Red (Warning: Bongo drums)

The place to post Flash-based creative projects.
Forum rules
This forum is for posting and collaborating upon third party Flash work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.

Re: Red (Warning: Bongo drums)

Postby happytriggz » Mon May 27, 2013 7:34 am

This is awesome. Really like the subtle animations you throw in, really adds to the scenes. Can't wait till the next update. You're a animating boss , Trogdor!
happytriggz
 
Joined: Mon May 27, 2013 7:15 am

Re: Red (Warning: Bongo drums)

Postby omgvex » Tue May 28, 2013 6:36 am

dude...you are awesome...this game is great.
omgvex
Newly Registered
 
Joined: Tue May 07, 2013 4:45 am

Re: Red (Warning: Bongo drums)

Postby anonymous174 » Wed May 29, 2013 1:35 am

@Trogdor, you could do something with maybe a pack of wild wolf like creatures that find her as she's escaping. A large drider creature that enjoys laying eggs in unsuspecting victims. Minotaurs, harpies, serpent men. Lol, there are many creatures I feel you could animate nicely.
anonymous174
 

Re: Red (Warning: Bongo drums)

Postby AllenAndArth » Wed May 29, 2013 2:57 am

I think I got it the soup... it would be cool if she was captured while trying to scape an got in a orgy with all the trolls or sent to a correction facility
Image
User avatar
AllenAndArth
 
Joined: Sun Feb 17, 2013 3:27 am
Location: Lost on The Road Of Life

Re: Red (Warning: Bongo drums)

Postby newmn84 » Wed May 29, 2013 8:51 am

So, I found a couple random bugs in GameProto2 with the May 27th update (even though I know you said there would be bugs):
1) When I double-clicked on the mermaid on the left side one time, it teleported the character outside of the cave where she can get raped by the pig-creature and she was all covered in cum. When I went back and clicked on the mermaid again while inside the water, it teleported me outside of the water fully clothed and clean. I actually tried to replicate it and it seems to work every time for me.
2) When I entered the bar and clicked on the pot the first time, I got teleported outside the bar (even though you said I couldn't get out) and I had to re-enter. The second time I clicked on the pot, it worked fine. (I couldn't replicate this one).
3) Apparently in the area with the pig-creature, you can "click" on the red orbs when they don't appear to be there by clicking the area they're supposed to be in. This can happen during the scene where she's grabbed and also during any of the sex scenes. If you click in the area where the red orbs are suppose to be, you can initiate the specific scene tied to that orb instantly. Clicking on the same area twice will give different changes for each orb area. If you click on the top right orb area multiple times, it will switch between the top right orb scene and the bottom right orb scene. If you click on the bottom right orb area multiple times, it will switch between the bottom right orb scene and the bottom left orb scene. If you click on the top left orb area multiple times, it will switch between the top left and bottom left orb scenes. If you click on the bottom left orb area multiple times, it will switch immediately to the scene where the creature cums all over her back and will force you to exit. Clicking on the exit orb only makes you exit no matter how many times you press it. Also, I noticed that the words from the last update are missing in that cave, hope you fix that next time.

Anyway, sorry for the long-ass post but I felt like I needed to point that stuff out (even if I really didn't need to). Love the game, doing an awesome job so far.
newmn84
Newly Registered
 
Joined: Wed May 29, 2013 8:24 am

Re: Red (Warning: Bongo drums)

Postby Trogdor » Wed May 29, 2013 4:44 pm

newmn84 Wrote:So, I found a couple random bugs in GameProto2 with the May 27th update (even though I know you said there would be bugs):
1) When I double-clicked on the mermaid on the left side one time, it teleported the character outside of the cave where she can get raped by the pig-creature and she was all covered in cum. When I went back and clicked on the mermaid again while inside the water, it teleported me outside of the water fully clothed and clean. I actually tried to replicate it and it seems to work every time for me.
2) When I entered the bar and clicked on the pot the first time, I got teleported outside the bar (even though you said I couldn't get out) and I had to re-enter. The second time I clicked on the pot, it worked fine. (I couldn't replicate this one).
3) Apparently in the area with the pig-creature, you can "click" on the red orbs when they don't appear to be there by clicking the area they're supposed to be in. This can happen during the scene where she's grabbed and also during any of the sex scenes. If you click in the area where the red orbs are suppose to be, you can initiate the specific scene tied to that orb instantly. Clicking on the same area twice will give different changes for each orb area. If you click on the top right orb area multiple times, it will switch between the top right orb scene and the bottom right orb scene. If you click on the bottom right orb area multiple times, it will switch between the bottom right orb scene and the bottom left orb scene. If you click on the top left orb area multiple times, it will switch between the top left and bottom left orb scenes. If you click on the bottom left orb area multiple times, it will switch immediately to the scene where the creature cums all over her back and will force you to exit. Clicking on the exit orb only makes you exit no matter how many times you press it. Also, I noticed that the words from the last update are missing in that cave, hope you fix that next time.

Anyway, sorry for the long-ass post but I felt like I needed to point that stuff out (even if I really didn't need to). Love the game, doing an awesome job so far.


