Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby HappyGoomba » Thu Sep 27, 2012 2:52 am

The disappearing problem is back again.

disappear.jpg


Notice the castle spawn point is just on screen. Also a hog hole opened up between the flag and the sleeping Goomba. I couldn't tell which one caused it, but I suspect the castle.

Also, there seems to be a problem with the enemies laid count. The last time I played, Peach "handled" a bobomb on the airship, but the level end reported no enemies laid. The count at the end of the game also seemed to low to me. This time around, I noted the count that each level end reported, and they add up to 88, not counting the 25 so far in this level. However, the count on the menu right now is 72.
I love the Monty hole, by the way. It's a great place for Peach to kick back and relax with a few friends. :mrgreen:

AP, you can download a stand-alone flash player from Adobe. When you run from a browser, you have the browser running and the Flash plugin, both taking up resources. This cuts out the middle-man.
http://helpx.adobe.com/flash-player/kb/ ... r_archives
Just grab the newest one. In the zip file are installers for the IE and non-IE plugins plus the executable for the standalone (filename ends in _sa). You don't even have to install it, it's ready to run as is.
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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby Ivan-Aedler » Thu Sep 27, 2012 3:17 am

AsianP3rsuas10n Wrote:I was just making sure you were doing that on purpose because the height of the blocks make it look very cramped up and I just thought you never got to it.

Actually its possible to do ceiling collision, but trust me, Peach may be stuck a lot easier! Aside of heavy bugs that may appear. Even if I deal with all the bugs, the difficult of the game will increase a lot.

AsianP3rsuas10n Wrote:I got a mushroom which said I get an article of clothing back but i dont think I did. Maybe i got my stockings back not quite sure. No need to check it out though, I'll do it tomorrow or something when I get the chance.

Do you remember which costume Peach had at the time?

AsianP3rsuas10n Wrote:One last thing haha! Peach's gravity is also changed with bigger boobs right? Not just speed?

Yes!!! So Peach must lactate to return to jump normally. However there are many places Peach can reach, even with larger boobs.

AsianP3rsuas10n Wrote:Sorry for posting all these problems of mine on here taking up space and what not. It just comes up for some reason and because I cant really play your game over and over, I'm forced to ask questions so I can see how I could help.

Hey no problem : ) Thanks!
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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby coolness32 » Thu Sep 27, 2012 3:24 am

Definitely liking the turnip! Kinda makes me want to play Harvest Moon.

I like the animation, I know it's more work, but maybe Peach can bend over sexy-like, no bend in the knees.

I don't know how to work images on this site, but here's me trying I'll get you a link if it doesn't show up or something.

Image

(also, I don't know how links work here either so I don't even know if I can be doing this or not.)
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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby AsianP3rsuas10n » Thu Sep 27, 2012 3:27 am

I'm pretty sure I had the speedy Peach powerup on. Like I said no need to worry about. I dont want you to check it out and then find out it was my mistake because them you just wasted your time checking something due to my terrible memory haha. I'll look into tomorrow.

Okay I was just wondering because I wanted to know a more efficent way through the rotating platform. Have you tried making it so Peach only stays in the air if the player holds the jump button? Jumping through the rotating platforms could be a real pain sometimes due to the fact that when Peach jump she lands about 2 seconds later which could make the platform your jumping start rotating.

Also have you thought about making Peach orgasm while getting fucked? Instead of getting fucked and then a separate orgasm? Deffinitely should be something to add later on like after the game is done or something. It would make more sense if she orgasmed while getting pleasured rather than orgasming after getting pleasured. I just find it weird to see Peach getting cummed in and then just falling down on the floor orgasming afterwards.

Racoon Peach. I dont get the flying mechanic. Please explain to me how it works because it seems the same wether I press run or not. If flying means moving her tail and floating then I had to press and hold the jump button not the run button.
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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby Ivan-Aedler » Thu Sep 27, 2012 4:21 am

AsianP3rsuas10n Wrote:I'm pretty sure I had the speedy Peach powerup on. Like I said no need to worry about

Ok ! No problem!

