I've detected a bug (with DOFOB): in the stand scene, the balloon is inverted. It will be fixed still tonight.
Its impressive how you order a given ballon to invert, and it doesnt do that for whatever reason! I had to force it to invert explicitally. We try to code better and better, almost like a full organized encyclopedia, but computer systems are not always predictable. There are situations you have to do: balloon.invert, and in certain scenes, do: if (!balloon.invert) balloon.invert, like reinforcing something you are sure its being executed but it isnt
IxFa Wrote:I don't keep watch of the posts here, since 526 pages just seems like too much effort to keep up with. I'd like to give my opinion in response to the poll though!
Just use the search function
![Wink ;)](./images/smilies/icon_e_wink.gif)
Its very interesting. You can search for things like 'feature', 'wario', 'costume', then you will see the hot parts of the entire thread and go directly to the page and post.
IxFa Wrote:I would really enjoy some virgin scenes. Deflowering scenes with actual blood, or at least add the deflowering scene with toads, Daisy, or some sort of object like a dildo, ie self-defloration.
I plan making deflowering scenes, which will occur in certain scenes (e.g. goomba scene 5, koopa scene 4, shyguy scene 5). Actually it will be small loops, just showing that Peach got penetrated for the first time, with some PINK/LIGHT RED blood coming out (I'll refrain from using pure 'live' red). The intention is to show its an 'special blood of virginity', not a 'hurt' blood. It would also be nice to see the enemy penetrating her slowly, like forcing its dick, until 'plucking' inside. That's all feasible to do (no hard work) but I just need time to enlist all scenes I need to make for that to work well. And I have to reinforce that it will only happen in the first vaginal scene of each enemy type, because if we have goomba scene 5, 6, 7, 8 and 9 being vaginal ones, there is no sense making all deflowering animations for all, because if Peach fucked goomba scene 6, thats because she fucked the scene 5 beforehand. Also, making deflowring animation to just one of each enemy type will make this feature in the game in less time.
Thank you for your idea! Even more, for you reminding me of a feature that's expected to be in the game.
VintageBass Wrote:Why me? I'm not helping out on this. Give it to someone who's doing your art now and have them deal with it.
Oh sorry! You havent let this explicit.
So I'll make it, like I've said in your PM. Since no one can help me (yes, I tried asking), I'll keep making it, because I cant stop.
VintageBass Wrote:OK, now I could ask about one more thing you could add to that list, which would be "implementing new gameplay features," because, you know, this is a game after all... what's a game without it's gameplay?
I will add it in the next poll. I cant do that with an existing poll, otherwise it will be restarted. Moreover, I prefer to enlist ideas for GAMEPLAY features, since its too 'void' to just ask for features without some examples, like 1-, 2-, 3-.