Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: Hentai: Peach's Untold Tale 2.1.9 (may 3/14)

Postby VintageBass » Sun May 04, 2014 4:59 pm

Ivan-Aedler Wrote:
VintageBass Wrote:... And I'm thinking of throwing those eggs. A little dark, but then again there's already cum-covered eggs in the game, so it sounds kinda fitting. But yeah if people go for that when the option comes up, you could focus on that.

Yes, sooner or later. We have Birdo eggs, Yoshi eggs, Pidgit eggs, Cobrat eggs, and some more 'mysterious eggs' from creatures that might not get born due to whatever reason, in the case Peach breeds one of those.

Not born, probably I guess probably becoming bad eggs. It is a thing after all. Either way it is one way Peach can do things, although I guess she'll probably be vulnerable if she were to give birth on the field.

Ivan-Aedler Wrote:
VintageBass Wrote:OK, kissing, ground pound and more puzzles, cool, cool. Although I could probably suggest alternates to the puzzles in case those who want to do the virgin run, because there are alternate ways to solve puzzles.

Yes, like the goomba one in 1-2. Peach can either kiss him or kill him. As for rubbing, kissing, and maybe SOME stroking, that might not count as sexual, but almost there. A teasing scene. I may put some of them in those puzzles (or Peach can skip the puzzle altogether, not saving the toad in 4-4, for example).

You can also do stuff that's more enviroment based, like trying to find where the key is in 2-5. Not everything has to revolve around sex, you know. :P

Ivan-Aedler Wrote:The 'new hit algorithm' (Hit 1: Peach losing any powerup that she has, Hit 2: in lingerie, Hit 3: Peach stark naked, Hit 4: Losing horniness until losing a life) is still LOW priority due to the HUGE amount of planning and work needed.

Funny, usually something like that is a TOP priority than something towards the bottom of a list. If there seems to be problems with an enemy hitting the player and the registration of the attack as either harming or sexual, then that should be more important than anything else. In actuality, the planning part could be done rather quickly, but the issue comes in that your team is lacking in people and you can't do much with that. But if the planning were to get done, the next big issue comes with the coding. If you had someone to tell you what needs to be coded, then that shouldn't be an issue, but since you're your own boss on this, you're just making this hard on yourself to do. Heck I think it's better that we have someone who has a clear-cut plan instead of someone who's jumping all over the place with his projects.

Ivan-Aedler Wrote:Although I am on pair with the news, I am into a classic Mario World, remember. But yes, when the game is more completed (OR completed already) we can add some of these novelties as bonus features.

And yet again you have stuff that isn't from the S/NES era of gaming. Plus I don't really consider the stuff "novelties." Some of it does add a new layer to the gameplay, especially with the 3D platformers. Which is interesting, you should be more interested in the New series since that's more of a homage to the era you grew up with, but yet you don't like the idea of using stuff from them. That posed a problem because of when you wanted to add creatures to World 5, you don't want to use any of the new stuff because of this bias towards the new game, when there's a bit of a lack of original ice-themed creatures.

Ivan-Aedler Wrote:I am glad you understand the idea. Maybe you are seeing this now, in a more clear way. But again, as for the coins, this translates into more code, and I want to focus in a feature Ben is reinforcing: when Peach hits a block with her head, and a given enemy is there, he must be knocked out. If a Koopa, he should be put inside his shell.

It's just that some ideas could work if you know of a way that you can work it in. Again I understand from a technical stance that something like that would be difficult to do, but still it is an option to try out.

Also some of those comments weren't even directed towards what I said. Some of it deals with how I don't like your opinion on not allowing Gold Peach because she's "metal." If it were more descriptive then yeah I could see why you would not like it (metal isn't the same to the touch as skin would, which is how you feel about this), but some people do like that sort of thing. Heck if that's the case then wouldn't all the dildos have some sort of flesh to them? If so, then *shivers* Again I mention that some people do have a fetish for that sort of thing. Having a gold Peach could satisfy those who are interested. I know it'll probably be better than being inside of a giant fish.

Ivan-Aedler Wrote:
VintageBass Wrote:It's just how far off it diverge from the path that'll make me complain about it. But there are ways we can work the idea in to fit in with this game you're working on, it's just a matter of getting you to agree with us on it.

