Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby Ivan-Aedler » Sun Oct 07, 2012 3:23 pm

Version 1.6l (first page):
1- 8th koopa sex scene (By Blargh!). Also, improvements to the other scenes (sounds and animation).
2- 'Slut of the day' in exchange of 'slut of the level'
3- Rewrite of Peach mouth (to be like comics), and creation of other mouths and import of Tifa mouth. THESE MOUTHS are not definitive yet. It may improve more. But the older mouths will be deprecated soon. You can see they're actually quite good in sex scenes.
peach improved mouths so far.jpg
peach improved mouths so far.jpg (19.06 KiB) Viewed 8117 times


The older mouth can still be used (with the new update of upper and bottom lips) in some scenes, like kissing and when she's horny.
older mouth.jpg
older mouth.jpg (16.76 KiB) Viewed 8147 times


4- (Not shown in the game yet) New ENEMY: Sir Grodus (for a level I will do -> he will be on the world 5, 6, 7, 8, 9 or 10 (tech world))
5- (Not shown in the game yet) New ENEMY: X-NAUTS (to guard the tech area doors, but he could appear in the forest or sea area, like in Paper Mario).
6- BUG FIX ATTEMPT #3: Invisible Peach when fucking a lot in hog holes (needs more testing)

XNAUT: Ok, that was easier!
(of course he will have a dick)

Spoiler (click to show/hide):

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x-naut.swf [ 4.75 KiB | Viewed 8210 times ]


PEACH MOVING MOUTH
I liked it. Its decent, of course not 100% perfect. Those small lipsticks are sexy in her (Peach is drawn like that in many comics).
I accept help here, thats because these new mouth styles should be in the game in the end. Older mouths will be deprecated.

UPDATE: Random talk ('A', 'O', 'E' phonemes). At least to be decent enough to be used on meetings.
Spoiler (click to show/hide):

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!!Peach mouth openclose.swf [ 228.2 KiB | Viewed 8182 times ]

Last edited by Ivan-Aedler on Mon Oct 08, 2012 5:25 pm, edited 5 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6l

Postby vyor » Sun Oct 07, 2012 7:21 pm

ummm, where did the game go :(
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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby DoggieDog52 » Sun Oct 07, 2012 8:09 pm

QuizmasterBos Wrote:DoggieDog52, please pay attention as to who the topicstarter is. It's Ivanaedler, not Blargh.
Also, as to your glitches, they might be related to your flashcache. Empty it and try again.

Oh man oh man oh man! Sorry ivan! I really didn't forget it was you, I just...typed out the wrong name. I can definitely tell the difference between both of your games and I really appreciate all the work you do. My mistake for saying the wrong name!

Thanks again for the bug fixes! I'll download it and see if I can find any bugs. Thanks!
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Re: MiM 'Mim Ae version' (XXX) 1.6l

Postby Biles » Sun Oct 07, 2012 9:56 pm

Oh damn, I just missed the update for the animations I wanted to show. I guess I'll have to wait till the next update cycle then, but here are animations after I saw the video. There is one other that I want to work on and its the jump. I attempted to create a brake animation based on the video, but it seems "iffy" for the time being mainly because I don't know how it'll look in the game. Originally, I had something else in mind entirely, but I want feedback on the braking animations.
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Re: MiM 'Mim Ae version' (XXX) 1.6l

Postby Ivan-Aedler » Sun Oct 07, 2012 10:23 pm

DoggieDog52 Wrote:Oh man oh man oh man! Sorry ivan! I really didn't forget it was you, I just...typed out the wrong name. I can definitely tell the difference between both of your games and I really appreciate all the work you do. My mistake for saying the wrong name! Thanks again for the bug fixes! I'll download it and see if I can find any bugs. Thanks!

Hey no problem, that's fine! ;)

vyor Wrote:ummm, where did the game go :(

I was uploading it, sorry. In the meanwhile, you can click on the SWF links (there are three versions). Sometimes I put a newer version there (for offline use).

Biles Wrote:Oh damn, I just missed the update for the animations I wanted to show. I guess I'll have to wait till the next update cycle then, but here are animations after I saw the video. There is one other that I want to work on and its the jump. I attempted to create a brake animation based on the video, but it seems "iffy" for the time being mainly because I don't know how it'll look in the game. Originally, I had something else in mind entirely, but I want feedback on the braking animations.

