NelsonFoxPaws Wrote:I have a request. When will add Krystal, contact me by mail.
Hey! Ok! I'll use the Gorepete version (Krystal G, as he already gave me the model)
![Wink ;)](./images/smilies/icon_e_wink.gif)
Weejiez Wrote:I am curious though if daisy would be receiving her own model. I love playing as Daisy, just the blonde pubic hair draws me out of the mood. I'm sure she'll be receiving a model when the game closes in on a more complete phase, which I am looking forward to immensely. As well as FurrinGok and VintageBass' rewrites. <3
Yes, I plan improving her body, and as for the blonde pubic hair, please tell me where you see this, as
this is a bug.Weejiez Wrote:Other than that, keep the levels and scenes coming Ivan! Good job
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Thank you, really! ^_^ A thing I keep reinforcing in the thread is the URGE to make those, as they're the more cumbersome / hardest to do (you need technicques, time, creativity, new art on-the-fly and sometimes improvisation). But one we have those, the rest is easy to do. Thats why its so important the help from people (Blargh with the scenes, Ben with bug testing and scene ideas, Vintage and FurrinGok with the script). This will make the game complete faster, and I can focus on the things I am used to.
Weejiez Wrote:Whatever anyone says, the more scenes the better. Although the game as a whole should take precedence
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Don't be afraid to release the game and every month or two release a pack of sex scenes to keep players interested.
Yes, I will INCREASE the priority for levels and enemies, and DECREASE the priority of , say, dozens of scenes right away. I can make 1, up to 3 (and if people helps here, I can put more), while hastening the pace, making the game complete still this year.
Weejiez Wrote:The way I see it, the game couldn't have enough sex scenes.
No, it couldnt have enough for our dear Peach
![Laughing :lol:](./images/smilies/icon_lol.gif)
VintageBass Wrote:... How is it that my mind is going for the Brooklyn accent of all things? Well it would kinda sorta make sense in a weird way with the history of Mario himself, but pimps don't usually have that kind of accent. The way she speaks, oh sure, after all she does need to keep those bottom bitches in lines. (As for a prostitute): Yeah because she's gotta be on the lookout for any dangers, plus willing to do anything to earn her living is kinda a needed for that.
Yes, she sounds as a 'no pimp', so anyway, she will be more inclined/towards a prostitute personality anyway.
VintageBass Wrote:Daisy I like because I like a confident, perky girl that is more open about having sex, but Pauline is the type of girl that's sleazy and , in a way that's "so bad, it's delicious." She's bad for your health and will probably make you feel bad afterwards, but she'll make sure to give you some of the wildest sex you could imagine. :3
I got that, I also like the 'dangerous' way, although the innocent way is also nice.
VintageBass Wrote:As for Krystal, I mentioned before that I honestly find her more appealing with more clothes on her than less. Her in her skin-tight suit when she's piloting is, to me, more sexy than her clothing option in Adventures. Maybe it's because I like how her suit shows more off her curves than showing her fur, I dunno. Also the word you're looking for is "normality."
Yes, some of her clothes are sexy
![Wink ;)](./images/smilies/icon_e_wink.gif)
But once she is in the game, of course she will be using Peach ones, or she will be bare naked, until I make her 2 oufits (or somebody else, if they can help me on that).
VintageBass Wrote:I mentioned a while back about my own preference about the scenes. This mostly goes towards creatures that have too many scenes. I wanted more equality for the other monsters in the game
Thats why I've stopped making goomba, toads and koopa scenes, for example.
VintageBass Wrote:Like me saying that Ivan should take more breaks to help cool things down. Really the guy deserves more breaks for all the work that he is putting into the game. Sure the bug fixes are fine because those are needed a good pounding out, but new content can wait.
Well, so far we might have ONE bug (the problem with taking the key out of a goomba in 2-1), although I dont have time to reproduce it.
Thatguy45 Wrote:Not much news. Finally done with all school related things til August, but I also got an internship that takes up a lot of time and energy, this being the reason I haven't come back right away.
No problem please take your time
![Wink ;)](./images/smilies/icon_e_wink.gif)
Thatguy45 Wrote:I'm pretty sure I mentioned this a long time ago, but the sports girls (and Wario girls if you change your mind) would only be cameos, not potential scenes. I imagined them being shop clerks or lifeguards or something
Ok lifeguards in the bonus level (actually, the 'main delfino Campus', like Peach Campus area). Lets keep that search simple. I'll put in the TODO list but in very low priority.
Thatguy45 Wrote:Heck, maybe there's a golf course or something somewhere where they show up (a different bonus level, though I'm not very serious about it) or in a dungeon or bar.
I prefer a dungeon, or even make them appear from time to time in the bar (we already have one, in Toads' Town). Oh I need to put Flavio there too (from time to time).
Thatguy45 Wrote:It just seems like a shame for all these other girls from the Mario series to be forgotten and neglected. I mean, they don't need to be done anytime in the near future, just something to put in before the game is "finished".
I know but.....well.....the game was depicted by me in a way only Peach should appear, as the is the main star (according to what I defend). But I ended up adding 3 others, and now the possibility of Krystal and Pauline/Mona, so we are already well served. But once the game is finished, I can make 'some scene packs', and maybe a new character or two, but of course, I will be more focused in other games like Cute Peach, for example.
Weejiez Wrote:Again, I agree 100% with this statement. New stuff is great, but a more stable reliable game is better. But if making new stuff is Ivan's way of staying interested and not burning out then don't let me stop him. Everyone has there own way to go about avoiding burn outs and creative ruts.
Thats it. Its strange, but making new art, scenes and even levels can make me relieve the stress more than coding AI, coding new functions like raccoon flying, fixing bugs and improving the inner engine to make the game a bit faster. A thing that also gives me stress is the TIME to COMPILE (to produce the final SWF file). It can reach 40 minutes! So you know why sometimes I use like FOURH HOURS just to compile 6 times due to a bug chasing.