Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 18/14)

Postby VintageBass » Wed Mar 19, 2014 2:07 am

SuperDodoman12 Wrote:Im tired of that!, "youre listening more to anons than us" Im asking myself if they want this to be a personal game...and not for people since they want to add their "fetishes" without listening us, removing people`s ones, and put in the game what they want...

The problem with what I'm saying is that it feels like our opinions are not being heard.

SuperDodoman12 Wrote:Ivan made this game because he wanted to add more fetishes to the game, also more features, I dont see anything bad with the number of scenes, I mean this is a SEX GAME

And that's the thing. This is supposed to be a game, not a collection of scenes. There is more of a focus for more scenes and no gameplay, which is not what makes a game. The argument we're trying to present, well Darthan is, is that there's not really any focus on the game portion of this porn game, and yet there's more porn than there is game. There needs to be a balance in that. What's wrong with having a game in a porn game?

SuperDodoman12 Wrote:maybe you just got bored, is different when you see the things from outside, what I see a great game ;)

Sure. What can I do? Maybe I'm being the joker who realizes the truth. Continue to follow the game, I can't stop ya from that. I got my own game in the works and hopefully we can have it ready to show once we have someone who can code and animate everything.

SuperDodoman12 Wrote:I know you will give a fuck about what Im saying because Im not part of the team and im just an annon, but I dont like how youre talking to Ivan, come on man take it easy if you dont want to participate on this anymore just go :arrow:

I can decide to stick around and see how well the progress of the game is going.
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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 18/14)

Postby Ivan-Aedler » Wed Mar 19, 2014 2:21 am

SuperDodoman12 Wrote:Im tired of that!, "youre listening more to anons than us" Im asking myself if they want this to be a personal game...and not for people since they want to add their "fetishes" without listening us, removing people`s ones, and put in the game what they want... Ivan made this game because he wanted to add more fetishes to the game, also more features, I dont see anything bad with the number of scenes, I mean this is a SEX GAME, and is a nice game in my opinion which is Mario related. It remembers me to the old games (SMB2 Super mario world and a large list), and plus it has many good scenes!

Thats the idea ;)

SuperDodoman12 Wrote:Maybe you just got bored, is different when you see the things from outside, what I see a great game ;)

Thats what I was saying since pages ago. People who got bored or are enraged or everything else 'bad' needs to rest and to think about everything else until we are refreshed. I still think LACK OF COMMUNICATION started all this.

VintageBass Wrote:The problem with what I'm saying is that it feels like our opinions are not being heard.

You surely knows that's not the truth (are we going to start again?)

VintageBass Wrote:And that's the thing. This is supposed to be a game, not a collection of scenes.

The game is NOT a collection of scenes. Each enemy has its own scenes.
If we have 40 enemies (NOT that impossible to make), and each one has 5 scenes (not 20! not 50!) we end up with 200 scenes.
Are those still just 'a collection of scenes'? So you can 'flert' an enemy, try to stomp them, or they can hit Peach (with their AI), then are those still only a collection of scenes?
Man...incredible.

VintageBass Wrote: There is more of a focus for more scenes and no gameplay, which is not what makes a game. The argument we're trying to present, well Darthan is, is that there's not really any focus on the game portion of this porn game, and yet there's more porn than there is game. There needs to be a balance in that. What's wrong with having a game in a porn game?

There is nothing wrong aside of the fact levels and scenes are the main concrete we can work with features and plots better once they're done.
Stopping levels and scenes right now risk us to be with a 'locked up game' (say, months without a new level) due to the fact I lose focus on them. And the only person who knew how to make levels and understood the ground and foreround mechanics was Toyloli.

VintageBass Wrote:Sure. What can I do? Maybe I'm being the joker who realizes the truth.

The truth. Meh! You all deturps/changes/stain the truth somehow, like a wormhole in Donnie Darko movie.

VintageBass Wrote:Continue to follow the game, I can't stop ya from that. I got my own game in the works and hopefully we can have it ready to show once we have someone who can code and animate everything.

I still cant understand your angriness, but still....I need some time alone to think and make what I was making, with love and perseverance I always did.
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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 18/14)

Postby VintageBass » Wed Mar 19, 2014 2:39 am

Ivan-Aedler Wrote:
VintageBass Wrote:The problem with what I'm saying is that it feels like our opinions are not being heard.

You surelly knows that's not the truth (are we going to start again?)

No. And... really it's not. I still blame this on the game and you Ivan.

Ivan-Aedler Wrote:
VintageBass Wrote:And that's the thing. This is supposed to be a game, not a collection of scenes.

The game is NOT a collection of scenes. Each enemy has its own scenes.
If we have 40 enemies (NOT that impossible to make), and each one has 5 scenes (not 20! not 50!) we end up with 200 scenes.
Are those still just 'a collection of scenes'?

Yes. It is still a collection of scene.

Ivan-Aedler Wrote:There is nothing wrong aside of the fact levels and scenes are the main concrete we can work with features and plots better once they're done.

Still, I retain that you're behaving no different than what some major gaming companies are doing lately, releasing a buggy game with a crap ton of features that add nothing to the overall gameplay and then adding in a patch that fixes the problems. I get that this is still beta, but really the core mechanic to a game should NOT be the last thing any game maker should put off until the very end. Games aren't made like that.

Ivan-Aedler Wrote:
VintageBass Wrote:Sure. What can I do? Maybe I'm being the joker who realizes the truth.

The truth. Meh! You all deturps/changes/stain the truth somehow, like a wormhole in Donnie Darko movie.

... What? And why do I have "All These Things I Have Done" when that's from another movie?