AsianP3rsuas10n Wrote:Okay I was just wondering because I wanted to know a more efficent way through the rotating platform. Have you tried making it so Peach only stays in the air if the player holds the jump button? Jumping through the rotating platforms could be a real pain sometimes due to the fact that when Peach jump she lands about 2 seconds later which could make the platform your jumping start rotating.

I cant understant your request. Peach staying in the air if player holds the jump button? That would be cheating. Hmm I dont see too much difficulty in that area. Its only a matter of caution.

AsianP3rsuas10n Wrote:Also have you thought about making Peach orgasm while getting fucked? Instead of getting fucked and then a separate orgasm?

I would need to program special scenes inside each sex scene. Its important that you have pointed this out because it should add unique expressions. But I prefer to do this later. I will put this on my todo list, in order to analyse the impact.

AsianP3rsuas10n Wrote:Racoon Peach. I dont get the flying mechanic. Please explain to me how it works because it seems the same wether I press run or not. If flying means moving her tail and floating then I had to press and hold the jump button not the run button.

You have to keep pressing the run button, then have all the arrows in the HUD become RED. After this, keep pressing and releasing the jump button.
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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby AsianP3rsuas10n » Thu Sep 27, 2012 4:42 am

Okay sorry for the confusion. What I meant was to have Peach jump higher and stay in the air longer when the button is held down. So if I tap I get a normal jump and land faster but if I hold, I get a higher jump and a little longer duration in the air. This would let you put obstacles that require smaller jumps. Lets take the first Mario games for instances. Lets say the first 3 pipes. One is Short, next one is medium, and the 3rd is tall. To get through the short one all you'd have to do is tap the jump button but to get through the tall one, you'd have to hold it to get a higher jump. The rotating platform isnt like super hard but I think people could get through it easier with this mechanic. Actually nevermind because I like your way of jumpin because it lets you cover more ground anyways. My idea was more of a suggestion. Both ways are fine but i think this mechanic would be helpful to make a fast run through the map.

And yes I would say for you to make those scenes after you've finished the game or so.


Ok thanks. I'll try it again the next time.

Oh man here comes another question. I bet your thinking "Dammit why wont this guy leave me alone" haha
How come you dont make the stomped on goombas disappear? Its not like you can redo a scene with them right? I would think it would improve the games speed or something if objects disappeared.

Ah alright last question I promise!

Ok back to that spot where I got glitched. When I was up there and jumped down, a koopa somehow followed me. How? Wouldnt he have to hit the pipe?
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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby Ivan-Aedler » Thu Sep 27, 2012 4:47 am

HappyGoomba Wrote:The disappearing problem is back again.

Now I'm angry (towards the BUG)! I will halt updates until fixing that!

HappyGoomba Wrote:Also, there seems to be a problem with the enemies laid count. The last time I played, Peach "handled" a bobomb on the airship, but the level end reported no enemies laid. The count at the end of the game also seemed to low to me. This time around, I noted the count that each level end reported, and they add up to 88, not counting the 25 so far in this level. However, the count on the menu right now is 72.

I will analyse this!

HappyGoomba Wrote:I love the Monty hole, by the way. It's a great place for Peach to kick back and relax with a few friends. :mrgreen:

I will make Monty Mole as soon as I fix some bugs.
Thanks for the reporting, Happy Goomba!

AsianP3rsuas10n Wrote:What I meant was to have Peach jump higher and stay in the air longer when the button is held down. So if I tap I get a normal jump and land faster but if I hold, I get a higher jump and a little longer duration in the air

Oh you're so right!! Like Mario 2! Of course! I will think about this!
As about the koopa, he may have fallen somehow. Enemies cant use the pipes.
As about the idea of removing stomped goombas, I dont think it will increase game speed (They have low curves/point count) but I will think more about this.
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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby AsianP3rsuas10n » Thu Sep 27, 2012 5:16 am

Thats what I mean though! I mean unless that koopa had noclip on, it should be impossible for him to fall down with me! Haha He should have hit the pipe and gone the other way.

Ok I broke my promise. Yes I suck and I am terribly annoying but I cant help it. This game intrigues me so much and your helping me alot. I'm writing this stuff down so I know the cans and cants when I get to designing and stuff.

