Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby Ivan-Aedler » Sat Oct 06, 2012 4:09 am

MPLDAM9919 Wrote:I'd like to report some bugs I've found.
1. Peach suddenly stops in place. (Happens in all levels) I'm pressing right on the keyboard and Peach just suddenly stops and can't move. Only way to get out of this bug is to lose a life.

I will increase testing.

MPLDAM9919 Wrote:2. After talking to the Toad in 2nd level, I stomped the Goomba that spouse to have the key and it didn't gave it to me. And then I frooze in midair (mostly likely the veggie glitch but one can't be sure) and couldn't move and "DELETE" wasn't working for me.

In every test I did, Goomba gives the key (you may have stomped the wrong one). But the freezing problem will be traced.

MPLDAM9919 Wrote:I love the dairy idea. Peach can journal her experinces she's had on her journey. For example, after she's fucked a Goomba for the first time, you can view it in her dairy after each level.

Yes, the Diary can be shown in the end of each level (in the case some achievements were made), maybe with typewriting animation (like she's writing), with a music like SMB3 (end of airship), when Mario returns to the castle with the king already transformed back from an animal.
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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby Biles » Sat Oct 06, 2012 4:25 am

ivanaedler Wrote:Hey, got it!
Living goombella! Once I master this, I can do that for Toads, Osama and others.
goombella breathing2.swf


Good job, how many anchor points make up Goombella out of curiosity? Did you create her in Illustrator first?

Biles Wrote:Well, here's crossing our fingers that Charlie Foxtrot doesn't come and mess it up for everyone. -_-

I will be prepared!

Biles Wrote:Ahh, but then everyone knows, 'the bigger the better' ;) right?

There are times smaller things gets their place ;)

ivanaedler Wrote:However, I will have to re-do walking, jumping and standing up animations with her hands up. Not difficult, I'm just saying the required changes.

Okay, but at least wait until I reveal some additional animations and one redo of the descent pose (not the animation)

ivanaedler Wrote:Hmm okay. The popping out animation may sound better just because we see her surprised, while going up, then down, with her arms spread. And it becomes better suited for areas like water and sky (when touching a flying koopa, for example). With a bend animation (frontside, left side or any side that suits better), Peach will only bend and cry/be surprised/bang her head if she touches ground.

Good idea, sounds like a plan then.

Addendum
For those with Flash CS5, here's the reformatted .fla file format for Birdo: Birdo for CS5
Last edited by Biles on Wed Oct 10, 2012 5:08 pm, edited 2 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby Ivan-Aedler » Sat Oct 06, 2012 4:30 am

Biles Wrote:Good job, how many anchor points make up Goombella out of curiosity? Did you create her in Illustrator first?

I did inside Flash, 90% using pen, 10% using brushes with optimization. 234 curves total.

Biles Wrote:Okay, but at least wait until I reveal some additional animations and one redo of the descent pose (not the animation)

All right, okay!

Biles Wrote:Good idea, sounds like a plan then.

Yes (the popping mode). Let's see which will be better for MIM AE ;)

Biles Wrote:I will be prepared!

:lol: :lol: You too? :D (kidding, I see you commited a small mistake)
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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby Biles » Sat Oct 06, 2012 4:33 am

ivanaedler Wrote:
Biles Wrote:Good job, how many anchor points make up Goombella out of curiosity? Did you create her in Illustrator first?

I did inside Flash, 90% using pen, 10% using brushes with optimization. 234 curves total.


Okay, can I get a screenshot of all the anchor points just like you did with that toadhouse?
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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby MPLDAM9919 » Sat Oct 06, 2012 4:38 am

QuizmasterBos Wrote:Idea 1.2
Have you ever seen the works of Sigurdhosenfeld? He's a fenomenal artist and makes really sexy pictures, usually of Peach. Though his deviantart account features only covered up bodies, he also makes separate versions on "sexier" sites.
My alltime favorite is this one. (Picture is big, so zoom out on your browser to see it all)
Spoiler (click to show/hide):

Image

That's a really sexy leopardess outfit, one that just screams "fuck me!"
So, we thought, how about adding this outfit into the game?

It would act similarly to the raccoonsuit (that means you can fly with it), but there's a twist. It makes Peach permanently horny, causing hogholes to appear.
This is a great outfit to make getting slut ending less tedious. Considering that you likely only need to fuck a given number of enemies, this would be great for getting that quota in less time. You don't need to run all over the level, or keep letting Peach masturbate to open up hogholes for example.

