Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Ivan-Aedler » Mon Sep 24, 2012 7:20 pm

QuizmasterBos Wrote:I'm just overflowing with ideas for this game recently. But I don't want you to feel overwhelmed, your idea list is probably several pages long by now anyway.

Me too! Even with 100, 400, 1000, 1 hexabyte of TODO lists in 2100dC, it will be more room for more ideas that can be implemented ;) I think that way.

QuizmasterBos Wrote:What is the number 1 sexual fantasy for males? Answer: A nurse outfit. And what do you know, Peach has a nurse outfit in doctor Mario. Now the only thing that has to be done, is that it needs to be spiced up a bit. You know, the outfit needs to be a bit more daring, she needs stockings and then it's all done. Funny coincidence, look at her shoes. They look almost the same as the pink heels in MiM AE. If that isn't proof enough that this needs to be in the game, I don't know what is. So I'm calling out to all you great artists out there. Biles, yurinicolau, luftmallow, anyone. For the sake of everyone, please make this a reality. We'll think about a practical use later, please make this!

Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm okay!!! Let's do this!

QuizmasterBos Wrote:In SMW, after Mario beats a castle he blows it up.
Whenever he does, it gets destroyed differently for each castle.
So I was thinking (although it may not fall in line with the whole ENF thing), what if we make Peach destroy castles as well, but with sexual acts.
She could ride the detonator, or blow the castle up.
Then the castle explodes in a huge sea of cum, or something like that.
I'll happily await your reply.

Nice idea!!!I liked the detonator thing. She may say (text balloon): 'oh I'm not supposed to do that', and the toad will say 'you must'. The player will press space to see the animation, the he presses space again and Peach goes back to the circle, in order to go to other levels. I'm preferring to let the ghost house/castle levels BEFORE the airship ones.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Biles » Mon Sep 24, 2012 7:26 pm

Do you have the Illustrator workfile of the toadhouse by chance? If not, no biggie.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby QuizmasterBos » Mon Sep 24, 2012 10:21 pm

ivanaedler Wrote:
QuizmasterBos Wrote:I'm just overflowing with ideas for this game recently. But I don't want you to feel overwhelmed, your idea list is probably several pages long by now anyway.

Me too! Even with 100, 400, 1000, 1 hexabyte of TODO lists in 2100dC, it will be more room for more ideas that can be implemented ;) I think that way.

QuizmasterBos Wrote:What is the number 1 sexual fantasy for males? Answer: A nurse outfit. And what do you know, Peach has a nurse outfit in doctor Mario. Now the only thing that has to be done, is that it needs to be spiced up a bit. You know, the outfit needs to be a bit more daring, she needs stockings and then it's all done. Funny coincidence, look at her shoes. They look almost the same as the pink heels in MiM AE. If that isn't proof enough that this needs to be in the game, I don't know what is. So I'm calling out to all you great artists out there. Biles, yurinicolau, luftmallow, anyone. For the sake of everyone, please make this a reality. We'll think about a practical use later, please make this!

Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm okay!!! Let's do this!

QuizmasterBos Wrote:In SMW, after Mario beats a castle he blows it up.
Whenever he does, it gets destroyed differently for each castle.
So I was thinking (although it may not fall in line with the whole ENF thing), what if we make Peach destroy castles as well, but with sexual acts.
She could ride the detonator, or blow the castle up.
Then the castle explodes in a huge sea of cum, or something like that.
I'll happily await your reply.

Nice idea!!!I liked the detonator thing. She may say (text balloon): 'oh I'm not supposed to do that', and the toad will say 'you must'. The player will press space to see the animation, the he presses space again and Peach goes back to the circle, in order to go to other levels. I'm preferring to let the ghost house/castle levels BEFORE the airship ones.


Thank you very much for the positive feedback on my ideas.
Now I was thinking that castles are best saved as the final level for each world, similar to SMW.
Does that mean the airships get taken out?
Of course not! See, I think 8 airships is a little much, so I think they should appear about 3 times.

