Valpas Wrote:Hello! It's me! That one person whom none of you probably even remember anymore
Hello! of course I do!!
Valpas Wrote:First of all. As I have come to view it, members of the round table have been dropping out left right and center, that is to be expected with un-financed projects. This does however look like it's becoming an issue for the rest of the team. On this note I have nothing other to add than CALM DOWN and don't PANIC. Either they show up or new people will. This is such a huge project that someone will always step up sooner or later and pick up where the other left off.
For sure this is a huge one, which requires, most of anything, peace, hope and perseverance.
Valpas Wrote:I can see where you are coming from with your points, as I think I have understood them correctly. Our biggest fear is shared between us in this game risking to become just a slideshow with scenes.
This wont happen. At least I wont let it happen. A slideshow is a slideshow. We cant walk, search for them through levels, and we cant interact. Even in the early stages (Version 1.0j) we could flee, hide, jump, walk, exploring the kingdom, expecting encounters.
Valpas Wrote:By starting with a choice few chore-like tasks that come in vast numbers, namely scenes and levels, THEN occasionally get to the fun stuff and works on the framework. I can fully respect that way of working, as it happens to be similar to my own ways.
I can confirm that's the way I find best in the current state. So I could work even faster than trying to make areas I dont like so much or I dont have enough expertise, making the game complete only in 2015 or even later.
Valpas Wrote:Just to make sure it gets across, I wish for nothing more for this game than it to become closer to the originals and more intricate in story and design and concepts, just remember to take it one step at a time.
He (or they) forget I am working with features like the latest Birdo races. Those are not scenes, nor levels. Birdoes can now spit fireballs instead of just eggs, like SMB2. This was my latest struggle to keep adding SMB mechanics and rules in the game. The changelog is full of other features I did, many of them according to what we was discussing in SK. The problem is that maybe they just got bored or they want a game they dreamt off, with their own way of work and prioritize. Well, instead of bashing me, go there and make your game. I would be entirelly happy and stimulated to help them, even more, if they talked to me with good manners, with a humble heart (in regard to a peaceful and mature conversation).
Then I found out the dark side of Vintage, and I became upset. No, he isnt like me deep in the soul. I may not be his friend (in real life) anymore after this. I cant do my peaceful tasks, be it extremmely exhausting, be it with joy.
Valpas Wrote:And finally, Fourth. Ivan! Glad to see the game progressing in such a swift manner! It is still looking to be one of the best of the genre, and though competition is somewhat lacking since few aim so high it still says a lot! It does however show lately that you are lacking in manpower, I hope this will work out for the better in the future!
Thank you really!
![Wink ;)](./images/smilies/icon_e_wink.gif)
For sure I'll do my best even more, and now after those 'explosions', that of course made me sad and stunned (I wasnt expecting that burst of hate, of lack of love), all of this just makes me stronger somehow.
Valpas Wrote:I would however like to side with most other people here in that leaving as much non-mario content out as possible, and as (Vintage?) kindly said, look up wikis to make sure your material is within the same "world".
Yes, I will do my best on that. For now, the only 'non mario' features that we could find in the game is regarding some outfits (since the beginning!) like the sling shot.
Valpas Wrote:I think that what sets this game aside is how well it in some areas handles closeness to the original games. The more you expand on getting to feel as close to the original games the better, nostalgia is a powerful things for us videogame-nerds and is certainly an efficient way to haul in praise, as long as it stays true to the originals, hence no story-breaking characters.
Yes. But we should pay attention of what people says about Belome, for example. He's a ugly monster (with four eyes) :/ So I've made a pool and people preferred the two eye mode. That doesnt kill the Belome character, but makes it lovely, a Boss we would have preferred to see in our infancy.
Valpas Wrote:I would, unlike most other here, preferably see you finish all the scenes and settings and scenes as quickly and efficiently as possible, and the more involved you team is in this the better.
Hoooray!! Thats the plan!! More levels and scenes, always with novelties (new platforms, scenes using more KamaSutra poses, and embarassing poses). Thank you, you see my side.
Valpas Wrote:I suggest you try and get them into diskussions much, MUCH more often regarding how to get it as good as possible, and this goes for both levels and scenes. It actually shows in these later worlds and scenes that you are working more and more on your own, this is good for neither you or your team, since they apparently feel left out?
We cant do much about scenes without learning Flash itself.
