PokéMorph (Discontinued)

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Re: Pokemon: Pink Version [Update 5/25]

Postby bubba91 » Fri May 29, 2015 5:45 pm

I think he says: Download crashes each time I try to download it.
POKEMON: NEW IN THE FORUM??
We work as hard as we can in the next update, but please, stop asking when it will come. And YES, the version on the first post is the newest version.
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Re: Pokemon: Pink Version [Update 5/25]

Postby Dead2112man » Sat May 30, 2015 11:27 am

ValturNaa Wrote:Okay, another quick question for you guys. What do you think about the isolated use of second person present tense in the pikachu scene? Does that feel awkward to you or does it make sense in the context? Lurker and I have been debating on that particular point since just after release.


Personally I am ok with it, but just in case to see how much the majority thinks, why not activate a vote on this matter.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
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Re: Pokemon: Pink Version [Update 5/25]

Postby ValturNaa » Sat May 30, 2015 5:31 pm

Because I have no idea how :D probably will have to be Lurker who initiates one. Plus, idk how many people are actually playing. As far as I know it's just you and bubba.
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Re: Pokemon: Pink Version [Update 5/25]

Postby surothedeath » Sat May 30, 2015 6:41 pm

i cant get past the samurai
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Re: Pokemon: Pink Version [Update 5/25]

Postby ValturNaa » Sat May 30, 2015 7:29 pm

You aren't supposed to. Samurai is "the end" of development so far. He'll move when we bring out chapter 2. We prefer not to use the "end of demo" flash humbird has at the end of his game.
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Re: Pokemon: Pink Version [Update 5/25]

Postby zorro123 » Sat May 30, 2015 7:53 pm

I have found a problem, though it may just be me. I cannot seem to get the load from clipboard to work. I have tried it nearly 25 times at various points but it only ever worked the second time. So i am not sure if it is somehing i am doing, or a bug. Other than that one time it always loads me to a black screen with no music, but oddly enough I can still summon the menu to load from the flash cookie which always works fine.
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Re: Pokemon: Pink Version [Update 5/25]

Postby Dead2112man » Sun May 31, 2015 1:44 am

Yea, had the same problem with Humbird0's version, just use save as cookie till they figure out that one, Hey Humbird0, do you have a quick fix for this by any chance?
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
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Re: Pokemon: Pink Version [Update 5/25]

Postby blazebird3 » Sun May 31, 2015 1:58 am

i haven't played much of it so far but am impressed, your "sequel"/"spin off" fixes a few things i had a problem in "pokemon hentai version" like the fact there was like no grass any where after like the first town. second biggest things is the story of pokemon become pokemorphs or at least that where i think your story is hinting toward, i hope this project keeps updating and become complete.
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Re: Pokemon: Pink Version [Update 5/25]

Postby ValturNaa » Sun May 31, 2015 2:59 am

The problem has to lie within the hard-coded engine, fixing which is beyond the scope of this project. There are many things I'd like to fix if I could, like the game freeze every time you use the camera from items instead of directly in the battle menu and the way the fury swipes move can hit 1-8 times with no "usual" number. I'm hoping that the next version of humbird's pokemon game will include a bug-fixed and move-balanced engine, and if it does I'll try to find a way to integrate it into this game. In the meantime, we just have to remember there are certain bugs we shouldn't trigger.
I'm not mad. I'm only forty and eighty percent crazy, and that's split between two personalities, which makes me almost half sane.
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Re: Pokemon: Pink Version [Update 5/25]

Postby Dapper Gent » Fri Jun 05, 2015 8:15 pm

blazebird3 Wrote:i haven't played much of it so far but am impressed, your "sequel"/"spin off" fixes a few things i had a problem in "pokemon hentai version" like the fact there was like no grass any where after like the first town. second biggest things is the story of pokemon become pokemorphs or at least that where i think your story is hinting toward, i hope this project keeps updating and become complete.


Our chrrent goal is try to release an update every other month or so, sooner if we get ahead of schedule. ValturNaa will be away for most, if not all, of June. While he is absent I'll be updating the old pokemorphs to fit the newest style (you can see the difference between the older stuff like Pidgey and the newer stuff like Cosplay Pikachu) as well as preparing the pokemorphs that will be coming up to and around Cerulean. Which is roughly around 20 more morphs, all of which will be capturable. This doesn't include the 3 special pokemon that will be obtainable throuh side missions,

tl;dr: Yes, we plan on updating and completing the game as soon as we can....after June. :P



Edit: In the mean time I would like to hear back from more people regarding specific aspects in the game. Do you like the artwork? The story? The characters? The fact that we're trying to stick closely behind the anime/original games?

Also, without going in to detail or promising that we will be putting them in game, are there any non-GEN I pokemorphs people would like to see in future updates?
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Re: Pokemon: Pink Version [Update 5/25]

Postby Draga » Sat Jun 06, 2015 12:29 am

Like your game so far, but there are a lot bugs around.
Got stuck in the Cave at the beginning after i re-entered it. In some buildings you can enter the black "nothing", so you can leave outside the room interior. I did a rest at a campfire and it got night, then i did another rest and it was still night.

Would also be nice if you could skip the text or make it appear faster if you press space.
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Re: Pokemon: Pink Version [Update 5/25]

Postby Dapper Gent » Sat Jun 06, 2015 1:56 am

Draga Wrote:Like your game so far, but there are a lot bugs around.
Got stuck in the Cave at the beginning after i re-entered it. In some buildings you can enter the black "nothing", so you can leave outside the room interior. I did a rest at a campfire and it got night, then i did another rest and it was still night.

Would also be nice if you could skip the text or make it appear faster if you press space.