Quizmaster, you're a genius! In contrast to your brilliant idea, why not refrence other Mario artists use their picsfor ideas for power-ups and sex scenes.

Example:
SakuraKasugano
Spoiler (click to show/hide):

Image

Straight from Sakura's lastest comic, Peach Pie 3 (Public version). This could be a sex scene that takes place in World 4 (Or Peach's room back in World 1). (After Unlocking Rosalina in World 3). But instead of a rape, make it more exotic.

Dahs
Spoiler (click to show/hide):

Image

New enemy: Wigglers! Seen in World 4 Forest

radprofile
Spoiler (click to show/hide):

Image

Notible example for going back to see Daisy or Rosalina. New sex scenes will be unlocked as you play the game. This also implies to the Peach Pie 3 scene.

How's that for an idea?
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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby Ivan-Aedler » Sat Oct 06, 2012 4:43 am

Biles Wrote:Okay, can I get a screenshot of all the anchor points just like you did with that toadhouse?

Sure! I've sent a PM.

MPLDAM9919 Wrote:SakuraKasugano. Straight from Sakura's lastest comic, Peach Pie 3 (Public version). This could be a sex scene that takes place in World 4 (Or Peach's room back in World 1). (After Unlocking Rosalina in World 3). But instead of a rape, make it more exotic.

I know about this comic. Nice one! And with the spirit of MIM AE (embarrassment). Yes it can be a scene in World 4.

MPLDAM9919 Wrote:New enemy: Wigglers! Seen in World 4 Forest

I also know about this one. Yes, in the giant world.

MPLDAM9919 Wrote:Notible example for going back to see Daisy or Rosalina. New sex scenes will be unlocked as you play the game. This also implies to the Peach Pie 3 scene.

Agreed. It should be better with Daisy.

I REALLY want to let Peach mouth better...with those lipsticks ;) (that is, lipsticks only in the top and bottom areas of the lips)
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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby Biles » Sat Oct 06, 2012 4:56 am

MPLDAM9919 Wrote:
QuizmasterBos Wrote:Idea 1.2
...

Quizmaster, you're a genius! In contrast to your brilliant idea, why not refrence other Mario artists use their picsfor ideas for power-ups and sex scenes.

Hmm, I probably wouldn't mind as long as we don't go straying off too far from canon outfits. Maybe it's possible we can limit additional non-canon outfits as variants to canon ones.


In other news, I have some new additional animations to add to this project, and a minor update to the descent pose:
Click to Play
(Javascript Required)

newanims.swf [ 32.6 KiB | Viewed 9435 times ]


Nevermind the wonky twitching occurring in her face. Do you think the walking animation might be too slow? Lemme know, it's an easy fix btw. Anyways, can I get a template version that has Peach fully naked with no clothing and actionscripts in them at all? You know, just a static naked Peach so it's easy for those who want to add animations on the fly if they want to.
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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby Ivan-Aedler » Sat Oct 06, 2012 5:04 am

Biles Wrote:In other news, I have some new additional animations to add to this project, and a minor update to the descent pose:

Great ones, Biles!! Huh, just about the second one...is descending supposed to be static that way? I mean... is it possible to do some breathing, or leg anim?
And the third animation. I think her breasts are...bouncing a way too much.

Biles Wrote:Nevermind the wonky twitching occurring in her face. Do you think the walking animation might be too slow? Lemme know, it's an easy fix btw. Anyways, can I get a template version that has Peach fully naked with no clothing and actionscripts in them at all? You know, just a static naked Peach so it's easy for those who want to add animations on the fly if they want to.

No, the current speed is great! I think I will keep the old ones in the world map, because Peach there walks faster, and backside/frontside animations are synchronized with the old walk.