Hey very good, man! I can update still tonight if you send me the file.
I've discovered just a few errors regarding mouth positions, so I'll be fixing that too.
Last edited by Ivan-Aedler on Mon Oct 08, 2012 3:57 pm, edited 2 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6l

Postby QuizmasterBos » Sun Oct 07, 2012 10:24 pm

Biles Wrote:Oh damn, I just missed the update for the animations I wanted to show. I guess I'll have to wait till the next update cycle then, but here are animations after I saw the video. There is one other that I want to work on and its the jump. I attempted to create a brake animation based on the video, but it seems "iffy" for the time being mainly because I don't know how it'll look in the game. Originally, I had something else in mind entirely, but I want feedback on the braking animations.

From what I can tell, the jaunting animation has been improved quite decently, props to you.

Peach's hands in the walking animation don't slap the air as much, but her feet are still the same.
The problem is of course is that you can't see Peach's walking animation well because of her dress. But there is just something not right with the walking animation, I can't lay my finger on it, though.
I'll probably get back to you on that after I go a little more in-depth in her walking animations.

The braking looks good to me, but it might be different in-game. So I can't really give good feedback until I have seen it at work.

For Ivanaedler
Got a couple of gallery glitches I've found. There are more to find, but here are just a few.

Peach starts with a smaller breast size in the game than you can pick from the boobsize options. The smallest size is missing.

Peachs hair looks odd in some animations. The virgin orgy for instance has extra hair between the upper toad's dick and the lower toads head.
Spoiler (click to show/hide):

Image

The text "choose scene" also isn't in the same font.

The Goomba orgy has quite a lot of glitches.
Spoiler (click to show/hide):

Image

1. Peach's hand is missing the hand part of the glove.This only happens on Peach's starting outfit. Not on anything else.
2. A part of her neck and upper chest is missing and there is no connection with her right hand.
3. Her leg is somewhat oddly connected. As if it's pasted onto her upper leg. The same thing can be said about her breasts though. This seems to be a glitch that occurs with every costume and every scene. So it's a body issue. It's very minor though.
4. Her right arm is disconnected from her upper chest. Also, if the thin piece of flesh that is connected to her head is her neck, the arm is located to high up her body.

I've also noticed that her having sex sound doesn't always match up with the action. It usually starts a little later.
Take the goomba handjob for example. The sound doesn't start until she went up the shaft twice and stops a little too late.

I'm sorry for bothering you with this. :|
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Re: MiM 'Mim Ae version' (XXX) 1.6l

Postby Ivan-Aedler » Sun Oct 07, 2012 11:15 pm

QuizmasterBos Wrote:Peach starts with a smaller breast size in the game than you can pick from the boobsize options. The smallest size is missing.

Easy to fix!

QuizmasterBos Wrote:Peachs hair looks odd in some animations. The virgin orgy for instance has extra hair between the upper toad's dick and the lower toads head. The text "choose scene" also isn't in the same font.

1.6l - 1) Since the transition from Blargh, I was on duty to fix those. Thanks for remembering!
For about her hand, its supposed she removed her left glove.

QuizmasterBos Wrote:The Goomba orgy has quite a lot of glitches.

1.6l - 2)Same as above! I will fix them ;)

QuizmasterBos Wrote:I've also noticed that her having sex sound doesn't always match up with the action. It usually starts a little later.

1.6l - 3)Can you help me finding the scenes and sound names/noises that require to be played earlier? I cant see that while programming. Only when playing. I can search for them but it may take a while.
EDIT: found some unmatching sound in koopa area. But that's a problem with the current sound itself. I may have to re-edit it :/

QuizmasterBos Wrote:I'm sorry for bothering you with this. :|

That's fine, we all want to see the game better and polished ;)
Last edited by Ivan-Aedler on Mon Oct 08, 2012 3:56 pm, edited 3 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6l

Postby HappyGoomba » Sun Oct 07, 2012 11:45 pm

I just played through up to the platty level. (where I died, I suck at platformers)

It looks like the disappearing Peach bug is squashed. I was trying to make it happen and I couldn't do it. I love that the solution allowed the big crowd scenes to come back, I'd missed those. I ran into a different disappearing bug at the grasslands castle. When a goomba spawned from the castle, Peach would disappear, even if she wasn't in a sex scene. I could hear the sex scene sound effects and pressing space a couple of times brought her back. The goomba didn't disappear with her, and when she came back there would be a normal sex scene with it.

