Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby MPLDAM9919 » Tue Sep 25, 2012 4:59 am

AsianP3rsuas10n Wrote:I wouldnt mind that. But instead of any of choice, why not make it random? Or just a normal mushroom? Gives people a way to test their luck. And adding a Poison shroom in there as well if they are unlucky enough! :twisted: but you way is good too. Just trying to throw out whatever ideas I can.

I feel that the random power-ups should imply to the chests just like SMB3. If the player wants a particular power-up, they have to talk to Toad and get it out of him.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Ivan-Aedler » Tue Sep 25, 2012 5:02 am

MPLDAM9919 Wrote:That monster glitch is still in the game. It's in the Toad House in the first level. If you have the dress or any other power-up, it activates.

Cannot reproduce so far. Tested while naked, and while using the Dress. I led Peach die twice. No problems. :/ Version 1.6a.

MPLDAM9919 Wrote:Also speaking of Toad Houses, I was thinking if the player wants a particular power-up, you would have to talk to Toad and say what you want (Toad: Hello princess! Are looking for a certian power-up? I'll be happy to give you what you want if you let me fuck you! Peach anwser 1: No way!!!! Peach anwser 2: Ok! Let's do it! Then Toad asks what you want and you are given the options: 1. Dress 2. Mushroom 3. Fire Flower 4. Super Leaf 5. Tanooki Suit 6. Frog Suit 7. Strikers 8. 1-up)

Great!! And the toad may argue again: 'Hmmm...life mushroom?? Then I want...your skirt!'

MPLDAM9919 Wrote:For sex scenes for the Toad House, I was thinking of:
1. Blowjob
2. Titty Fuck
3. Missionary
4. Doggy Style (one for pussy and one for anal)

Great! Thanks man!

AsianP3rsuas10n Wrote:I wouldnt mind that. But instead of any of choice, why not make it random? Or just a normal mushroom? Gives people a way to test their luck. And adding a Poison shroom in there as well if they are unlucky enough! :twisted: but you way is good too. Just trying to throw out whatever ideas I can.

The poison is already there :lol: Hmm the random thing is a way to let Peach away of the toad...she may not want to fuck in that time. Or in the entire game (virgin ending) ;)

MPLDAM9919 Wrote:I feel that the random power-ups should imply to the chests just like SMB3. If the player wants a particular power-up, they have to talk to Toad and get it out of him.
I agree.
Last edited by Ivan-Aedler on Tue Sep 25, 2012 5:15 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Ivan-Aedler » Tue Sep 25, 2012 5:13 am

AsianP3rsuas10n Wrote:Answer me!

Ok! Let's go!
ENEMIES COMING OUT FROM THOSE CASTLES IN THE END LEVEL: Got it! But I think Monty may not be right there as well, because this part of the level will be so full of enemies.

MONTY in the HOG HOLES throwing ou enemies: I agree. I will think about it, as I've said before.

LITTLE DRAWING OF THE BOTTOM OF THE SHIP STICK FROM THE SCREEN AT THE END OF EACH LEVEL.
(ME TRYING TO UNDERSTAND) ImageImageImage
Hmmmm I GET IT! Why the bottom of the ship and not the entire ship, in smaller size, in perspective? You say, an small ship passing by, giving Peach a hope that she's getting near it from each level? So thats it! Nice idea!

FRUITS AND VEGETABLES: Of course vegetables too! Sorry I wasnt clear. What I tried to say is that I would like to have fewer fruits/veggies (instead of dozens of them). I will be overwhelmed if so :shock:

So the initial plan:
1) cherries (can be used as anal beads/pussy beads)
2) yoshi fruits (peach will lick it if she's aroused)
3) cucumber (like in Mario 2). Peach will gather it from the ground and throw at enemies.
Passion Fruit -> Hmmmmmm yes. It can replace the cucumber.

4) carrots. Peach can also gather it. Peach can stick it inside her pussy/ass if aroused.
5) GRAPES! Peach can also gather it from the trees.
6) bananas. Peach will lick it/eat it/put in her ass/pussy if aroused.

More than that, I will be overwhelmed. :shock: It will be a lot of work.