Ivan-Aedler Wrote:I still cant understand your angriness, but still....I need some time alone to think and make what I was making, with love and perseverance I always did.

You don't get it because this is probably the first time you have someone come out with something negative to say about the game. And lets be fair, all of what you're getting is nothing but positive. They don't know what the behind the scenes stuff is going on, they don't understand what is truly going into this, all they know is what the final product is. And really, this is just going to be on constant repeat.
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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 18/14)

Postby Ivan-Aedler » Wed Mar 19, 2014 2:54 am

VintageBass Wrote:No. And... really it's not. I still blame this on the game and you Ivan.

Hunf!

VintageBass Wrote:Yes. It is still a collection of scenes.

Doom2 is a collection of levels.
Cinnabar is a collection of lines of text.
Cities are a collection of homes.

VintageBass Wrote:Still, I retain that you're behaving no different than what some major gaming companies are doing lately, releasing a buggy game with a crap ton of features that add nothing to the overall gameplay and then adding in a patch that fixes the problems.

I wont be finishing up a game THEN later fixing things and adding others. You already know that, right?

VintageBass Wrote:I get that this is still beta, but really the core mechanic to a game should NOT be the last thing any game maker should put off until the very end. Games aren't made like that.

I know. The core mechanic problem we are facing is running+jump. I am checking it, but not peacefully due to this 'war'.

VintageBass Wrote:You don't get it because this is probably the first time you have someone come out with something negative to say about the game. And lets be fair, all of what you're getting is nothing but positive. They don't know what the behind the scenes stuff is going on, they don't understand what is truly going into this, all they know is what the final product is. And really, this is just going to be on constant repeat.


news - the bad humor keeps on MIM PUT.jpg
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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 18/14)

Postby testmonkey11 » Wed Mar 19, 2014 2:58 am

CaptainFalcon9000 Wrote:
VintageBass Wrote:Yes, you can have too much.


Tired of seeing this, no, you cant have too much, its never too much for a PORN game, get over it already.


The genre of a game does not affect how efficient the resources are use in the development process. There can be too much simply because it takes time, the most important resource, away from the dev team. Don't get me wrong, it's a great sink for excess because it will always be a wanted contribution. The problem is that attempting to fill the infinite void of adult picture resources can't happen and it takes away from the games unity when the art resources and the game mechanic resources fight each other.

When designing the game the most important factor is the design of the mechanics and the overall mission statement of what is trying to be accomplished. Like making an actual building, the foundation and load bearing walls must be set so that everything doesn't seem flimsy and collapse when the weight of the amenities are added. What I mean is it should be decided if it's a porn with a game inside it or if it's a game with porn as a bonus. If the focus is on the art then the art itself becomes a mechanic that MUST be regulated. It seems like the divide in the development team is right here at this point. Ivan seems to wants to have an artistic focus where as other members want to develop the games focus.

As for my own opinion as a lurker, mechanics and interaction are what separate a game from other media such as movies. Interaction is the most important part of the medium. So to that I say, game mechanics are what need the most attention in development.
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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 19/14)

Postby Residentlover2 » Wed Mar 19, 2014 3:17 am

Yes. It is still a collection of scene.


make good-peaceful-constructive criticism and maybe you can be rigth!, but I enjoy playing the game, and I know that many people does it too!
so dont tell that this is just a "collection of scenes", cause the reality is NO.


Im asking myself if you received my PM ivan... I dont know if you receive it...(you know lok is having some problems)
English is not my main language :P
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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 19/14)

Postby VintageBass » Wed Mar 19, 2014 3:23 am

SuperDodoman12 Wrote:make good-peaceful-constructive criticism and maybe you can be rigth!

It feels like we have no other way for us former team members to say anything here. Like Darthan said, we tried peaceful and that did nothing. We also try force, and that's not working as well. What other option do we have that needs to get our point across?

SuperDodoman12 Wrote:
Yes. It is still a collection of scene.

so dont tell that this is just a "collection of scenes", cause the reality is NO.
What do you call the gallery, hm? And considering that now you have to unlock the gallery via cheating or manually unlocking each scene... yeah, it still is.
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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 18/14)

Postby Ivan-Aedler » Wed Mar 19, 2014 3:30 am

testmonkey11 Wrote:The genre of a game does not affect how efficient the resources are use in the development process. There can be too much simply because it takes time, the most important resource, away from the dev team. Don't get me wrong, it's a great sink for excess because it will always be a wanted contribution. The problem is that attempting to fill the infinite void of adult picture resources can't happen and it takes away from the games unity when the art resources and the game mechanic resources fight each other.

Making like 500 scenes might be too much, but if we are going to have say 30 enemies (thats one of my plans since the concepts), making just 5 scenes from each enemy already yield 150 scenes. I just wanted to make more, like 10 scenes for each (not all of them). If I make 1 scene per day (not that impossible) I can make 150 scenes in half a year. Each scene takes like 20kbytes (or even less) of the game space. So 150 scenes = 3mb.

There are games (like Vanja's) which are more than 30mb, but it has only 3 levels and 3 scenes. The problem with PUT is not game size. But its the fact no one is helping me directly ("here, Ivan, take the dialogue changes!", "Ivan, here is the changes needed for your scenes, whose some were not so good". "Ivan, I've made 4 Chuck scenes, take it, its in your email".)

testmonkey11 Wrote:When designing the game the most important factor is the design of the mechanics and the overall mission statement of what is trying to be accomplished. Like making an actual building, the foundation and load bearing walls must be set so that everything doesn't seem flimsy and collapse when the weight of the amenities are added. What I mean is it should be decided if it's a porn with a game inside it or if it's a game with porn as a bonus. If the focus is on the art then the art itself becomes a mechanic that MUST be regulated. It seems like the divide in the development team is right here at this point. Ivan seems to wants to have an artistic focus where as other members want to develop the games focus.