Question:
What you should do is introduce each enemy at a time for each new level. So first level, Goombas. Strictly goombas with a throw in of Piranha plants. Then second level koopas, then 3rd level shy guys, and so on. That way what you can do, is make Peach suprised! She would think "Oh only goombas not that difficult." and then "Oh! What is this new creature? I wonder how he tastes" and so on. I feel that with all enemies appearing on the second level, it ruins the suprise and anticipation of something new. What do you think of the idea?

If you want, I could PM you the ideas instead of posting it, lessen the space that I take up with my long comments and posts.
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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby Ivan-Aedler » Thu Sep 27, 2012 5:22 am

What I need to do next:
(100%) New graphic: zigzag mushroom mountains.
(100%) Peach will now use pipes facing frontside.
(100%) Fix to the pipe area on level2 freezing Peach if the player keeps pressing down.
(100%) Fix to the cloud platforms in level2
(100%) Removed '1up' glitch in level stats
(100%) Peach grabbing vegetable, walking and jumping with it. No scenes yet, and it does not knock out enemies yet.
(100%) Now, each level will have a predominant enemy race. e.g. Level 1 -> only goombas. Level 2 -> only goombas. Hog holes will also spawn only the predominant race.
(10%) DirtyMonkey addon
(0%) Eat two muzzarela pizzas
(0%) Each level with only one kind of enemy (it may have variations, like piranha plants, and if the level has goombas, it may have flying goombas). That's because Morton has organized his army by regions. And there are lands that koopas live, and lands that goombas uses to live.
(0%) Check anal scenes with goombas and shyguys (rearrange dick).
(0%) Peach Diary screen
(0%) Peach will go back to Osama Castle after the ship (ship will be destroyed and she will be dirty and naked).
(BRAINSTORMING) Initial graphics for Bone Koopas.
(BRAINSTORMING) NEW ENEMY: Buzzy Bettle. He will have a true dick in its back, and it will move like a bit flacid, then going rock hard if Peach is near, naked and/or horny.
(BRAINSTORMING) Peach will be able to sit in thrones around the game (just for fun).
(HALTED for a while) Birdo update and scenes


AsianP3rsuas10n Wrote:Ok I broke my promise. Yes I suck and I am terribly annoying but I cant help it. This game intrigues me so much and your helping me alot. I'm writing this stuff down so I know the cans and cants when I get to designing and stuff.

Again, no problem man ;)

AsianP3rsuas10n Wrote:What you should do is introduce each enemy at a time for each new level. So first level, Goombas. Strictly goombas with a throw in of Piranha plants. Then second level koopas, then 3rd level shy guys, and so on. That way what you can do, is make Peach suprised! She would think "Oh only goombas not that difficult." and then "Oh! What is this new creature? I wonder how he tastes" and so on. I feel that with all enemies appearing on the second level, it ruins the suprise and anticipation of something new. What do you think of the idea?

Another thing I will have to think about. Hog holes may only spawn enemies of that level. I got it.

AsianP3rsuas10n Wrote:If you want, I could PM you the ideas instead of posting it, lessen the space that I take up with my long comments and posts.

Please! You can write mega letters too, I dont care (on the contrary, you ARE helping me, to enlighten more ideas to let the game better). Thanks!
Last edited by Ivan-Aedler on Fri Sep 28, 2012 5:17 am, edited 4 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby Ivan-Aedler » Thu Sep 27, 2012 5:28 am

coolness32 Wrote:Definitely liking the turnip! Kinda makes me want to play Harvest Moon.
I like the animation, I know it's more work, but maybe Peach can bend over sexy-like, no bend in the knees.
I don't know how to work images on this site, but here's me trying I'll get you a link if it doesn't show up or something.

I've seen the image! I only get the link when replying to you (link becames disabled when viewing posts).
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm its possible but I may need help, as I think my animation procedures will break some body parts for this :/

Its totally possible to do this position if Peach is facing left or right, but this will cause some problems, as next to walls. if the vegetable is right in the wall on the right, and Peach facing LEFT, when taking the vegetable peach body may trespass the wall.
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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby Residentlover2 » Thu Sep 27, 2012 5:32 am

morton´s dick looks smaller after he fucks the woman is this intentional or a bug?
English is not my main language :P
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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby Ivan-Aedler » Thu Sep 27, 2012 5:36 am

Peach grabbing a vegetable (version 1 and 2):
Click to Play
(Javascript Required)

peach grab vegetable.swf [ 33.59 KiB | Viewed 2111 times ]



SuperDodoman12 Wrote:morton´s dick looks smaller after he fucks the woman is this intentional or a bug?

