MPLDAM9919 Wrote:Very nice models! I can't wait to see them in the game!
Grad you liked them
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MPLDAM9919 Wrote:Very nice models! I can't wait to see them in the game!
Ivan-Aedler Wrote:Any idea of how Poochy's height? I know he's huge (same size as Peach) in certain comics.
MPLDAM9919 Wrote:Ivan-Aedler Wrote:Any idea of how Poochy's height? I know he's huge (same size as Peach) in certain comics.
I'm not sure what his exact size is. I'd say he's the size of a small or medium sized dog.
VintageBass Wrote:Ivan, don't rely on the comics for height, use the games.
VintageBass Wrote:MPL, he'll probably be close to a medium size dog in real-life, given his size in the games. But that would mean that Yoshi is tiny compared to him. At least Mario does have an average height in the 4' 6-8" range, and in a beta image for Paper Mario, it could appear that Poochy is half the size of Mario. Thus, you have at least something to work off of when scaling Poochy next to the girls.
Ivan-Aedler Wrote:VintageBass Wrote:Ivan, don't rely on the comics for height, use the games.
But the game is also based on the comics. We dont need to follow eveything 100%, there are many things in the original that was overlooked or just wrong. Please remember this.
Ivan-Aedler Wrote:We have those three possible sizes, let's choose one.
CaptainFalcon9000 Wrote:The first one seems the best, i remember that dog being pretty big in the games xD, even bigger than Yoshi.
CaptainFalcon9000 Wrote:The first one seems the best, i remember that dog being pretty big in the games xD, even bigger than Yoshi.
VintageBass Wrote:If it was an adaptation of the comic, I would get that. But this is more keeping in spirit with the game, with the added hentai to it. I just figured that it'll better to use the games as the means of measuring a character's height instead of a fan comic.
VintageBass Wrote:Personally I would go with Option 2, but Option 1 looks about right in terms of size. After all, he is supposed to be bigger than Yoshi, allowing both him and Baby Mario to be carried safely across dangerous terrain.
BinaryHedgehog Wrote:I'm noticing that sometimes, the horny bar resets after an action, but it didn't max out, any reason why?
BinaryHedgehog Wrote:By the way, flash is cruddy on my computer.
Biles Wrote:If we're speaking of size comparison, I'd like to throw in my two cents here.Personally, these are the example of size height I believe they ought to be. I've based them on the official size chart, but I have given some bit of leeway to adjust the height to certain extent like with Birdo and the smaller minions for example.
Biles Wrote:I also recommend that shyguys, beezos, and sniffits should be sized to the same height as ninji.
FurrinGok Wrote:Beezos fly, so they're probably be more related to the boo (which is apparently about the size of the goomba anyways).
Ivan-Aedler Wrote:Sorry, Its not a plan to readjust sizes. Aside of having TONS of work to do (I really mean it, like changing 1000 (A THOUSAND) of bodyparts in all scenes), check option 1 above. Aside of the fact we already got used to the 'minion'/'midget' appearanceThey're cute that way somehow. I know you understand.
CaptainFalcon9000 Wrote:So, which are the "certain levels" that has the Sockhops?
FurrinGok Wrote:I'm kind of tempted to bring up the Sages now, but as things stand there's no real vantage to work them into things, not to mention I can really only think of one that would look good as a person in the game.
Biles Wrote:I see. Well I was hoping the goombas and troopas would have their sizes readjusted because I was hoping to make galoombas (who are similar in size) in the future, and possibly there could be a chance that Peach could ride a Koopa shell the way she and the others did in Super Mario Bros. 2.
Biles Wrote:Currently, I'm beginning to reconstruct some of the other characters from Flash into Illustrator. Adobe seems to be a douchbag of dicks when it comes to compatibility. They've accommodated for users to easily import vector graphics to Flash, but not making it easy to import it the other way around. :/
CaptainFalcon9000 Wrote:So, which are the "certain levels" that has the Sockhops?
FurrinGok Wrote:Sockhops were only just made into a model(?), they haven't been added in yet.
Ivan-Aedler Wrote:Yes, I know...but bigger sizes can make the scenes 'more revealing', and more 'maneuverable' (as both are almost the same size, so he can grab her feet and even fuck her while she is upside down)
Biles Wrote:FurrinGok Wrote:Beezos fly, so they're probably be more related to the boo (which is apparently about the size of the goomba anyways).
Actually, they're part of the Shyguy family, so they and the sniffit would be sharing the same sizes.
BinaryHedgehog Wrote:I'm noticing that sometimes, the horny bar resets after an action, but it didn't max out, any reason why? By the way, flash is cruddy on my computer.
VintageBass Wrote:First, "more revealing?" Well I can't exactly question that because it's going to be hard for one NOT to notice it...Considering that with Poochy sitting down, either of those pics don't really show much. Size doesn't really matter all that much when it comes to that (I made a funny)
VintageBass Wrote:Second "maneuverable?" Sure having a bigger dick or bigger breasts can make you move much more better!
Ivan-Aedler Wrote:FurrinGok Wrote:I'm kind of tempted to bring up the Sages now, but as things stand there's no real vantage to work them into things, not to mention I can really only think of one that would look good as a person in the game.
Alright, like the 'twin sirens'. I will make them but more human.
VintageBass Wrote:Although from what I'm seeing, it looks like the Shy Guy goes up to about the same height as the top of the beak for the Koopas, but Petey's leaf is getting in the way of the line so I may be off on that thought.
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