Of course. Thats why we have this forum: to discuss about, even if we need to write pages about it, to make it clear. For example, I would be getting far if I started mangling/changing the powerups, like 'red muhsoom' making her cry.

Red mushrooms? You mean the standard Super Mushrooms that make her breasts bigger? ... Why? Then again, why make Peach cry? The only time I could see her cry is outta joy, especially when she's getting married to Mario, or when she's trying to drown her enemies with her flooding tears. (By the way, gameplay idea: vibes. You just need to find a replacement to the Joy emotion and you should be good)

Ivan-Aedler Wrote:1 - It might be easy to make a new 'skin' for Peach: golden (with flares and everything)
2 - Its not easy to make a golden version of every clothing part, so Peach would be golden but her outfit, not. If that's okay, its a possibility to add in the future / far future. If not, I will require to apply a filter over the entire peach character (golden -> HUE + glow), which might make the game up to 40% slower.
3 - I can make a golden version of every clothing part, but instead of 20 costumes, we will have 40 ones (inside the game). But we wouldnt be able to select those 20, because one will be the golden version of the other.

As far as I know, it'll be easy to make a new skin/costume/power-up just for the Gold Flower, and that's it. Just one, that's all you need. You don't need to make like a dozen or two more variants of what is essentially a paint bucket drop over a costume. As I mentioned: less is more. Really, just making multiple costumes for ONE power-up is extremely unnecessary and clogs things up. It's better to just make a gold dress, gold skin and go from there.

Ivan-Aedler Wrote:
VintageBass Wrote:Jellyfish women... wait, what? First mermaids, which haven't exactly appeared in a normal Mario game, and now Jellyfish women... Unless you mean the Jellyfish sisters from Superstar Saga, I guess, right?

That's them!

Once again MPLDAM helps me understand things. Well that does open up some ideas for the sex scenes between them, given that they are the ones to give out the Hand abilities.

Ivan-Aedler Wrote:
VintageBass Wrote:And what about the Noki?

Noki is her below? I dont find her appalling, 'cute', but she can be a creature who can talk to Peach in the Delfino streets about a given puzzle, item or information.

It's not just her, it's a whole species like the Pianta. And I find them to be cute, and actually they seem to be more helpful than the Pianta given that the latter accused Mario and are generally more lazy, while the Noki are very helpful. Help with puzzles, items and information sounds very much like them, so that's cool.

IxFa Wrote:Those three are my attempts at writing dialog in the light-hearted airhead style of PUT. I think puns really are meant to be in this, so the second one of my favorite. What do you think?

Yeah puns are the way to go, if you ask me. That seems like the best option because of all the sweet innuendos out there for use and the fun coming up with these things! That's kinda what I wanted to do with the E. Gadd rocket scene, but Ivan screwed up what I was hoping to do... but that's mostly because I'm a lazy butt :P

Although for the third line on the third option, wouldn't "I traded my flower for a fungus" sound better or no?
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 4/14)

Postby Ivan-Aedler » Sun May 04, 2014 5:51 pm

Game updated with more fixes, and Goomba deflowering scene (I think its the 7th scene). Not a 'newly' entire scene, but fair enough. Of course, if Peach is already fucked once, goomba will fuck her directly. 'Losing Virginity' scenes will be like that. I've not used 'IxFa' dialogues yet. For later.

VintageBass Wrote:Not born, probably I guess probably becoming bad eggs. It is a thing after all. Either way it is one way Peach can do things, although I guess she'll probably be vulnerable if she were to give birth on the field.

She will be vulnerable, but not enough for enemies to disturb her.
Bad eggs will be empty or cum-only eggs.

VintageBass Wrote:You can also do stuff that's more enviroment based, like trying to find where the key is in 2-5. Not everything has to revolve around sex, you know. :P

Okay.

VintageBass Wrote:Funny, usually something like that is a TOP priority than something towards the bottom of a list. If there seems to be problems with an enemy hitting the player and the registration of the attack as either harming or sexual, then that should be more important than anything else. In actuality, the planning part could be done rather quickly, but the issue comes in that your team is lacking in people and you can't do much with that.