His dick becomes flacid but I will check that.
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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby coolness32 » Thu Sep 27, 2012 6:20 am

ivanaedler Wrote:I've seen the image! I only get the link when replying to you (link becames disabled when viewing posts).
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm its possible but I may need help, as I think my animation procedures will break some body parts for this :/

Its totally possible to do this position if Peach is facing left or right, but this will cause some problems, as next to walls. if the vegetable is right in the wall on the right, and Peach facing LEFT, when taking the vegetable peach body may trespass the wall.


I wish I could help but I do not know how to do any sort of programming, although I want to know. Did you take a class for it or are you self-taught?
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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby Ivan-Aedler » Thu Sep 27, 2012 3:23 pm

coolness32 Wrote:I wish I could help but I do not know how to do any sort of programming, although I want to know. Did you take a class for it or are you self-taught?

I've learnt C/C++ in class, programmed a dozen of programs (like DOS FTP and WIN32 apps), then learned Flash by my own. Seven months so far. I did a better animation (above post). I'm now polishing the last needed animation (Peach throwing the vegetable).
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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby QuizmasterBos » Thu Sep 27, 2012 4:48 pm

AsianP3rsuas10n Wrote:Alright I'll do that next time. I had no chance to really play the rest or go back to make sure it wasnt just lag because I have to leave for dinner. But no problem. Anything to help. What do you think about the penis and poison mushroom Quiz? I know how much you despise those things.

Great! I've become the poison mushroom hater. Apparently I showed a disgust towards these things. Friggin' great.
(Nah, I'm joking. I actually laughed reading that. Goes to show that what you have to be careful what you post, otherwise people can get the wrong idea.)

About the penis and the poison mushroom. I think it's a bit weird.
Not to try and sound harsh or anything, but even though this is a porngame, that wouldn't have to mean that everything in this game has to fuck you.
If it's just a graphic thing, then sure, put it in. But sex scenes, I'm not very sure of.
Don't forget that there are still plenty of enemies to create. And how many times do you want to see Peach do the same actions, but on different enemies?
Wouldn't it get a little stale after a while?

But I do like a lot of your other ideas. Like the buzzy beetle. It's so simple that it is genious.

Either way, have you tried Chrome yet? And is it working well for you? I would like to know.

On the subject of the koopa following you, I think the game is built in such a way that if you are far enough offscreen objects lose collision.
I've noticed a long time ago in this game, even before I got an account that non-killed enemies would appear walking somewhere later in the level.
That's very noticable in the forest, because you have to go back to the start to get the key.

Ivanaedler Wrote:
AsianP3rsuas10n Wrote:2. Have you thought of a better way to make your blocks? Its hard explain because I dont know computer terms but what I mean is, when Peach jumps and hits a block, her body usually goes through the whole thing. And sometimes she would even teleport through it and appear on top if she jumps high enough. I have an idea of how to change it but it would be a lot of work for you in general. So I'll wait to see what you answer with before giving you my idea.

2. I just use the same mechanics as Super Mario Bros 2. Have you played it? I like this way because Peach can get away of some places that is impossible to go (or left it).

Ivan, I get where you're coming from, but you are forgetting something.
Super Mario Bros 1 and Super Mario Bros 2 USA aren't the same game.
Items are picked up differently in each game. The first has you hit boxes, the second makes you pull them up.

To be honest, I've had this on my mind for some time, but always refrained from posting it. I was afraid it was too harsh, as it is a big thing in this game.
But now's the time.
I do think it is a little bit irritating to go halfway through itemblocks. Whenever I go and pick up the raccoonsuit in level 1 for instance, I hit the block, make it come out, but never stay long enough in the air to grab it on my way down. So either you're not long enough in the air, or you jump too high.
I'm not saying you definitely have to change it so that Peach won't go through the blocks anymore, but I would like varying jump heights if possible.
You know, lightly tap the button to hop and hold for a full jump.
You couldn't go more Mario than that.