That Woman? Do you want her to be in the game? :lol: :lol:
Thanks!
Last edited by Ivan-Aedler on Tue Sep 25, 2012 5:21 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby AsianP3rsuas10n » Tue Sep 25, 2012 5:20 am

I'm sorry i posted it twice!! Haha my phone glitched and I got an error so I thought i didnt post it and all just went down hill from there.

The Castle thing was only a replacement if you didnt like the ship idea! I didnt really like it either! Haha

Ship- yes you can make a smaller scale but i thought the bottom would be easier because you dont need much detail to include it.

Fruits- Great!

Lady- Yes add her standing next to the fruit! Haha :lol: :lol:

Alright I think everything should be cleared out haha Thank you for reading!
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby AsianP3rsuas10n » Tue Sep 25, 2012 5:24 am

And I'm sorry for the confusion! I'm not good with details. I'd explain Blue but say Red! Haha and I'm kidding about the lady by the way. Shes such a creepy lady its scary. I mean who purposely grows dick shaped passion fruit?
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby coolness32 » Tue Sep 25, 2012 5:27 am

As far as vegetables go, since it is Peach, Turnips are a necessity!Whenever nurse Peach is done, a special nurse power could be that all vegetables are pills. But that doesn't really work with the way the vegetable idea is going.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Ivan-Aedler » Tue Sep 25, 2012 5:31 am

AsianP3rsuas10n Wrote:Asnwer me"!

Ok! Hey, please edit your duplicated post (put it like 'removed for duplicate') so it will not waste space and thats fine ;)
Just a question: does MIM AE plays nicely in your phone?

But I like the castle idea! It makes sense. A castle full of enemies popping out to fuck her :twisted:
Maybe both can be at the same time! The passing-by airship and the enemies going out.

I prefer the ship seen from its right ;) But if you say 'bottom' like this...just to show us something can fall from the hatch....
Image

Add the lady next to the fruit? Okay!!

Spoiler (click to show/hide):

wow.jpg
wow.jpg (26.86 KiB) Viewed 2373 times


AsianP3rsuas10n Wrote:And I'm sorry for the confusion! I'm not good with details. I'd explain Blue but say Red! Haha and I'm kidding about the lady by the way. Shes such a creepy lady its scary. I mean who purposely grows dick shaped passion fruit?

No problem man, really ;)
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby AsianP3rsuas10n » Tue Sep 25, 2012 5:51 am

Okay i edited the post

And nothing plays on my phone! Haha theres no flash.

I was thinking for pirate ship. And they'd "Walk the plank" and then just fall down.
How about this. To make sense of Montys hole, how about leaving an open hole at the end of the level? This hole will be where the enemies enter, and could also possibly lead to a secret area? But of course make it small enough so that people could jump over it, and enemies could still fit inside. The hole could be after the flag pole or even after te little castle thing you walk into! Sorta like a warp pipe but warp hole haha.

LOL at the lady! Oh man i just died when I saw that. I think she would be great though actually. Have you ever played Mortal Kombat? There is a guy that pops up randomly and says in a high pitched voice "TOASTEE!" I think you should incorporate something like that with the lady. I would find every fruit just to see that lady pop out of a bush or something XD
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Ivan-Aedler » Tue Sep 25, 2012 6:04 am

AsianP3rsuas10n Wrote:Answer me

Thanks for the editing. Makes life easier around here ;)
I just imagine when HTML5 comes out. For sure I will find some time to convert the game. I've seen that its a lot easier to convert AS2 to HTML5 (AS3 is a lot harder, if not impossible).

I got it. Enemies falling from the pirate ship.... interesting idea! But first lemme find time to do the priorities, then I will be adding the wandering airship, then I will be adding this to the TODO list.

Hmmmm Montys hole in the end of the level (inverse one?) That is, the place that enemies and even Peach herself can enter? NICE IDEA! A warp hole that can led her stuck with tons of enemies, for example, or a bonus area ;) It will be at random!