Bingo! But I am not asking for help on that, because like you said, you dont have time for that. And others decided to leave, so, well, I'll keep going! And still happy! Look at that!
And more: instead of taking a good vacation (1 or 2 months WITHOUT thinking A WORD about PUT) I am working with scenes, levels, art (like the new grassy ground, glad you like it) and bug fixes! I did alone features in those 2 years that I could be making in 3 years. We spared 1 year, although we dont have features like ground pound and the new hit algorithm yet.
I wont be repeating this again, because I am starting to get annoyed by the ' usually something like that is a TOP priority' thing. You dont undestand. I dont want to stop what I can do faster, then use days and days and days and days making junt ONE feature. We're right now in this same situation, with the balloons. As we have foreground balloons now, I need to fix every bug that its casting. Thats bad, a ENTIRE turn off for me. I stop making art, scenes and levels and I started to GET STRESSED by fixing bugs and try PLAN A,B,C,D,E,F,G... with JUST one feature. Glad you understand, really. I am NOT a pro coder, there are entire weeks I can be stuck in a given feature. It would be better for US ALL to get like 1 scene per day (like I was making up to 3 per day). And this makes me more creative, as I can keep working in a 'plantation' style. If we try to grow 'corn' in a given land 100 times, the land will expire. It will end up as a desert. The same with the creativity.

VintageBass Wrote:Heck I think it's better that we have someone who has a clear-cut plan instead of someone who's jumping all over the place with his projects.

I have none.

VintageBass Wrote:And yet again you have stuff that isn't from the S/NES era of gaming. Plus I don't really consider the stuff "novelties." Some of it does add a new layer to the gameplay, especially with the 3D platformers. Which is interesting, you should be more interested in the New series since that's more of a homage to the era you grew up with, but yet you don't like the idea of using stuff from them.

I dont like the idea of putting too much 'modern Mario' in MIM PUT, because MIM PUT is based on MIM, and SMB franchise.

VintageBass Wrote:That posed a problem because of when you wanted to add creatures to World 5, you don't want to use any of the new stuff because of this bias towards the new game, when there's a bit of a lack of original ice-themed creatures.

As we have Delfino Island (remember I was against it), we need enemies like Stus (already made but not in the game), the 'Wiggler-like ones' (already made but not in the game), Cataquacks (same case), Pianta (same case) and the Jelly women (now I need to make these). We dont need many more creatures here. Its better than using enemies from non-Mario games. A thing people will be much more concerned about.

VintageBass Wrote:It's just that some ideas could work if you know of a way that you can work it in. Again I understand from a technical stance that something like that would be difficult to do, but still it is an option to try out.

Later or much later. I cant, CANT say 'okay let's do it (most of time is "I'll do it")', then make false promises. I try to avoid this trap.

VintageBass Wrote:Also some of those comments weren't even directed towards what I said. Some of it deals with how I don't like your opinion on not allowing Gold Peach because she's "metal." If it were more descriptive then yeah I could see why you would not like it (metal isn't the same to the touch as skin would, which is how you feel about this), but some people do like that sort of thing. Heck if that's the case then wouldn't all the dildos have some sort of flesh to them? If so, then *shivers* Again I mention that some people do have a fetish for that sort of thing. Having a gold Peach could satisfy those who are interested. I know it'll probably be better than being inside of a giant fish.

Then if we have that feature someday, be warned her clothes wont be golden. If people start wanting that, they already know the outcomes: 1- a filter which makes the entire peach gold.....

VintageBass Wrote:As far as I know, it'll be easy to make a new skin/costume/power-up just for the Gold Flower, and that's it. Just one, that's all you need.

Hmmmmmm OK! Got it! Sorry! So she will only be 'golden' with the fireflower. But then people will want to see her naked in gold form (which is still possible, while she retains her powerup, until losing all her clothes).
More feasible to do.

VintageBass Wrote:Red mushrooms? You mean the standard Super Mushrooms that make her breasts bigger? ... Why? Then again, why make Peach cry?

You got my idea. I just gave an example of things I wont be going 'too far' from classic Mario. Of course I WONT be making Peach cry.