PS: A little secret. There is actually one more huge gameplay thing that I'm a little annoyed with that I never posted before. I'm not sure if I want to post it though.
Guys, help me out please! I don't want to hurt anybody's feelings. Should I post it, or not?
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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby Ivan-Aedler » Thu Sep 27, 2012 5:03 pm

QuizmasterBos Wrote:(Nah, I'm joking. I actually laughed reading that. Goes to show that what you have to be careful what you post, otherwise people can get the wrong idea.)
About the penis and the poison mushroom. I think it's a bit weird. Not to try and sound harsh or anything, but even though this is a porngame, that wouldn't have to mean that everything in this game has to fuck you.

That's what I think as well. Let's pinpoint the fact that MIM should be immersive, with situations that surprise our Peach, but not turning the game a sex shop :/. You know, just imagine a game full of dildos in the trees, mushrooms with hard dicks... they will diverge from the feeling of Mario classic. BUT! For sure Peach can play with the poison, in order to deflate it on time. And I can think of a timer that let it deflate itself, then vanishes.

QuizmasterBos Wrote:On the subject of the koopa following you, I think the game is built in such a way that if you are far enough offscreen objects lose collision.
I've noticed a long time ago in this game, even before I got an account that non-killed enemies would appear walking somewhere later in the level.

You're right. Peach has a better gravity algorithm (no more problems with losing collision when falling) but not enemies. They use a faster algorithm, which is good for the game performance, but they MAY lose collision in certain situations (e.g. falling too high).
I plan to improve that, but in a way it does not add complexity and performance drop.

QuizmasterBos Wrote:(Reapearing dead enemies). That's very noticable in the forest, because you have to go back to the start to get the key.

I haven't seen that glitch anymore.

QuizmasterBos Wrote:Ivan, I get where you're coming from, but you are forgetting something. Super Mario Bros 1 and Super Mario Bros 2 USA aren't the same game.
Items are picked up differently in each game. The first has you hit boxes, the second makes you pull them up.

I know about that. MIM is taking some essences from SMB1, 2, 3, and SMW. Not only SMB2. But , really, hitboxes pulling the characters up let the game easier and interesting to play and better for Peach to maneuver. Again, I didnt make a true hit box collision not because I don't know how to make it, but the game will be harder to play (Peach will be more prone to get stuck in areas with tons of blocks). And I will have the adapt the whole game mechanics, move blocks around, create different areas and make many changes inside Peach character.

QuizmasterBos Wrote:To be honest, I've had this on my mind for some time, but always refrained from posting it. I was afraid it was too harsh, as it is a big thing in this game. But now's the time. I do think it is a little bit irritating to go halfway through itemblocks. Whenever I go and pick up the raccoonsuit in level 1 for instance, I hit the block, make it come out, but never stay long enough in the air to grab it on my way down. So either you're not long enough in the air, or you jump too high. I'm not saying you definitely have to change it so that Peach won't go through the blocks anymore, but I would like varying jump heights if possible.You know, lightly tap the button to hop and hold for a full jump. You couldn't go more Mario than that.

Now I agree with you. I will add the jump height to the TODO list.

QuizmasterBos Wrote:PS: A little secret. There is actually one more huge gameplay thing that I'm a little annoyed with that I never posted before. I'm not sure if I want to post it though.
Guys, help me out please! I don't want to hurt anybody's feelings. Should I post it, or not?

Of course, fire it! ;)
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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby AsianP3rsuas10n » Thu Sep 27, 2012 7:48 pm

Well yes I do not wish to give EVERYthing a penis haha. In my head I try to come up with ideas that wont lead to repetitiveness. I try to come up with enemy ideas mostly and bring mechanics and stuff on my way. Now with the poison mushroom, it's something not many people will like as you said yourself, so why not try to make it fun too? There are only like 1-2 poison mushrooms in each level so it wont get boring. and it is a way to escape the bastards without running and jumping like a madman. I got the idea really from PlayShapes' new MiM 2. It had a randomized sex mechanic that showed a girl mushroom and a guy mushroom with a penis. Which ever way it landed on is the way you fuck your enemies. So I just thought giving people away to get rid of the shrooms without touching them or running away the whole game would lighten their thought about it and instead of just completely making it an outcast, we could utilize it more.