I ran into a weird one at the end of the watery level. Check this out:
forever.jpg
forever.jpg (32.39 KiB) Viewed 8070 times


When the last segment of the airtight koopa scene started, another Peach would appear. I could move her around like normal while the sex scene kept playing. If I hit space, she would disappear, the Peach in the scene would stand up, and the scene would start again. This looked like an endless loop, but because I was able to move the other Peach, I just walked her over to the castle door and ended the level. It reminds me of the ending of the original Land of the Lost. One version of the characters escapes, while another version is trapped forever. ;)
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Re: MiM 'Mim Ae version' (XXX) 1.6l

Postby HappyGoomba » Sun Oct 07, 2012 11:48 pm

I forgot to mention, it looks like the sleeping goomba bug is mostly gone. I think I only saw a sleeper come out of a pipe once in the whole grasslands level. However, it's still in effect at the Monty hole in the forest level.
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Re: MiM 'Mim Ae version' (XXX) 1.6l

Postby Ivan-Aedler » Mon Oct 08, 2012 12:00 am

HappyGoomba Wrote:I ran into a different disappearing bug at the grasslands castle. When a goomba spawned from the castle, Peach would disappear, even if she wasn't in a sex scene.

1.6l - 4) - I will be uploading an update in the next couple of hours. I will inform you.

HappyGoomba Wrote:When the last segment of the airtight koopa scene started, another Peach would appear. I could move her around like normal while the sex scene kept playing. If I hit space, she would disappear, the Peach in the scene would stand up, and the scene would start again. This looked like an endless loop, but because I was able to move the other Peach, I just walked her over to the castle door and ended the level. It reminds me of the ending of the original Land of the Lost. One version of the characters escapes, while another version is trapped forever. ;)

1.6l - 5) Fixed! I will be uploading soon.

I want to design the Monty Mole now ;) (belly side and walking).
After that, I really want to start World2.
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Re: MiM 'Mim Ae version' (XXX) 1.6l

Postby AsianP3rsuas10n » Mon Oct 08, 2012 2:01 am

Boy, my monty hole idea sure made a hell of alot of bugs...
Man Ivan, putting in alot of hard work lately. Impressive. I must say you are a man of incredible feats. Keep it up!

I'll probably get a chance to get on my laptop either a little later or tomorrow, so I'll be looking for bugs.
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Re: MiM 'Mim Ae version' (XXX) 1.6l

Postby vyor » Mon Oct 08, 2012 2:17 am

found a bug, if you masturbate and a goomba(haven't tested with others) hits you, you fly(straight up) until you hit the height limit, you then just float there until you update the charecter by pressing a key.
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Re: MiM 'Mim Ae version' (XXX) 1.6l

Postby vyor » Mon Oct 08, 2012 2:29 am

(id edit, but the moderating period prevents that :P)

Found another 3 bugs, when you unlock the gallery, the new animations don't apear.
When you get a goomba orgy, the 2 that come stay(asleep)
When you have sex with an enimy that came out of a hole, other enimies from the same hole wake up.

sorry for not spell checking :P to tired and my spell checker is on the frits again :(
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Re: MiM 'Mim Ae version' (XXX) 1.6l

Postby Ivan-Aedler » Mon Oct 08, 2012 3:22 am

AsianP3rsuas10n Wrote:Boy, my monty hole idea sure made a hell of alot of bugs...

Dont worry , it will be vanished. New version uploaded right now, I will test it too.

AsianP3rsuas10n Wrote:Man Ivan, putting in alot of hard work lately. Impressive. I must say you are a man of incredible feats. Keep it up!

Trying!
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Re: MiM 'Mim Ae version' (XXX) 1.6l

Postby Biles » Mon Oct 08, 2012 4:54 am

Bug Report as usual:

".
    ."
  1. In the hog hole, it needs to be fully walled in for Tanooki or Raccoon Peach may accidentally glide out of bounds and fall into oblivion. Also, it appears that all mushrooms have a floor collision as they rise out from the box. The coins after they are turned from blocks also have floor collisions as well.
  2. Whenever the momentum needed for Peach to skid becomes interrupted by entering pipes or Toad's door, it then continues on after she exists the pipe and passes through Toad's door.
  3. In the level "Grassland" it took me forever to get that blasted bonus coin, but that wasn't a bug at all. The real issue was that after wasting time trying to get that coin, I noticed the game started to lag down a bit. I found out why. It seems the goomba generator that was using the castle as its factory was crapping out lots of goombas over time and there was so many of them that when I jumped the flag pole, I literally could not touch the ground at all, so I probably squashed about 20 goombas and stuff. I think it's time that you make squashed goombas disappear automatically within seconds so as not to lag the game any more.
  4. I think we should consider making the running bar tingle only if Peach ever has either the tanooki suit on or a raccoon powerup.
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Re: MiM 'Mim Ae version' (XXX) 1.6l

Postby Ivan-Aedler » Mon Oct 08, 2012 5:31 am

Let's go! ;)

Biles Wrote:[*]In the hog hole, it needs to be fully walled in for Tanooki or Raccoon Peach may accidentally glide out of bounds and fall into oblivion.

Easy to fix!

Biles Wrote:Also, it appears that all mushrooms have a floor collision as they rise out from the box. The coins after they are turned from blocks also have floor collisions as well.

