HappyGoomba Wrote:I've got a couple of weird ones. 1. I died on the Platty level, so I chose to restart the game. After going through all the beginning stuff, the first level was autoscrolling.
Darn, forgot to update one variable. Marked for fix!
HappyGoomba Wrote:2. On the grasslands level: Peach and the goombas seemed to be in different dimensions. They couldn't touch each other. The goombas would react and chase Peach and swarm her if she was horny, but she couldn't fuck or stomp them.
Problem with 'on_action' variable. This variable says to enemies that they can't fuck peach while a given enemy is fucking her already. When this action finishes, on_action sets itself free. When they get 'to another dimension', thats because on_action wasnt updated correctly. It may be happening in one of those 9 sex scenes (you had 9 laids). So I'll be checking this.
HappyGoomba Wrote:3. Peach still disappears when a goomba comes out of the castle at the end of this level. She's off having sex. I can hear the sound effects and the horny bar rises. She reappears when the sex scene is done.
I will check that too. I see this is a hard to fix bug. I need to make exausting tests in this area to fix that particular issue. If she's disappearing and reappearing, I have a clue. Peach touched a given goomba before having an immediate sex with another one. That touched goomba continued to walk until getting offscreen. When Peach finished the scene, that distant goomba, already touched before, started its sex scene. So Peach hasnt disappeared. Actually, she warped to the new goomba position, faster than the camera, so the camera hasnt followed her. I may use timing mechanics to let on_action disabled , say, 1 second after each sex scene. it will let Peach invulnerable for a second, just enough for the player to escape. But I will have to fix the on_action glitch first.
HappyGoomba Wrote:4. The problem with the goombas going to sleep as they come out of the pipes or the space near the Monty hole is still there. It's much better than it used to be. At the Monty hole, it's about 50%. In the grasslands, it's much lower, probably 10-20%.
Its an easier bug to fix, but sorry, I did have no time these days to fully test this. I'll be raising this priority on sunday afternoon.
HappyGoomba Wrote:I like the new descending slope code. Back before the physics change, I would have her walk down the stairs and jump to her dressing room without pausing. Now I can do that again. The slopes in the forest and grasslands are still too steep, so I have to stop moving before a jump, that's kind of odd behavior for a platformer.
Is she still having 'little jumps' in those steep slopes? If so, I may turn them less steep.
HappyGoomba Wrote:Speaking of platformers, maybe you could add a switch to turn off autoscrolling when you add the switch to turn off the new physics. It would be a great boon to fumble-fingered old farts like myself.
YES. I will be doing that after fixing those issues above Thanks for the reporting.