Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby MPLDAM9919 » Mon Oct 01, 2012 5:16 am

AsianP3rsuas10n Wrote:See Ivan? Everyone comes up with this idea! Hahaha

I already discussed the guest character thing with Ivan before. He said that he wanted a game just in the Mario world with no guest characters with Krystal being maybe the only one to add in. As much as I love the idea myself, I understand why he probably wouldnt want it. He'd have to get all new sprites (thats what they're called right?) to use and he already hates the fact that we have so many costumes hahaha. Of course a ideas should be considered and possibly can be added in but either after the game is done or in a different version of the game.


Let me also just say this now before it happens more often. I for one like to come up with ideas in a broad way. As in, my ideas are never specified 100%. I only want to sorta throw it out there and let the rest be modified by Ivan or the others. I wish to collaborate with everyone willing but do not turn down an idea without thinking of a way to change it for the better. I'm not quite good with grammer so bear with me. All ideas are mutable and can be changed up in different ways. Of course there are exceptions. Obviously we can reject ideas that make no sense or if Ivan says no hahaha.
So if you think an idea is not good, please come up with something to replace it if possible.


I do like the theme world idea alot but rather on a different level. What me and quiz came up with was the idea of taking. a bit of every Mario game and implementing them into this one. Since Ivan doesnt like it though because it is hard to do, we will probably brainstorm more on a more broad topic when it comes to mapping like Deserts and what not.

Now Ivan, when you wake up one day, and you want to work on making a new map, yet you feel SUPER lazy and dont want to try, just remember that our 1st Mario game, litteraly had the same maps just colored and positioned differently hahaha. :lol: and please dont take my negative feedback personally. I dont agree much with people in real life anyways so if you get annoyed by me, just go look up some funny pictures and have a laugh. I mean no harm to anyone. I'm here to help!

I'm cool woth no guest characters and just adding in Krystal. I'll write scripts for Rosalina and Krystal though.
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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby Ivan-Aedler » Mon Oct 01, 2012 12:34 pm

AsianP3rsuas10n Wrote:See Ivan? Everyone comes up with this idea! Hahaha

Hey no problem, we're all available for a debate.

AsianP3rsuas10n Wrote:Mario world with no guest characters with Krystal being maybe the only one to add in. As much as I love the idea myself, I understand why he probably wouldnt want it. He'd have to get all new sprites (thats what they're called right?) to use and he already hates the fact that we have so many costumes hahaha

It's not the fact it will be harder to do, but the deviation from the original plot. Changing plots is not easy, it changes the game feelings and may be catastrophic (e.g. a game in an advanced state but with no feelings like the predecessor anymore). Also, MIM AE version should be explored in a Mario universe only (there are plenty of things to do in this world). But as I've said, no problem to add Krystal in the future. Pace by pace. All will depend on the feedback when this future comes.

AsianP3rsuas10n Wrote:I do like the theme world idea alot but rather on a different level. What me and quiz came up with was the idea of taking a bit of every Mario game and implementing them into this one. Since Ivan doesnt like it though because it is hard to do, we will probably brainstorm more on a more broad topic when it comes to mapping like Deserts and what not.

Hey I didnt say I don't like it. Please read my post above again. What i've said was I'll be implementing levels with some touches from different Mario games, because its interesting to make the 8 worlds (or even more) with a 'default environment' setting MIM AE has, plus add-in environments that will add touch for some of these levels. In the MIM AE universe, Peach will be searching for Mario in the worlds he used to go. I plan making it like 70% Mushroom Kingdom, 20% Subcon, 10% sky/moon (Yes, levels in the moon). In mushroom kingdom, there will be several ways to explore it, with elements from all Mario games and even new ones (maybe an item or a creature we wanted to see in a Mario game but was never developed, like the toad chancellor and the Osama that wanders in the level and talks to Peach). But new enemies/friends in the game will need brainstorming.

AsianP3rsuas10n Wrote:Now Ivan, when you wake up one day, and you want to work on making a new map, yet you feel SUPER lazy and dont want to try, just remember that our 1st Mario game, litteraly had the same maps just colored and positioned differently hahaha. :lol:

For sure I will not be doing levels with the same graphics, with just objects moved around. Every new level will have physics, items like different platforms, and even some enemies that only appear in certain levels. As for the 'army types' (goomba, shyguy, koopa, bobomb, fluffy and lakitu), almost all levels with be done with only one of these types, because they live in different regions of mushroom kingdom. As for Birdo, she may appear in mushroom kingdom but she lives in subcon (so, subcon levels will have more birdos wandering, and more birdo types. Some will make sex. Some will throw eggs).

AsianP3rsuas10n Wrote:And please dont take my negative feedback personally.I'm here to help!

No problem, really. I'm also learning from you guys.

AsianP3rsuas10n Wrote:The graffiti portals were supposed to be part of the SMS level. It was our mistake to move so far ahead with the idea before pitching it to you.

When the game progresses more (at least 4 worlds), I will be thinking about it. Its already in my todo list.
Last edited by Ivan-Aedler on Mon Oct 01, 2012 1:55 pm, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby Ivan-Aedler » Mon Oct 01, 2012 1:16 pm

MPLDAM9919 Wrote:I was thinking:

World 1 Kingdom (Grasslands): Peach (tutorial)
World 2 Dessert: Daisy (maybe make a new model cause the current one looks too much like Peach in my opinion)
World 3 Water (Ocean/Beach): Misty (Gen 1 form. But you can change to the HG/SS in character select once Misty's onlocked)
World 4 Forest: Krystal
World 5 Snowy: Rosalina
World 6 Mountains: Zelda
World 7 Sky: Samus
World 8 Darkland: I haven't thought of one yet. But maybe we can throw out ideas.