VintageBass Wrote:Once again MPLDAM helps me understand things. Well that does open up some ideas for the sex scenes between them, given that they are the ones to give out the Hand abilities.

Yep!

VintageBass Wrote:It's not just her, it's a whole species like the Pianta. And I find them to be cute, and actually they seem to be more helpful than the Pianta given that the latter accused Mario and are generally more lazy, while the Noki are very helpful. Help with puzzles, items and information sounds very much like them, so that's cool.

Ok I'll think about it. But I dont want to use tons of time to make one or two, in order to make them just do a given thing in a given area. I need them in other areas, like goombas. Some in a 5-2, one in 5-3 (who will give tips), one Noki fucking a female in level 5-5.....

VintageBass Wrote:That's kinda what I wanted to do with the E. Gadd rocket scene, but Ivan screwed up what I was hoping to do... but that's mostly because I'm a lazy butt :P

Please stop! I havent 'screwed it up'! Stop saying I just say 'no' to things, like breathing. We need people making plots, dialogues, in a txt file, for example, or here (like IxFa did) for us to discuss about.

VintageBass Wrote:Although for the third line on the third option, wouldn't "I traded my flower for a fungus" sound better or no?

It can be!
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 4/14)

Postby Biles » Sun May 04, 2014 7:33 pm

Thwomps! Tromps! And then some...
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 4/14)

Postby Ivan-Aedler » Sun May 04, 2014 7:42 pm

Biles Wrote:Thwomps! Tromps! And then some...

Ok, now you got it so incredibly well!

Image
I'll put the new Thomps ASAP! ;) (EDIT: in the next weekend or when I stop making the Toad Scene 21)
Any ideas for those smaller enemies? (tromps?) Are they from which Mario game?

As for our old one.....

old thwomp.png
old thwomp.png (30.67 KiB) Viewed 3900 times
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 4/14)

Postby weilson94 » Sun May 04, 2014 9:29 pm

i did everything you say and i still have the changing cloth bug :(
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 4/14)

Postby Biles » Sun May 04, 2014 10:07 pm

All the tromps come from the Super Mario Paper games. I had to watch some YouTubes just to see how they move and stuff. Out of curiosity, how bit in file size was that original thwomp compared to the new version?
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 4/14)

Postby Ivan-Aedler » Sun May 04, 2014 10:24 pm

Game updated again with 'Toad devirgination scene'. Try to find it. It might be one of the last ones, as many of their scenes are teasing only.
Added 'IxFa' dialogues.

Biles Wrote:All the tromps come from the Super Mario Paper games. I had to watch some YouTubes just to see how they move and stuff. Out of curiosity, how bit in file size was that original thwomp compared to the new version?

Oh Super Paper Mario, okay. I've played Paper Mario 2 (the classic, oh, so classic!) so I only remember of those 'spiky' things having other names.
As for the file size (and curve counts), you can see for yourself in your PM.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 4/14)

Postby VintageBass » Mon May 05, 2014 12:53 am

Ivan-Aedler Wrote:Bingo! But I am not asking for help on that, because like you said, you dont have time for that. And others decided to leave, so, well, I'll keep going! And still happy! Look at that!

Are you really?

Ivan-Aedler Wrote:I wont be repeating this again, because I am starting to get annoyed by the ' usually something like that is a TOP priority' thing. You dont undestand.

Maybe that's because I'm not in charge of this production that I don't understand the importance of some things. I just figure that something like that would be more important.

Ivan-Aedler Wrote:I dont want to stop what I can do faster, then use days and days and days and days making junt ONE feature.

Then why not work with the stuff at the same time? Like dedicate some time of the day to one thing, then some time to another, and so on and so forth? It could work.

Ivan-Aedler Wrote:And this makes me more creative, as I can keep working in a 'plantation' style. If we try to grow 'corn' in a given land 100 times, the land will expire. It will end up as a desert. The same with the creativity.

Yeah, but my creativity hasn't dried up after months or years of inactivity. I'm still coming up with ideas to do, and while I'm not doing much with them, I still have them and I am improving on them when I do come back to them.

Ivan-Aedler Wrote:
VintageBass Wrote:Heck I think it's better that we have someone who has a clear-cut plan instead of someone who's jumping all over the place with his projects.

