WonderGamer Wrote:I would have to disagree with you there. Personally I think the restock on sale of a monster makes sense given you're going to need stronger monsters & more rare traits to be able to fill those requirements. Sure it makes it so you have less work to do, but from my personal opinion, the raise in stats between sales becomes less & less effective as you continue to sell monsters. So yes, the restock makes it insanely easy early in the game, but after a number of sales, the stat raise between sales doesn't quite hold up, meaning you still end up having to do a TON of work later in the game. The only thing the restock really helps with is giving the user new choices when requirements to sell a monster have changed. I personally would like to see an auto-restock when you purchase a new upgrade for the ranch, also.
Going to have to disagree with you there. The way I breed them, I tend to be a couple hundred stat points ahead of curve by the third month. I think that's mostly because I only sell enough to afford the payment and then prep a monster for each client til the month ends. That gives me a headstart on the next payment and keeps client request difficulty low.
WonderGamer Wrote:So what you're seeing as a bug I only see as common sense. The raise in stats could probably be removed as logic would have it they are still young monsters, but we still are going to need the new traits to be showing on new monsters as you can't birth a monster with a trait that wasn't part of one of the parents.
Guess you misunderstood the 'bug' I was talking about. I bought a monster and then the entire stock doubled (copies off the original in stock) and added a new monster. THAT is a bug. I think it triggered when I went from the store screen, opened the client screen and sold a monster, and the bought a new monster.
As for the traits, of course the new traits need to show up in the store, but a single 'new' monster with many traits right out of the gate is ridiculous. It's similar to when the clients used to work with too many trait requirements too earlier in the game. It's a pace issue.
And you've forgotten Mutagenic so there's that possibility as well. The point of the game is to breed monsters to make money, but if all you have to do all the time is just buy one from the store a train it a little, you are not really breeding anything. Thinking in the game world sense, if the client can just get the monster they want from the store; why do they need us at all?
Life is Hard and Then You Die.