Escape!

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Re: Escape!

Postby Atriya » Tue Mar 20, 2012 5:51 pm

On the plus side, you DID fix her neck, and her torso looks much less uncomfortably twisted. Buuuuuut...

- Friggin' extremely broad-ass shoulders. There's a reason why they're normally associated with men. Forcing her arms up like that would make her tired very fast.
- Her head looks like it's been squished and distorted, which I'm sure it probably was. A smaller head would've probably been good, but how 'bout you make a new one instead of just resizing the old one?
- And while we're on the subject of the head, something I didn't mention before; all the black lines in her hair. Try to remove a few of them, or maybe change the hair entirely so it doesn't look like she's pissed 24/7. The long ponytail is nice though, keep that if you can.
- The tits... Are better than the second one. Her left boob looks like it's trying to get away from her, though. In terms of placement, they're probably a little bit too high on her chest. Still prefer the tits on the first one, because they don't distort the laws of physics and are kinda squeezed close to her body due to the skintight suit. The third one seems to be trying some kind of pushed up cleavage thing, but the placement and shape of them doesn't allow that to work.
- Forearms... Look weird to me, for some reason. Maybe they're a little too long?
- Her torso... Yeah, she got a little bigger, didn't she? There's not much that's actually wrong with it, but if you were shooting for a slim, sexy protagonist, you might want to thin her up a bit more. it's not like she's obese or anything, just a little plump in the stomach region.
- Now that she actually has an ass, the thighs look better. But for whatever reason, you decided to pull them down even more, which makes them look longer than they should.
- Calves look even weirder, both because of the shape and how much smaller they look because of the thigh-stretching. Look at the shape of the calves on the first model; make them look more like that.

I still think the first one looked best. While it wasn't perfect, it was at least proportionate. It doesn't matter if the characters are precisely anatomically correct, just keep everything consistent. But the designs ARE improving.
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Re: Escape!

Postby bob12321 » Thu Mar 22, 2012 1:47 am

I don't remember who said it but they said that someone probably wouldn't get a custom made suit after being captured, and a lot of you guys have been saying that the boobs were better the old way so they coming back. The third version is being scraped so now I have the original, second version and an upgraded second version. Voting will be restarted again.
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Re: Escape!

Postby TheIdeaGuy » Thu Mar 22, 2012 4:15 am

Some thoughts on the main character's appearance:
-The boobs on (current) option 2 are the most realistic, and the cleavage is a nice bonus. I think cleaning up that character, as compared to scaling up the first one, is the way to go.
-You may also want to put the boobs lower on her chest or add a little bit of sag for the sake of realism.
-I think it would also be a good idea make her crotch a little less flat, or prominent: at the moment it makes her left leg look a little disconnected.
As for the game itself, I like what you've got. Just a few things I noticed:
-All of the walls and floors look the same: it looks like the furniture and fixtures are just disappearing and reappearing. Perhaps some graffiti and carpet textures, or an actual turn animation as she looks from one wall to the next could fix this.
-Maybe some keyboard friendliness? I was thinking left and right arrow keys to turn and spacebar to move forward in conversations, at least. Moving from place to place, clicking and dragging, and clicking the circle for each speech bubble is hell for laptop users like myself.
Other than that, great game! Really good for the early stage it's in, can't wait to see where you go with it!
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Re: Escape!

Postby Atriya » Thu Mar 22, 2012 7:27 am

Hey, this one actually looks a lot better! The thighs no longer look mutated, her breasts look like they're actually breasts again, and she went on a diet. Yay! The only problems I still see are so minor that I'm not even sure exactly how to describe them, much less fix. Except maybe her weirdly large calves; try either making them smaller, or her feet and ankles bigger.

But honestly, I'd say go with the new Blondie. I think we've spent enough time on our little art detour, no?
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Re: Escape!

Postby ZeroEXE.ZX17 » Thu Mar 22, 2012 8:29 am

i like version 3's body shape but version 2's clothes :3
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Re: Escape!

Postby Sepra » Thu Mar 22, 2012 2:02 pm

bob12321 Wrote:I don't remember who said it but they said that someone probably wouldn't get a custom made suit after being captured, and a lot of you guys have been saying that the boobs were better the old way so they coming back. The third version is being scraped so now I have the original, second version and an upgraded second version. Voting will be restarted again.


That was my quote. I just want to say that the third version looks much better and incorporates advantages from the first two now. I definitely think it's more plausible that she'd wake up wearing that.
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Re: Escape!

Postby TheIdeaGuy » Thu Mar 22, 2012 9:38 pm

Also, if you want the body as a whole to appear less segmented, you could lose some of the thick lines, like the one under her breasts, and try your hand at some shading to define the different parts of her. This would also give her a more 3-dimensional quality.
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Re: Escape!

Postby TheIdeaGuy » Mon Mar 26, 2012 3:59 am

also also wik, I don't think the abnormally long ponytail is required. I don't know if it's just there because of personal preference or some , but if you remove it and make the hair that defines her head longer in the back without the obscenely lengthy and difficult to animate ponytail, it would retain her current femininity.
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Re: Escape!

Postby Lucky777 » Fri Mar 30, 2012 10:42 am

I'm all for version 3's body shape and version 2's clothes.
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Re: Escape!