You see, there was already talk of implementing Boom Boom earlier, right?
Boom Boom appeared at the end of forts, but also in the tank levels, or the ship levels in SMB3.
There's three kinds of Boom Boom.
- One that strictly runs left to right;
- One that also jumps;
- And one that can fly.

So that's why I thought we'd give Boom Boom three sexscenes with Peach.
There will be a level somewhere in the middle of three worlds, say world 2, 5 and 7.
Each airship features a different Boom Boom and therefore a different sexscene.

Each version is naturally harder to beat (he still has the reputation of miniboss to upkeep), so it also becomes increasingly more difficult to not fuck him when you don't want to.

At the end of the third scene, Boom Boom's gallery opens up, so you can check out all those scenes at your own leisure as always.

This way both the airships and Boom Boom gets implemented and we can have the castle destroy sequences at the end of each world just like SMW.

What do you think about it?
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Ivan-Aedler » Mon Sep 24, 2012 10:36 pm

I really want to make these tonight (0h to 2h, LoK timezone).
1) leaves/roots and one kind of vegetable (graphics), so Peach can take them in the future
2) small dicks with mushroom heads (it will be in the ground, like sticks)
3) start making nurse peach.

QuizmasterBos Wrote:Thank you very much for the positive feedback on my ideas. Now I was thinking that castles are best saved as the final level for each world, similar to SMW. Does that mean the airships get taken out? Of course not! See, I think 8 airships is a little much, so I think they should appear about 3 times.

But people like the airships, and SMB3 has 8 airships to explore. These airships will have more places to do sex scenes, and more bobomb moves! And more, 8 airships will let me with enough creativity to implement and code all the koopalings and meetings with Osama. Its just a dream coming true to see these koopalings doing nasty things to Peach ;) And remember that Mario 3 haven't beaten these airships for all. They continue to wander in mushroom kingdom. But hmmm yes, it can appear at random, maybe once per World (e.g. when Peach finishes level 2 in one game, or when Peach finishes level 5 in a new started game). If it appears when Peach is, say, finishing level 2, Peach can skip level 3 (walking past it) right to the castle (level 7), in order to save Osama. Then she must go back to level 3. If she didnt beat the airship on time, it may fly to a random place in the worldmap. And Peach will be punished (sex with Osama). What do you think? So, Osama Castle will not be 'level 7' but an access level with the 'C' and white color). So Level '8' (now 7) will only be unleashed if she beats level 7 (now 6).

QuizmasterBos Wrote:Boom Boom appeared at the end of forts, but also in the tank levels, or the ship levels in SMB3. There's three kinds of Boom Boom.
- One that strictly runs left to right; - One that also jumps; - And one that can fly. So that's why I thought we'd give Boom Boom three sexscenes with Peach.

It can be! But BomBom should appear in the end of every Castle or Ghost castle. Oh wait! Why not Morton himself? He's already done, so I can animate him in different ways. Once I make BomBom, he will be a koopaling in airship levels. Then I can make another version of him to complement Morton. I want even to make Bowser Jr :)

QuizmasterBos Wrote:At the end of the third scene, Boom Boom's gallery opens up, so you can check out all those scenes at your own leisure as always.

I agree!
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby QuizmasterBos » Mon Sep 24, 2012 11:06 pm

Ivanaedler Wrote:
QuizmasterBos Wrote:Boom Boom appeared at the end of forts, but also in the tank levels, or the ship levels in SMB3. There's three kinds of Boom Boom.
- One that strictly runs left to right; - One that also jumps; - And one that can fly. So that's why I thought we'd give Boom Boom three sexscenes with Peach.

It can be! But BomBom should appear in the end of every Castle or Ghost castle. Oh wait! Why not Morton himself? He's already done, so I can animate him in different ways. Once I make BomBom, he will be a koopaling in airship levels. Then I can make another version of him to complement Morton. I want even to make Bowser Jr :)

So if I understand you clearly, you want to use Morton as a placeholder to see how the scenes turn out.
Then once Boom Boom is done, you can switch him with Morton.