I have none.

Yeah that's worrisome.

Ivan-Aedler Wrote:
VintageBass Wrote:And yet again you have stuff that isn't from the S/NES era of gaming. Plus I don't really consider the stuff "novelties." Some of it does add a new layer to the gameplay, especially with the 3D platformers. Which is interesting, you should be more interested in the New series since that's more of a homage to the era you grew up with, but yet you don't like the idea of using stuff from them.

I dont like the idea of putting too much 'modern Mario' in MIM PUT, because MIM PUT is based on MIM, and SMB franchise.

And other games in here. Plus if this is based on MIM, wouldn't there be less porn and more on education?

Ivan-Aedler Wrote:
VintageBass Wrote:That posed a problem because of when you wanted to add creatures to World 5, you don't want to use any of the new stuff because of this bias towards the new game, when there's a bit of a lack of original ice-themed creatures.

As we have Delfino Island (remember I was against it), we need enemies like Stus (already made but not in the game), the 'Wiggler-like ones' (already made but not in the game), Cataquacks (same case), Pianta (same case) and the Jelly women (now I need to make these). We dont need many more creatures here. Its better than using enemies from non-Mario games.

Delfino is easy to do since that place already has an array of creatures living there already (exception being the Jellyfish sisters, but they could move). I'm just saying that there's not much in terms of original ice creatures, some of which aren't going to be used thanks to the fact that they belong to other games that don't fit with what is for this game.

Ivan-Aedler Wrote:
VintageBass Wrote:It's just that some ideas could work if you know of a way that you can work it in. Again I understand from a technical stance that something like that would be difficult to do, but still it is an option to try out.

Later or much later. I cant, CANT say 'okay let's do it (most of time is "I'll do it")', then make false promises. I try to avoid this trap.

Like how some are continuing to bug you about the pregnancy?

Ivan-Aedler Wrote:
VintageBass Wrote:As far as I know, it'll be easy to make a new skin/costume/power-up just for the Gold Flower, and that's it. Just one, that's all you need.

Hmmmmmm OK! Got it! Sorry! So she will only be 'golden' with the fireflower. But then people will want to see her naked in gold form (which is still possible, while she retains her powerup, until losing all her clothes).

Not with the fire flower, that's its own thing. But yeah it's an idea for later.

Ivan-Aedler Wrote:
VintageBass Wrote:It's not just her, it's a whole species like the Pianta. And I find them to be cute, and actually they seem to be more helpful than the Pianta given that the latter accused Mario and are generally more lazy, while the Noki are very helpful. Help with puzzles, items and information sounds very much like them, so that's cool.

Ok I'll think about it. But I dont want to use tons of time to make one or two, in order to make them just do a given thing in a given area.

Well all you need is two bases, a male and a female. From there you can probably just do palette swaps similar to the Piantas and work from there.

Ivan-Aedler Wrote:
VintageBass Wrote:That's kinda what I wanted to do with the E. Gadd rocket scene, but Ivan screwed up what I was hoping to do... but that's mostly because I'm a lazy butt :P

Please stop! I havent 'screwed it up'! Stop saying I just say 'no' to things, like breathing. We need people making plots, dialogues, in a txt file, for example, or here (like IxFa did) for us to discuss about.

Well you kinda did, but again it's MY fault, as in you're just taking what is available while I haven't done anything about the matter. So no matter what, BLAME ME!

Ivan-Aedler Wrote:
Biles Wrote:All the tromps come from the Super Mario Paper games. I had to watch some YouTubes just to see how they move and stuff. Out of curiosity, how bit in file size was that original thwomp compared to the new version?

Oh Super Paper Mario, okay. I've played Paper Mario 2 (the classic, oh, so classic!)

No, he said "games," as in it's pretty much the same models as from the Paper series, so this means Paper Mario, TTYD and SPM.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 4/14)

Postby Ivan-Aedler » Mon May 05, 2014 2:16 am

So, tonight we will have shyguy ANd koopa deflowering scenes too. At least if I get it uploaded on time.

weilson94 Wrote:i did everything you say and i still have the changing cloth bug :(

Then if you have seen the entire page 1 already, and you have exited CClearer, Steam and other 'TSR' programs (in the taskbar) and still the bug, I can't help, sorry.
It might be a flaw there. Otherwise, tons of people would be having the same problem right now.

