by hawkwing » Fri Jun 22, 2012 3:40 am
well, my offer still stands if you'd rather focus more on art, design, and story and such. I should point out, however, that Citrus can throw up a few problems when you try to export everything to a single .swf (IE, it likes to reference external files such as images that aren't embedded in the .swf automatically. Great for workflow, but on the code-end of things it can be a pain to figure out exactly how to do it, and you otherwise can't just upload a single .swf of your game anywhere - you need to upload the .swf and the /bin/ directory) Again, though, it is certainly possible, and its a problem I'm picking at right now, actually - I'd been meaning to use this engine for Game Jam submissions of my own.
Anyways, not a problem if I end up doing code for you, but if you decide to integrate Citrus yourself, something you should be aware of before you try to upload here and find its missing files it needs to load levels and show graphics ...as happened to me....
>_<
While experimenting with it myself yesterday, see, I figured I'd go ahead and stick in a vector-trace of an image of Iya you have up here in. Naturally, when I went to post here with the idea of demonstrating Iya in-engine and such in-case you were curious and since I was tired of looking at the program's stock graphics, it couldn't find any of the files it needed.
Anyways, I'm still under the 10-post counter, so that's likely fixed by the time this message gets through. =)
If, however, you'd rather do the programming yourself though, tell me. What work I've done on this has been purely educational so far - I'd love to work with you on this IP, but I've got nothing invested in it - I understand perfectly why some people like to do the code themselves.
Iya & Rowr - Programmer
"There'll be an option to disable that! Probably... If we include it..."