I agree. Art were a thing I prefer to see in the game, as we have a code underneath that can stand large levels, interactive objects (press UP to interact, enter doors...) and other features. I dont see any problem of investing in scenes and levels (and again, not forgetting the fact I also add features in-between).

testmonkey11 Wrote:As for my own opinion as a lurker, mechanics and interaction are what separate a game from other media such as movies. Interaction is the most important part of the medium. So to that I say, game mechanics are what need the most attention in development.

Please enlist me possible mechanics you think the game could have added up.

SuperDodoman12 Wrote:Im asking myself if you received my PM ivan... I dont know if you receive it...(you know lok is having some problems)

Yes, I did, thank you! I loved the Daisy idea!!

VintageBass Wrote:It feels like we have no other way for us former team members to say anything here. Like Darthan said, we tried peaceful and that did nothing. We also try force, and that's not working as well. What other option do we have that needs to get our point across?


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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 19/14)

Postby Ivan-Aedler » Wed Mar 19, 2014 11:31 am

Current Birdo Frontside art. Its not perfect but I can use it in certan scenes, like if she takes Peach facing backside to us.
I also plan making Birdo Backside so we can see her butt.

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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 18/14)

Postby DaraeusUnbound » Wed Mar 19, 2014 11:36 am

VintageBass Wrote:Continue to follow the game, I can't stop ya from that. I got my own game in the works and hopefully we can have it ready to show once we have someone who can code and animate everything.


Just to break down your logic.... the subtext is that you want everyone to stop following the game (though admitting you don't have the power to enforce that desire), and you want everyone to stop following it because your own view of what Ivan's view currently is doesn't comport with what your view of what Ivan's view SHOULD be. Ergo, if it's not the way you think it should be, it's wrong.

Kinda ends up sounding incredibly entitled.... and look what you're being entitled over.


My standpoint, the game is very fun. I've gone back and replayed it probably a dozen times, despite the fact that my saves are always lost. It's worth replaying, and in my crazy little world, that's what I ask out of my games - fun. Nuts right? Keep on keepin' on, IA.
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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 19/14)

Postby Bartangelus » Wed Mar 19, 2014 11:41 am

Oh man I know it would happen...

Each time something is beginning to be complete and very interesting theu are some jealpus people who start to messing around...

I mean some people are part of the team but it seemq it's more a "complaining team" than a real team. That's sad people start complain because the game is not going like they want.

Ivan is doing 99.9% of the job and it's his right to choose what he will add in the game or not and it's his right to not agree with everybody.

He take hours to answer to everyone and I think he shouldn't because he waste his time.

Everyone shoud support him since it's his game. I'll be crazy if.people were talking to me like that on my game ypu can suggest things not ordonate (dunno if its exist) amd he don't add it then basta ! It's not to us to decide what the game should be or not.
Bad english spotted !

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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 19/14)

Postby Ivan-Aedler » Wed Mar 19, 2014 11:52 am

Bartangelus Wrote:Oh man I know it would happen...Each time something is beginning to be complete and very interesting theu are some jealpus people who start to messing around...I mean some people are part of the team but it seemq it's more a "complaining team" than a real team. That's sad people start complain because the game is not going like they want.

Do you want me to say what I think? You're right. People complain, then complain, then increase the complaining, but they dont help directly. They say I dont listen to them. The expected help (if any) would be: 'Ivan, here, I made this, its a better version'. Member1: 'I agree'. Member2: 'Perfect'. Anon1: 'Ivan, please put it in. Its really better'. Anon2,Anon3:'We like it because it follows the theme'....... Ivan: 'You're right. Adding it in'.
Another example: 'Ivan, we are going to talk in the group'. Ivan: 'Ok going there'! 'Ivan, we think you should put this and this. For those, you can keep making what you are doing, and we will hand you the scripts and sketches for you to guide yourself.' or 'Ivan, here is the dialogue changes. You can improve them any time you could'. 'Ivan: I like it, thank you, I will do it!

Bartangelus Wrote:Ivan is doing 99.9% of the job and it's his right to choose what he will add in the game or not and it's his right to not agree with everybody. He take hours to answer to everyone and I think he shouldn't because he waste his time. Everyone shoud support him since it's his game. I'll be crazy if.people were talking to me like that on my game ypu can suggest things not ordonate (dunno if its exist) and he don't add it then basta ! It's not to us to decide what the game should be or not.

I appreciate your opinion, thank you. Yes, I work like crazy on this, and be sure, when those things happen, it only makes me work even more (that's not to force stress on me, but its a way for me to have hope) ;) Its like they are awakening my efforts even more.
Dont worry. Even with a nuclear war here, I stay here just observing...while responding to some. Sometimes I laugh. Too many 'crashes', 'burdenings', 'rage'....oh, people need more love. Only for your information, I meditate. I walk and jog in order to forget problems. I dont bring bad situations here. Sometimes I tell some news about me, about my current neck problems (see, I have my own problems) but then I look at MIM PUT and I say: 'I need to keep on this'. Sometimes tears fall down from my eyes, sometimes I look at the sky, and even alone, I say: 'Its possible'.

I will take care before adding people to the staff. I want people with good and humble hearts (in regard to peace and comprehension). Mature people who understand the goals of the game and the time I used on it. People who can help the time they could, from time to time, without being obligated to stay, but knowing I respect him/her and I appreciate any efforts. He also knows his efforts will be listed in the credits, as a way to say: 'Your marked this goal, and the game'.

