Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: Hentai: Peach's Untold Tale 2.1.9 (may 16/14)

Postby krnshiney » Sun May 18, 2014 4:54 am

There is a bug in which some thoughts/dialog of peach are inverted.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 16/14)

Postby Ivan-Aedler » Sun May 18, 2014 1:11 pm

pppg Wrote:Happens only on "Hides inside shell scene" in all levels, in sewers aswell red / green color shell

Ok, I'll check it, then I'll inform if fixed. Those days will be more towards discussions and I may prepare a computer around here for quick fixes if needed. I even prefer to discover new bugs or new features, then start working on these when I am back.

krnshiney Wrote:There is a bug in which some thoughts/dialog of peach are inverted.

We need to know where it is exactly, and if you can take a screen shot. Saying 'some thoughts are inverted' are extremelly imprecise.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 16/14)

Postby Revo » Sun May 18, 2014 4:40 pm

Hi,

1. great game :)

2. I need help : 3 world lvl 5 ( lvl with the waterfalls ) where can I find the key to the door ? there is no enemy - bug ? :(

Thanks 4 help.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 16/14)

Postby Ivan-Aedler » Sun May 18, 2014 5:29 pm

Revo Wrote:Hi, 1. great game :)

Thank you! I hope more to come ;)

Revo Wrote:2. I need help : 3 world lvl 5 ( lvl with the waterfalls ) where can I find the key to the door ? there is no enemy - bug ? :(

Already trying to fix it once and for all. So far, no results. If I code something today, I'll put a purple ball there if Birdo disappears (the purple ball opens the eagle door). More about this:
viewtopic.php?f=34&t=2265&p=257662&hilit=birdo#p257662
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 16/14)

Postby MPLDAM9919 » Sun May 18, 2014 6:08 pm

Ivan-Aedler Wrote:
Revo Wrote:2. I need help : 3 world lvl 5 ( lvl with the waterfalls ) where can I find the key to the door ? there is no enemy - bug ? :(

Already trying to fix it once and for all. So far, no results. If I code something today, I'll put a purple ball there if Birdo disappears (the purple ball opens the eagle door). More about this:
viewtopic.php?f=34&t=2265&p=257662&hilit=birdo#p257662

Will it just be a pearl? In some levels of Mario 2, there's only a pearl and you don't have to fight Birdo and you can exit the level. Or is it like Mario 3?
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 16/14)

Postby Revo » Sun May 18, 2014 6:55 pm

Revo Wrote:2. I need help : 3 world lvl 5 ( lvl with the waterfalls ) where can I find the key to the door ? there is no enemy - bug ? :(

Already trying to fix it once and for all. So far, no results. If I code something today, I'll put a purple ball there if Birdo disappears (the purple ball opens the eagle door). More about this:
viewtopic.php?f=34&t=2265&p=257662&hilit=birdo#p257662[/quote]

Thanks for fast help ;)

but nothing work :( ; birdo didn't spawn or a pearl drop.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 16/14)

Postby Ivan-Aedler » Sun May 18, 2014 9:21 pm

MPLDAM9919 Wrote:Will it just be a pearl? In some levels of Mario 2, there's only a pearl and you don't have to fight Birdo and you can exit the level. Or is it like Mario 3?

Its like SMB2, in the sense Mario finds Birdo and he has to stomp her with her egg or vegetables to get the pearl:
1 - there will be always a Birdo when there is a eagle door (except 3-2 or 3-3, I dont remember which one, because there is no enough space for a BIrdo to walk around - its a place with a cliff, you can test it now. You can go away using that pearl).
2 - if there is no Birdo (in these buggy cases), the purple pearl must be there. Its like Birdo is flying and wandering in other places but you can open the door without her.

2 is happening: Birdo is going away in mostly end of levels, but she isnt supposed to do that. Until finding out why, I need to order her to leave a pink pearl, or force her not to go away.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 16/14)

Postby Elerneron » Sun May 18, 2014 10:06 pm

Could you wait to spawn Birdo right before Peach enters the room?
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 16/14)

Postby Ivan-Aedler » Sun May 18, 2014 10:12 pm

Elerneron Wrote:Could you wait to spawn Birdo right before Peach enters the room?

Yes, but in normal engines, the current code works well for all enemies (they are all placed in the levels, but they 'wake up' only if Peach is near. I just need time to understand why Birdo is waking up before, or worse, she is walking faster ('she detects Peach and go after her') even without her nearby. Its like Birdo is 'seeing things' and trying to catch Peach, then she might be forcing through walls.