MPLDAM9919 Wrote:And maybe some after-game/mission girls which include some more of the Nintendo girls and some thrid-party girls.

The mainstream is Peach. But Daisy and Rosalina are planned. Once they're in the game, I will organize how they can be played, and it can use your list, thanks.
For about other characters, please Mario characters only. Krystal may be there eventually.

MPLDAM9919 Wrote:And of course, I shall write up some scripts when I have then chance! Is that alright?

Alright.
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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby QuizmasterBos » Mon Oct 01, 2012 5:01 pm

Guess I gotta pitch in on this one, right.

I was pretty anxious today, seeing how I, as always, couldn't get access to a computer with internet for 15 hours.
Anyways, thanks for answering.

Theming
From what I understand, you're not entirely up to the idea, but you're not saying you don't want it either.
As Asian already said, most of our brainstorming worked off of Themed worlds and I really don't want to see that go.

I think making themed worlds like this is a great way to make a large number of enemies without constantly reusing the same ones.
I for one don't want to see the goomba appear in almost every world. And this allows more obscure enemies to see the light of day.

Basing one world off of one full game also allows a larger variety of locations, since I'm not really a fan of making one world with nothing but desert, one world with nothing but snow and ice, etc.

And all your world ideas will still appear if we base them after Mario games:
- Subcon is SMB2
- The moon is Super Mario Galaxy
- And other regions of the mushroom kingdom can be explored in SMB, SMB3, New Super Mario Bros. and others.

Btw, I have no problems making Osama appear in every world and neither do I have problems with airships and castles in every world.

I already thought it was going to be rather complex, but I think we all can wait. We can play the game bit by bit as you are creating it. It's not like we can't play anything and are forced to wait for several months, or even years for the game to be completed.

I hope we can maybe persuade you into still making themed worlds like this, but you're the boss, so if we can't, we can't.

Hearts
Of course it should be an option.

Time
Will you only get points from powerups, coins and killing/fucking enemies then?

Endings
Glad you like the idea. I only put the option kill himself up in case you wanted to go that way. I prefer jerking off myself, but you may decide.

SMS Enemies
This is what a Strollin' Stu looks like:
Spoiler (click to show/hide):

Image

It acts similar to the goomba, but there are various types, including a goopy one.
Spoiler (click to show/hide):

Image


It's a bit difficult to explain without a picture handy, but this is what I mean with the replacing hogholes in that world:
In some levels of SMS Mario can come across a picture of a Stu on the wall. It would endlessly spawn Stus until it was washed off.
To put this in MiM AE, you can make a painting of an enemy appear when Peach is horny and it will spawn enemies. It will go away after Peach calms down.

Or you can go for the goop. Swoopin Stus appear only out of goop, that Mario could wash away. But in MiM AE, it will appear when Peach is horny and disappear when Peach calms down. Since goop is just some thick liquid, it should be easy to draw. You can even make Swoopin' Stus appear only out of this goop, so if you're trying to unlock every scene in the game, you gotta have to make Peach horny a lot.

Goop can take any color, but I suggest going for a nice rainbow motif.

Anyways, I got another SMS enemy.
Here's a cataquack:
Spoiler (click to show/hide):

Image

It uses it's beak to fling Mario up in the air.
To get more info about these enemies, I suggest you check out Mariowiki.com.
If there are still questions, you can ask me, I own the game.

Piantas
This idea stands or falls with you accepting the theming idea. I have no problems making only one kind of grass and then using that everywhere.
Maybe you can make a few different colours. Many Mario games you similar ground and grass textures anyway.
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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby AsianP3rsuas10n » Mon Oct 01, 2012 7:07 pm

Which direction will you move with when designing the moon? Super Mario Galaxy or Paper Mario? I prefer Paper Mario because its my favorite game out of the series ahah. Both games have many varieties of enemies so I'd like to see what you have planned.
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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby Ivan-Aedler » Mon Oct 01, 2012 7:55 pm

I'm having a HARD time with the new animation system, but it simplified coding and Peach can do more animations, so I will stick with it. 80% complete so far.

QuizmasterBos Wrote:Theming
From what I understand, you're not entirely up to the idea, but you're not saying you don't want it either.
As Asian already said, most of our brainstorming worked off of Themed worlds and I really don't want to see that go. I think making themed worlds like this is a great way to make a large number of enemies without constantly reusing the same ones. I'm not really a fan of making one world with nothing but desert, one world with nothing but snow and ice, etc.

We can have themed worlds in two ways:
1) as a standalone level (one, two or even three of them) in each world. So if the World is a desert one (2), all will be with desert textures, but some can have different enemies and textures from each Mario title. Goombas could be there but with a sand skin. I plan doing variations in the enemies I already have. Maybe even some sex scenes can change.
2) as a trully new world (World1: SMB levels) (World2: SMW levels) (World3: SMS levels) (World4: back to SMB levels) -> more complex to do and even if its chosen to be done, I prefer doing the 8 world game first. Its much easier to adapt these levels later.

I dont think the 'one only themed levels for each world' is bad. (e.g. giant levels in the giant world). Also, as I've said above, there WILL BE variations between giant levels. Creatures from SMS, for example, can be giant in this level.

'SubCon' World can be World3 or World5. I plan to have Desert in World2 and Giantworld in World4. SubCon world may return in, say, world 7, so Peach will say 'Oh I'm back to subcon'. But this may change.

In a full 8-world game, I plan to have at least 48 levels. More than 12 using subcon, 12 using SMB3, 12 using SMW, and 12 can be used to SMS plus some more Mario variants. Why I insist of having them spread along the worlds? Because Peach will be visiting new enemies and different flavours in the same world, but still with the same environment theme (like Mushrooms and grass in World1).

