Dead2112man Wrote:MaxTheDark Wrote:Did not like.
Well Well, Maxy, you have not even gotten done with 25 minutes of the game and your calling it quits?
Indeed WASD does not work unless you set the controls to WASD, in the low corner you should see a keyboard looking thing, click it and drag the movement key from the arrows to WASD.
You clearly arn't a reader also for you would know what to do after getting the Eevee, but seeing how you are impatient. Go to the end of what you can in route one with the broken bridge, head back, spearow episode one tribute, then head to vermillion city.
As for the problems with damage and other messed up mechanics, we can't fix them and are the reasons we are swapping engines.
As far as bad design or boring, we have hundreds of fans whom would disagree with you for us.
I tried clicking on the movement keys but to no avail. Considering most of the game is controlled by the keyboard and elements to click with the mouse are rare, I didn't expect drag and drop functionality built in. My mistake, however in my defence, it's not indicated those are editable and I assumed they only serve as a guide. Besides, I see no reason why not make both settings work at the same time.
' Go to the end of what you can in route one with the broken bridge, head back, spearow episode one tribute, then head to vermillion city.'
Or play a different game and save the time.
I admit, I'm being way more harsh than I should in here, but I am really tired of games that just dump lines of lines of text on someone. I don't mind porn gams having a story, I don't mind them having a dialog either. But in this case I started reading dialog... then there was more dialog... everything I was doing was clicking on dialog to skip, and the game did nothing to make me care about it in the first place. I didn't expect David Cage Experience, I expected a game. Where you DO stuff.
As for mechanics, good for you. Not going to complain on that then.
As for fans, spare me please. Everything has fans, no matter how bad it is. I play games like that, I gave you a list of things I have a problem with which I consider bad design. By the end of the day, I left the game utterly bored, because the dialog was overwhelming and boring, the actual combat was boring, and the game was not intuitive enough for my likings. You may either focus on taking those into account and designing games to be more dummy-friendly, or ignore them and focus on the people who love the game for what it is.
ValturNaa Wrote:Actually the problems with damage are visual only and have to do with rounding in the flash engine. Humbird0 set it up to round down when reporting damage, not round while dealing it, and round down again when reporting health. So you're probably dealing 3.5 damage, reporting 3, and showing 4. But as for not respecting dialog...that's your opinion and you're entitled to it, but there are plenty of people who would disagree, myself included. You want to skip through all dialog and get a nice little quest summary telling you what to do? Play an MMO. Even the original pokemon games make you read through the dialog to know what to do next, though the early games have a lot less dialog than we do (but by White/Black, I think they're getting close). If you're going to skip text in this type of game on a first run, you're going to get lost.
Yeah, I get what you mean with the numbers. I just want to point out, I'm not against dialog in general. Slave Lords had dialog and it didn't get in the way even a little bit. My only problem is that I was sitting there, clicking on the dialog boxes, waiting for them to end and for me to start doing stuff. I don't play actual Pokemon games for the same purpose as I play Porn Parody games of Pokemon. Put story in your games, put dialog in your games, but don't flood me with it and call it 'storytelling'.
I believe text dump is not a valid form of storytelling in video games. Video games are for interaction, not reading, therefore the story should be woven into gameplay instead.