If I can say men names here, those who were 'displaced' from rage, 'displaced' from the evil, who didnt bring personal problems and issues to the forum, while wanting to help, to give his/her efforts, some even not wanting anything in return (even a 'thank you'), just to keep the light in our hentai world alive, I will place special names here (there is NO order of importance, they all are/were): HumminBird0,LuftMallow ,Blargh, Yurinicolau, Toyloli (we even had a lenghtly microphone chat), TheDirtyMonkey, Soloid,Biles, Slayer_J, ThatGuy45, MPLDAM, SuperDodoman12, OwnerOfSuccuby , Soda, Susuki and DigFree. I know there are still more here. I do know if these people were all active and helping me, the game would have been completed months ago, with better quality, and the overall situation of conquest, success and happiness. And I do know there is a conrade, a special man who would like to see the current progress: Playshapes himself.

Let's keep going. My next task (as I have those sketches here) is to make a new scene: Mario 5th or Toad 19th or Bumpty 3th.
As for Toads, I keep repeating: the more different ways they can catch Peach, the better. They want to explore her with any imaginative way we can think about and fantasize. There are anal scenes, for example (this feature IS ALREADY in the game) that makes her with a swollen asshole, so she ends up walking around in that state. This also happen when she uses the key on her ass. This makes me remember I need to make the 'putting the key off the bumhole' scene. OwnerOfSuccuby made a funny one, but I need to improve it.
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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 19/14)

Postby BenshowSly » Wed Mar 19, 2014 1:42 pm

Guys, guys... There is one reason why I opened this account instead of keeping lurking and it is this.... to ask you to stop fighting, please :(

No, I'm not saying like if I was a mod but mostly as a fan... And not only of this project but of the whole community on this forum.

It's obvious you guys have strong disagreements on stuff, of course. I personnaly am not taking any sides. I am a developper as a job and I see how things can turn in a fight sometimes. And I understand the frustrations that comes with it. However, and I don't mean it to shrug off anyone, if you don't agree with how goes a project, then it is time to split off and go work on another project.

I won't take any sides on lot of opinions on the project but I feel both sides are bringing valid points but, on both sides, emotions are taking over. And it happens sometimes that a negociation leads to nothing and some people feel to part.

Then be it when it happens. Everyone is free to go work on other projects when they want to. However, I think that it can be done in a respectful way to keep the community stronger. There is no reasons to make enemies of each other. I think everyone can part on disagreements and still encourage each other on different projects.

Everyone has different visions. Everyone can put on a game their vision and we will have two great products instead of just one, simple as that. The results will be different, the focus will be different but it won't make necessarily one product better than the other beside a question of taste.

So to keep this community strong, to keep the ones that have followed everyone working on projects united and open to test everything that everyone can afford, please, agree that you disagree, tell yourself "Alright, it's time we part. Let's hope we will all do as good apart as we did together" and work each of your side.

A group separating doesn't mean that it has to turn out on enemies. Respect each other, encourage projects of each other if you want, or don't if you don't want to, and move on respectfully. Don't bring the rest of people following projects and encouraging you to be stuck in the middle of all this.

A war doesn't need to happen on this forum... There are too many things that can be done from different people to just let it break the community... :(

I personnaly am a fan of people working on projects here. On all projects, I have things I like, things I don't... And I want to encourage as much of them as possible, whoever makes them. But at this point, all of you in this fight kinda makes me feel uncomfortable because I almost feel I have to agree on one side or another which I don't want to since I'm sure all of you can bring a great contributions to all kind of projects.

This is the wish of the fan that I am...

Edit: Sorry, I'm still on message approbation so my post came a bit later than right after posting
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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 19/14)

Postby VintageBass » Wed Mar 19, 2014 2:09 pm

OK, so I guess you're thinking that this is all about us wanting to make this game into what we want instead of what Ivan wants. From what I've been rambling these past few posts, it sure sounds like it. But that's not really I'm trying to go for. Can't I be complaining for a better game, something that is added on alongside these features so that it cane be a great experience? Our complaint is that it doesn't feel like a game lately, more of a series of scenes with a game tacked on. Yes we have different ideas on what we want in the game, but for some of us we just want to have a game that works. The problem is that with Ivan being the coder for all of this and adding in all of this, there's a chance that something could go wrong and things fall apart. One man can't do this all alone. He is going to miss something and someone needs to watch out for those cracks.

Look, I am definitely wrong in coming out lashing at Ivan like a madman, and that's due to me having no experience in this sort of situation. However, this shouldn't mean that I should keep my mouth shut on all of this. Ivan should know what has been going on and why things are going like they are. Even if he's too busy with his game, he needs to know what is happening and why. I would very much like to help out more, but now it's not a good time for me to stay with this project. Yesterday I was getting to the point of unleashing my anger physically and I didn't want to do it. Like Ivan said, we need a moment to take a breath and just relax from all of this angry talk. I can agree with that.

I still feel like the game should be fix and play more like a game, but it seems like that's not going to be the case for a while. Whatever, it is Ivan's game, he should have all the freedoms to do whatever he wants with the game. He's got a community of supporters behind him, while his team is breaking because of internal struggles. We have our reasons for not working on this, and I got mine. I'm just the only one who's the most vocal about this, an inexperienced idiot who knows nothing about what he's talking about. I guess I can't win, right?