Castles and Airships will be in all worlds.

QuizmasterBos Wrote:I already thought it was going to be rather complex, but I think we all can wait. We can play the game bit by bit as you are creating it. It's not like we can't play anything and are forced to wait for several months, or even years for the game to be completed.

I think that's the point. We must not plan so far in the future before the levels and features. As the game goes on, even I can see, compare and say: 'hmmm okay we can have themed worlds'.

Time
I plan having the opposite: a chronometer. So If Peach finishes a level quicker, she can gain points, and even some fireworks, and if she is late, she may be punished (sex). And its so easy to change this mechanic according to game engine.

Endings
It could be: Mario jerking off.

QuizmasterBos Wrote:In some levels of SMS Mario can come across a picture of a Stu on the wall. It would endlessly spawn Stus until it was washed off.
To put this in MiM AE, you can make a painting of an enemy appear when Peach is horny and it will spawn enemies. It will go away after Peach calms down. Goop can take any color, but I suggest going for a nice rainbow motif.

It could be. But this is the future, somewhat medium to long term future.

QuizmasterBos Wrote:Here's a cataquack:
It uses it's beak to fling Mario up in the air. To get more info about these enemies, I suggest you check out Mariowiki.com. If there are still questions, you can ask me, I own the game.

Hmmmmmmmmm why not a fleshy duck (e.g. yellow color)? I think its better to put some more living creatures instead of robots. I'm not saying robots are prohibited but Peach likes flesh ;). The duck could do nasty things with her and its appearance can be like the cataquack. But , sure, sure, I can create the cataquack too, to be used in few places.

QuizmasterBos Wrote:This idea stands or falls with you accepting the theming idea. I have no problems making only one kind of grass and then using that everywhere.
Maybe you can make a few different colours. Many Mario games you similar ground and grass textures anyway.

Of course I will make variations. Be sure of that ;) Thanks!

AsianP3rsuas10n Wrote:Which direction will you move with when designing the moon? Super Mario Galaxy or Paper Mario? I prefer Paper Mario because its my favorite game out of the series ahah. Both games have many varieties of enemies so I'd like to see what you have planned.

I prefer Paper Mario due to textures, but I may use a more whiter texture, like this.
Image

Ah!! I've got a new feature that may be in the game: INVISIBLE PEACH potion/Mushroom. Peach will need to do that if Osama asks her to do it. She will appear invisible, but if she's using a given clothing, only the clothing will appear and Osama will ask her to be naked to do this job.
(Like 'Chapter 5' in http://papermario.wikia.com/wiki/Paper_ ... -Year_Door)
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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby QuizmasterBos » Mon Oct 01, 2012 8:38 pm

ivanaedler Wrote:I'm having a HARD time with the new animation system, but it simplified coding and Peach can do more animations, so I will stick with it. 80% complete so far.

QuizmasterBos Wrote:Theming
From what I understand, you're not entirely up to the idea, but you're not saying you don't want it either.
As Asian already said, most of our brainstorming worked off of Themed worlds and I really don't want to see that go. I think making themed worlds like this is a great way to make a large number of enemies without constantly reusing the same ones. I'm not really a fan of making one world with nothing but desert, one world with nothing but snow and ice, etc.

We can have themed worlds in two ways:
1) as a standalone level (one, two or even three of them) in each world. So if the World is a desert one (2), all will be with desert textures, but some can have different enemies and textures from each Mario title. Goombas could be there but with a sand skin. I plan doing variations in the enemies I already have. Maybe even some sex scenes can change.
2) as a trully new world (World1: SMB levels) (World2: SMW levels) (World3: SMS levels) (World4: back to SMB levels) -> more complex to do and even if its chosen to be done, I prefer doing the 8 world game first. Its much easier to adapt these levels later.

I dont think the 'one only themed levels for each world' is bad. (e.g. giant levels in the giant world). Also, as I've said above, there WILL BE variations between giant levels. Creatures from SMS, for example, can be giant in this level.

'SubCon' World can be World3 or World5. I plan to have Desert in World2 and Giantworld in World4. SubCon world may return in, say, world 7, so Peach will say 'Oh I'm back to subcon'. But this may change.

In a full 8-world game, I plan to have at least 48 levels. More than 12 using subcon, 12 using SMB3, 12 using SMW, and 12 can be used to SMS plus some more Mario variants. Why I insist of having them spread along the worlds? Because Peach will be visiting new enemies and different flavours in the same world, but still with the same environment theme (like Mushrooms and grass in World1).

Castles and Airships will be in all worlds.

QuizmasterBos Wrote:I already thought it was going to be rather complex, but I think we all can wait. We can play the game bit by bit as you are creating it. It's not like we can't play anything and are forced to wait for several months, or even years for the game to be completed.

I think that's the point. We must not plan so far in the future before the levels and features. As the game goes on, even I can see, compare and say: 'hmmm okay we can have themed worlds'.

Time
I plan having the opposite: a chronometer. So If Peach finishes a level quicker, she can gain points, and even some fireworks, and if she is late, she may be punished (sex). And its so easy to change this mechanic according to game engine.

Endings
It could be: Mario jerking off.

QuizmasterBos Wrote:In some levels of SMS Mario can come across a picture of a Stu on the wall. It would endlessly spawn Stus until it was washed off.
To put this in MiM AE, you can make a painting of an enemy appear when Peach is horny and it will spawn enemies. It will go away after Peach calms down. Goop can take any color, but I suggest going for a nice rainbow motif.

It could be. But this is the future, somewhat medium to long term future.