Who said that Osama can only appear before airship stages? True, that's how SMB3 handled that, but it's okay to deviate a bit. We already are, mixing the SMB3 and SMW into one (and I have to say, the results it yields are fantastic). We can make Osama appear in each world to give advice to Peach, or maybe for power-ups.
(Wait... power-ups.. SMB3... castle.. I got it!) Remember how in SMB3 Peach gave Mario a letter with a power-up attached to it.
We can do the same here, maybe Peach gets letters from toads that went out on a search before Peach. Then that power-up gets added to the box so you can use it on the overworld like SMB3. Sound good to you?

ivanaedler Wrote:
QuizmasterBos Wrote:Thank you very much for the positive feedback on my ideas. Now I was thinking that castles are best saved as the final level for each world, similar to SMW. Does that mean the airships get taken out? Of course not! See, I think 8 airships is a little much, so I think they should appear about 3 times.

But people like the airships, and SMB3 has 8 airships to explore. These airships will have more places to do sex scenes, and more bobomb moves! And more, 8 airships will let me with enough creativity to implement and code all the koopalings and meetings with Osama. Its just a dream coming true to see these koopalings doing nasty things to Peach ;)

And remember that Mario 3 haven't beaten these airships for all. They continue to wander in mushroom kingdom. But hmmm yes, it can appear at random, maybe once per World (e.g. when Peach finishes level 2 in one game, or when Peach finishes level 5 in a new started game). If it appears when Peach is, say, finishing level 2, Peach can skip level 3 (walking past it) right to the castle (level 7), in order to save Osama. Then she must go back to level 3. If she didnt beat the airship on time, it may fly to a random place in the worldmap. And Peach will be punished (sex with Osama). What do you think? So, Osama Castle will not be 'level 7' but an access level with the 'C' and white color). So Level '8' (now 7) will only be unleashed if she beats level 7 (now 6).

This sounds pretty good. I do agree that that would make the game more interesting. Would the airship overwrite the stage it's on, or can you pick? And do you need to beat the airship stages or can we skip them?
The only thing I'm not getting is the random appearance though. Can you beat a world without ever seeing an airship? Can you see multiple airships in one world?
And what about this level skip thing? Why can we skip levels when an airship appears? Or am I interpreting this wrong? Please elaborate.

ivanaedler Wrote:3) start making nurse peach.

Thank you so much. It's a dream come true.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Ivan-Aedler » Mon Sep 24, 2012 11:09 pm

QuizmasterBos Wrote:So if I understand you clearly, you want to use Morton as a placeholder to see how the scenes turn out.
Then once Boom Boom is done, you can switch him with Morton.

No no, I want to use Morton, simply because its the main enemy (along with Bowser) and its interesting :twisted: . Boom Boom can be used in some scenes in some castles or unicque for him!

QuizmasterBos Wrote:We can make Osama appear in each world to give advice to Peach, or maybe for power-ups.
(Wait... power-ups.. SMB3... castle.. I got it!) Remember how in SMB3 Peach gave Mario a letter with a power-up attached to it.
We can do the same here, maybe Peach gets letters from toads that went out on a search before Peach. Then that power-up gets added to the box so you can use it on the overworld like SMB3. Sound good to you?

Yes we can! For about Osama, yes, he will appear in other areas, like Mario Bros 2 (japanese version). Osama appears in a little square, giving tips (this time, he will be talking in english, not japanese!) in the far future, other languages. Osama can appear in the field, to which Peach will talk. Not only in his castle. Birdo can also talk to other Birdos (about sexy things). If Peach fucks the Birdo, they can talk about that fuck.

QuizmasterBos Wrote:Can we skip airship / levels?

Hmm yes, but she will be punished! Once Peach is in the airship, she will be there until finishing it for the first time (in the actual game code). Maybe in some months ahead, I may add the 'Peach popping out' jingle when se loses a life, then she can select another level in the world map, and the airship can wander to a random place.

