Legend of Krystal AE (from G) - 1.02 ALPHA (ON HIATUS)

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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -23 July 2014

Postby SloppyJoe403 » Sat Jul 26, 2014 9:26 pm

Left! ;)
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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -23 July 2014

Postby Biles » Sat Jul 26, 2014 9:31 pm

The game looks good so far though I'm more of a platformer type of guy. In anycase, those female lizards you see jabbering in the background, their bottom jaws should be yapping, not their heads.
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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -23 July 2014

Postby Ivan-Aedler » Sat Jul 26, 2014 10:00 pm

VintageBass Wrote:Left model looks better with her fluff pointing down.

Ok, so I'll continue designing her outfits in those poses, then put her in the game.

Enkidu Wrote:Re: White screen. You need a preloader. There is a pretty good one on newgrounds that can provide you with a base code template or be used as is. If you have a large file, you ideally want to set up your file structure so that the preloader is a separate file which initializes the loader and then includes the larger file(s).

Well, I must have only one main SWF, because in certain sites, you dont have control of where each SWF is in the server (and they usually change names to like 'swf_cache_game_uploaded_user123h12ih3.swf').

Enkidu Wrote:If you cannot break your project up into multiple files and still upload it correctly here, you will have to make the preloader the initial part of your file. You may still get a second or two of whitescreen in this case, but it will be much less than previous. If you use the first technique, there will not ever be whitescreen.

I dont care of having one or two seconds, the problem is that I would need to configure to 'export to frame 2' or later numbers to those huge MCs with a instance names, a thing I tried to make in larger games like MIM PUT, and even so, the white screen is still there until it reaches 100%. The best approach is to put most of the assets in a single unnacessible frame, like 6, then make Flash 'travel through it once', like being in frame 5, then gotoAndPlay frame 7 (skipping the 5), then frame 7 will go back to frame 2 (where the game intro is).

A thing I did to amelliorate the problem is to put a 'main MUSIC mc' will all music there (waveforms). So the white screen will be there until 60% is loaded. When the music starts to get downloaded, the preloader appears in.

Biles Wrote:The game looks good so far though I'm more of a platformer type of guy. In anycase, those female lizards you see jabbering in the background, their bottom jaws should be yapping, not their heads.

Hey how are you? Yes, I'll fix those later ;) Thanks!
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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -23 July 2014

Postby dark441 » Sat Jul 26, 2014 10:28 pm

in the bar event 2 what is this red thing in her mouth
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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -23 July 2014

Postby Ivan-Aedler » Sat Jul 26, 2014 10:57 pm

dark441 Wrote:in the bar event 2 3 what is this red thing in her mouth

FIXED!
Last edited by Ivan-Aedler on Sun Jul 27, 2014 6:02 am, edited 2 times in total.
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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -23 July 2014

Postby dark441 » Sat Jul 26, 2014 11:12 pm

sry i mean event 3 when she blows
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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -23 July 2014

Postby dark441 » Sat Jul 26, 2014 11:14 pm

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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -23 July 2014

Postby GenesisPrime » Sat Jul 26, 2014 11:51 pm

dark441 Wrote:http://oi60.tinypic.com/2eklz07.jpg here^^


her tongue maybe
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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -23 July 2014

Postby NikSuki » Sun Jul 27, 2014 12:05 am

dark441 Wrote:http://oi60.tinypic.com/2eklz07.jpg here^^


The original animation wasn't so great so the tip of the dick is seen from the bottom lip to her nose... RIP :D yeah somebody should get that fixed but that's a minor thing.
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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -23 July 2014

Postby NikSuki » Sun Jul 27, 2014 12:18 am

So will you do outfit customization same as for MIM PUT or will you only add fully finished ones.
Also before when I suggested you make add more characters and you said krystal is your main focus so you doubt about that, but what I forgot to
say you can use some in game creatures:
Spoiler (click to show/hide):

Wild T-Rex, ghosts from the missions (nurse etc.) and so on.
Also I would suggest for you to check out a game long in dev. but never finished cuz the creator just gave up name is Corta'SPLATFORMER if you go to new game and just go to the arena (bottom right) you will see a giant lizard warrior that would be cool to implement in this game as well for example Warrior story line or just sex scenes in general, also the endless amount of bosses from other LoK games.