Man, please stop or I will not sleep tonight :D

Yes I've played Mortal Kombat, but hmmm I dont think it will be funny or interesting in MIM game. Maybe if she is vectorized in a way it appears to be part of the game. Or better, an old toadette (her grandmother) or anything related to Mario. ;)
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby AsianP3rsuas10n » Tue Sep 25, 2012 6:19 am

I'm sorry! All my ideas come to me when I procrastinate from sleeping! Haha

Yea the hole filled with enemies was what I was thinking!
GAH! I have so many ideas but I' write them down on my notepad an bring them up later so you can have some rest haha.


The lady, I was thinking to add in for like a couple days so I could get a good laugh and take it off haha. Shes deffinetly a turn off though so I'd ask you to take it off sooner or later. But on a serious note i'm glad you're taking my ideas into consideration. I'm learning java as of this year and so after I've learned the basics I'll start working on learning flash. Then I'll be able to help even more instead of just commenting ideas and expanding your already huge list. How big are you thinking about making the game? I mean wouldnt this lag like hell with all this stuff you're going to add?
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Ivan-Aedler » Tue Sep 25, 2012 6:38 am

AsianP3rsuas10n Wrote:Answer me!

No way to feel sorry!
Please take notes of ideas! I get some interesting ideas when I jog. Everyone can add ideas and they could be used for other members as well.

Hey take it easy, you will be programming interesting things. Do it pace by pace.
My list isn't huge yet. (looking at it now). just 180 lines so far. A 30kbytes TXT file.

I plan making a full 8-world game, even if new sex scenes aren't all 100% done (they can be done sooner or later). That's because the game is in the actual stage of 'more levels!!' Strong winds blow towards this. I can add the entire New York city with almost no lag, but the SWF will be , say, with 1tb (maybe more, 1hexabyte!). The problem with lag is not a game with dozens of images and animations to be used here and there, but 'too many high quality graphics showing at the same time all over the screen'. If I create new interesting areas using proper graphics (a well balanced game), nothing to worry about!

And this game isnt faster because flash haven't improved its engine yet. If AS2 engine gets help from a true GPU rendering (opengl/directx) and Hardware rendering, this game will run at more than full fps allowed.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby AsianP3rsuas10n » Tue Sep 25, 2012 7:13 am

Oh geez huge files scare me. My internet already struggles enough with 200 MB of download haha.

What I must ask is how you plan on making 8 worlds without making it repetitive? I mean with eight worlds and like 4 levels in each world goombas, koopas, Shyguys, etc will start to repeat alot wont it?

I mean with the actual Mario games, running through a level can be smooth and fast not to mention the fact that its more of an obstacle game then an adventure. Playing as Mario you have a variety of ways to beat a level and its also a challenge because you have a time limit that takes away a life. So you decide wether to take it slow or fast which would mean a different gameplay each time. I mean yea it gets boring but it changes because it is difficult.

With MiM its more objective and harder to just run through so repetitiveness will occur often. Its also incredibly easy to find secrets haha. What you should do is hide vines in normal looking blocks or invisible blocks, make secrets that take a while to find. Ya know? I'm sure you have it on your list already but I'm just asking how you plan to make it less repetitive over time.
The game is fine now, I love it in everyway but once you expand, fucking the same enemy and getting the same dialouge will grow old. I mean will you create like 30 scenes for each chracter? Or 30 different dialouge for each chracter?

I'm not a developer so I wouldnt know how hard or easy it is but I'd just like to know your approach on this.
Does all that make sense? I feel like it doesnt...
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Ivan-Aedler » Tue Sep 25, 2012 7:19 am