QuizmasterBos Wrote:Here's a cataquack:
It uses it's beak to fling Mario up in the air. To get more info about these enemies, I suggest you check out Mariowiki.com. If there are still questions, you can ask me, I own the game.

Hmmmmmmmmm why not a fleshy duck (e.g. yellow color)? I think its better to put some more living creatures instead of robots. I'm not saying robots are prohibited but Peach likes flesh ;). The duck could do nasty things with her and its appearance can be like the cataquack. But , sure, sure, I can create the cataquack too, to be used in few places.

QuizmasterBos Wrote:This idea stands or falls with you accepting the theming idea. I have no problems making only one kind of grass and then using that everywhere.
Maybe you can make a few different colours. Many Mario games you similar ground and grass textures anyway.

Of course I will make variations. Be sure of that ;) Thanks!

AsianP3rsuas10n Wrote:Which direction will you move with when designing the moon? Super Mario Galaxy or Paper Mario? I prefer Paper Mario because its my favorite game out of the series ahah. Both games have many varieties of enemies so I'd like to see what you have planned.

I prefer Paper Mario due to textures, but I may use a more whiter texture, like this.
Image

Ah!! I've got a new feature that may be in the game: INVISIBLE PEACH potion/Mushroom. Peach will need to do that if Osama asks her to do it. She will appear invisible, but if she's using a given clothing, only the clothing will appear and Osama will ask her to be naked to do this job.
(Like 'Chapter 5' in http://papermario.wikia.com/wiki/Paper_ ... -Year_Door)


Theming again
I know it will be quite a ways until something like this can be used, but the reason I brought this up already is because I don't want you to throw your entire level system around if you choose the pursue this idea.
At least now you know about it, so it's easier to already create your levels with this in mind.

But environments already come back between SMB games. Grasslands appear in every Mario game. Deserts in several. Only forests are rare. To my knowledge they only appear in SMW.

Time again
Isn't the chronometer very similar to the timesystem. You'll get punished right now in the form of pointloss, but how would sex work?
I think this requires more thinking. I might brainstorm with AsianP3rsuas10n on this subject.

Endings again
Maybe we can see Peach getting fucked inside of the castle, or a toadhouse and you can see Mario jerking off outside.
Maybe you can see a button that, when clicked, shows Mario looking through a peephole jerking off. Then you can press the button again to only look inside again.
You know, in case you don't want to see Mario watching Peach get gangbanged by all the enemies of the world.

Cataquack
Umm... Ivan? Cataquacks aren't robots. They are already made of flesh.
Anyways, I wonder how the sex scenes would be. You probably don't know, but cataquacks are pretty big. Twice the size of Mario in SMS. Sure, they can be a little smaller here and Peach already is bigger than Mario, but it might still create problems. I hope you read up on them and check out some videos to get an idea.

Invisibility
Not really sure how this would translate in the game. What use does it have to have an invisible Peach? You wouldn't be able to see any of Peach's very nice "features".
And how do you change back? This will require some severe brainstorming.
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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby MPLDAM9919 » Mon Oct 01, 2012 9:07 pm

ivanaedler Wrote:
MPLDAM9919 Wrote:I was thinking:

World 1 Kingdom (Grasslands): Peach (tutorial)
World 2 Dessert: Daisy (maybe make a new model cause the current one looks too much like Peach in my opinion)
World 3 Water (Ocean/Beach): Misty (Gen 1 form. But you can change to the HG/SS in character select once Misty's onlocked)
World 4 Forest: Krystal
World 5 Snowy: Rosalina
World 6 Mountains: Zelda
World 7 Sky: Samus
World 8 Darkland: I haven't thought of one yet. But maybe we can throw out ideas.


MPLDAM9919 Wrote:And maybe some after-game/mission girls which include some more of the Nintendo girls and some thrid-party girls.

The mainstream is Peach. But Daisy and Rosalina are planned. Once they're in the game, I will organize how they can be played, and it can use your list, thanks.
For about other characters, please Mario characters only. Krystal may be there eventually.

Ok. That's understandable. Does Pauline (Mario's Ex-girlfreind) count? Maybe a mission involving her or somthing.

More ideas for sex scenes:
Rosalina sex scene Dialogue - *Takes place in Rosalina's Bedroom on the Cosmic Observatory* Rosalina: Hello Princess. I understand you are searching for Mario. I'd be glad to help you out, but on one condition. You see, I get very lonely up here and I haven't had a mate in ages! Will be so kind and lick my pussy? Peach anwser 1: Ummmm...I don't know... Rosalina: Ok. Let me know when you change your mind. I'll be waiting. *nothing happens and you talk to her agian* Peach anwser 2: Yes! Let me lick that cosmic pussy of yours!!! Rosalina: OK!<3 Let's get started! *Rosalina pulls ot her wand and uses it poof away her's and Peach's dresses. Peach is in the set of lingerie the player has set up for her and Rosalina is also in her own personal set of lingerie* Rosalina: My, what an amazing body you have! No wonder Mario keeps on rescuing you. *Both of them start making out on Rosalina's bed while Rosalina's playing with Peach's breasts* Rosalina: Your breasts feel nice and soft!<3 It must be from thoose mushrooms. Now, please lick my pussy! It's already wet from this amazing experience! *scene 1: Peach prforms cunnilingus on Rosalina
(see here:
Spoiler (click to show/hide):