VintageBass Wrote:Are you really?

Yep! I started the game alone, right? Although I REALLY appreciate when people join in, I need confidence and compromise in the project. Everyone helping at each part when active, or resting ('on pause' state in page1) when not active. Biles is now active and he already made me so impressed! Look at that, he made new Thwomps/Thromps. Biles is the kind of person who doesnt talk too much. He makes it. He's more 'GOGOGO', like me. You can say: 'well, its important to discuss before doing that'. We did. If you look 'centuries' of pages ago, you see the needs of a new Thomp, and other thwomp moves. Biles came here and said: 'take it'. Instead of:
Biles: - Ivan, man, I dont know.... are you sure you need a new Twhomp?
- Yes, Biles, please if you have time, could you see if you can make them?
Biles: (2 days after): oh sorry I was busy. Well, I'll think about it.
(1 month later): Hey I am back! What we were talking about? Oh, the thwomps.... I dont like them, they're ugly
- But they're from Mario games.
Biles: I decided not to make them.
(I've only given an example).

But no. He did it at a glance! And with happiness!

VintageBass Wrote:Maybe that's because I'm not in charge of this production that I don't understand the importance of some things.

Nobody is 'in charge'. People help when they want and when they can. If you dont want and/or you dont have time, but you want to discuss about, like right now, I dont see any problem. If you think I dont find it useful, you're wrong. Discussions ARE useful. And I see you sometimes want to know more about the game. Did you play it fully in those days? Have you played some Mario games recently? I did.

VintageBass Wrote:Then why not work with the stuff at the same time? Like dedicate some time of the day to one thing, then some time to another, and so on and so forth? It could work.

For levels, yes. For scenes, yes (because its just a matter to disable it from happening until its done). As for the new hit code....I need to see how to disable it during work, because it affect the entire game levels. It's like disabling a heart and putting another transplanted one. Not so impossible, though. But I still want to have a free time for that (when I start breathing better).

VintageBass Wrote:Yeah, but my creativity hasn't dried up after months or years of inactivity. I'm still coming up with ideas to do, and while I'm not doing much with them, I still have them and I am improving on them when I do come back to them.

But for sure you think about parallel things. You take a walk, you talk to friends, and you are making art with hat973.

VintageBass Wrote:Yeah that's worrisome.

No, it isnt. Gorepete, Corta and HumminBird think the same. I would be worried if I couldnt make art, scenes and levels (only code). :o

VintageBass Wrote:And other games in here. Plus if this is based on MIM, wouldn't there be less porn and more on education?

Right. If we see from this prism....But that aint occurring! :P

VintageBass Wrote:Delfino is easy to do since that place already has an array of creatures living there (exception being the Jellyfish sisters, but they could move). I'm just saying that there's not much in terms of original ice creatures, some of which aren't going to be used thanks to the fact that they belong to other games that don't fit with what is for this game.

Which ice creatures?

VintageBass Wrote:Like how some are continuing to bug you about the pregnancy?

Pregnancy will be done, but first, I need to make the egg feature. When? I dont know right now. I might make the Panties and Bra first.

VintageBass Wrote:Not with the fire flower, that's its own thing. But yeah it's an idea for later.

Yes, I mean 'golden fire flower', its a different powerup, I know. But I will still need to make a golden Peach form, and a golden outfit. ALSO I would need to make a golden Daisy, golden Rosalina.... and even Krystal. This takes time and will increase complexity. The best way to do that is to use an inner function inside the game engine (filters) but it might make the game slower or far slower. I need to test it, and it wont be in those nearby weeks.

VintageBass Wrote:Well all you need is two bases, a male and a female. From there you can probably just do palette swaps similar to the Piantas and work from there.

Ok.

VintageBass Wrote:Well you kinda did, but again it's MY fault, as in you're just taking what is available while I haven't done anything about the matter. So no matter what, BLAME ME!