Version 1.6b will have:
(100%) Improved Mushroom houses with the help of Soda and Biles.
(100%) New graphics: red fruit and vegetable leaves (in red) in some levels! But I need to do more code to them, animation of Peach taking the veggy, and scenes of Peach using them for...interesting things. Anyway, they're active and Peach can grab them (for fruits, just pass over them. For veggies, press RUN key while on them, like Mario2).
(100%) New graphics: improved level warp zones in World Map.
(100%) New graphics: improved mushroom platform (by me).
(100%) New: Monty hole! You can see it in the end of level2. BEWARE, dont walk over it, or Peach will fall. But if you're curious... This is a place that enemies fall underground, so they try to get out using hog holes all over the level. There will be more of these holes. For about hog holes, I plan adding Monty Mole (enemy) to throw enemies from it.
(100%) New: Sneaker goombas inside some brown mario castles (those in the end of the level). Beware of them.
(100%) Little fix for do-over functionality in goombas.
(100%) Little fix to Daisy Dress: she must not accept custom gloves!
(100%) Little fix to leaf icon in HUD.
(100%) Fix to Osama castle: Peach no more falls offground when going left.
(100%) Fix to scrolling camera, which doesnt stop when textbox (pink square) appears in.
(100%) Removed the possibility of Peach taking Poison mushroom in the Toad House.
(0%) Check anal scenes with goombas and shyguys (rearrange dick).
(0%) Peach will now use pipes facing frontside.
(0%) DirtyMonkey addon
(0%) Peach Diary screen
(0%) Fix to Peach Breasts in virgin ending (toads)
(HALTED for a while) Birdo update and scenes
Last edited by Ivan-Aedler on Wed Sep 26, 2012 7:23 am, edited 14 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Ivan-Aedler » Tue Sep 25, 2012 7:26 am

AsianP3rsuas10n Wrote:Answer me...

Ok!

Hey, it wont be repetitive. At least in the forthcoming features. Be sure I should add more enemies like lakitu, ostro, bertha (father cheep), king goomba, birdo and fluffly, for example, with its sex scenes. But , at first, I will be putting the enemies I have so far.
Every world will have new graphics, like sand and pyramids (for desert land), frozen terrain for icy land, and so on.

For about MIM being repetitive because its more objective, not at all! People will be able to explore, in order to find new puzzles, warp pipes, bonus areas, new sex scenes , and even clues about a given area in a former world/level. Yes, Peach will be able to go back to a given world if she finds a shortcut. But these pipes/cannons/structures will only appear if Peach finds a given pipe in the posterior world (world 3 to world 2). I will be adding more challenging areas when I have world2.

Yes I plan creating 20 of even 30 different scenes. But some of them will not be activated normally. Only in certain situations (like Peach with leaf powerup, or Peach when horny).
I'm not into animation yet (I say, full time on this). But I will be soon ;)
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby AsianP3rsuas10n » Tue Sep 25, 2012 7:35 am

Ah I see. Well I must stop asking things haha because I still havent played your latest version. The last time i played was like 1.4 haha. Once I get some free time, I'll play your new version and then I shall brainstorm some more! I must comemmorate you on your hard work. You spend alot of time on this and not to mention the fact that all your stuff is amazing. Please keep it up. This could actually become one of the greatest porn games. Hopefully, you could make some money from your games sooner or later. I must also thank your talented artist for giving the LoK forum such great...art! You guys are just...great!
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Ivan-Aedler » Tue Sep 25, 2012 2:55 pm

AsianP3rsuas10n, thanks, I will keep striving!

coolness32 Wrote:As far as vegetables go, since it is Peach, Turnips are a necessity!Whenever nurse Peach is done, a special nurse power could be that all vegetables are pills. But that doesn't really work with the way the vegetable idea is going.

Turnips!!! Of course!! Done!
turnip.jpg
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For about special nurse power, I will analyse this. First we need this new costume.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby QuizmasterBos » Tue Sep 25, 2012 6:09 pm

I hate it when I don't have access to this site until evening.
There's usually about 15 hours between times I can post and that sucks in cases like today when there are so many new posts it makes my head spin.

Anyway, my thoughts! Monty holes, cool idea. Not too sure on the whole enemy falling into the hole thing though.
Why do we need to bother explaining where these enemies come from? Mario sure doesn't.
But Monty should stay, I know he has some dirty tricks up his sleeve.

Vegetables. Pretty cool overall, but I need to experience the current practical use of them first, so I'll refrain from going to deep into this subject for now.

Toadhouses. Shouldn't these be rewarding? And not give you a stupid poisonmushroom. Even SMB3 isn't that cruel.

Now I think 8 worlds isn't too long at all. We have a savefeature, remember? This allows us to stop playing the game for a bit and continue when we feel like it again.
And there are plenty of enemies to choose from, so for now we'll be alright. I do think that scenes for enemies must be spaced out a bit more.
Koopa's got like 4 scenes, goomba's 10+. Maybe cut it down to like 7, 8 scenes per enemy to stop the game from being too repetitive.