Image
)* Rosalina: OH MY GOODNESS!!!<3 Your tounge's amazing! I haven't had my cunt touched in ages! Peach (in thought bubble): Mmmmm...Rosalina's pussy is juicy! I should invite her over for threesomes with me and Daisy!<3 My pussy's already wet thinking about it!<3 *Rosalina's upcomming CLIMAX (as well as Peach's)* Rosalina: OMG!!! I'm gonna cum!!!<3 Peach (in thought bubble): So am I!!!<3 *Rosalina's and Peach's CLIMAX* Rosalina: I'M CUUUUUUMMMMMING!!!!!! *Both girls are resting and panting from pleasure* Rosalina: That was amazing! I haven't experienced an orgasim like that before! Are you still horny? I'm up for another round!<3 Peach: Yes! My pussy's still on fire!<3 Please use your pussy to put it out!<3 *scene 2 - Peach and Rosalina get into the Tribadism postision (see here:
Spoiler (click to show/hide):

Image
)* Rosalina: Are you ready, Peachy?<3 Peach: Yes!! Make me cum, Rosey! *scene2a - They start out slowly* Rosalina: Oh Peach!!!<3 Peach: Oh Rosalina!!!<3 *scene2b Things get faster. Nearing CLIMAX* Peach: Rosey!!!<3 I'm gonna cum!!! Rosalina: Me too!!! Let's do it together!!! *secne2c CLIMAX* Peach & Rosalnia: AAAAAAAAAAAAAAAAAAAAAAAAA!!!!!<3 *aftermat - Peach is laying on top of Rosalina preforming a sweet kiss (or vise versa)* Peach: That was great, Rosey! You know how to please a princess!<3 I should invite you over to the castle for threesomes with Daisy and I!<3 Rosalina: That sounds like a great idea!<3 Now if you ever need me to take over in your quest, just ask me! *Peach then gets refunded her current outfit she was wearing*

And I was thinking for the sex secnes (I.e. the Daisy and Rosalina secnes) I was writing, Peach's horny bar would go up as the secnes go on jut like the Morton scene instead of being at a certain level on the horny bar.

Is that alright?
Last edited by MPLDAM9919 on Thu Oct 04, 2012 6:12 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby Ivan-Aedler » Mon Oct 01, 2012 9:26 pm

QuizmasterBos Wrote:I know it will be quite a ways until something like this can be used, but the reason I brought this up already is because I don't want you to throw your entire level system around if you choose the pursue this idea. At least now you know about it, so it's easier to already create your levels with this in mind.

I will keep this in mind.

QuizmasterBos Wrote:Isn't the chronometer very similar to the timesystem. You'll get punished right now in the form of pointloss, but how would sex work?
I think this requires more thinking. I might brainstorm with AsianP3rsuas10n on this subject.

No, its not similar.
Chronometer:
- Goes up (0000 to infinite)
- No more rush to finish a level (the player can explore more)
- It will feature bonus areas and maybe a penalty system if Peach went late in the end of the level (it may be different numbers, like 300 for level 1, 500 for level 2...) This will not rush the player because it wont kill Peach or give so many negative actions. The worse is to let her naked or into a sex scene (blowjob, tit job, lick pussy) in a way she will not lose virginity. So no rush anyway (except if the player wants the bonus/extra points of getting out of the level early).

QuizmasterBos Wrote:Maybe we can see Peach getting fucked inside of the castle, or a toadhouse and you can see Mario jerking off outside.
Maybe you can see a button that, when clicked, shows Mario looking through a peephole jerking off. Then you can press the button again to only look inside again.

Nice idea! I will keep this with me. Also, I will be making this scene when I finish World2 (at least a prototype) to be enjoyed by the player when he finishes the game. Then I will make world3 and Mario will be relocated to the end of World3. And so on.

QuizmasterBos Wrote:Umm... Ivan? Cataquacks aren't robots. They are already made of flesh.

Hmm thats because of his metallic color and stick legs. I may let this better. You know I prefer a more flesh creature. Anyway its possible to improve it, as we have a fleshy Birdo for example. I will check the videos of Cataquacks.

QuizmasterBos Wrote:Not really sure how this would translate in the game. What use does it have to have an invisible Peach? You wouldn't be able to see any of Peach's very nice "features". And how do you change back? This will require some severe brainstorming.

Not a severe one. On the contrary. Peach can be invisible to sneak to dangerous places in order to help the kingdom. The Chancellor and Osama are watching her progress anyway. So the user will really control a invisible peach with wandering dress (for some seconds, as Osama will order her to remove it all, otherwise enemies will see her). Then the player will control her until the destination. She comes back to Osama, Osama let her appear again, and ta-da. Peach naked! And no clothes nearby. She became ashamed and flee of the castle. Then she almost fall down because of a walking Toad that slapped her butt. Then another level begins.
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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby Residentlover2 » Mon Oct 01, 2012 10:07 pm

MPLDAM9919 Wrote:
ivanaedler Wrote:
MPLDAM9919 Wrote:I was thinking:

World 1 Kingdom (Grasslands): Peach (tutorial)
World 2 Dessert: Daisy (maybe make a new model cause the current one looks too much like Peach in my opinion)
World 3 Water (Ocean/Beach): Misty (Gen 1 form. But you can change to the HG/SS in character select once Misty's onlocked)
World 4 Forest: Krystal
World 5 Snowy: Rosalina
World 6 Mountains: Zelda
World 7 Sky: Samus
World 8 Darkland: I haven't thought of one yet. But maybe we can throw out ideas.


MPLDAM9919 Wrote:And maybe some after-game/mission girls which include some more of the Nintendo girls and some thrid-party girls.

The mainstream is Peach. But Daisy and Rosalina are planned. Once they're in the game, I will organize how they can be played, and it can use your list, thanks.
For about other characters, please Mario characters only. Krystal may be there eventually.

Ok. That's understandable. Does Pauline (Mario's Ex-girlfreind) count? Maybe a mission involving her or somthing.

