kissofthehell Wrote:Well its a quad I7. Unless flash uses only 1 core.
overlord5 Wrote:kissofthehell Wrote:Well its a quad I7. Unless flash uses only 1 core.
well... sorry to say but you have to implement multi threading for it to use more than one core, and ivan's code doesn't currently have that (i'm not even sure flash supports multi threading)
i have been pushing for a switch to unity, but ivan want the as3 conversion first also he insists on using vector graphics, which unity doesn't support natively, there is a plug-in but it costs 50$
kissofthehell Wrote:I see. But AS3 should give some sort of performance "boost" shouldnt it ?
kissofthehell Wrote:One slight question. Ever since i started playing P.U.T i always had problems going pipes upwards and underwater left/right. They seem to have an awkward "hitbox". If you have any idea what im talking about and you could explain it to me how to do those pipes easier i would be glad.
overlord5 Wrote:why not keep a link to the as2 version as legacy
kissofthehell Wrote:Looking forward to the finish of the AS3 version. On my old laptop that can run games like Saints Row couldnt run this flash game on even low. I had to use my newer laptop with 2 GT 750m in order to play it.
overlord5 Wrote:also he insists on using vector graphics, which unity doesn't support natively, there is a plug-in but it costs 50$
squilax Wrote:I have some ideas about the scenes missing, perhaps a scene of Double anal or tripple anal bukkake perhaps even if they are only ideas, and think it would be difficult to carry them out.
kissofthehell Wrote:One slight question. Ever since i started playing P.U.T i always had problems going pipes upwards and underwater left/right. They seem to have an awkward "hitbox". If you have any idea what im talking about and you could explain it to me how to do those pipes easier i would be glad.
kissofthehell Wrote:Okay i tested it. Sadly it doesnt run well at all for my old laptop. None of the settings. Hell even low had the same framerate. My old laptop's cpu is Intel I7 Q740 @ 1.73Ghz i think it can "turbo" to 2.4Ghz or something and GPU is ATI Mobility Radeon HD 560v. I think the laptop is like.... 4-5 years old? Surely the game should run fine considering the laptop ran Skyrim modden with decent framerate.
Hell even with my newer laptop i cant hold steady "60fps"
My newer laptop GPU burned out and was sent to get it replaced. I will have it in a month or so.
kissofthehell Wrote:Okay i tested it. Sadly it doesnt run well at all for my old laptop. None of the settings. Hell even low had the same framerate. My old laptop's cpu is Intel I7 Q740 @ 1.73Ghz i think it can "turbo" to 2.4Ghz or something and GPU is ATI Mobility Radeon HD 560v.
kissofthehell Wrote:I think the laptop is like.... 4-5 years old? Surely the game should run fine considering the laptop ran Skyrim modden with decent framerate. Hell even with my newer laptop i cant hold steady "60fps"
overlord5 Wrote:(ironicly being that one of the reason vector graphics is used is that ivan hates pixelation)
Ivan-Aedler Wrote:overlord5 Wrote:(ironicly being that one of the reason vector graphics is used is that ivan hates pixelation)
The thing is that, is you nagivate through the huge pages of this thread, you will notice I kind of masterize vector graphics editing by now.
I can create complex structures using only fewer points (like 10 or even less) : )
So the vectors will be a lot faster, while still having some detail. In zoom ins, you wont see any post processing, because the vectors are calculated by pure mathematics.
If Flash /Unity or whatever uses GPU for the vectors, then the game could be made EVEN IN PURE 3D, with THOUSANDS of vector shapes and would be still faster than the current AS3 version!
kissofthehell Wrote:I guess my CPU is just old enough to the point of not being able to handle the game. Tbh i dont know if there is any difference but my old laptop is 17inch while my newer one is 15.3inch. I know in games highter rez can cause frame drips. Dont know its the same case in flash games.
overlord5 Wrote:Vector graphics are 2D only, NURBS are fairly similar and exist in 3d, although not the same thing
overlord5 Wrote:the physical size of the screen is irrelevant but the screen resolution does matter as the game has to calculate how each pixel has to look each frame...
Danny Flesher Wrote:Hey Ivan,I can't go to World 8,tell me how to do pls.(or anyone who have gone to World 8)
overlord5 Wrote:hey ivan could you do a pole on if anyone uses a 32 bit system, i'm working with some bit shifting and 64 bit variables and am wondering if i should try to make 2 32bit variables instead while this may be alot more difficult it is possible, there is also a few other things i wish to dicuss. some of these things may be related to some of the things you wanna do in the world map so rather sooner than later
Danny Flesher Wrote:Hey Ivan,I can't go to World 8,tell me how to do pls.(or anyone who have gone to World 8)
Ivan-Aedler Wrote:overlord5 Wrote:hey ivan could you do a pole on if anyone uses a 32 bit system, i'm working with some bit shifting and 64 bit variables and am wondering if i should try to make 2 32bit variables instead while this may be alot more difficult it is possible, there is also a few other things i wish to dicuss. some of these things may be related to some of the things you wanna do in the world map so rather sooner than later
Remember AS3 wont use 64. This is for unity. Your unity (I cant call 'mine', I am a baby there hehe). So I dont care if we're going to use 32 or 64 in the future. Also remember we wont be using so many memory (like 5gb used memory), so why not sticking with 32?
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