I'll still be here lingering around. I'm just not going to supply any more things until something happens. When will it be? It probably never come.
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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 19/14)

Postby Ivan-Aedler » Wed Mar 19, 2014 4:04 pm

BenshowSly Wrote:Guys, guys... There is one reason why I opened this account instead of keeping lurking and it is this.... to ask you to stop fighting, please :( No, I'm not saying like if I was a mod but mostly as a fan... And not only of this project but of the whole community on this forum. It's obvious you guys have strong disagreements on stuff, of course. I personnaly am not taking any sides. I am a developper as a job and I see how things can turn in a fight sometimes. And I understand the frustrations that comes with it. However, and I don't mean it to shrug off anyone, if you don't agree with how goes a project, then it is time to split off and go work on another project.

I agree. I can help with art, scenes and more assets to whom needs it. If Vintage, Quiz, Luft and others create their project, I can see what they did in their thread, I can check the 'other side' of the idea, and I can like it. I can be enticed by it. The same with them. They can finally see my side and they might see it differently as before. The truth is, we just dont need all this fight just because I want A, Vintage wants B, Quiz wants C and Darthan wants D.

BenshowSly Wrote:Then be it when it happens. Everyone is free to go work on other projects when they want to. However, I think that it can be done in a respectful way to keep the community stronger. There is no reasons to make enemies of each other. I think everyone can part on disagreements and still encourage each other on different projects.

Yes. Thats the right decision. And I repeat here that the doors here will be ALWAYS open. If vintage wants to help again, he can. His chair will be here. If he is upset, enraged, anything, I will understand too. If he disappears forever, I will undestand too. But yes, all but attacks. Why catarsis? It only throws negative things to me, and the others who have nothing to do with all of this.

So, If Luft, anyone says in a PM: "Ivan, could you send me the art of level 1?" I will surely say: Yes!
I can send entire levels too. It's easier for them to then change the level the way they want. Thats not a thing that will 'disturb my time'. But its A WAY better than trying to force a given member to accept the other ideas AND feelings.

BenshowSly Wrote:A war doesn't need to happen on this forum... There are too many things that can be done from different people to just let it break the community... :(

If it depends on me, the community wont be broken, because I struggle to be peaceful at all times : )

BenshowSly Wrote:This is the wish of the fan that I am...

You wish is shared.

VintageBass Wrote:Can't I be complaining for a better game, something that is added on alongside these features so that it cane be a great experience?

Yes you can. And we were going on well, when I accepted to change Geno back to wood. Then .....attacks appeared again out of nowhere.

VintageBass Wrote:Our complaint is that it doesn't feel like a game lately, more of a series of scenes with a game tacked on. Yes we have different ideas on what we want in the game, but for some of us we just want to have a game that works. The problem is that with Ivan being the coder for all of this and adding in all of this, there's a chance that something could go wrong and things fall apart. One man can't do this all alone. He is going to miss something and someone needs to watch out for those cracks.

Its so easy to fix it, Vintage. Ask Blargh to help me with the scenes more often. He is a bit absent. Ask Biles and Gorepete, or any other who can invest in the scenes, so we could just be discussing about the best poses, how it would happen..... without anyone helping, I end up making it. Is that difficult to understand? No.

VintageBass Wrote:Look, I am definitely wrong in coming out lashing at Ivan like a madman, and that's due to me having no experience in this sort of situation. However, this shouldn't mean that I should keep my mouth shut on all of this.

Of course you dont have to keep shut. You just need to control your feelings.

VintageBass Wrote:Ivan should know what has been going on and why things are going like they are. Even if he's too busy with his game, he needs to know what is happening and why. I would very much like to help out more, but now it's not a good time for me to stay with this project.

So please give me the Klown Kar, incomplete or not, so I can keep working on it using my already short time. If you dont want to, no problem. I just wanted you to know (again) that I was making what we are discussing before.

VintageBass Wrote: Yesterday I was getting to the point of unleashing my anger physically and I didn't want to do it.

I HAVE FEAR of you (I am talking seriously), thats not a joke. WHY that anger? Gosh, this world is really strange. And dont come here to say 'My genes are like that, I dont care'. Man, this is bad. Attacks are always bad. It can damage things sometimes ethernally. Its like a great friendship, built from decades ago, that could be entirely destroyed in just a second. Again, you are being fulfilled with a so bad negative thoughts. When you are better (I hope so) you will see you might have exaggerated.

VintageBass Wrote:He's got a community of supporters behind him, while his team is breaking because of internal struggles. We have our reasons for not working on this, and I got mine. I'm just the only one who's the most vocal about this, an inexperienced idiot who knows nothing about what he's talking about. I guess I can't win, right?

Just stop saying you're 'an inexperienced idiot'. You're not.

VintageBass Wrote:I'll still be here lingering around. I'm just not going to supply any more things until something happens. When will it be? It probably never come.

So I can add scat to the game, great ;)
(okay okay, I am kidding!)
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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 18/14)

Postby Ivan-Aedler » Wed Mar 19, 2014 4:45 pm

DaraeusUnbound Wrote:My standpoint, the game is very fun. I've gone back and replayed it probably a dozen times, despite the fact that my saves are always lost. It's worth replaying, and in my crazy little world, that's what I ask out of my games - fun. Nuts right? Keep on keepin' on, IA.

Thank you, I'm really glad you like the game : )
I need to check this 'saves being lost' once I reproduce it. I use Chrome and its working (so far, I think).
I was a lurker before, and I loved every game made in LOK, but I always tried to help find bugs, because they're so annoying.
So thats why I want to get rid of all bugs from PUT once I reproduce them.
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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 19/14)

Postby Tovi » Wed Mar 19, 2014 11:53 pm

Hello! It's me! That one person whom none of you probably even remember anymore, yes I have been lurking for these past months, and I am back with a vengeance!
No, but seriously. Stop. Stop right now with what you are doing. All of you. Fighting is not the way to solve any of this. I know it looks like it's finally clearing up but I want to give my input anyways.