Ok ok, I blame you! No, I dont do that. You help when you can. If you cant, I wont be bugging you. Every little block of thoughts count, I give value to them.
What I want to do soon (to E.gadd) , once we have him working with his machines (his animations) is that 'chain hands' scene ;)

VintageBass Wrote:No, he said "games," as in it's pretty much the same models as from the Paper series, so this means Paper Mario, TTYD and SPM.

Oh ok then!
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 4/14)

Postby Biles » Mon May 05, 2014 8:57 am

What are the odds that someone may have to double the number of songs currently in the game to include drum beats each time Peach gets on Yoshi?
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 4/14)

Postby Ivan-Aedler » Mon May 05, 2014 11:53 am

Updated the game with the 4 devirgination scenes (check the changelog).
Sorry about the empty game (no SWF) hours ago, maybe I've had a magnetic disruptive wifi attack. Short answer, a terrible internet along the night.

Biles Wrote:What are the odds that someone may have to double the number of songs currently in the game to include drum beats each time Peach gets on Yoshi?

If I did that, the game size would raise to between 28 to 33mb. I prefer not do to it, or maybe just create a 'drums' tune that could be used in all places, like 1-1 'drummed tune' or underground 'drummed tune'.
It could be possible to ATTACH only the drums in AS3 (the game is made in AS2). We could add code to accelerate/deaccelerate the music, and include new tune over it (like syncing the drums). So I would need to add only a 'beat' of drums (a pattern), but well, I can do a given thing in AS2 (load a 'drum only' pattern - a full metronome sample - in the background and sync it), although I would need to calculate a different tempo rate in each song and put the drums 'trumps' in the correct tempo for each one. Maybe impossible in AS2.

EDIT: Oh, nice new avatar, Biles! Also, its less explicit ;)
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 5/14)

Postby GadenKerensky » Mon May 05, 2014 1:17 pm

Okay, removing the "reveal gallery" feature was just plain stupid. To be perfectly honest, not all of us want to work for our porn. If we want to unlock them by playing, we'll do that. If we don't, we don't. By removing the "reveal gallery" feature, you've forced those who just want to see Peach/Daisy/Other chick being fucked by various creatures in a pretty well designed flash game to have to work to find all those scenes, which can be, more often than not, a time consuming task, especially with how confusing the levels can be, and how far along the game certain enemies appear. This is made all the more worse by people with less than stellar processing systems; the gallery might work fine, but the main game, with all the other extra detailing and moving parts and such, may slow the computer down considerably. Also, those who can't save their information for any number of reasons, thus meaning people can't access all the scenes.

It'd have been really good to have just left it in. Like I said, if people want to earn the scenes, they will. If they don't, then you shouldn't force them to.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 5/14)

Postby Ivan-Aedler » Mon May 05, 2014 3:14 pm

GadenKerensky Wrote:Okay, removing the "reveal gallery" feature was just plain stupid...

Hello there! How are you?
You are the 11th (maybe 12th?) person to think I've removed it altogether. Please read the former posts / pages (you can search about the term 'gallery') or just go to page 1 and see that YOU CAN STILL UNLOCK IT using the cheat keys. If you use the 'main cheat' (the number combinations), then just go to the main menu, then gallery. The buttons will be there.

In the future, I'll make the 'FREE MODE' or a name close to that, so the game will be open ended, for those who want just to fuck everything. In this mode, the gallery will be unlocked all the time, even without cheat codes. For now, just use the cheat codes.

As about the slowdown, trust me, it was far worse in the beginning, due to the nature of vectors themselves. Now you can use keys like 'zoom', 'quality key' (minus key), and camera skip key (bracket key: / ). Other than that, the game is really slower in systems under a pentium 4 single core, intel 'atom', AMD 1.2ghz dual core and slower systems. Netbooks are worse.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 5/14)

Postby Bialy_Wilk » Mon May 05, 2014 4:27 pm

Hi
Since 2.1.8 im having some strange bug. During some sex scenes (for example 3rd koopa scene) the animation seems to start, but then the whole browser freezes, and i can only exit with alt ctrl del. I tried to clear the data in my browser (tried it in opera and chrome), updating flash, lowering the quality of the game, but nothing works. Any ideas what else can i do? I can't really play, because it's also freezing after the 1st boss.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 4/14)

Postby Biles » Mon May 05, 2014 7:35 pm

Ivan-Aedler Wrote:It could be possible to ATTACH only the drums in AS3 (the game is made in AS2). We could add code to accelerate/deaccelerate the music, and include new tune over it (like syncing the drums). So I would need to add only a 'beat' of drums (a pattern), but well, I can do a given thing in AS2 (load a 'drum only' pattern - a full metronome sample - in the background and sync it), although I would need to calculate a different tempo rate in each song and put the drums 'trumps' in the correct tempo for each one. Maybe impossible in AS2.