Don't apologize, I appreciate the feedback. I definitely wasn't aware of all those issues. I definitely need to a take a couple of hours and de-bug this, but at the moment I'm tied up building content and working on new animations.
One thing I'd like to do once I start working more on the programming is put in place a simple inventory system, something akin to the one in the original "Another Tail" game by AnotherArrow. If anyone has a good source for tips or code to do that, please share. Eventually I'd like the game to be something like the King's Quest games, where you collect items and gather information in order to move the plot forward. Although just thinking about how much work that would be makes me a little dizzy...
Trogdor
 
Joined: Sun Nov 04, 2012 6:04 pm

Re: Red (Warning: Bongo drums)

Postby psyduck » Wed May 29, 2013 6:13 pm

not sure how tough it would be, but it would be cool for the pig scenes if you made it so you could choose when he cums, but hopefully that doesnt involve an insane amount of adjusting.
psyduck
 
Joined: Sun Nov 14, 2010 7:53 pm

Re: Red (Warning: Bongo drums)

Postby Damoriva » Thu May 30, 2013 12:09 pm

Hang on, am I missing something here? All I can see in the first post is Gamestory and Gameproto. No Gameproto2.
Damoriva
Newly Registered
 
Joined: Tue Aug 16, 2011 6:20 pm

Re: Red (Warning: Bongo drums)

Postby DD-209 » Thu May 30, 2013 1:41 pm

Damoriva Wrote:Hang on, am I missing something here? All I can see in the first post is Gamestory and Gameproto. No Gameproto2.


Same. It's probably been taken down in preparation for an update.

edit: Also I think proto2 has broken - I'm suddenly getting a lot of misplaced scenes.
DD-209
 
Joined: Fri Apr 12, 2013 8:33 pm

Re: Red (Warning: Bongo drums)

Postby Trogdor » Thu May 30, 2013 2:35 pm

Damoriva Wrote:Hang on, am I missing something here? All I can see in the first post is Gamestory and Gameproto. No Gameproto2.


Oops, my bad. Uploaded the new attachment to preview but forgot to submit. Should be fixed now.
Trogdor
 
Joined: Sun Nov 04, 2012 6:04 pm

Re: Red (Warning: Bongo drums)

Postby DD-209 » Thu May 30, 2013 2:58 pm

Wow, the new bar scene is great!

Are you taking donations, trogdor?
DD-209
 
Joined: Fri Apr 12, 2013 8:33 pm

Re: Red (Warning: Bongo drums)

Postby jp1984 » Thu May 30, 2013 4:15 pm

amazing! i realy like it!
jp1984
 
Joined: Wed Nov 17, 2010 5:26 am

Re: Red (Warning: Bongo drums)

Postby AllenAndArth » Thu May 30, 2013 4:56 pm

for now that new one is the best
Image
User avatar
AllenAndArth
 
Joined: Sun Feb 17, 2013 3:27 am
Location: Lost on The Road Of Life

Re: Red (Warning: Bongo drums)

Postby happytriggz » Thu May 30, 2013 7:24 pm

The dungeon gb scene is great, Trogdor. Was kinda hoping for sound fx though, regardless, awesome animation as always... and... when will we get to see that mermaid get her due! She's teasing me!
happytriggz
 
Joined: Mon May 27, 2013 7:15 am

Re: Red (Warning: Bongo drums)

Postby Trogdor » Thu May 30, 2013 7:34 pm

DD-209 Wrote:
Damoriva Wrote:Hang on, am I missing something here? All I can see in the first post is Gamestory and Gameproto. No Gameproto2.


Same. It's probably been taken down in preparation for an update.

edit: Also I think proto2 has broken - I'm suddenly getting a lot of misplaced scenes.


Not broken, just misplaced, as you say. I've fixed a few of those things in the latest update. At least you should be able to move between scenes. A few bugs in the transitions between environments still.
Trogdor
 
Joined: Sun Nov 04, 2012 6:04 pm

Re: Red (Warning: Bongo drums)

Postby Trogdor » Thu May 30, 2013 8:22 pm

uuuuuuhhhhhh...... is anybody else just getting a blank white box where Gameproto2 should be? Damndamndamn...
Trogdor
 
Joined: Sun Nov 04, 2012 6:04 pm

Re: Red (Warning: Bongo drums)

Postby QuizmasterBos » Thu May 30, 2013 8:45 pm

Trogdor Wrote:uuuuuuhhhhhh...... is anybody else just getting a blank white box where Gameproto2 should be? Damndamndamn...

At this moment (about 23 minutes after your post), no. It shows perfectly fine.
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: Red (Warning: Bongo drums)

Postby Trogdor » Thu May 30, 2013 8:59 pm

happytriggz Wrote:The dungeon gb scene is great, Trogdor. Was kinda hoping for sound fx though, regardless, awesome animation as always... and... when will we get to see that mermaid get her due! She's teasing me!


I'll add sound, just wanted to get the movie out there as soon as possible. As for the mermaid, maybe I can knock together some concept art tonight...
Trogdor
 
Joined: Sun Nov 04, 2012 6:04 pm

Re: Red (Warning: Bongo drums)

Postby Trogdor » Fri May 31, 2013 8:06 am

Last thing tonight: New concept art for the (improved) troglodytes.
Attachments
Click to Play
(Javascript Required)

Amphibian.swf [ 165.33 KiB | Viewed 4561 times ]

Trogdor
 
Joined: Sun Nov 04, 2012 6:04 pm

Re: Red (Warning: Bongo drums)

Postby DD-209 » Fri May 31, 2013 4:07 pm

Looks good! So I'm guessing you've scrapped the idea of going through the sewers (with the unanimated monster) from proto1?
DD-209
 
Joined: Fri Apr 12, 2013 8:33 pm

PreviousNext

Return to Flash Projects



Who is online

Users browsing this forum: No registered users