I really want to detect the real cause, because there is still a possibility I spawn Birdo when Peach is near, but Birdo herself ends up disappearing if Peach lasts a bit there before trying to knock her up. Interesting enough that no people noticed if Birdo disappeared next to Peach, like when traversing walls, because if so, that would be a good evidence of the bug, and I would just need to check the collision code alone.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 16/14)

Postby Cowthulhu » Mon May 19, 2014 12:06 am

Just wanted to give you a heads up, there are a few places that bug out when you enter, and you fall through the floor (luckily I can save and load, and I'll be back in front of peach's castle). The places I know for sure have this problem are that house in Toad Town with no lights and all the monsters, plus the red sewer area in front of peach's castle.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 16/14)

Postby Ivan-Aedler » Mon May 19, 2014 12:57 am

UPDATE may 18th in KAEC site:
http://www.aedler.com/forum/viewtopic.php?f=3&t=2&p=2

- Rule change: Shyguys wont leave vases if Peach is near them.
- Rule change: Enemies who detect Peach nearby (exclamation mark) will not keep following her (like turning to her side endlessly like Parkinson's) if they touch walls or obstacles like bricks that make they turn direction. They will now keep walking normally to the other side. If Peach gets in front of their eyesights again, they will notice her normally until hitting another obstacle. More tests needed.
- Glitch fix: shyguys will follow Peach correctly when leaving vases.

Please lets check if in this version above, Birdo is still disappearing.
I wont be updating in LOK for a while to avoid spawning new bugs on both sites.

Cowthulhu Wrote:Just wanted to give you a heads up, there are a few places that bug out when you enter, and you fall through the floor (luckily I can save and load, and I'll be back in front of peach's castle). The places I know for sure have this problem are that house in Toad Town with no lights and all the monsters, plus the red sewer area in front of peach's castle.

THIS IS ANOTHER ANNOYING Bug I am trying to discover. Until now (more than 600 days of game production) only you and another person reported the 'falling error', like in Mario's Pad, when Peach enters on it.
I dont know it it evolves certain Chrome, Firefox, IE versions, or if its due to MAC, Linux, etc. Or a given key/configuration that were pressed.
Or if it evolves slower systems (like if you are playing with 15 or less FPS).

If you could reproduce it then record the game (by using, say, hypercam), I can discover it.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 16/14)

Postby Acornies » Tue May 20, 2014 12:13 am

Figured I would take a puush.
http://puu.sh/8T9X1/7043421258.png

This seems to happen on the game, the text going upside down or something?? Like it even happened before I reached this dude, as a side note I'm also on firefox.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 20/14)

Postby Ivan-Aedler » Tue May 20, 2014 2:06 am

Version 2.1.9 (may 20th) resent HERE (page 1) and in KAEC site below, fixing inverted balloons problem with Morton and Larry.
http://www.aedler.com/forum/viewtopic.p ... t=2&p=2#p2

In both sites, I added this too:
- NEW option: 'Camera skip' in the options screen (making it more evident). Its a setting to make the game more responsive in slower machines since Update 2.0.9, but it was being activated by pressing * in the keypad (wrongly listed as \ key). It will be saved for later games if you click in 'Save Options'.

As you know, I am coding less those days, mostly with bug fixes. I havent found the cause of 'falling Peach in Mario's Pad and other areas' yet. Maybe this occurs in very slow FPS gameplays.

Acornies Wrote:Figured I would take a puush. (inverted balloon in Larry scene)

Hmmmmm.....its also happening with Morton.
Fixed above.
Last edited by Ivan-Aedler on Wed May 21, 2014 8:35 pm, edited 1 time in total.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 20/14)

Postby MPLDAM9919 » Wed May 21, 2014 6:58 pm

I need to check out some of these updates. But I've been very busy lately.

And I hopefully will start back up on levels by mid-June the earliest.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 15/14)

Postby Itsn » Thu May 22, 2014 3:13 am

Ivan-Aedler Wrote:
Itsn Wrote:I don't know anything about Action Script so maybe it's hard or you just don't want to, but it'd be cool if you did so.