When I say 'airship will appear in a random level' is not IN THAT level, but in the Osama Castle level ('c' level). So Peach can go right into this to save it. But this alone (finishing or not) will not open level 8.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Ivan-Aedler » Tue Sep 25, 2012 1:15 am

New item: Fruit!
Peach earns some points when taking it. If Peach takes 5 fruits, her horny bar inscreases a bit. If she takes 10, she will earn a given achievement. Fruit number will not appear in HUD, so the player needs to memorize or have a clue about how many are left.

Reference:
Image

Made from scratch:
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Biles » Tue Sep 25, 2012 1:47 am

I got the number of anchor points down to less than half of what it had originally, see?
toadhousepaths.jpg
toadhousepaths.jpg (91.04 KiB) Viewed 3189 times

And still retains the amount of detail as the original, well at least Illustrator-wise that is.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Ivan-Aedler » Tue Sep 25, 2012 1:58 am

Biles Wrote:I got the number of anchor points down to less than half of what it had originally, see? And still retains the amount of detail as the original, well at least Illustrator-wise that is.

Kudos for you, great Biles!! 300 points is the MAIN objective! Now we can even have , say, 20 of these houses showing at once! (300x20=6000). In game mechanics, 5000 to 8000 are really the maximum number of curves/points a given scene can have (animated or not). More than that (10000, 12000), we will all get a hard CPU hit. With 300 curves, more houses can be put in the level, more variety, with almost no drop in performance!

And your version is more smoothier! (I'm not saying Soda optimized way is bad, on the contrary!) Its different minds, different ways. I will analyse it and I will put in the game.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby AsianP3rsuas10n » Tue Sep 25, 2012 2:20 am

May I make a suggestion? I remember you having mole holes that spawn enemies right? What i think you should do, is make Monty Mole come out of them and toss enemies out instead of just them comin out of the ground. It would make sense for a mole to come out of a mole hole right? In the game they carry rocks to throw at mario so instead we make it enemeies? Then later on we can make it so if peach can stomp on the mole, she can fuck him, and then no more mole holes will spawn in that specific area. Just in case people want to comeback and get something possibly or just explore im general without the constant enemy spawn.

Heres what he looks like if you didnt know.
Spoiler (click to show/hide):

Image
Image
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Biles » Tue Sep 25, 2012 2:46 am

ivanaedler Wrote:
Biles Wrote:I got the number of anchor points down to less than half of what it had originally, see? And still retains the amount of detail as the original, well at least Illustrator-wise that is.

Kudos for you, great Biles!! 300 points is the MAIN objective!


Thanks. Cleaning up excessive and redundant anchor points was a horrifying nightmare. If a toadhouse could be this optimized, just imagine all the other graphic elements in the game. Of course, optimizing and re-hauling all the graphics would be an overwhelming and daunting task though. I'd say from this point on, any new graphics will have to first be vectorized, not painted and flattened as they were done before in the past and then symbolized in Flash.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Ivan-Aedler » Tue Sep 25, 2012 2:52 am

Kudos for Biles Wrote: Thanks. Cleaning up excessive and redundant anchor points was a horrifying nightmare. If a toadhouse could be this optimized, just imagine all the other graphic elements in the game. Of course, optimizing and re-hauling all the graphics would be an overwhelming and daunting task though. I'd say from this point on, any new graphics will have to first be vectorized, not painted and flattened as they were done before in the past and then symbolized in Flash.

Yes! And I've noticed a thing. In illustrator, if you do each graphic (say, a ellipse or a shadow) in a different ground/layer, then layering them, covering the parts it should not appear, it will optimize more, because you can have a huge black square with 4 curves/points, so you can hide it partially to get a shape you want, while this 'hiding' is actually a new graphic you're putting in, like a door! so, instead of making the square AND the door in the same layer (curves for both objects (black area that get curvy to encounter the door, and the door itself), you are only defining the door once!

Hey, I've got 3fps improvement in this area.
PS: I prefer to use a lower roof height, without the brown area above the door.