First of all. As I have come to view it, members of the round table have been dropping out left right and center, that is to be expected with un-financed projects. This does however look like it's becoming an issue for the rest of the team. On this note I have nothing other to add than CALM DOWN and don't PANIC. Either they show up or new people will. This is such a huge project that someone will always step up sooner or later and pick up where the other left off.

Secondly. VintageBass. This deserves its own point on the agenda, because seriously. As we are all well aware I am not a real member of the table and have neither contributed other than spiritually to this project, thus I have not had that much communication with any of you. As it looks now I'd say you haven't really either. But it looks like you really need to work on getting your points accross to one another, because quite frankly, pages up and down of you, Vintage, bashing you head against Ivan with Ivan not getting your points gets us nowhere. Sorry for not being of much help there.

I can see where you are coming from with your points, as I think I have understood them correctly. Our biggest fear is shared between us in this game risking to become just a slideshow with scenes. As it stands, this has already happened. But hey guess what? If YOU had listened some to IVAN you might have had the same impression I had, that this is just his way of working; By starting with a choice few chore-like tasks that come in vast numbers, namely scenes and levels, THEN occasionally get to the fun stuff and works on the framework. I can fully respect that way of working, as it happens to be similar to my own ways. What you are doing right now Bass is totally uncalled for, kicking a project while it's down before it even had the chance to sprout limbs to stand upon is kind of unnecessary? He is telling us over and over again that he just works this way, not that the good stuff will be left out, since he obviously even enjoys doing anything other than levels and scenes more.

Just to make sure it gets across, I wish for nothing more for this game than it to become closer to the originals and more intricate in story and design and concepts, just remember to take it one step at a time.

Thirdly. All of the team should read what was posted above as well. I can't speak for Ivan since I am in no way psychic, But unless stated otherwise by Ivan himself you should see that it does make sense, judging from what the man says himself.

And finally, Fourth. Ivan! Glad to see the game progressing in such a swift manner! It is still looking to be one of the best of the genre, and though competition is somewhat lacking since few aim so high it still says a lot! It does however show lately that you are lacking in manpower, I hope this will work out for the better in the future! I would however like to side with most other people here in that leaving as much non-mario content out as possible, and as (Vintage?) kindly said, look up wikis to make sure your material is within the same "world". I think that what sets this game aside is how well it in some areas handles closeness to the original games. The more you expand on getting to feel as close to the original games the better, nostalgia is a powerful things for us videogame-nerds and is certainly an efficient way to haul in praise, as long as it stays true to the originals, hence no story-breaking characters.

I would, unlike most other here, preferably see you finish all the scenes and settings and scenes as quickly and efficiently as possible, and the more involved you team is in this the better. I suggest you try and get them into diskussions much, MUCH more often regarding how to get it as good as possible, and this goes for both levels and scenes. It actually shows in these later worlds and scenes that you are working more and more on your own, this is good for neither you or your team, since they apparently feel left out? Getting more opinions is the obvious way of improving quality to both upcoming and current scenes, I hope we will all learn something from this recent clash of opinions in the thread.

And finally I return with an interesting idea. Perhaps I could help clearing up the dialogue? It is indeed an aspect of the game that lies in shambles, there is TONNES of work to be done there, but I think this should however be put on hold until we clear up how the story will progress and what this story even is. This is why I maybe suggest a re-evaluation in priorities. I think the members of the round table should get together and work out a real story for this game, at least getting on the same level and be in agreement of it before you get back to making levels and scenes. It gotta be hard making up dialogue and scenes, even levels without really knowing where the game is heading, this does make me think that you have a plan somewhere, I just can neither find it nor see its impact on what you are currently doing with the game. After this is sorted out we could perhaps talk about how and if I could be of assistance! Good luck and may Krystal watch over us all!
I make art sometimes! ^^
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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 19/14)

Postby kage_ryu07 » Thu Mar 20, 2014 12:24 am

I'd like to make note of something, and i hope this doesn't hurt any ones feelings. Being adults here, and this is about porn and games, there can really be no happy medium.

I'd like to acknowledge that each side has made valid points. Yes If i had to say it is more borderline a scenes game in which the goal is to collect as many scenes as possible.
The gallery itself justifies this in its own way. But every porn game this i've come to play no matter how in-depth or straight dialogued it is, has a gallery because like a trophy, you would like the option to look at it at your leisure. Sure having a cheat device to unlock the scenes obviously takes away from the meaning in it, but as previously stated its a beta, meaning certain features are available for testing purposes, such as graphical hiccups. In regards to people adding there 2 cents worth to encourage certain features or mechanics being added i cant help but say, you have to know when to draw the line. I dont think any company or designer has said yes to everything or even settled for much, i myself am such a person. I can definitely see certain sides feeling left out or unappreciated, i feel this from time to time but holy shit i get over it. Sometimes you just need to spill your guts i know, hell i'm doing it right now. But other times you have to keep it in.

I've been comming to this site. near daily for the past probably 2 years (give or take i honestly cant remember its been that long) you people do things i only wish i could do. I have ideas i'd love to put to paper or for this instance computer but regardless, i can't because i dont have the ability. I feel sad or almost outraged when people above me can squabble about petty things. This can be taken for what its worth because pretty well im a ghost here who only made an account to sort of creep around, i've finally started donating because i enjoy the work you people come up with and honestly support you.

I know (and holy shit I know so dont try and remind me later) that small words from an internet wannabe such as myself cant possibly mend any situation you folks may have, but again i seriously have a problem with people arguing about 1. porn, 2. games.