Of course other than that, I wouldnt say like make the bushes, mountains, and castles penis shaped hahaha that would just be weird.

Actually speaking of this topic have you thought of adding other female enemies?? Besides Birdo? Goombella, Vivian?
Always good to have a bit of Girl-on-Girl once in awhile.
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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby Ivan-Aedler » Thu Sep 27, 2012 8:23 pm

AsianP3rsuas10n Wrote:It's something not many people will like as you said yourself, so why not try to make it fun too? There are only like 1-2 poison mushrooms in each level so it wont get boring. and it is a way to escape the bastards without running and jumping like a madman

I only need a script, a more concrete idea of how this would be.
1) Poison will wander as soon as Peach breaks the block with it. If Peach touches it, she will be naked (currently in the game)
2) After a random time (5 to 10 seconds), Poison will deflate and disappear (new feature)
2) (alternative). After a random time, Poison will get a small dick (like MIM2 from Playshapes). Poison will keep following her. If it touches her, she will suck it until deflation and she will not lose the powerup. She will say (text ballon): 'oh I will have to suck it before it poisons me'.

AsianP3rsuas10n Wrote:Actually speaking of this topic have you thought of adding other female enemies?? Besides Birdo? Goombella, Vivian? Always good to have a bit of Girl-on-Girl once in awhile.

For sure! When Biles finishes his Birdo, I will make scenes using her, and Goombella is a plan, as a adventure creature who will help her, but she may ask her to lick her, or to undress, etc. For about vivian, she does magic, so its interesting to use her later in the game to attack Kamek, but this should be done when the game is more mature and maybe will all worlds already set up.
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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby AsianP3rsuas10n » Thu Sep 27, 2012 9:22 pm

How about a couple animations? Handjob, blowjob, tit job? I would say do it like that to make it interesting. But randomized each time. As for dialouge how about "I must suck out the poison quickly!" and then if you want, it could even turn into a normal shroom afterwards! But whatever works better for you is fine.

Google Chrome is a WAYYY better improvement thank you! Much smoother and less laggy than FireFox

With Vivian, I'd imagine you could use her in both ways. Make her an enemy or even a new costume! Shoot little magic balls or some sort.
Quick Question: Fire balls do nothing? I tried shooting them at goombas and pirahna plants and nothing haha.

I tried that bug that didnt let me get my clothes back but it was difficult because theres nothing really to make me lose my clothes. If I die, I lose my power up, if I get the Poison mushroom once again lose power up. haha so no success in trying out that bug yet...

In your gallery. The goombas. I think you switched the animations as well. The Orgy scene is in the Rape button while the Rape scene is in the orgy button. Could've been just me but you should still take a look.

I dont know if its a bug or it meant to be there, but everytime I finished a level, it would tell me I got a 1Up but I didnt. Almost every level it did this... I'll play again tomorrow and see if I can redo these bugs to make sure.

Ok now for some bugs and what not.

1st Picture: I went back and tested it out again. That Bob-omb. If I step down, his eyes turn to X and he blows. If I jump and he blows up, I am now frozen still and cannot move. everything else moves perfectly.

2nd Picture: There seems to be a hole of some sort between those clouds. Not sure if that intentional but I fell through there. I've actually encountered more of these holes throughout this map. I was walking on those platforms that fall off if I stay too long. I just started walking and I fall through and there goes one life haha.
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stuck2.png
hole.png
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AsianP3rsuas10n
 
Joined: Tue May 22, 2012 10:23 pm
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Re: MiM 'Mim Ae version' (XXX) 1.6b

Postby Ivan-Aedler » Thu Sep 27, 2012 9:26 pm

AsianP3rsuas10n Wrote:1st Picture: I went back and tested it out again. That Bob-omb. If I step down, his eyes turn to X and he blows. If I jump and he blows up, I am now frozen still and cannot move. everything else moves perfectly.

I've not upped the fix for it yet, sorry.

AsianP3rsuas10n Wrote:2nd Picture: There seems to be a hole of some sort between those clouds. Not sure if that intentional but I fell through there.

Not intentional. I'll fix it.
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Ivan-Aedler
 
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