I figured it might have been possible to add just only the drum beat with which to stack on top of the in-game music so as to help reduce file size.

Ivan-Aedler Wrote:EDIT: Oh, nice new avatar, Biles! Also, its less explicit ;)

Actually, I had it animated but given the file size limitation, I was forced to use just a still version, and the only reason it's less explicit is just incase you decided put my avatar on the front page of a newspaper XD.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 4/14)

Postby Ivan-Aedler » Mon May 05, 2014 7:41 pm

Bialy_Wilk Wrote:Hi. Since 2.1.8 im having some strange bug. During some sex scenes (for example 3rd koopa scene) the animation seems to start, but then the whole browser freezes, and i can only exit with alt ctrl del.

It might be fixed in 2.1.9 since yesterday night. It was happening due to the "?" Balloon (when Peach gets surprised) in one of the Koopa scenes (the one he is inside his shell in the beginning).

Biles Wrote:I figured it might have been possible to add just only the drum beat with which to stack on top of the in-game music so as to help reduce file size.

Possible. To be better, one full tempo beat (one two three four), or better, FOUR of them (1,2,3,4 1,2,3,4 1,2,3,4 1,2,3,4, that is, trhu-thru-ruh-ruh-too too, trhu-thru-ruh-ruh-too too, trhu-thru-ruh-ruh-too too, trhu-thru-ruh-ruh-too too) as a WAVE file, so it wont lose sync easliy. Then when the music restarts, it also restarts. However, in order for it to activate in the middle of the music, I need to make it play in the beginning, but MUTE. Then using Yoshi could make it appear. Also, there are songs with different tempo. All of those could be tested 'in a garage' (in my free time), then I can post the results with ONE song, then try with others. But not planned any time soon. I might do that next weenkend, next month or only next year.

Biles Wrote:Actually, I had it animated but given the file size limitation, I was forced to use just a still version, and the only reason it's less explicit is just incase you decided put my avatar on the front page of a newspaper XD.

Hahaha, gotcha! I'll ask the director of that newspaper to update your avatar ;)
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 5/14)

Postby Biles » Mon May 05, 2014 8:47 pm

Noticed the update in regards to goombas masturbating when Peach is in a sex scene. Are we to expect that to occur with many enemies just like you would see in ToonPimp's run-or-rape platform side-scrolling games?
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 5/14)

Postby Ivan-Aedler » Mon May 05, 2014 10:59 pm

I managed to update the game again with 2 more 'devirgination' sub scenes: Blooper and Bobomb.
And I started Boo scene 5. It will be a vaginal one.

Biles Wrote:Noticed the update in regards to goombas masturbating when Peach is in a sex scene. Are we to expect that to occur with many enemies just like you would see in ToonPimp's run-or-rape platform side-scrolling games?

ToonPimp Palaxe's Bitch, for example? (Typo on purpose). As for the masturbating /getting aroused thing, yes.

PS: Cannot reproduce the 'Peach traversing the right wall in Mario's Pad bedroom' while using acceleration ON and with a Dress outfit.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 5/14)

Postby derp mcgee » Wed May 07, 2014 2:18 am

I want your priority to be on inflating her ass already, that's all I'm waiting for to be honest..

Make like a different kind of mushroom or just have the settings give the option to inflate just ass, just boobs, or both ass and boobs.. and make ass just as big as boobs get at max when maxed out.
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Re: Hentai: Peach's Untold Tale 2.1.9 (may 5/14)

Postby Crossbow1701 » Wed May 07, 2014 3:04 am

Maybe this was fixed, but World 3-6 at the end of the warehouse, you cant get into the eagle cuse there's no birdo to kill or fuck to get the key.
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