More ideas for sex scenes:
Rosalina sex scene Dialogue - *Takes place in Rosalina's Bedroom on the Cosmic Observatory* Rosalina: Hello Princess. I understand you are searching for Mario. I'd be glad to help you out, but on one condition. You see, I get very lonely up here and I haven't had a mate in ages! Will be so kind and lick my pussy? Peach anwser 1: Ummmm...I don't know... Rosalina: Ok. Let me know when you change your mind. I'll be waiting. *nothing happens and you talk to her agian* Peach anwser 2: Yes! Let me lick that cosmic pussy of yours!!! Rosalina: OK!<3 Let's get started! *Rosalina pulls ot her wand and uses it poof away her's and Peach's dresses which makes them both stark naked* Rosalina: My, what an amazing body you have! No wonder Mario keeps on rescuing you. *Both of them start making out on Rosalina's bed while Rosalina's playing with Peach's breasts* Rosalina: Your breasts feel nice and soft!<3 It must be from thoose mushrooms. Now, please lick my pussy! It's already wet from this amazing experience! *scene 1: Peach prforms cunnilingus on Rosalina
(see here:
Spoiler (click to show/hide):

Image
)* Rosalina: OH MY GOODNESS!!!<3 Your tounge's amazing! I haven't had my cunt touched in ages! Peach (in thought bubble): Mmmmm...Rosalina's pussy is juicy! I should invite her over for threesomes with me and Daisy!<3 My pussy's already wet thinking about it!<3 *Rosalina's upcomming CLIMAX (as well as Peach's)* Rosalina: OMG!!! I'm gonna cum!!!<3 Peach (in thought bubble): So am I!!!<3 *Rosalina's and Peach's CLIMAX* Rosalina: I'M CUUUUUUMMMMMING!!!!!! *Both girls are resting and panting from pleasure* Rosalina: That was amazing! I haven't experienced an orgasim like that before! Are you still horny? I'm up for another round!<3 Peach: Yes! My pussy's still on fire!<3 Please use your pussy to put it out!<3 *scene 2 - Peach and Rosalina get into the Tribadism postision (see here:
Spoiler (click to show/hide):

Image
)* Rosalina: Are you ready, Peachy?<3 Peach: Yes!! Make me cum, Rosey! *scene2a - They start out slowly* Rosalina: Oh Peach!!!<3 Peach: Oh Rosalina!!!<3 *scene2b Things get faster. Nearing CLIMAX* Peach: Rosey!!!<3 I'm gonna cum!!! Rosalina: Me too!!! Let's do it together!!! *secne2c CLIMAX* Peach & Rosalnia: AAAAAAAAAAAAAAAAAAAAAAAAA!!!!!<3 *aftermat - Peach is laying on top of Rosalina preforming a sweet kiss (or vise versa)* Peach: That was great, Rosey! You know how to please a princess!<3 I should invite you over to the castle for threesomes with Daisy and I!<3 Rosalina: That sounds like a great idea!<3 Now if you ever need me to take over in your quest, just ask me! *Peach then gets refunded her current outfit she was wearing*

And I was thinking for the sex secnes (I.e. the Daisy and Rosalina secnes) I was writing, Peach's horny bar would go up as the secnes go on jut like the Morton scene instead of being at a certain level on the horny bar.

Is that alright?


please dude i have loved that idea please please add it im a lesbian lover xD
English is not my main language :P
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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby AsianP3rsuas10n » Mon Oct 01, 2012 10:16 pm

Yay Paper Mario style! Love it!

With the potions, I feel you should let the mission end with a simple puzzle. Maybe one in each world, with the puzzle prize be. Picture or even an animation. Just like Paper Mario, peaches objective was to just ind out whats going on and stuff. Enemies here and there but not much.

Also have you thought about how enemies walk? Like instead of chasing Peach why not let them walk straight until they collide with another object and then they turn. The reason I ask this because enemies will be much easier to avoid due to the fact that all the player needs to do is time it right.

Also you should add a Bowser or Bowser Jr. Coin along with your huge one that gives you the bonus level. Obtaining this coin will trash the Toad House and will be filled with a few badies and only one chest but with something very helpful. Lets say 2 enemies who must be killed and one must be fucked? To make it a bit challenging. And how about even a time limit? If tey dont do it in time, a claw falls down and snatches it up.

I'm sorry for not PMing you Quiz hahaha these ideas just come up as I start typing so one thing leads to another. Plus I'm lazy and cant remember stuff so if I dont write it down I forget about it. But yes more brainstorming will come soon.

As for the guy writing the dialouge (sorry I forgot how to spell your name haha) be sure to write ur plans down since we havent moved on to making it yet. So write it down on Notepad or something just in case.
Last edited by AsianP3rsuas10n on Tue Oct 02, 2012 2:10 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby freakyfurry » Mon Oct 01, 2012 11:49 pm

Not sure if you still want that info on stu, but here http://www.mariowiki.com/Strollin'_Stu
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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby QuizmasterBos » Tue Oct 02, 2012 12:10 am

ivanaedler Wrote:
QuizmasterBos Wrote:Umm... Ivan? Cataquacks aren't robots. They are already made of flesh.

Hmm thats because of his metallic color and stick legs. I may let this better. You know I prefer a more flesh creature. Anyway its possible to improve it, as we have a fleshy Birdo for example. I will check the videos of Cataquacks.

The picture provided on Mariowiki is rather bad quality, I must admit. But Cataquacks are one of the most (if not the most) recognizable enemies in SMS.
I'll brainstorm about how to implement Cataquacks on a later date. It's probably still quite a ways till SMS enemies can be realized.

QuizmasterBos Wrote:Not really sure how this would translate in the game. What use does it have to have an invisible Peach? You wouldn't be able to see any of Peach's very nice "features". And how do you change back? This will require some severe brainstorming.