Sure! I can send to you. You say, only the first frame of every animation? Thats because , actually, you can remove all actionscripts in the template (it does not impact animation).
As for trully naked, its possible, but I have to change every part to its naked counterpart. Thats because every body part is a movie clip with up to 11 different clothing possibilities. When I force flash to show the 'naked one', it shows it, but only in the SWF, not when editing the FLA. I can change every part even so, then it will be easier for you to work on them. ;)
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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby AsianP3rsuas10n » Sat Oct 06, 2012 5:12 am

As for Hearts, this is the best I can do with my artistic abilities. I just put together something quick. But the face on the heart is from Mario Kart double dash. It looks cool, definitely something you should think about putting in. But I was thinking something like that? Unless I was completely off and Quiz was thinking of something else. That heart could grow or something. All you'd have to do is make an animation of the hearts going into the air and fading out a bit and then disappearing. And yes they are completely terrible, but I only made this just in case you needed a base for the actual thing. Its not great but its something. For the first Pic, I wanted to rotate the hearts to form sorta like an arch over peach that could appear in order ending with the big heart. So like the two bottom ones would form, the the two middle ones, and then a big smiley heart to end the scene.

Spoiler (click to show/hide):

bleh.png

bleh2.png


Also, Penis Englargment= slower enemies. These should only be considered effects of the pills and should disappear withing about 30 seconds or so. I actually cant wait to see this costume and the other one Quiz came up with. And are you sure you want to add that costume to the Desert? Being as it has fur, it would seem out of place in a desert no? I was thinking for it to be included in a more tropical forest area. It would fit well in a place like Keelhaul Key in Paper Mario TTYD.

Spoiler (click to show/hide):

Image



But of course, your game your choice haha just my opinion.
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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby Biles » Sat Oct 06, 2012 5:28 am

ivanaedler Wrote:Great ones, Biles!! Huh, just about the second one...is descending supposed to be static that way? I mean... is it possible to do some breathing, or leg anim?

Actually when I first made the descent pose, I initially thought about keeping it static, but I kinda changed my mind about it when you made that tiny transitional animation, so we'll keep the transition, but I recommend you reduce the frames to half of what you originally put into it. Also, see if you can pose Peach in the first frame in such a way that when she's running, jumping, jaunting, or walking, the pose is such a way that it's hardly noticeable.

ivanaedler Wrote:And the third animation. I think her breasts are...bouncing a way too much.

No problem, I'll see if I can fix that.

ivanaedler Wrote:I think I will keep the old ones in the world map, because Peach there walks faster, and backside/frontside animations are synchronized with the old walk.

Okay I understand. Though I think sometime in the future, I might wanna propose creating a sort of chibi version of Peach along with powerups outfits and items she has on (sans any wardrobe malfunction) to be used in walking throughout the map.

Sure! I can send to you. You say, only the first frame of every animation?

If you're referring about removing all the clothing and character parts of Peach's individual body parts then yes, so that only the first frame is left over which make up Peach's default body.

Thats because , actually, you can remove all actionscripts in the template (it does not impact animation).
As for trully naked, its possible, but I have to change every part to its naked counterpart. Thats because every body part is a movie clip with up to 11 different clothing possibilities. When I force flash to show the 'naked one', it shows it, but only in the SWF, not when editing the FLA. I can change every part even so, then it will be easier for you to work on them. ;)

I've found it hard to create and work with the mechanics of the animations because there are so many nested symbols and MCs, that it gets too difficult to sort through them. I think whenever I've sent you a fla file of animations I've made, you've probably noticed how many of the stuff got taken out, and how I organized the layers that make up Peach body, right?

BTW, I've taken a look at your Goombella and while they're under the 300 limit as your ideal sweet spot, I believe this can be further optimized with even less anchor points. Here's some tips that can help you. For spheres and ovals, at most 4 anchor points are ever needed, it's possible to make an oval with just 2. You can go pass 4 only if you absolutely need to severely bend the oval. When dealing with objects with straight lines, it's not necessary to have more than one anchor points in them, two is only ever needed. The only reason why someone would need more than 2 is because there's probably another shape with a straight edge overlapping another object with straight edge.

I've recently found that it's easier to manage anchor point editing in Illustrator than it is with Flash which requires some bit of trick and extra steps and work to get the results you want. Also, I've find it a horrifying nightmare how Flash handles anchor points of objects overlapping one another, one anchor points can get shared by more than one object, yikes! So the only way around is to group that object in isolation and then work on that object before flatting it out on top of the other object.
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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby Ivan-Aedler » Sat Oct 06, 2012 5:40 am

Biles Wrote:Actually when I first made the descent pose, I initially thought about keeping it static, but I kinda changed my mind about it when you made that tiny transitional animation, so we'll keep the transition, but I recommend you reduce the frames to half of what you originally put into it. Also, see if you can pose Peach in the first frame in such a way that when she's running, jumping, jaunting, or walking, the pose is such a way that it's hardly noticeable.