Blargh and
Luftmallow can make it, as well as some people in the forum, but aside of them, no one are skilled enough, or they just didnt care about giving some help. So I told the team to give me dialogues (when possible) and scene sketches.
ThatGuy45 and
Dodoman were the guys helping me.
Luftmallow disappeared since he promised to help me with the belly outfits. I felt abandoned well before that 'climax' started. Hence my sadness and my '??? what?' behaviur.
Valpas Wrote:Getting more opinions is the obvious way of improving quality to both upcoming and current scenes, I hope we will all learn something from this recent clash of opinions in the thread.
Yes. People just need to communicate more, and retain their feelings. And try not to bring hate to the forum (for wherever place in the real world it started of).
Valpas Wrote:And finally I return with an interesting idea. Perhaps I could help clearing up the dialogue? It is indeed an aspect of the game that lies in shambles, there is TONNES of work to be done there, but I think this should however be put on hold until we clear up how the story will progress and what this story even is. This is why I maybe suggest a re-evaluation in priorities. I think the members of the round table should get together and work out a real story for this game, at least getting on the same level and be in agreement of it before you get back to making levels and scenes.
So far, I told them I was working with that 'line of thinking' since that voting poll.
They have to understand I work with people ideas. People discussing. Not only the team. So I use the voting polls to guide me too.
So, using the idea above, and to make plot, I organized that reasoning (those are not in the main priorities, those are plot-gameplay priorities):
1 - Kamek appearing in the castle's roof, yielding another cute scene, where he make the glass photograph naked.
2 - Mario is in the prison, and we could see him (a new scene with koopalings or whatever) after Peach beats up a given airship
3 - Wario appearing as a sneaker in the end of some levels. If Peach goes to the bar, he might appear there too.
4 - The Kissing feature: Peach kissing friends to gain hearts and these making her flee of certain sex scenes, stunning enemies. I fing it cute and its inside her personality, since Super Princess Peach and Super Smash Bros Brawl.
5 - The scepter (Peach could pleasure herself with it). When I put it in the game, maybe Peach can use it right away in the bed, or only after buying it back from Charlieton. Then a message would say the toad put the scepter in her bed (to avoid Peach walking with the scepter through levels, as this will need tons of code to make this work without bugs). I prefer to make the scepter scenes as being 'fixed' in a given area, like her bed.
6 - We need the main sex scene for All Koopalings. Blargh needs to finish the Wendy one (if he could). Or me, if I have time and I can rest more.
7 - Peach and Daisy scenes (lesbian) - its in 'plot' priorites because we will see their personalities and dialogues that they might have according to original games.
8 - The Blueprints, in order to make us find all of them and unlock World 9. Of course once this feature is done, I'll put more features in 9-1 so people will need to find them to see all the new features.
9- Plot devices and puzzles like a given toad who are in a given prison (in the forest), Toadsworth teaching her sex lessons in his bedroom, goombela asking Peach to do something for her, and something ends up wonky and she ends up naked over Peach's mouth (I really like those unexpected things that can arouse us, like when Peach falls over Osama in his palace).
10- More Mario features like slippering / climbing down slopes when sat down, and powerups like HammerBros, Penguin and Yoshi working.
11- The rest (general features):
- The bobomb level (where we can fight the Gooomba King), idea from susuki. It could be an optional level of world 1.
- Another ghost house level (so we could finally hve the Lady Bow scene, the female boo).
- The pizzeria level, with Peach and Mona scene.
- Keep making scenes, because we need Geno, Monty Mole, Chuck, Sir Grodus and many more enemies to have its personal way to pleasure our damsel.
And so on.
(Those priorities above can change).
Valpas Wrote:It gotta be hard making up dialogue and scenes, even levels without really knowing where the game is heading, this does make me think that you have a plan somewhere, I just can neither find it nor see its impact on what you are currently doing with the game. After this is sorted out we could perhaps talk about how and if I could be of assistance! Good luck and may Krystal watch over us all!
Thank you! Yes, Krystal needs to be in the game and I already have her model from Gorepete and Corta
![Wink ;)](./images/smilies/icon_e_wink.gif)
But I (or someone if he/she can) need to make a frontside and backside poses for her in order for me to use her.
See you
![Wink ;)](./images/smilies/icon_e_wink.gif)
Glad you see my side.