Not a severe one. On the contrary. Peach can be invisible to sneak to dangerous places in order to help the kingdom. The Chancellor and Osama are watching her progress anyway. So the user will really control a invisible peach with wandering dress (for some seconds, as Osama will order her to remove it all, otherwise enemies will see her). Then the player will control her until the destination. She comes back to Osama, Osama let her appear again, and ta-da. Peach naked! And no clothes nearby. She became ashamed and flee of the castle. Then she almost fall down because of a walking Toad that slapped her butt. Then another level begins.[/quote]
A rather fun idea, yet still rather vague. So you want to make the stage more like a stealth mission. You must avoid being seen and avoid touching any enemies, otherwise they'll rape Peach. The invisishroom can help make it easier. I get it a bit now.
How would Peach return back to normal though?

At Freakyfurry. I already told Ivan to check Mariowiki to read up on some enemies.
But thanks for giving a direct link anyways.
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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby Ivan-Aedler » Tue Oct 02, 2012 12:57 am

QuizmasterBos Wrote:A rather fun idea, yet still rather vague. So you want to make the stage more like a stealth mission. You must avoid being seen and avoid touching any enemies, otherwise they'll rape Peach. The invisishroom can help make it easier. I get it a bit now.
How would Peach return back to normal though?

- Vagueness: of course it will be improved after implementation. Ideas will come.
- Osama has the potion to return her back to normal. He will ask Peach to go to her bedroom in order to dress herself, but Osama slips and the potion washes her.
- If a given enemy notices her (invisible) he will run after her. If he touches her, a sex scene with a normal Peach occurs (its like the enemy are seeing her normally when she's in action), then she goes back to invisible mode. Osama will warn her about this (invisibility not working when horny bar is near full or while in action).

I liked this (From Paper Mario 2), when Peach gets invisible.
https://www.youtube.com/watch?v=W8cBK3JNH4U

QuizmasterBos Wrote:I already told Ivan to check Mariowiki to read up on some enemies. But thanks for giving a direct link anyways.

I admit I'm from the classic era. Mario1 , 2 and 3. Even SMW is new to me. This explains why MIM AE has a strong foundation to these titles. But there is an advantage in this. The return to Mario classic, where Peach used to be blonde in all games, and when magic happened more often in our childhood. ;)
Last edited by Ivan-Aedler on Tue Oct 02, 2012 4:29 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby MPLDAM9919 » Tue Oct 02, 2012 4:28 am

I like the sound of the "invisibility cloak". TTYD is one of my favorite Mario games and this is a great tribute to the game.


When are the shower checkpoints going to be active? I could just imagin Peach taking off what ever outfit she's wearing and entering the shower. And maybe have some perverted Toads, Goombas and Koopas peeking in the shower if her horny bar's high.


Also idea for Pauline sex scene (This would be involved in a puzzle):

Pauline: Well hello there, Princess Peach! I'm Pauline, Mario's Ex-girlfriend. I hear you're searching for him all over the Kingdom. I happen to have the key that you need to help you proceed further! I'll give it to you if you let me pound that pussy of yours! Peach anwser 1: Noooo!!! I'm not letting you fuck me, you heartless bully!!! Pauline: WHAT?!? Why you little...Take this!!! *Pauline grabs Peach's dress (or what current outfit she's wearing) and tears it off and Peach is now stark naked. Then shoves Peach on the floor and Pauline takes off her dress and revals that she's wearing a strap-on and does Peach doggystyle* Peach: AAAAAAAAH!!!! STOP IT!!! IT HURTS!!! Pauline: Too Bad, bitch! Your ass is mine! *Peach them CLIMAXES. And Pauline then sticks a key in Peach's asshole* Pauline: There you go bitch! Just take this key. I wouldn't be fair if I just raped you for nothing. Comeback sometime and maybe I'll go easier on you. *Peach then gets refunded her outfit she was wearing) Peach anwser 2: Yes!!! Fuck my pussy!! Make me feel like a pornstar(or whore)!!! Pauline: Let's get started, sugar!<3 *Pauline takes off her dress and puts on her strapon. She then grabs Peach's dress (or what current outfit she's was wearing) and tears it off and Peach is now stark naked* Pauline: Now let's see you're made of! Suck my dildo! *scene 1 - Peach then gets on her knees and starts sucking Pauline's strapon while fingering her pussy* Pauline: That's right! Suck my piece of plastic! I've been fuck by many before Mario found out I was cheating on him! Peach (In thought bubble): Mmmmmm...Cherry flavored! *Peach then CLIMAXES* Peach: Am I done here? Pauline: Not yet, sugar. I still want to fuck that lovely pussy of yours!<3 *scene 2 - Peach and Pauline get into the cowgirl position (Peach on top and Pauline on the bottom) and start fucking* Peach: MY GOODNESS!!! It's HUUUUGE!!! My pussy's already wet! Pauline: I'm glad you like it, sweetheart!<3 Now keep going! I want to hear thoose sexy moans of yours! *scene2b: Things get faster* Peach: I feel like I'm in heaven!!!<3 I'm gonna cum!!! Pauline: Yes!!!<3 Cum it all out!! *Peach's CLIMAX* Peach: AAAAAAAAAAAAAA!!! *aftermat: Peach is laying on top of Pauline with strapon dildo still in her pussy panting from the pleasure. Pauline then sweetly kissies Peach whlie she's blushing* Peach: That was fun!!!<3 Pauline: I'm glad you like it sweetie!<3 Now, here's that key I promised you! Take it and Good Luck on your quest! And make sure you come back and visit!<3 I want to try more sex positions with you!<3 *Peach gwts refunded her outfit she was wearing. Now with a key in her ass*

Also I should write up some scripts for return visits for Daisy, Rosalina, Birdo, and Pauline later in case people want to see more. ;)
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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby Ivan-Aedler » Tue Oct 02, 2012 4:39 am

MPLDAM9919 Wrote:I like the sound of the "invisibility cloak". TTYD is one of my favorite Mario games and this is a great tribute to the game.