Area is now 3fps faster!.jpg


AsianP3rsuas10n Wrote:May I make a suggestion? I remember you having mole holes that spawn enemies right? What i think you should do, is make Monty Mole come out of them and toss enemies out instead of just them comin out of the ground. It would make sense for a mole to come out of a mole hole right? In the game they carry rocks to throw at mario so instead we make it enemies? Then later on we can make it so if peach can stomp on the mole, she can fuck him, and then no more mole holes will spawn in that specific area. Just in case people want to comeback and get something possibly or just explore im general without the constant enemy spawn.

Hmmmmmmmm really interesting! Areas to brainstorm and turn this into a new feature!

1) Will Monty Mole be throwing out enemies like he's harvesting them? That is, looking below the terrain, grabbing one of them and throwing up? (remember Mario can come out from a pipe. Enemies can come from the ground, no problem).
2) Will Monty Mole keeps throwing out enemies until getting hit / stomped by Peach? Then he stops and get angry. If Peach dont stomp him 2 more times, he will touch her, triggering fucking.
3) After this scene, the player can REDO the scene with the Monty Mole, but the hole will be closed. No more respawning in this area. If the player want to see Peach in a gangbang again, search for another hog hole, or restart the level (which is now possible).
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Biles » Tue Sep 25, 2012 3:13 am

I've noticed you did some changes to the tingling run. I've noticed that even when falling or descending in the air, the tingling run can still be triggered thus giving Peach to fly for all times if she wanted to. I've thought maybe when the tingling runs out, instead of dropping the rate all at once, it slowly decreases just like in SMB and at anytime, it can pick up again should Peach run once more. I'm probably like some of the other SMB player where I'm usually holding the run button almost all the time, hehe.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Ivan-Aedler » Tue Sep 25, 2012 3:16 am

Biles Wrote:I've noticed you did some changes to the tingling run. I've noticed that even when falling or descending in the air, the tingling run can still be triggered thus giving Peach to fly for all times if she wanted to. I've thought maybe when the tingling runs out, instead of dropping the rate all at once, it slowly decreases just like in SMB and at anytime, it can pick up again should Peach run once more. I'm probably like some of the other SMB player where I'm usually holding the run button almost all the time, hehe.

I've improved a lot in that area of running code, but I see thats still not perfect. I have to create a new code. If peach loses ground, I may let her decrease the tingling bar one by one instead of them all.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby AsianP3rsuas10n » Tue Sep 25, 2012 3:23 am

Reminds me of new idea! Lol okay if you eer played the Mario Broa for Wii, the new one, by the end of each level Mario gets to Koopa Kid only for him to fly away in an air ship with Peach, which makes Mario travel to the next world to start again. Now what I think you should do is, let peach get on the air ship and when she beats it, either she finds out koopa kid isnt on it, or she falls off, leading her to the next world. Now with that in mind, as for how enemies will come, how about Monty grabbing them near the ship an going down again to toss them at peach? And when he reaches the end the ship will leave. How about something like that? And it would make sense for Peach to reach the ship at the end of every world no? That is if you want to incorperate the ship in that much. As for how Monty works... Lets see... How about if he throws enemies at a slow rate (maybe like 1 every 10 seconds? Just putting something out) and when she stomps on him te first time he will turn red and start tossing them out at a faster rate? And then finally the third time he will turn dizzy or something and peach can go fuck him. Because Monty is more supportive, he will not try to rape Peach. If people want to keep the Virgin ending then it would create a small obstacle for them, nothing big though since if they dont hit him, then he wont rapidly throw out enemies. Make it so him and what he throws out easy to avoid but make him a huge nuisance if he gets stomped on. I'm only expecting this to be done later because he will be a great contribution I think later on. For now you could just do the animation for him tossing out enemies. Yes Mario can go through pipes but thats because he a plumber! But our enemies are turtles and mushroom who would need assistance in get out of the ground. And yes afterwards just put monty laying on the floor and they can redo the scene. I'd say split each map into 3 sections and then putting one mole in each section with an extra one lyin in one of those secret pipes that lead somewhere else. Thats what I can think of right now. Tell me if you like it and if not my ideas are always mutable.


