkpoint and on 5-5, she try to finish this level by she go from red pipe to yellow, but after she get out the yellow pipe, it made her go behind the yellow pipe and automatically lost her life.

BOTH FIXED!

Biles Wrote:Say, does Peach fart at random despite having that option disabled?

You say when she bends a bit? No, this is 'pussy spurting'. This happens if she is horny enough.
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 2/16)

Postby Biles » Sat Sep 03, 2016 1:03 pm

From what I observed as I have the fart option disabled, Peach either squirts jizz or 'hot air' from her rear end. BTW, besides the grey bricks I've done, are there any other graphic elements that are commonly used throughout the game that need to be redone?
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 2/16)

Postby n0v317y » Sat Sep 03, 2016 2:43 pm

After updated last 3.19 version, I cannot load my save files.
regardless of what file I loaded, the game starts with '1 day, 3 Lives'
I have no idea how to fix it. I can only save it..
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Re: Hentai: Peach's Untold Tale 3.19 (Aug 22/16)

Postby meisbi » Sat Sep 03, 2016 3:18 pm

Ivan-Aedler Wrote:Calm down, guys, too much for me. I'll be answering slowly.

No problem, take your time :)
You're fast as hell anyways!
Ivan-Aedler Wrote:
meisbi Wrote:Hi, I'm back! :)

Welcome back!

Thanks! :)
Ivan-Aedler Wrote:
meisbi Wrote:The game works fine for me until I try to switch keyboard layouts in the game for the first time. When I click on the "QWERTY"-button with the "Click to change" next to it the game just exits the options screen completely (same as pressing the "Cntrl"-Key). After that the keyboard layout is completely nuts.

Hmmmmmmm it should NOT exit the screen.
reiii Wrote: So i see the button for the keyboard change but when I click it it only makes a noice and i dont know if it actually changed and to what... is that normal or what am I doing wrong?

EDIT: FIXED!

meisbi Wrote:Well, actually the only problem is in the "left" keyboard layouts the "q" key is used for walking left while "a" is used for open inventory and "z" is used for "up" (see screenshot). But this makes the game pretty much unplayable in left keyboard layouts.

Might be an incomplete setting because the screen exited before setting it completelly.
meisbi Wrote:I hope this additional information helps you to tackle the bug. If you need a "corrupted" save file I can provide that two :)

Thank you, it will help me a lot! I'll keep going!

You defenitely made big progress! Now the keyboard switching itself works fine for me. Unfortunately the "QWERTZ" setting is still not perfect (I'm using the single left layout):
  1. The menu screen lists the keys for the "AZERTY" keyboard (see screenshot). This is just a display error though, the setting uses the right keys.
    Spoiler (click to show/hide):

    PUT19.PNG
    PUT19.PNG (162.5 KiB) Viewed 1800 times
  2. I cannot find the key for attack! Compared to the "QWERTY" layout it should be the "Y". But is neither there nor on the "Z". I tried half of the keys, none of them convinced Peach to attack...

Time for some general bugs:
Sometimes some of the Gumpas are not stompable, although they don't have a spike on their head. They hurt Peach when she tries to stomp them and fuck her when touching them otherwise. When entering that same level again that same Gumpa works just fine...
Spoiler (click to show/hide):

PUT22.PNG
PUT22.PNG (170.68 KiB) Viewed 1800 times


Ivan-Aedler Wrote:
meisbi Wrote: Now it gets a little bit mysterious. Throughout the level I noticed that at some points throughout the level Peach unexpectedly hit invisible blocks when jumping. Those blocks did not appear afterwards but sound and movement clearly suggested an invisible block.

Those are just collision areas Peach arent supposed to be. Those are not invisible blocks.

No, I'm quite sure those are blocks. They appear in places Peach is very supposed to be, just when standing somewhere in the level and jumping up (when they appear above an abyss it can get hazardous...). I got this phenomenon again in a flying ship. Once it had a mushroom-coming-out-of-a-block sound instead of a coin sound. When I reached the end of the level I found this (I'm 100% positive I did not touch those blocks):
Spoiler (click to show/hide):

PUT23.PNG
PUT23.PNG (104.48 KiB) Viewed 1800 times

My theory is that (perhaps due to memory beeing full or something) blocks that are somewhere in the level mysteriously get misplaced, while their graphic stays in their place. This goes only for the collision from the bottom, when jumping on top they still are where they ought to be. That would also explain why I sometimes can jump through blocks without hitting them (I noticed that this also seems to be linked to performance/memory: When I restart a level I usually can jump those boxes just fine).