I should agree!

MPLDAM9919 Wrote:When are the shower checkpoints going to be active? I could just imagin Peach taking off what ever outfit she's wearing and entering the shower. And maybe have some perverted Toads, Goombas and Koopas peeking in the shower if her horny bar's high.

Hmm interesting idea! It will be active as soon as I fix the hog hole bug and finish with new collisions and actions system. I will try to update before saturday.

MPLDAM9919 Wrote:Also idea for Pauline sex scene (This would be involved in a puzzle):

Really nice! I will improve it. For the starting dialog, see this initial version:

Pauline: 'Hey, hello there, Princess Bi....Peach! I think you know who am I!'
Peach: 'Huh yes, you're Pauline, Mario ex-girlfriend'
Pauline: 'Dont call me that way! Let's say we're...just aside for a moment.
Peach: 'I want to know where is Mario'
Pauline: 'Mario went to that door, and I locked it because its too dangerous'
Peach: 'Please, I need to go that way'.
Pauline: 'I see...because of Mario!'
Peach: 'Nooo! Its....er...its because he owns a thing of mine.
Pauline: 'hmm ok, if you wish...BUT! I need a thing from you
Peach: 'Huh? What?' I give everything to get my...my object.'
Pauline:' You know, I'm so alone those days, and I always loved you and your blonde hair'...
Peach: 'Huh?' (ACTION: Peach blushes)

....goes on.
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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby MPLDAM9919 » Tue Oct 02, 2012 4:45 am

ivanaedler Wrote:
MPLDAM9919 Wrote:Also idea for Pauline sex scene (This would be involved in a puzzle):

A better dialog:

Pauline: 'Hey, hello there, Princess Bi....Peach! I think you know who I am!'
Peach: 'Huh yes, you're Pauline, Mario ex-girlfriend'
Pauline: 'Dont call me that way! Let's say we're...just aside for a moment.
Peach: 'I want to know where is Mario'
Pauline: 'Mario went to that door, and I locked it because its too dangerous'
Peach: 'Please, I need to go that way'.
Pauline: 'I see...because of Mario!'
Peach: 'Nooo! Its....er...its because he owns a thing of mine.
Pauline: 'hmm ok, if you wish...BUT! I need a thing from you
Peach: 'Huh? What?' I give everything to get my...my object.'
Pauline:' You know, I'm so alone those days, and I always loved you and your blonde hair'...
Peach: 'Huh?'

....goes on.

Then that leads into my dialouge that ethier the rape scene or the sex scene, right? Your Pauline intoduction is better. So we can just mashup your intro with rape and sweet sex dialouge. Is that ok with you?
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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby AsianP3rsuas10n » Tue Oct 02, 2012 4:51 am

Man, all this talk about Paper Mario is making me want to go plug in my gamecube again...
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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby Ivan-Aedler » Tue Oct 02, 2012 6:07 am

Version 1.6g will have:

1-(internal) big changes in Peach state/type system (code is not a state machine yet).
2- Image Collision Algorithm #3 for jumping and for ceilings, like inside of water, green bricks, level 3. Its becoming better. But I will say again: its interesting to have a 100% working code, BUT we dont need to rush to that, as the purpose of this game is to enjoy scenes, puzzles, challenges and new actions. A game that is at least playable with almost no bugs. I've wasted 6 hours only with those code (70% of this time waiting for the computer to compile the code). :/

Also, Peach will NOT be running in slopes because she will be bouncing a bit. Thats not an error, thats because she falls tenderly in open air, so when descending slopes, she also falls tenderly. If I let Peach fall immediatelly (strong gravity force) she will be able to run in slopes but strange errors will start to appear.
3- new vegetable: carrot
4- new functionality: timer is now inverse (chronometer). If Peach gets late (say, 400 seconds in game's time, can be more), Peach may receive a penalty (like sex) -> in the future.
5- fixes to vegetable system
6- jumping shyguys can be stompable now.
7- New animations for 'falling' Peach (needed because of 1), and going into doors/pipes while carrying a vegetable. (If Peach enter/exits an upside-down pipe, she will drop it).
8- Peach will accelerate/deaccelerate with smoke effects and sound. I've played SMB2 and 3 (as I own Super Mario All Stars) and the physics are now almost equal. The game MAY be a bit harder to jump on platforms, but acceleration is, in fact, a very interesting function that adds realism and let me create more walking animation, like when she lifts her dress.
9- Fixes to 'normal', 'whore' and 'embarrassed' endings in each level, and 'virgin, normal and whore' ending in the last boss.
10- 'Enemies remaining' count in PAUSE MENU in order to let Peach a whore (in the future, this will trigger more lascivious acts, even with a low horny meter)
11- Fix: Peach right breast when she's leaving a pipe.
12- Fix: Poison Mushroom with a more evil face
Last edited by Ivan-Aedler on Wed Oct 03, 2012 11:12 pm, edited 13 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6d

Postby ADIDAS » Tue Oct 02, 2012 7:46 am

Noticed a glitch, when princess peaches orgasm meter raises to where the goombas begin coming up through the ground and you have just laid one goomba and he is sleeping and you are in the process of laying another then a third goomba comes up from the ground. When this happens pricess peach peach disappears all together. And nothing can be done but to start the game over.
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