These are issues we've already discussed or are known to us. They'll be fixed in the next update.
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Re: Pokemon: Pink Version [Update 5/25]

Postby Dapper Gent » Tue Jun 09, 2015 3:40 am

Added a list of current pokemorphs and trainers to an old post on the first page.

viewtopic.php?f=34&t=4782&p=327386#p327386
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Re: Pokemon: Pink Version [Update 5/25]

Postby lukazil » Tue Jun 09, 2015 6:51 pm

Really enjoyed this, so keep up the good work!
as for what i enjoyed, the art looks good, esp if it keeps going the way of cosplay pikachu
and I took a peek at all the equipment that was planned for the game (or maybe it was a holdover from Humbird0?) but I liked them, add a bit more strategy.
Some bugs I found that I didn't really see mentioned were:
1) when you get an equipment, you get the menu area to put it on a pokemorph, but when you do, the menu dissappears til you get another piece, so you cant unequip it til then.
2) You get trapped in the forest, after the scene with the saplings, it will always retrigger the scene when you try to go back, keeping you in the forest.

and finally some non gen-1 poke's I'd personally like to see are:
http://pokemondb.net/pokedex/deoxys http://pokemondb.net/pokedex/gardevoir (original I know -.-)
http://pokemondb.net/pokedex/blaziken http://pokemondb.net/pokedex/flaaffy
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Re: Pokemon: Pink Version [Update 5/25]

Postby ValturNaa » Tue Jun 09, 2015 10:05 pm

Oh, goodness. Thanks for catching that one, I completely forgot to add an appearance flag to that sprite and one other little story sprite of the type. I've tweaked that now, so it should be fixed in the next update. And yes, I am aware of the issues with the equipment system. All of those equipments, and the mechanisms for using them, come hard-coded from humbird's system, so the only way to keep an equipment menu active is to keep a piece of unused equipment.

Actually lurker misspoke. It'll be July when I'm gone, not June, and I will do everything in my power to prep a bugfix release before I go. Just have to say, that gardevoir looks fascinating, and I'm a big fan of the torchic family. Maybe not as much as the johto starters families, but I love those fire birds :)
I'm not mad. I'm only forty and eighty percent crazy, and that's split between two personalities, which makes me almost half sane.
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Re: Pokemon: Pink Version [Update 5/25]

Postby Dapper Gent » Wed Jun 10, 2015 5:32 am

Updated the Pokemorph list with Onix *which I'm rather proud of) and Graveler.

lukazil Wrote:Really enjoyed this, so keep up the good work!
as for what i enjoyed, the art looks good, esp if it keeps going the way of cosplay pikachu
and I took a peek at all the equipment that was planned for the game (or maybe it was a holdover from Humbird0?) but I liked them, add a bit more strategy.
Some bugs I found that I didn't really see mentioned were:
1) when you get an equipment, you get the menu area to put it on a pokemorph, but when you do, the menu dissappears til you get another piece, so you cant unequip it til then.
2) You get trapped in the forest, after the scene with the saplings, it will always retrigger the scene when you try to go back, keeping you in the forest.

and finally some non gen-1 poke's I'd personally like to see are:
http://pokemondb.net/pokedex/deoxys http://pokemondb.net/pokedex/gardevoir (original I know -.-)
http://pokemondb.net/pokedex/blaziken http://pokemondb.net/pokedex/flaaffy


Val answered most of that. I won't be doing legendaries but I might try my hand at morphing Deoxys. Any specific form or should I just do all of them? :p Flaaffy probably won't make it in but the other two I -might- be able to add in.

Are you talking about the artwork for Cosplay Pikachu? If so I've finished updating all but Eevee to match that style. I'm trying to find better poses for her. If you look at the list on the first page you can see what I've done so far and not the old art.
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Re: Pokemon: Pink Version [Update 5/25]

Postby lukazil » Wed Jun 10, 2015 7:38 pm

Dat Ex-Lurker Wrote:Updated the Pokemorph list with Onix *which I'm rather proud of) and Graveler.

They look good, esp the Onix
Dat Ex-Lurker Wrote: Any specific form or should I just do all of them? :p

I think that it would be cool to see it have the multiple forms, maybe draw them out as the same model in different poses? Then again, it would be extra drawings for a single morph, which might be tedious (I wouldn't know, as I am no artist) So I mean yeah I'll be jazzed if there is a multiform Deoxys, but I'll understand if there isn't
Dat Ex-Lurker Wrote:Are you talking about the artwork for Cosplay Pikachu? If so I've finished updating all but Eevee to match that style. I'm trying to find better poses for her. If you look at the list on the first page you can see what I've done so far and not the old art.

Yeah, that's what I meant :oops: all of the new art looks good
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Re: Pokemon: Pink Version [Update 5/25]

Postby Dapper Gent » Thu Jun 11, 2015 1:50 am

Added Sandshrew to the list. That marks 23/65 of the currently planned pokemon completed. Only 128 to go! :( That's not including the trainer art that's being planned, the special pokemorphs, the cameos and so on. :cry: I'm trying to do at least 2-3 morphs a day if I can manage it.


@lukazil: I'll take a crack at Deoxys at some point but after looking at what's currently on my plate it might be delayed for awhile. :oops:


Edit: Added Mankey too.
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Re: Pokemon: Pink Version [Update 5/25]

Postby Dapper Gent » Fri Jun 12, 2015 5:00 am

Added Zubat and finished Shellder today. I also reorganized my lists to prioritize which pokemorphs and trainers I need to do first, in terms of appearance.

As for a brief updste we're working out some bugs still, touching up the guide a bit but we'll mostly be focusing on sprites, art and the genersl story through June and July. August will get us back on track for programming the game itself.
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Re: Pokemon: Pink Version [Update 5/25]

Postby beny662 » Fri Jun 12, 2015 6:41 am

good game you got here, looking forward to more
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