This picture just reminde me of another option if you dont like the Monty idea.
Spoiler (click to show/hide):

Image


Lickitus or te flying cloud thing? Could also be an enemy spawner for areas without te ground. Possibly later on. Only way to beat it is to get to a high point and fuck it will riding the cloud. What do you think? Cuz he is just like a Koopa an so the only thing you'd need to change is add glasses, and a cloud with a face moving side to side and dropping enemies.


Also new idea lol you planned on making vegetables and fruit? Why not make them dick shaped fruits/vegies? Cucumber, zucchini, banana, etc. If they increase her horny bar, she should have a bit of fun with them no? Each fruit/vegies will have a different scene each time. Depending on how many you collect they could get like a orgy scene. Like 3 cucumbers one in every hole. What do you think? I can look up some dick shaped fruits for you (it'd be awkward) but I'll do it if you want.


And remember that I only ask you do this after you are done with what you plan. I have a lot of ideas and I dont want you to postpone what you have planned since it is your game.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby Ivan-Aedler » Tue Sep 25, 2012 3:42 am

AsianP3rsuas10n Wrote:Reminds me of new idea!

THANKS, I love new ideas!! That's the way the game can get new features!

AsianP3rsuas10n Wrote:By the end of each level Mario gets to Koopa Kid only for him to fly away in an air ship with Peach

Bowser Jr. restrains Peach and goes away with her, I know. I plan adding him but not now. I may add him as a sneaker, just to make fun (and sex) and go away, laughing.

AsianP3rsuas10n Wrote:How about Monty grabbing them (enemies?) near the ship and going down again to toss them at peach?

Where? In the airship level? In the worldmap area?

AsianP3rsuas10n Wrote:And when she reaches the end the ship, she will exit. How about something like that? And it would make sense for Peach to reach the ship at the end of every world no?

Peach should get to the airship once it appears in the worldmap, causing troubles to the Osama Castle. Every world will have a different castle, but for now, Osama will be in all of them, as he's the actual king of all castles in Mushroom Kingdom in the actual dinasty, and he will be following Peach progress with large eyes (also to get his time to fuckhelp her).

AsianP3rsuas10n Wrote:How about if he throws enemies at a slow rate (maybe like 1 every 10 seconds?

I think 8 seconds are better. It gives enough time for the player to think, and maybe flee. If he is stomped, this will decrease to 4 seconds.

AsianP3rsuas10n Wrote:When she stomps on him te first time he will turn red and start tossing them out at a faster rate? And then finally the third time he will turn dizzy or something and peach can go fuck him. Because Monty is more supportive

It could be!

AsianP3rsuas10n Wrote:For now you could just do the animation for him tossing out enemies

In my free time, I will see if I can make him (or , for sure, I will appreciate help from the artists in LoK).

AsianP3rsuas10n Wrote:I'd say split each map into 3 sections and then putting one mole in each section with an extra one lyin in one of those secret pipes that lead somewhere else.

On easy and small levels, three. On harder ones, up to 5.

AsianP3rsuas10n Wrote:Lickitus or te flying cloud thing? Could also be an enemy spawner for areas without te ground. Possibly later on.

Yes it can be! Actually I have already it, made from the artists here in Lok.
viewtopic.php?f=7&t=2265&p=178077&hilit=lakitu#p178077

AsianP3rsuas10n Wrote:Also new idea lol you planned on making vegetables and fruit? Why not make them dick shaped fruits/vegies? Cucumber, zucchini, banana, etc.

It could be! It adds variety in a level full of bushes and trees, for example. But please, fruits. Not condoms. I prefer to let the game close to Mario classic (that is, without strange objects).

AsianP3rsuas10n Wrote:If they increase her horny bar, she should have a bit of fun with them no? Each fruit/vegies will have a different scene each time. Depending on how many you collect they could get like a orgy scene. Like 3 cucumbers one in every hole. What do you think?

