drizzt267 Wrote:Love the game hope you guys are still working on it
Yes, we are still working on the game.
drizzt267 Wrote:Here are a few things that might need to be looked into for the next version
While I was leveling everyone at the current end point I ran into the following issues
Nidorina's Poison sting does not poison. I have used in at least 30 times on Val's Eevee and she has never been poisoned . After further looking into this Nidorina is a Normal pokemon instead of grass like Nidorino and Nidoran f/m
Thanks for pointing that out, I doubt we will have said issue with the new engine for we are having to put in each move and how it works are self instead of the limited moves we had with Humbird0's engine. As for why some pokemon had types not be what they actually where, I have no clue why Humbird0 placed them as such, we are going to have the actual pokemon types for are morphs in the new engine.
drizzt267 Wrote:Some trainers you can challenge again. others you cant. trainers you can challenge again range from 2 to about 12 battles. Find that off. Val is only trainer i have challeneged over 15 times. I am using him to slowly get all my pokemon to level 11.
I actual never even thought about that for I have never gone back to fight other people, I do believe that we actual wont have repeatable trainer battles expect for rare occasions like Val's in game character at the end of the last version or the Samurai at the end of the Viridian forest whom was also just a wall at that point for we didn't have stuff past him.
drizzt267 Wrote:When pokemon evolve their skills change. Is there anyway you could program in a stop evolution command? Or possinly an item that when held stops it and then evolution is only triggered at 1 level so after you pass that level you can move item to a new pokemon?
The code for the Humbird0's engine could not really five the person even time to stop evolutions for some reason they would just evolve in the middle of battle. With the new engine they should evolve like normal after battles. And considering you brought up the held items, Everstones which prevent evolutions in the game and should be in.
Notice that I keep saying Humbird0 engine issues, that because we couldn't really change the engines' code, we could not fix, in till now with are new engine that has been quite a process to build fully and is not finished yet.
drizzt267 Wrote:Anyways I love the game. The art is nice and the story is extremely interesting. If i notice any other issues i will share.
BTW I cant seem to find what to do with the oddish at then end is that because I am missing something or is that unresolved at this point in time?
Kinda a bad cliff hanger for we got lot people confused about it, but that is the end of that "chapter" that leads into more content that we had not add the resources to put in when we released the last version. We will of course have that entire event ready to go when we catch back up to that area with the new engine.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
Official bug tester of Dark Impulses, creators of pokemorph:Pink