Hope this helps :)
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 2/16)

Postby meisbi » Sat Sep 03, 2016 3:30 pm

Oh, I just saw that I had made screenshots of two more general glitches:

When jumping a box with a beanstalk coming out of it (are they called this?) while it is still coming out Peach can start climbing from the ground below that box (see screenshot). When she just stays in the position as seen in the screenshot, she just falls down when the beanstalk is fully emerged.
Spoiler (click to show/hide):

PUT20.PNG
PUT20.PNG (192.27 KiB) Viewed 1799 times


When Peach finds Lakitus fishing rod while standing on a beanstalk, after having finished him of and falling down again she lands in an awkward position (see screenshot). She just stays there until I move her after which the protection blink starts.
Spoiler (click to show/hide):

PUT21.PNG
PUT21.PNG (204.03 KiB) Viewed 1799 times


Those two are really small glitches though and especially the second one is probably not that easy to fix depending on the preferred behaviour...
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 2/16)

Postby Ivan-Aedler » Sat Sep 03, 2016 11:17 pm

Biles Wrote:From what I observed as I have the fart option disabled, Peach either squirts jizz or 'hot air' from her rear end. BTW, besides the grey bricks I've done, are there any other graphic elements that are commonly used throughout the game that need to be redone?

This is really 'cum' related. Its not fart per see. But when 'fart sounds' are on, then she farts a bit (but its still related to cum).
You cant disable 'fart' but 'fart sounds', because generally, 'fart' is truly detectable by its sound.

In the future, IF and only IF I put more 'fart related' jokes, for example a toad nearby that breathe her 'fart cum' and becomes embarrassed, I will change 'Fart sounds:ON/OFF' to 'Enable Fart': ON/OFF. For now, its mostly related to sound.

As for other graphical elements that would need revamps, I dont remember. I can send you the objects I've made and its used frequently, so you can just look at them and change the ones you prefer. I thank you very much for this help!

n0v317y Wrote:After updated last 3.19 version, I cannot load my save files.
regardless of what file I loaded, the game starts with '1 day, 3 Lives'
I have no idea how to fix it. I can only save it..

Hmmm you have to check if you're using outdated saved versions.
You can try to just click in the first screen, then 'RESET SAVES'. If you saved as a file (ClipBoard), you can try to check if its working.

meisbi Wrote:You defenitely made big progress! Now the keyboard switching itself works fine for me. Unfortunately the "QWERTZ" setting is still not perfect (I'm using the single left layout)

Actually, that keyboard setting showed in the image IS really the correct one for QWERTZ. I tested it here. Perhaps there is something wrong that I am not noticing?
Hmmm, attack key is not working with LEFT HAND + QWERTZ.
FIXED!

meisbi Wrote:Time for some general bugs: Sometimes some of the Gumpas are not stompable, although they don't have a spike on their head. They hurt Peach when she tries to stomp them and fuck her when touching them otherwise. When entering that same level again that same Gumpa works just fine...

Actually its expected, because I made 'friendly goombas', like UNCLE and GOMBARIO not to be stomped. But I noticed people prefer to stomp all of them. The problem is when a certain friendly goomba is important to open a given door or give information to the princess. If she stomps him, she will be locked in the level. But I prefer to just inform the player, like: 'this goomba cant be stomped because its special' or something like that.

Also, if she is a nymph or horny enough, she fucks automatically those uncle/goombario. Its expected because when she is willing to be fucked, friendly goomba races act like normal goombas.
CHANGING THE 'STOMP' RULE ABOVE!
EDIT: FIXED!

meisbi Wrote:No, I'm quite sure those are blocks. They appear in places Peach is very supposed to be, just when standing somewhere in the level and jumping up (when they appear above an abyss it can get hazardous...). I got this phenomenon again in a flying ship. Once it had a mushroom-coming-out-of-a-block sound instead of a coin sound. When I reached the end of the level I found this (I'm 100% positive I did not touch those blocks)

Hmmmmmm.... VEEEEEEEEEEEEEEEEEERY strange!
CHECKING THOROUGHFULLY!
EDIT: Please recheck again. Please also check if this problem only happens in Airship Levels, or in normal levels too.

meisbi Wrote:When jumping a box with a beanstalk coming out of it (are they called this?) while it is still coming out Peach can start climbing from the ground below that box (see screenshot). When she just stays in the position as seen in the screenshot, she just falls down when the beanstalk is fully emerged.

Hmm got it! The beanstalk CANT be 'climbable' until its fully grown!
FIXED!

meisbi Wrote:When Peach finds Lakitus fishing rod while standing on a beanstalk, after having finished him of and falling down again she lands in an awkward position (see screenshot).