Hopefully i can come back tomorrow or something and find i did something good, if not, hell, the world keeps turning and i tried.

So everyone, have fun and holy fuck dont kill each other, and sorry for the extremely long post :oops:
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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 19/14)

Postby Ivan-Aedler » Thu Mar 20, 2014 12:53 am

Valpas Wrote:Hello! It's me! That one person whom none of you probably even remember anymore

Hello! of course I do!!

Valpas Wrote:First of all. As I have come to view it, members of the round table have been dropping out left right and center, that is to be expected with un-financed projects. This does however look like it's becoming an issue for the rest of the team. On this note I have nothing other to add than CALM DOWN and don't PANIC. Either they show up or new people will. This is such a huge project that someone will always step up sooner or later and pick up where the other left off.

For sure this is a huge one, which requires, most of anything, peace, hope and perseverance.

Valpas Wrote:I can see where you are coming from with your points, as I think I have understood them correctly. Our biggest fear is shared between us in this game risking to become just a slideshow with scenes.

This wont happen. At least I wont let it happen. A slideshow is a slideshow. We cant walk, search for them through levels, and we cant interact. Even in the early stages (Version 1.0j) we could flee, hide, jump, walk, exploring the kingdom, expecting encounters.

Valpas Wrote:By starting with a choice few chore-like tasks that come in vast numbers, namely scenes and levels, THEN occasionally get to the fun stuff and works on the framework. I can fully respect that way of working, as it happens to be similar to my own ways.

I can confirm that's the way I find best in the current state. So I could work even faster than trying to make areas I dont like so much or I dont have enough expertise, making the game complete only in 2015 or even later.

Valpas Wrote:Just to make sure it gets across, I wish for nothing more for this game than it to become closer to the originals and more intricate in story and design and concepts, just remember to take it one step at a time.

He (or they) forget I am working with features like the latest Birdo races. Those are not scenes, nor levels. Birdoes can now spit fireballs instead of just eggs, like SMB2. This was my latest struggle to keep adding SMB mechanics and rules in the game. The changelog is full of other features I did, many of them according to what we was discussing in SK. The problem is that maybe they just got bored or they want a game they dreamt off, with their own way of work and prioritize. Well, instead of bashing me, go there and make your game. I would be entirelly happy and stimulated to help them, even more, if they talked to me with good manners, with a humble heart (in regard to a peaceful and mature conversation).

Then I found out the dark side of Vintage, and I became upset. No, he isnt like me deep in the soul. I may not be his friend (in real life) anymore after this. I cant do my peaceful tasks, be it extremmely exhausting, be it with joy.

Valpas Wrote:And finally, Fourth. Ivan! Glad to see the game progressing in such a swift manner! It is still looking to be one of the best of the genre, and though competition is somewhat lacking since few aim so high it still says a lot! It does however show lately that you are lacking in manpower, I hope this will work out for the better in the future!

Thank you really! ;) For sure I'll do my best even more, and now after those 'explosions', that of course made me sad and stunned (I wasnt expecting that burst of hate, of lack of love), all of this just makes me stronger somehow.

Valpas Wrote:I would however like to side with most other people here in that leaving as much non-mario content out as possible, and as (Vintage?) kindly said, look up wikis to make sure your material is within the same "world".

Yes, I will do my best on that. For now, the only 'non mario' features that we could find in the game is regarding some outfits (since the beginning!) like the sling shot.

Valpas Wrote:I think that what sets this game aside is how well it in some areas handles closeness to the original games. The more you expand on getting to feel as close to the original games the better, nostalgia is a powerful things for us videogame-nerds and is certainly an efficient way to haul in praise, as long as it stays true to the originals, hence no story-breaking characters.

Yes. But we should pay attention of what people says about Belome, for example. He's a ugly monster (with four eyes) :/ So I've made a pool and people preferred the two eye mode. That doesnt kill the Belome character, but makes it lovely, a Boss we would have preferred to see in our infancy.

Valpas Wrote:I would, unlike most other here, preferably see you finish all the scenes and settings and scenes as quickly and efficiently as possible, and the more involved you team is in this the better.

Hoooray!! Thats the plan!! More levels and scenes, always with novelties (new platforms, scenes using more KamaSutra poses, and embarassing poses). Thank you, you see my side.

Valpas Wrote:I suggest you try and get them into diskussions much, MUCH more often regarding how to get it as good as possible, and this goes for both levels and scenes. It actually shows in these later worlds and scenes that you are working more and more on your own, this is good for neither you or your team, since they apparently feel left out?

We cant do much about scenes without learning Flash itself. Blargh and Luftmallow can make it, as well as some people in the forum, but aside of them, no one are skilled enough, or they just didnt care about giving some help. So I told the team to give me dialogues (when possible) and scene sketches. ThatGuy45 and Dodoman were the guys helping me. Luftmallow disappeared since he promised to help me with the belly outfits. I felt abandoned well before that 'climax' started. Hence my sadness and my '??? what?' behaviur.

Valpas Wrote:Getting more opinions is the obvious way of improving quality to both upcoming and current scenes, I hope we will all learn something from this recent clash of opinions in the thread.

Yes. People just need to communicate more, and retain their feelings. And try not to bring hate to the forum (for wherever place in the real world it started of).

Valpas Wrote:And finally I return with an interesting idea. Perhaps I could help clearing up the dialogue? It is indeed an aspect of the game that lies in shambles, there is TONNES of work to be done there, but I think this should however be put on hold until we clear up how the story will progress and what this story even is. This is why I maybe suggest a re-evaluation in priorities. I think the members of the round table should get together and work out a real story for this game, at least getting on the same level and be in agreement of it before you get back to making levels and scenes.