Even now, the dialog for sex scenes can use a bit of work. I don't think that the text for the shuguys is on the same level as those for the other enemies.
I'll eventually come up with monologues, that's the least bit I can contribute to this wonderful game.

PS: Doubleposts should be deleted, not changed. Click on the "X" on your doublepost to delete it.

Did that cover everything? I sure hope it does
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Ivan-Aedler » Tue Sep 25, 2012 6:24 pm

QuizmasterBos Wrote:I hate it when I don't have access to this site until evening. There's usually about 15 hours between times I can post and that sucks in cases like today when there are so many new posts it makes my head spin.

Calm down. Sometimes its a problem with server overflow. Posts will not fly away :D

QuizmasterBos Wrote:Anyway, my thoughts! Monty holes, cool idea. Not too sure on the whole enemy falling into the hole thing though. Why do we need to bother explaining where these enemies come from? Mario sure doesn't.

Actually, i already did it. A kind of hog hole, but Peach and enemies can fall inside. As for Peach, she will be warped to an underground area/cave area. Just a new space to explore. It will be small. Peach can get out using a pipe.
monty hole.jpg
monty hole.jpg (24.99 KiB) Viewed 2249 times


QuizmasterBos Wrote:Vegetables. Pretty cool overall, but I need to experience the current practical use of them first, so I'll refrain from going to deep into this subject for now.

That's why I need to make Peach harvest them. She will not be able to run, fly or frog walk while gathering one.

QuizmasterBos Wrote:Toadhouses. Shouldn't these be rewarding? And not give you a stupid poisonmushroom. Even SMB3 isn't that cruel.

I will remove it.

QuizmasterBos Wrote:Koopa's got like 4 scenes, goomba's 10+. Maybe cut it down to like 7, 8 scenes per enemy to stop the game from being too repetitive.

I'm just preparing myself to dive inside new scenes.

QuizmasterBos Wrote:PS: Doubleposts should be deleted, not changed. Click on the "X" on your doublepost to delete it.

This only works when its the last post of the thread. If someone else posts, he will not be able to delete it. Only the moderator.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby QuizmasterBos » Tue Sep 25, 2012 6:58 pm

ivanaedler Wrote:
QuizmasterBos Wrote:I hate it when I don't have access to this site until evening. There's usually about 15 hours between times I can post and that sucks in cases like today when there are so many new posts it makes my head spin.

Calm down. Sometimes its a problem with server overflow. Posts will not fly away :D

I know, I meant I am able to post until midnight/1 am, then I am so busy during the day that I can't post until 6 or 7 in the evening. It has nothing to do with server issues, just real life biting you in the butt.

ivanaedler Wrote:
QuizmasterBos Wrote:Anyway, my thoughts! Monty holes, cool idea. Not too sure on the whole enemy falling into the hole thing though. Why do we need to bother explaining where these enemies come from? Mario sure doesn't.

Actually, i already did it. A kind of hog hole, but Peach and enemies can fall inside. As for Peach, she will be warped to an underground area/cave area. Just a new space to explore. It will be small. Peach can get out using a pipe.
monty hole.jpg

Oh, okay. That is actually pretty cool. You can even make Monties walk around there, so Peach can fuck them there too.
ivanaedler Wrote:
QuizmasterBos Wrote:Toadhouses. Shouldn't these be rewarding? And not give you a stupid poison mushroom. Even SMB3 isn't that cruel.

I will remove it.

I think some thanks is in order, so thank you. Don't want to start up another poison mushroom discussion.
ivanaedler Wrote:
QuizmasterBos Wrote:PS: Doubleposts should be deleted, not changed. Click on the "X" on your doublepost to delete it.

This only works when its the last post of the thread. If someone else posts, he will not be able to delete it. Only the moderator.

Well that's bent. Guess you have to be extra careful and pray someone doesn't post right after you.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby AsianP3rsuas10n » Tue Sep 25, 2012 7:12 pm

To honest I didnt even know that I posted twice until 5 mins later when I decided to read it over. I would've deleted if I had know sooner but I didnt.
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