The problem is the time to make more than 60 body parts for all 5 views of each new character (side facing, backside, frontside, forward facing, 3/4 pose - like when she fucks the big mushroom in level 1-2 - and backside crouching). Also, there are more prioritities like the intention of adding Pauline (from Donkey Kong) and Krystal already. I may put Krystal before Pauline (the FAQ says I might be only adding her). It will depend on the game progress, as I prefer to add features like panties, bras, and World 6 levels with new enemies like Lakitu and Ninjis.


Ah, that makes sense.

Too bad for me, but maybe someday. :p
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 15/14)

Postby Ivan-Aedler » Thu May 22, 2014 5:55 pm

MPLDAM9919 Wrote:I need to check out some of these updates. But I've been very busy lately.
And I hopefully will start back up on levels by mid-June the earliest.

I am in the countryside and I was even seeing some horses and some 'cow junk' in a friends's area (moo!). Some birds chirping (really!) and the weather is now extremelly dry (30% umidity). I've taken pure coffee from a very old bootle and I reached home to take a shower. I've taken an older notebook and I was reading a PDF while in an old wooden chair , then I decided to make Mario Scene 5 (it will be a vaginal laid scene), its 50% done but I dont know if I will be able to upload it until my come back.

I was also talking with Terrantor about Bowser's Castle and the possibility to code it in AS3 and to create scenes, but of course it will be a low priority. MIM PUT will still come first. Bowser Castle can receive our Peach model (so we can see all of her poses) but then we will lose the 'young Peachy' Playshapes did. Although a great model, she only has 1 pose, 1 character (Peach herself), 1 outfit (her dress) and 2 hand poses.

Itsn Wrote:Too bad for me, but maybe someday. :p

Yes, someday. I always make this open ended (even if I put a stick: "MIM PUT is finished!", I would be always creating bonus scenes for it), because I've learnt that , as a former lurker I was, we fantasize a lot when discovering those games, because our minds flow endless when we are enthusiastic, and THOSE 'auras of mind' are what give artists, coders and animators 'hope' to keep creating those worlds ;) When people make a game then CLOSE it forever, it 'nails them down' in time. For sure we can create sequels, but the ability to keep updating (like Windows XP) can make it special in a given way.

As about replaying games, I remember MIM 1 (from PS) and the hours I used to find new scenes and content, even knowing that the game just had 2 levels. Then Blargh started creating a way to return from Morton's castle and new areas to explore. I am not kidding, I might replay MIM 1 in a given day, in another room, with a cup of coffee, and trying to gather more ressonance and light from it. MIM 1 started all this!
Last edited by Ivan-Aedler on Fri May 23, 2014 5:17 pm, edited 2 times in total.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 15/14)

Postby MPLDAM9919 » Thu May 22, 2014 10:17 pm

Ivan-Aedler Wrote:I was also talking with Terrantor about Bowser's Castle and the possibility to code it in AS3 and to create scenes, but of course it will be a low priority. MIM PUT will still come first. Bowser Castle can receive our Peach model (so we can see all of her poses) but then we will lose the 'young Peachy' Playshapes did. Although a great model, she only has 1 pose, 1 character (Peach herself), 1 outfit (her dress) and 2 hand poses.

I was reading that conversation. I thought the "continuation code" idea (From completing to starting Bowser Castle) was interesting. Though I think it should be it's own separate game and unrelated to PUT.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 15/14)

Postby Ivan-Aedler » Thu May 22, 2014 10:21 pm

MPLDAM9919 Wrote:I thought the "continuation code" idea (From completing to starting Bowser Castle) was interesting. Though I think it should be it's own separate game and unrelated to PUT.

It should be unrelated. The 'continuation mode' is just to link with something. To give a bit of a insight. To make it less of a random occurrence, like many Mario Games.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 20/14)

Postby rebelseal » Sat May 24, 2014 5:09 pm

can peach get pregnant?
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 20/14)

Postby Ivan-Aedler » Sat May 24, 2014 5:43 pm

rebelseal Wrote:can peach get pregnant?

Already said 1 month ago: viewtopic.php?f=34&t=2265&p=252879&hilit=pregnant#p252879

If you are reading the lasts posts often, and the page 1 (the most important page of this game, where you can find all info and much more), you will notice I am resting (a deserved one, although I wont be 1 month off, I prefer not to be absent for too long), thats why I will resuming creating more Mario and Drybone scenes and level 6-1 after day 26th. Then, when I restart working on pregnancy, Peach will FIRST lay eggs, then small enemies like naked goombas, koopas, shyguys and bloopers.
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