Perhaps 'climbing' state is not being cleared after those scenes. When Peach gets into a scene, the computer thinks she is still in the climbing pose, so she tries to fall, but she is locked up in the beanstalk.
FIXED!
Thanks for the reports!
Last edited by Ivan-Aedler on Sun Sep 04, 2016 4:37 pm, edited 6 times in total.
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 2/16)

Postby meisbi » Sun Sep 04, 2016 1:22 am

Ivan-Aedler Wrote:Actually, that keyboard setting showed in the image IS really the correct one for QWERTZ. I tested it here. Perhaps there is something wrong that I am not noticing?
Hmmm, attack key is not working with LEFT HAND + QWERTZ.
CHECKING!


Sorry, but it's not... In QWERTZ just as in QWERTY layout, keys for left and right should be A, D. They actually are, but the menu screen claims Q, D as they should be in AZERTY. Therefore the menu screen doesn't help with the attack key, which it claims to be "A". Thankfully "A" is used for left, leaving attack in the mysterious...

Thanks for putting all that work in this just for us Germans! (Some eastern European countries might profit as well).
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 2/16)

Postby Ivan-Aedler » Sun Sep 04, 2016 1:28 am

meisbi Wrote:Sorry, but it's not... In QWERTZ just as in QWERTY layout, keys for left and right should be A, D. They actually are, but the menu screen claims Q, D as they should be in AZERTY. Therefore the menu screen doesn't help with the attack key, which it claims to be "A". Thankfully "A" is used for left, leaving attack in the mysterious...

Oh so thats it! A typo in the key info. I'll change to A,D!
As for the attack key, already answered above.

Oh! Please check my answer about 'Time for some general bugs: Sometimes some of the Gumpas are not stompable'. I changed my answer in my post above!

meisbi Wrote:Thanks for putting all that work in this just for us Germans! (Some eastern European countries might profit as well).

Nevermind ;) You all are great! Auf Wiedersehen!
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 2/16)

Postby meisbi » Sun Sep 04, 2016 2:01 am

Ivan-Aedler Wrote:
meisbi Wrote:Time for some general bugs: Sometimes some of the Gumpas are not stompable, although they don't have a spike on their head. They hurt Peach when she tries to stomp them and fuck her when touching them otherwise. When entering that same level again that same Gumpa works just fine...

Actually its expected, because I made 'friendly goombas', like UNCLE and GOMBARIO not to be stomped. But I noticed people prefer to stomp all of them. The problem is when a certain friendly goomba is important to open a given door or give information to the princess. If she stomps him, she will be locked in the level. But I prefer to just inform the player, like: 'this goomba cant be stomped because its special' or something like that.

Also, if she is a nymph or horny enough, she fucks automatically those uncle/goombario. Its expected because when she is willing to be fucked, friendly goomba races act like normal goombas.
CHANGING THE 'STOMP' RULE ABOVE!

I noticed this friendly goomba thing. But this happened with a regular goomba at the start of a level and randomly in some levels, where goombas came out of the ground. This same goomba was then stompable when starting the level anew. Also when they are friendly they shouldn't hurt Peach when she tries to stomp them...

Ivan-Aedler Wrote:
meisbi Wrote:No, I'm quite sure those are blocks. They appear in places Peach is very supposed to be, just when standing somewhere in the level and jumping up (when they appear above an abyss it can get hazardous...). I got this phenomenon again in a flying ship. Once it had a mushroom-coming-out-of-a-block sound instead of a coin sound. When I reached the end of the level I found this (I'm 100% positive I did not touch those blocks)

Hmmmmmm.... VEEEEEEEEEEEEEEEEEERY strange!
CHECKING THOROUGHFULLY!

Thanks for the reports!

Well, thanks for your work with this fanatastic game!

I just found a good example of this invisible block thing on the flying ship in Flurry Hills. I tried to mark the position where the block was.
Spoiler (click to show/hide):

PUT24.PNG
PUT24.PNG (138.55 KiB) Viewed 1770 times

Also: The reason why Peach is naked in this picture is because in the level before she collected an invisible bad mushroom. I was just jumping some regular big steps late in the level when suddenly she was stark naked and drunk. I believe I had unearthed one somewhat before somewhere in that level but not touched it. And there I was thinking I was safe... :)

Thanks again for all this work! I admire your resolve to go through with this over such a long time period!
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 3/16)

Postby Ivan-Aedler » Sun Sep 04, 2016 3:38 am

I updated the game. Version still 3.20.
Meisbi, I fixed almost all bugs above, please check my post (I usually update my posts with RED text, turning them BLUE).

meisbi Wrote:I noticed this friendly goomba thing. But this happened with a regular goomba at the start of a level and randomly in some levels, where goombas came out of the ground. This same goomba was then stompable when starting the level anew. Also when they are friendly they shouldn't hurt Peach when she tries to stomp them...