Postby Sepra » Fri Mar 30, 2012 3:32 pm

Without question whichever version of the character shows the most skin is going to be the one people go for. When I suggested you attempt to clothe her in a more realistic manner, it was just to say how it'd work better with the concept of authenticity. "Tits" are going to win out over "context" every time.
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Re: Escape!

Postby bob12321 » Fri Mar 30, 2012 9:43 pm

I know most of you voted for the second version (and I think it’s because you could see more skin). But as sepra stated custom suits would not be available in this type of situation. Although if you liked the old characters boobs then that’s something I can keep. There are 3 boobs to vote from so let me know what you think.

also its not like she'll have her cloth on for long once she gets outside :)
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Re: Escape!

Postby TheIdeaGuy » Fri Mar 30, 2012 10:36 pm

Regarding the comment about using other people's art, what file format are you using? I may not post anything, but this is also for other people to see in case they want to.
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Re: Escape!

Postby TedFallenger » Sat Mar 31, 2012 1:14 am

None of the above, though 3 is the best of the bunch. The rest are terribly lopsided. Massive low foreground breast syndrome.

I took the liberty of doodling up a bit of a torso edit. Her breasts are now lined up with her shoulders and attached at the armpit instead of the neck. I also added a few detail lines here and there where I thought they should be considering the skin-tight nature of her suit. These are likely mostly superfluous, but there you are.
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Re: Escape!

Postby bob12321 » Sat Mar 31, 2012 2:22 am

TedFallenger Wrote:None of the above, though 3 is the best of the bunch. The rest are terribly lopsided. Massive low foreground breast syndrome.

I took the liberty of doodling up a bit of a torso edit. Her breasts are now lined up with her shoulders and attached at the armpit instead of the neck. I also added a few detail lines here and there where I thought they should be considering the skin-tight nature of her suit. These are likely mostly superfluous, but there you are.


Thanks for the armpit tip. Also the extra design that you did will be going in later after the rest of the body is figured out. (mainly the outlines)
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Re: Escape!

Postby TedFallenger » Sat Mar 31, 2012 4:06 am

Glad to be of help.

Also one of the things I was trying to point out is that the breasts are too high, especially in the cleavage area. You're going for large size without taking gravity and anatomy into account. I've attached an infographic to illustrate some things to keep in mind.

Definitely getting there with the new Ver. 1. Try those, but place the top of the cleavage where you have it in Ver. 2.

Image

Also I sketched up a more endowed version with a comparison to my and your original.
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Re: Escape!

Postby TheIdeaGuy » Sun Apr 01, 2012 3:02 pm

(Current) Version 4 boobs are the most even and realistic, and in my opinion the best, but version 2 beats the rest in sheer size (which is apparently all these people care about, based on the current votes). If you're focusing on the chest area, some things you may want to consider are:

Nipple bumps: it is a skin-tight suit after all.
Shading: The thinner lines look a lot nicer, but shading instead of or in addition to the lines would make the whole thing less 2-dimensional.
Account for weight: The bigger the boobs, the greater the sag. Option 4 is well balanced, which is what makes it great. Some of the others (like Option 2, for example) are too large to fit in a skin-tight suit, yet alone stay that perky AND stick that far out. My first girlfriend was a G-cup: I can guarantee you that breasts of that size and perkiness are not physically possible, yet alone in combination with a skinsuit and a straight back. Which brings me to another point: if she has Option 2 boobs without the suit, they'd probably look more like Option 4 in it. Or they would explode from the pressure of being pushed against her body by a skin-tight suit.

In any case it's a great idea and game. The major decision is whether you want to please the crowd, logic, or yourself as you make it.
I'm always checking in online if you want any kind of help, ideas, or criticism: fling a PM my way!
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Re: Escape!

Postby Reapergod36 » Mon Apr 02, 2012 12:15 am

Okay..... I had all the items in the area. I tried to get the object in the sink with any of the items. And nothing worked, i'm stuck wtf, bad game ^^
Death Is Inevitable.
Humanity Destroys Itself.
I Destroy All, But How Can I Do This.
Without Destroying Myself?
The Answer Is Simple.
I Do On The Inside...

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Re: Escape!

Postby Sepra » Mon Apr 02, 2012 4:46 pm

Reapergod36 Wrote:Okay..... I had all the items in the area. I tried to get the object in the sink with any of the items. And nothing worked, i'm stuck wtf, bad game ^^


what is a wrench.

hrrrf, bad player.
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Re: Escape!

Postby Marduk » Mon Apr 02, 2012 5:49 pm

The advice by TF there seems decent. I can't draw to save my life, though; I'd cheat by using Poser or similar to create poses, then render as sketch drawing and use that as the basis. Or use GIMP 2.0 - it's a decent drawing program and last, but not least, free. Free is good. :)

Seems like a cool project. Good luck!
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Re: Escape!

Postby Sync » Mon Apr 02, 2012 11:54 pm

Reapergod36 Wrote:Okay..... I had all the items in the area. I tried to get the object in the sink with any of the items. And nothing worked, i'm stuck wtf, bad game ^^


Not cool to call a game bad because you can't figure out the puzzle. It took me a while to figure it out, too...but it IS solvable.

To get the item out of the sink you have to get into the basement. To get into the basement you first have to discover that there IS a basement...and it's right near the door, in the corner, under the carpet...
If you notice this notice, you will notice that this notice is not worth noticing.
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