Tnx for reading if you did!

P.S.
Is MIM PUT on Aedler patched or does it say 2.2.3 for no reason cuz the forum broke I hate that I can't use my saves from that website to LoK forum game... If it is implemented I will be very sad cuz I still don't have my 500k prize scene :D.
Also a bug that has been happening to me for a while now is I unlock a character in Gallery and once I restart the game (after I save) it requests me to open it up again...I'm tired of that...
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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -23 July 2014

Postby trunks2585 » Sun Jul 27, 2014 12:30 am

Ivan-Aedler Wrote:How about now?

krystal faces.jpg


Positioning of the eyes on the left model is great.
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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -23 July 2014

Postby Biles » Sun Jul 27, 2014 1:51 am

dark441 Wrote:http://oi60.tinypic.com/2eklz07.jpg here^^

I'm guessing that's probably the glans.
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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -23 July 2014

Postby dragonking9746 » Sun Jul 27, 2014 2:56 am

can you tell me when you updated by request please :mrgreen: :P
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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -23 July 2014

Postby Kurushimi » Sun Jul 27, 2014 4:17 am

Biles Wrote:
dark441 Wrote:http://oi60.tinypic.com/2eklz07.jpg here^^

I'm guessing that's probably the glans.


Looks like it's supposed to be a tongue, actually.
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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -23 July 2014

Postby Ivan-Aedler » Sun Jul 27, 2014 5:21 am

Kurushimi Wrote:Looks like it's supposed to be a tongue, actually.

Its actually a misplacement of her jaw. A single glitch made by Gorepete.Fixed!
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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -27 July 2014

Postby dark441 » Sun Jul 27, 2014 1:11 pm

http://oi58.tinypic.com/2j195co.jpg Libido Bartender at work
http://oi61.tinypic.com/33b39d0.jpg Bar event 1
http://oi60.tinypic.com/qpgz1e.jpg Bar event 2
http://oi62.tinypic.com/141wt0.jpg
http://oi58.tinypic.com/2laww2a.jpg Her Head in Strength Event 3 is Changing at start and end. And by Strenght work 3
http://oi58.tinypic.com/aa9bte.jpg Int event 3


I hope this helps in the project. Not that that comes over wrong

And the fixes works Good awesome work. :D :D :D :D
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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -27 July 2014

Postby NikSuki » Sun Jul 27, 2014 1:26 pm

Oh btw can you implement a little bit of change meaning I wanna see her pussy not just their dicks if you know what I mean :D
The change was good btw!
Also forgot to say for the body the 2 on the left were much better :)
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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -27 July 2014

Postby nemoudeis » Sun Jul 27, 2014 2:37 pm

Hey, great work so far! I noticed a little bug: while in town, when you mute the music, it's not muted anymore as soon as you move to another zone.
Excuse my English, I'm French.
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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -27 July 2014

Postby Ivan-Aedler » Sun Jul 27, 2014 4:33 pm

dark441 Wrote:link, link, link, and 3 other links hours later

I noticed you increased that list ;)
Fixed!

dark441 Wrote:And the fixes works Good awesome work. :D :D :D :D

Thanks!

nemoudeis Wrote:Hey, great work so far! I noticed a little bug: while in town, when you mute the music, it's not muted anymore as soon as you move to another zone.

viewtopic.php?f=34&t=4271&start=40#p277019
Anyway, Fixed!
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Re: Legend of Krystal AE (from G) - 1.01 ALPHA -27 July 2014

Postby NikSuki » Sun Jul 27, 2014 4:47 pm

Love how the game says its 1.0.2 but the thread says 1.0.1 :D
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