I hope its now fixed. If you find the same problem, I will need information like which level and if it was a goomba that appeared from hog holes (underground holes), or a goomba that just appeared in a given area (those ones that are just wandering around).

meisbi Wrote:I just found a good example of this invisible block thing on the flying ship in Flurry Hills. I tried to mark the position where the block was. Also: The reason why Peach is naked in this picture is because in the level before she collected an invisible bad mushroom. I was just jumping some regular big steps late in the level when suddenly she was stark naked and drunk. I believe I had unearthed one somewhat before somewhere in that level but not touched it. And there I was thinking I was safe...

As for the poison, perhaps it was a mushroom that was falling from a given area. Levels are made with 'room over room' strategy, so sometimes an object falls from a given area of the level, then reappear in another area. I use code to avoid this, but it can still happen, so I need to know which level and the location it happened, then I'll be trying to find out this bug.

As for the strange blocks being hit, as I said in my updated post above, please recheck again. Please also check if this problem only happens in Airship Levels, or in normal levels too.

meisbi Wrote:Thanks again for all this work! I admire your resolve to go through with this over such a long time period!

Thank you too!

Kimichuu Wrote:Made this account for one single reason. Peach duplicates when you end the pole dancing scene.

Sorry about the delay to check for your question. FIXED!

Kimichuu Wrote:Oh and, um. Nice game you don't realize how difficult it is to find a H-game that balances out its game play and pornography. It's extremely unsatisfying to play games where you run and spam your action on everything as you look for the next scene. At the same time I hate games that basically stack the odds against you and try to force bad ends for the sex scene. While granted it is just a platformer, it's much higher quality than most H-platformers that I've seen.

Thank you heartely for your feedback! Well, I am one of the developers who was a gamer before, so we got all of those limitations. I hate games with too much punishment, rare ways to save (or no saving at all!), games that were too hard (like there is no 'easy mode' in any area) and lack of non-linear gameplays, that is, a game where you dont have many things to do. You need to go from left to right to find the exit and thats it.
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 3/16)

Postby Biles » Sun Sep 04, 2016 9:43 pm

One thing to note, when Ivan did the castles, the height was miscalculated but I've restored the original size along with adding the correct number of doors and windows.
Spoiler (click to show/hide):

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Re: Hentai: Peach's Untold Tale 3.20 (Sep 3/16)

Postby Ivan-Aedler » Sun Sep 04, 2016 10:28 pm

Biles Wrote:One thing to note, when Ivan did the castles, the height was miscalculated but I've restored the original size along with adding the correct number of doors and windows.

:shock: :shock: :shock: :shock:

Image
Thank you! Its perfect! I'll surely add to the game ASAP!
But wait! I adjusted the door height, because Peach is much higher. Also, the castle needed to be a bit smaller, otherwise we wont be seeing its top.
It will be like this (the right one will be in the game tonight!)

castle - expected size (its aligned with peach and level heights).jpg
castle - expected size (its aligned with peach and level heights).jpg (75.14 KiB) Viewed 1731 times
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 3/16)

Postby Biles » Sun Sep 04, 2016 10:56 pm

Well, that probably explained why you cut the upper doors in half to begin with. At least we get to see the new castle in the splash screen intro. :3
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 6/16)

Postby Ivan-Aedler » Mon Sep 05, 2016 1:27 am

EDIT: GAME UPDATED (Still 3.20).
Roy scene added!! Thank you Blargh!

Biles Wrote:Well, that probably explained why you cut the upper doors in half to begin with. At least we get to see the new castle in the splash screen intro. :3

Its now in the game! ;)
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Re: Hentai: Peach's Untold Tale 3.20 (Sep 6/16)

Postby LMJD » Wed Sep 07, 2016 9:04 am

Hey again ivan, just wanted to inform you about a small glitch that occurred to me in world 2 level 5, when Krystal reached the half-way check-point and I pressed 'clean all,' the Phanto and a Goomba got to her at the same time and two sex scenes happened at the exact same time, overlapping one another. The glitch didn't really do anything, didnt freeze the game or anything like and once the sex scenes were finished, the game went back to normal, so its nothing to worry about, i just wanted to inform you of it, here are a few screen shots.....
Spoiler (click to show/hide):

Screenshot (20).png

Spoiler (click to show/hide):

Screenshot (21).png

Spoiler (click to show/hide):

Screenshot (22).png

Still loving the game, keep it up :D
LMJD
 
Joined: Thu Aug 29, 2013 6:58 am

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