Peach playing with herself? Oh yeah! :twisted:

AsianP3rsuas10n Wrote:I can look up some dick shaped fruits for you (it'd be awkward) but I'll do it if you want.

I want to have the cherries and the yoshi fruit in the game but if you have some interesting ideas/graphics, please share!

same Wrote:And remember that I only ask you do this after you are done with what you plan. I have a lot of ideas and I dont want you to postpone what you have planned since it is your game.

No problem! Thanks ;)
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby AsianP3rsuas10n » Tue Sep 25, 2012 4:15 am

Alright let me think of another way of explaining what I meant with the ship. My bad, I was thinkin to much in aspect of the 3D world of the Wii game. Ok scratch my ship ideas.

Ok so what if, Enemies come out of the castle you head into at the end of each level? Monty would have a hole there, pop up and take an enemy and bring him into the part of the map you are at.agejslamlsababdosgsusos. scratch that too.

I'm trying to think of some sort of way to make enemies spawning make sense. Hmm my original idea was just for monty to come out of the ground. No really reason on how he got them. Lol you quote some of my things in different order and re qorded a few so I got confused so I'm trying to explain what I mean without confusion. (I'm sorry for it being to so and all. I realize its hard to quote everything when its long.)


So my ship idea: What I was saying is having like a little drawing of the bottom of the ship stick out from the screen at the end of each level. This will state that 1. Peach would be chasing the ship 2. Mario could possibly be on that ship which is why peach will get on it and 3. A place where enemies could spawn and be taken by Monty to drop into the map.

My idea will only work well if you decide to let peach get on an airship level at the end of every world. If not like I said just scratch off and I'll make a new plan! Haha
If its confusing tell me. Its a bit of work to make. And the worst part is I cant draw so I cant explain how it would look lol.



As for the fruit aspect, did you say you only wanted fruits? So no vegies? Because most fruits are round in some way so incorperating sex would be difficult. With Vegies you have carrots, cucumber, etc.

But if you really want fruits, all I can think of is bananas. I mean you can like insert grapes like anal beads if you want haha but i dont think everyone will be so fond of that.

I also found some thing quite interesting
Spoiler (click to show/hide):

Image


That is a passion fruit shaped like a dick haha ignore the old lady. But yea thats all I could find as for fruits. Oh and sorry for the terrible vocab. When i give out ideas, I'm usually so mixed up in thought I either mess up what I'm typing or end up contradicting myself completely.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby AsianP3rsuas10n » Tue Sep 25, 2012 4:17 am

This used to be a duplicate so now I changed it so I dont waste space. :D
Last edited by AsianP3rsuas10n on Tue Sep 25, 2012 5:44 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby MPLDAM9919 » Tue Sep 25, 2012 4:34 am

That monster glitch is still in the game. It's in the Toad House in the first level. If you have the dress or any other power-up, it activates.

Also speaking of Toad Houses, I was thinking if the player wants a particular power-up, you would have to talk to Toad and say what you want (Toad: Hello princess! Are looking for a certian power-up? I'll be happy to give you what you want if you let me fuck you! Peach anwser 1: No way!!!! Peach anwser 2: Ok! Let's do it! Then Toad asks what you want and you are given the options: 1. Dress 2. Mushroom 3. Fire Flower 4. Super Leaf 5. Tanooki Suit 6. Frog Suit 7. Strikers 8. 1-up)

For sex scenes for the Toad House, I was thinking of:

1. Blowjob
2. Titty Fuck
3. Missionary
4. Doggy Style (one for pussy and one for anal)

And that's all I got. I'm sure that I, or people such as yourself can think of some Toad House sex scenes.
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Re: MiM 'Mim Ae version' (XXX) 1.6a

Postby AsianP3rsuas10n » Tue Sep 25, 2012 4:45 am

I wouldnt mind that. But instead of any of choice, why not make it random? Or just a normal mushroom? Gives people a way to test their luck. And adding a Poison shroom in there as well if they are unlucky enough! :twisted: but you way is good too. Just trying to throw out whatever ideas I can.
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