Not so Easy to fix! :/ I need to spawn them programatically (coins and mushrooms) outside the domain of collisions. That's because the mushroom is in the same domain as the block. As the block collide with peach, mushrooms also collide. But this only occurs when its appearing from the box. I will study more about it. Anyway, that's really a minimum glitch. As for coins, its a bit easier.

Biles Wrote:[*]Whenever the momentum needed for Peach to skid becomes interrupted by entering pipes or Toad's door, it then continues on after she exists the pipe and passes through Toad's door.

Easy to fix!

Biles Wrote:[*]In the level "Grassland" it took me forever to get that blasted bonus coin, but that wasn't a bug at all. The real issue was that after wasting time trying to get that coin, I noticed the game started to lag down a bit. I found out why. It seems the goomba generator that was using the castle as its factory was crapping out lots of goombas over time and there was so many of them that when I jumped the flag pole, I literally could not touch the ground at all, so I probably squashed about 20 goombas and stuff. I think it's time that you make squashed goombas disappear automatically within seconds so as not to lag the game any more.

Damn, I'm sure I've limited goomba respawn. I will check that now.

Biles Wrote:[*]I think we should consider making the running bar tingle only if Peach ever has either the tanooki suit on or a raccoon powerup.[/list]

Mario in SMB3 , when running, make the bar tingle, even being a mini mario.
Last edited by Ivan-Aedler on Mon Oct 08, 2012 11:54 am, edited 2 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6l

Postby MPLDAM9919 » Mon Oct 08, 2012 5:37 am

The mushroom doesn't seem to be recovering clothing parts. It only worked once and it just increases Peach's breast size.

Also, Peach's mouth seems off on the "Bob omb Doggystyle" scene.
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Re: MiM 'Mim Ae version' (XXX) 1.6l

Postby Ivan-Aedler » Mon Oct 08, 2012 6:09 am

And now..Monty mole (at least it casts no bugs) :lol: :lol: (I will make the left pose soon).
Spoiler (click to show/hide):

Click to Play
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monty mole.swf [ 2.94 KiB | Viewed 7973 times ]


Spoiler (click to show/hide):

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monty mole2.swf [ 3.03 KiB | Viewed 7967 times ]



MPLDAM9919 Wrote:The mushroom doesn't seem to be recovering clothing parts. It only worked once and it just increases Peach's breast size.

I will check!

MPLDAM9919 Wrote:Also, Peach's mouth seems off on the "Bob omb Doggystyle" scene.

Ok! I will fix it!


vyor Wrote:found a bug, if you masturbate and a goomba(haven't tested with others) hits you, you fly(straight up) until you hit the height limit, you then just float there until you update the charecter by pressing a key.

I've found it and will be fixed, thanks!

vyor Wrote:Found another 3 bugs, when you unlock the gallery, the new animations don't apear.

I will check!

vyor Wrote:When you get a goomba orgy, the 2 that come stay(asleep)

I will check!

vyor Wrote:When you have sex with an enemy that came out of a hole, other enemies from the same hole wake up.

Normal behavior, goombas are recycled if there are too many. (but I'm checking a bug in the brown castle in the grasslands).

vyor Wrote:sorry for not spell checking :P to tired and my spell checker is on the frits again :(

No problem! ;)
Last edited by Ivan-Aedler on Tue Oct 09, 2012 1:29 am, edited 7 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6l

Postby chronosphere » Mon Oct 08, 2012 6:52 pm

Hey Needler, great work, been really enjoying the game. The amount of content that you've added is amazing. I was wondering though, where exactly is the key in the second level? I've stomped or sexed up every goomba on the level and am pretty sure I've explored every area on the level, but still can't find it anywhere. Is this a glitch or is there a super secret area you have to find to advance? Sorry to ask such a stupid question, but I really want to see what else you put in the game. Thanks for your time, and even more-so for the game.
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Re: MiM 'Mim Ae version' (XXX) 1.6l

Postby Ivan-Aedler » Mon Oct 08, 2012 9:41 pm

chronosphere Wrote:Hey Needler, great work, been really enjoying the game. The amount of content that you've added is amazing. I was wondering though, where exactly is the key in the second level? I've stomped or sexed up every goomba on the level and am pretty sure I've explored every area on the level, but still can't find it anywhere. Is this a glitch or is there a super secret area you have to find to advance? Sorry to ask such a stupid question, but I really want to see what else you put in the game. Thanks for your time, and even more-so for the game.

Hey , thanks for the appreciation! Please search for the goomba in the first castle area (beginning of the level 2). He should be walking there. You can fuck him or kill him. He should give the key. If not, just go to the toad and talk to him again, then go back to the castle.
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