So far, I told them I was working with that 'line of thinking' since that voting poll.

vote results8.jpg

They have to understand I work with people ideas. People discussing. Not only the team. So I use the voting polls to guide me too.
So, using the idea above, and to make plot, I organized that reasoning (those are not in the main priorities, those are plot-gameplay priorities):
1 - Kamek appearing in the castle's roof, yielding another cute scene, where he make the glass photograph naked.
2 - Mario is in the prison, and we could see him (a new scene with koopalings or whatever) after Peach beats up a given airship
3 - Wario appearing as a sneaker in the end of some levels. If Peach goes to the bar, he might appear there too.
4 - The Kissing feature: Peach kissing friends to gain hearts and these making her flee of certain sex scenes, stunning enemies. I fing it cute and its inside her personality, since Super Princess Peach and Super Smash Bros Brawl.
5 - The scepter (Peach could pleasure herself with it). When I put it in the game, maybe Peach can use it right away in the bed, or only after buying it back from Charlieton. Then a message would say the toad put the scepter in her bed (to avoid Peach walking with the scepter through levels, as this will need tons of code to make this work without bugs). I prefer to make the scepter scenes as being 'fixed' in a given area, like her bed.
6 - We need the main sex scene for All Koopalings. Blargh needs to finish the Wendy one (if he could). Or me, if I have time and I can rest more.
7 - Peach and Daisy scenes (lesbian) - its in 'plot' priorites because we will see their personalities and dialogues that they might have according to original games.
8 - The Blueprints, in order to make us find all of them and unlock World 9. Of course once this feature is done, I'll put more features in 9-1 so people will need to find them to see all the new features.
9- Plot devices and puzzles like a given toad who are in a given prison (in the forest), Toadsworth teaching her sex lessons in his bedroom, goombela asking Peach to do something for her, and something ends up wonky and she ends up naked over Peach's mouth (I really like those unexpected things that can arouse us, like when Peach falls over Osama in his palace).
10- More Mario features like slippering / climbing down slopes when sat down, and powerups like HammerBros, Penguin and Yoshi working.
11- The rest (general features):
- The bobomb level (where we can fight the Gooomba King), idea from susuki. It could be an optional level of world 1.
- Another ghost house level (so we could finally hve the Lady Bow scene, the female boo).
- The pizzeria level, with Peach and Mona scene.
- Keep making scenes, because we need Geno, Monty Mole, Chuck, Sir Grodus and many more enemies to have its personal way to pleasure our damsel.

And so on.
(Those priorities above can change).

Valpas Wrote:It gotta be hard making up dialogue and scenes, even levels without really knowing where the game is heading, this does make me think that you have a plan somewhere, I just can neither find it nor see its impact on what you are currently doing with the game. After this is sorted out we could perhaps talk about how and if I could be of assistance! Good luck and may Krystal watch over us all!

Thank you! Yes, Krystal needs to be in the game and I already have her model from Gorepete and Corta ;) But I (or someone if he/she can) need to make a frontside and backside poses for her in order for me to use her.

See you ;) Glad you see my side.
Last edited by Ivan-Aedler on Thu Mar 20, 2014 1:20 am, edited 4 times in total.
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Re: Hentai: Peach's Untold Tale 2.1.5 (mar 19/14)

Postby Ivan-Aedler » Thu Mar 20, 2014 1:03 am

kage_ryu07 Wrote:In regards to people adding there 2 cents worth to encourage certain features or mechanics being added i cant help but say, you have to know when to draw the line. I dont think any company or designer has said yes to everything or even settled for much, i myself am such a person.

I agree. And I can tell you, I am so open to include features, but even so, some want to force me to make certain features I cant, or I dont have the current skills, or I know it will require time to code and test it, a thing I dont want to waste time right now, since the LALEM problem (more than 100/200 pages ago) that almost killed the game. And more, they want me to remove things I've done with preference, and sweat.

kage_ryu07 Wrote:I can definitely see certain sides feeling left out or unappreciated, i feel this from time to time but holy shit i get over it. Sometimes you just need to spill your guts i know, hell i'm doing it right now. But other times you have to keep it in.

I must say I've never seen that amount of rage from an online person since I discovered the Internet.

kage_ryu07 Wrote:I have ideas i'd love to put to paper or for this instance computer but regardless, i can't because i dont have the ability.

You can share your ideas with us, maybe some can be implemented ;)

kage_ryu07 Wrote:I feel sad or almost outraged when people above me can squabble about petty things. This can be taken for what its worth because pretty well im a ghost here who only made an account to sort of creep around, i've finally started donating because i enjoy the work you people come up with and honestly support you.

Thank you! When we share hope, happiness, and good talk, listening to the others, and working through the differences, we all win, the game win, and we see even better results.
When we see those attacks (even not knowing how it got increased, like a snow ball, every person is different) we need to be in the defense. We need to have patience, and keep doing what we used to, because replying negative winds with negative winds will intoxicate everyone.

kage_ryu07 Wrote:Hopefully i can come back tomorrow or something and find i did something good, if not, hell, the world keeps turning and i tried.

Ha! Dont worry ;) I am right now fixing some bugs and I want to make a new scene. Maybe its complete still tonight or tomorrow.

kage_ryu07 Wrote:So everyone, have fun and holy fuck dont kill each other, and sorry for the extremely long post :oops:

Nevermind, you can write whenever you want, we are all learning ;) We need love (and sex) to survive that world who needs to learn we are wanting to be happy and satisfied after all ;)
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