Hmm I didnt understand clearly, sorry. You say, each first frame of all animations being hardly noticeable in regard to transitions? e.g. walking-> descending->jumping? So Peach will appear smooth in those transitions?

Biles Wrote:Okay I understand. Though I think sometime in the future, I might wanna propose creating a sort of chibi version of Peach along with powerups outfits and items she has on (sans any wardrobe malfunction) to be used in walking throughout the map.

Yes it can be. Like Peach from Paper Mario ;)

Biles Wrote:If you're referring about removing all the clothing and character parts of Peach's individual body parts then yes, so that only the first frame is left over which make up Peach's default body. I've found it hard to create and work with the mechanics of the animations because there are so many nested symbols and MCs, that it gets too difficult to sort through them. I think whenever I've sent you a fla file of animations I've made, you've probably noticed how many of the stuff got taken out, and how I organized the layers that make up Peach body, right?

Yes but...you can animate Peach nicely, using the current animations I've sent, provided I organize each body part into a folder.
So I will do this for you:

1) Peach will be naked in all animations.
2) I will organize each animation (like jumping, drifting..) in the root folder for easy access.
3) As for eyes, there's not much to do because they're containers (too many MC levels), however, its just a matter to use only one eye type (eye left and eye right), and If peach needs to blink in a given animation, just tell me where.
4) character parts like body parts are not possible to remove because, in essence, a leg/arm/head are body parts.
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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby MPLDAM9919 » Sat Oct 06, 2012 5:47 am

Dialogue: Daisy return - Daisy (plays every time you visit Daisy. You will have the option to choose your scene. Same implies to the other girls): Hey Peachy!<3 Are you up for another round? I want to try a new sex postion I thought of!<3 Peach anwser 1: Not now, Daisy. I'm busy. Daisy: Ok. Let me know if you change your mind.<3 Peach anwser 2: Yes! Let's hop into bed!<3 Daisy: You're gonna love this one, Peachy!<3 I'm gonna make you cum!<3 *bothe strip into sexy lingerie and start new scene*

Rosalina return - Rosalina: Oh Princess Peach!<3 I've been waiting for you!<3 Do you want to fuck with me in a new sex postion I thought of? Peach anwser 1: Let me finish finish what I'm doing first, Rosie. Rosalina: Ok. Hurry on back. My pussy's alreasy twitching!<3 Peach anwser 2: My pussy's already wet! Lick it, Rosie!<3 Rosalina: I'll be glad to!<3 Mine's wet as well! Let's get started! *Rosalina takes her wand and uses it to poof away her and Peach's dresses leaving them in sexy lingerie*

Birdo return - Hello darling! I see you're back for more!<3 Want me to fuck that tight pussy of yours? Peach anwser 1: No way!!! Keep your filthy cock(strapon) away from me!!! Birdo: Grrrr....TAKE THIS!!! *Peach is now stark naked with huge breasts* Peach anwser 2: Yes!!! Show me your cock(starpon)!!! Birdo: Take off that dress and let's start fuckin'!!! *Peach takes off her dress and sex scene starts*

Pauline return: Pauline: Hello, Sl..er I mean Peach! You came back for more? I have some sex postions I want to try out!<3 Peach anwser 1: I don't think so. Pauline: Grrrrr...Well TOO BAD!!! *Pauline rips off Peach's dress (or current outfit) then rips off her own dress and rape scene starts* Peach: Yes!!! Let's get it on like Donkey Kong!!! Pauline: Alright! Let me shove my strapon in that tight pussy of yours!!!<3 *Pauline strips Peach till she's in sexy lingerie then takes off her own dress and sex scene starts*

I was thinking that you can help me write scripts for the new lesbian sex secnes. It would be easier on me.
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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby Ivan-Aedler » Sat Oct 06, 2012 5:49 am

AsianP3rsuas10n Wrote:As for Hearts, this is the best I can do with my artistic abilities. That heart could grow or something. All you'd have to do is make an animation of the hearts going into the air and fading out a bit and then disappearing. For the first Pic, I wanted to rotate the hearts to form sorta like an arch over peach that could appear in order ending with the big heart. So like the two bottom ones would form, then the two middle ones, and then a big smiley heart to end the scene.

Hmmm lemme understand that. You say, animated small hearts that keep increasing the big heart more and more? Are those small hearts appearing when in a given sex scene, then vanish, augmenting the big heart, which, in turn, will only disappear when peach loses a life or kills an enemy?

