AsianP3rsuas10n Wrote:Alright I'll do that next time. I had no chance to really play the rest or go back to make sure it wasnt just lag because I have to leave for dinner. But no problem. Anything to help. What do you think about the penis and poison mushroom Quiz? I know how much you despise those things.
Great! I've become the poison mushroom hater. Apparently I showed a disgust towards these things. Friggin' great.
(Nah, I'm joking. I actually laughed reading that. Goes to show that what you have to be careful what you post, otherwise people can get the wrong idea.)
About the penis and the poison mushroom. I think it's a bit weird.
Not to try and sound harsh or anything, but even though this is a porngame, that wouldn't have to mean that
everything in this game has to fuck you.
If it's just a graphic thing, then sure, put it in. But sex scenes, I'm not very sure of.
Don't forget that there are still plenty of enemies to create. And how many times do you want to see Peach do the same actions, but on different enemies?
Wouldn't it get a little stale after a while?
But I do like a lot of your other ideas. Like the buzzy beetle. It's so simple that it is genious.
Either way, have you tried Chrome yet? And is it working well for you? I would like to know.
On the subject of the koopa following you, I think the game is built in such a way that if you are far enough offscreen objects lose collision.
I've noticed a long time ago in this game, even before I got an account that non-killed enemies would appear walking somewhere later in the level.
That's very noticable in the forest, because you have to go back to the start to get the key.
Ivanaedler Wrote:AsianP3rsuas10n Wrote:2. Have you thought of a better way to make your blocks? Its hard explain because I dont know computer terms but what I mean is, when Peach jumps and hits a block, her body usually goes through the whole thing. And sometimes she would even teleport through it and appear on top if she jumps high enough. I have an idea of how to change it but it would be a lot of work for you in general. So I'll wait to see what you answer with before giving you my idea.
2. I just use the same mechanics as Super Mario Bros 2. Have you played it? I like this way because Peach can get away of some places that is impossible to go (or left it).
Ivan, I get where you're coming from, but you are forgetting something.
Super Mario Bros 1 and Super Mario Bros 2 USA aren't the same game.
Items are picked up differently in each game. The first has you hit boxes, the second makes you pull them up.
To be honest, I've had this on my mind for some time, but always refrained from posting it. I was afraid it was too harsh, as it is a big thing in this game.
But now's the time.
I do think it is a little bit irritating to go halfway through itemblocks. Whenever I go and pick up the raccoonsuit in level 1 for instance, I hit the block, make it come out, but never stay long enough in the air to grab it on my way down. So either you're not long enough in the air, or you jump too high.
I'm not saying you definitely have to change it so that Peach won't go through the blocks anymore, but I would like varying jump heights if possible.
You know, lightly tap the button to hop and hold for a full jump.
You couldn't go more Mario than that.
PS: A little secret. There is actually one more huge gameplay thing that I'm a little annoyed with that I never posted before. I'm not sure if I want to post it though.
Guys, help me out please! I don't want to hurt anybody's feelings. Should I post it, or not?