AsianP3rsuas10n Wrote:Also, Penis Enlargement= slower enemies. These should only be considered effects of the pills and should disappear withing about 30 seconds or so.

But if Peach gets them, I will have to analyse each sex scene to accomodate that larger dicks. Not hard, but it may require some changes, that can trespass 200 different parts!

AsianP3rsuas10n Wrote: I actually cant wait to see this costume and the other one Quiz came up with. And are you sure you want to add that costume to the Desert? Being as it has fur, it would seem out of place in a desert no? I was thinking for it to be included in a more tropical forest area. It would fit well in a place like Keelhaul Key in Paper Mario TTYD.

Okay, it would be in the forest area of world 4. Peach will need to jump higher to avoid larger enemies in that world. BTW, I will need to create new sex scenes from scratch in this world.
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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby Biles » Sat Oct 06, 2012 5:53 am

ivanaedler Wrote:Hmm I didnt understand clearly, sorry. You say, each first frame of all animations being hardly noticeable in regard to transitions? e.g. walking-> descending->jumping? So Peach will appear smooth in those transitions?

Well the idea was that I wanted the first frame of the descending Peach to be universal so that we wouldn't have to create additional animations for situations when Peach falls. i.e one animation for walk->descent, another for jumping->descend, another animation for jaunt->descend, etc.

ivanaedler Wrote:Yes it can be. Like Peach from Paper Mario ;)

Perfect idea! :D

ivanaedler Wrote:Yes but...you can animate Peach nicely, using the current animations I've sent, provided I organize each body part into a folder.
So I will do this for you:

1) Peach will be naked in all animations.

And grouping layers, preferably the way I did them.

ivanaedler Wrote:3) As for eyes, there's not much to do because they're containers (too many MC levels), however, its just a matter to use only one eye type (eye left and eye right), and If peach needs to blink in a given animation, just tell me where.

No problem. Infact, I believe I'll want Peach to clench her eyes shut when she "skids" or slip as you put it. Hmm... Come to think of it, I wonder if it's worth making a tiny animation for Peach to brake.

4) character parts like body parts are not possible to remove because, in essence, a leg/arm/head are body parts.

Well, actually the only other character you have now is Burn Peach, unless there are some remnant character pieces from Blargh's MiM that I overlooked.
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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby Ivan-Aedler » Sat Oct 06, 2012 6:01 am

Biles Wrote:Well the idea was that I wanted the first frame of the descending Peach to be universal so that we wouldn't have to create additional animations for situations when Peach falls. i.e one animation for walk->descent, another for jumping->descend, another animation for jaunt->descend, etc.

Understood. Hmm its a kind of thing I need to improve over time. I will analyse every animation ending to see if they're compliant. However, when peach touches ground, some animations change quickly to 'stand right' because peach hit the floor. No way to change that (it's like avoiding to breath).

Biles Wrote:And grouping layers, preferably the way I did them.

Its not so trivial because sometimes body parts change positions, like her hands being on top of all the others (like grabbing a vegetable) so they dont respect the grouping anymore :/ I think the most important thing now is to name all of them for quick reference (left leg, right leg...) This I can do.

Biles Wrote:No problem. Infact, I believe I'll want Peach to clench her eyes shut when she "skids" or slip as you put it. Hmm... Come to think of it, I wonder if it's worth making a tiny animation for Peach to brake.

It should be better. But I know you have better ideas and visions about animations than me. ;)

Biles Wrote:Well, actually the only other character you have now is Burn Peach, unless there are some remnant character pieces from Blargh's MiM that I overlooked.

MIM AE only has Peach and Fire Peach characters. I will create only Peach for you then.
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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby MPLDAM9919 » Sat Oct 06, 2012 6:22 am

How about making a new model for Daisy when you have the chance? The one in the Blargh version of MiM looks too much like Peach.
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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby Ivan-Aedler » Sat Oct 06, 2012 6:29 am

MPLDAM9919 Wrote:How about making a new model for Daisy when you have the chance? The one in the Blargh version of MiM looks too much like Peach.

Hmmmmmmm... I can make her as a new model, yes. But at first, I will add her like Blargh did, then I'll be improving over time. That's because Daisy can be a little shorter and with a bigger head so I need to check scenes that Daisy might be, as her mouth might be displaced in some sex scenes because of a bigger head, for example. And, in order for the player to use Daisy as a playable character, Daisy will also fuck goombas, toads, shyguys... so its important they all have compliant sizes. It does not need to be exactly equal , like they're clones.

Daisy as a playable character reminds me of something.... she can think during sex scene (textballons) differently than Peach. She might be less embarrassed, so its also possible to create those ballons just for her. Of course, later, after I have time to create her (and test her).
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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby AsianP3rsuas10n » Sat Oct 06, 2012 6:50 am

What I was thinking, was for the heart with the face to grow and grow until the player has definitely reached the slut ending. Each time they'd fuck, it would grow.
Quiz wants it to be like an indicator for how many enemies you've fucked, so I guess it would appear during a sex scene only, and grow just before the scene ends.
If you made it shrink or something after she kills or loses a life, wouldnt that be like a fuck/kill ratio sorta thing? Which you didnt like?

So, pretty much animate it to grow little by little. You could make that heart super tiny and gradually grow as she fucks. Maybe it could shrink if she refuses sex from people that ask for it...maybe.

I honestly dont know how the hearts should be incorperated(even though it was my idea)...At first I was suggesting it should replace the horny bar and what would happen is Peach would have hearts appear during sex, and then it would accumulate and then fly into the heart which fills up. When filled she would orgasm, but Quiz made a good point of why it wouldnt fit so we didnt, so now I'm not sure how it should go into the game cuz its not that important anyways.

http://www.youtube.com/watch?v=fB1n2FZt0Eg
At about 1:40-1:45
Thats sorta what I was thinking but on a slower and smaller scale. It moves fast but its deffinitely better than my explanation.

Also at 0:53-1:00
If you look, Peach is on the ground like that and her legs are spread out from the back. Would that make a good death animation but from the front view? With her sorta crying?

The video also provides a nice running animation as well. It shows a lot of good animations for things you may want to include.
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Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby HappyGoomba » Sat Oct 06, 2012 6:57 am

Just played all the way through the new version and I found a few bugs.

On the forest level, on the second sky platform (the one with the toad house coin), this veggie isn't really there.

veggie.jpg
veggie.jpg (16.19 KiB) Viewed 9392 times


It's the one on the far left. Peach couldn't pick it up and it didn't interrupt a run.


The sleeping goomba bug also works on squished goombas.

squish.jpg
squish.jpg (19.12 KiB) Viewed 9392 times


Where'd this guy come from? He popped out of a hog hole on the pond level. I thought there were only shyguys on this level.

pondgoomba.jpg
pondgoomba.jpg (25.82 KiB) Viewed 9392 times



On the pond level, in the jar near the end, the exit isn't active. I had to die to get out of here.

jarofdoom.jpg


Also, Peach can't screw the sleepers anymore. Redo works on formerly active goombas, but not on the ones that start out asleep. Being horny doesn't work on them either.

Put me down as one of the ones who doesn't like the new physics. It just looks weird to me, like all of a sudden, every surface in the world is covered with axle grease. It goes too far in my opinion. It really looks silly after a sex scene when she stands up and suddenly slides 2 feet to the right. Then again, I really don't like platformers to begin with.

I like the new tallies on the pause menu, but the negative numbers look a little odd. You should probably just have "Peach is now whore of the level" and "Peach is now a total slut."

This is a great game so far and I'm really looking forward to the new stuff coming down the pike.
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HappyGoomba
 
Joined: Sun May 20, 2012 3:48 pm

Re: MiM 'Mim Ae version' (XXX) 1.6k

Postby Biles » Sat Oct 06, 2012 7:00 am

ivanaedler Wrote:Daisy as a playable character reminds me of something.... she can think during sex scene (textballons) differently than Peach. She might be less embarrassed, so its also possible to create those ballons just for her. Of course, later, after I have time to create her (and test her).

Well, I'd expect the text balloon chats to be different given her tomboy personality. Maybe she's more the aggressive type in which case, I'd feel sorry for the goombas and shyguys when she starts jerking their dicks in a rough angry fashion LOL.

Update
How's this for improvement?
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peachwalk.swf [ 20.57 KiB | Viewed 9390 times ]


I've tried to make it less bouncy as I can. Say, do the increase of her boob size exponentiate the bounciness? I figured that's why you wanted me to make her boobs less bouncy, right?
Need some basic Flash character animations? Then stop by at:
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Biles
 
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