Alien

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What is your greates fear

Drowning
77
27%
Darkness
45
16%
Insects
35
12%
Snakes
7
2%
Spiders
72
25%
Deep water
52
18%
 
Total votes : 288

Re: Alien

Postby LeonStrey » Fri Nov 07, 2014 7:10 am

Hope to see a small update soon but if not I can wait~
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Re: Alien

Postby hat973 » Sat Nov 08, 2014 9:22 am

well in maybe 2 hours ill be posting the med items that me and the writer came up with
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Re: Alien

Postby hat973 » Sat Nov 08, 2014 9:45 am

Well 1:44AM and this is what i got Oh and dont mind the middle one im going to fix it later and to explane The items bellow is Milk now befor you wonder why my writer gladly gave me one of his toons to use as a medic so I pushed it further there are 5 to 6 decks on the ship so there are 5 to 6 medics you can save for the Big tank while crates and baddies will drop a mix of the small and med you will save the medics from a Minatory and that will explane the milk for most people


Spoiler (click to show/hide):

Milk.png
Milk.png (10.25 KiB) Viewed 7216 times
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Re: Alien

Postby hat973 » Sun Nov 09, 2014 11:15 am

Alright a bit of update Me and my Writer are doing some work I am slowly putting stuff together but if people be so kind as to point me into the info on how people did the clothing thing in there game like legend of kyristal or the space escape thing
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Re: Alien

Postby Bad Idea » Sun Nov 09, 2014 9:41 pm

Short answer is, if you have a movieclip named torso, you add a child movieclip to torso's timeline named torso_clothing, and then on frame 1 you draw the torso of one outfit, on frame 2 you make the torso of a different outfit, etc. Then you gotoAndStop the torso_clothing to the appropriate frame whenever the player chooses to change outfits. (For this, you need to know the full path to the clothing movieclip, such as _root.ripley.torso.torso_clothing.)

For more detailed information on scripting, I'd need to know whether you're using AS2 or AS3. Hope this helps!
Demon Dreams - WIP thread - Because those fantasies had to come from somewhere.
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Re: Alien

Postby naruto95 » Tue Nov 11, 2014 7:47 pm

Halloween has past away and no game... thanksgiving is near
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Re: Alien

Postby VintageBass » Tue Nov 11, 2014 8:17 pm

naruto95 Wrote:Halloween has past away and no game... thanksgiving is near

It might be a while, but we are working on something at the moment, and hopefully either this month or next month, by late, we might see something actually playable. Can't say for certainty, but there is something coming.
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Re: Alien

Postby hat973 » Wed Nov 12, 2014 9:41 am

Vintage I'll talk to you later Now Yes Vint and I are working on something a bit of a Get used to the controles thing tell i get the code right kind of thing
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Re: Alien

Postby hat973 » Thu Nov 13, 2014 10:03 am

Player
Running[X]
Jump[ ]
Attack(unarmed)[ ]
Attack (wrench) [ ]

a bit of a check list you guys will see this list update slowly as I add to it so far the running is about done she will be missing her tail but she will have it in her idle tell then that's what I got
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Re: Alien

Postby hat973 » Fri Nov 14, 2014 10:49 am

I know people don't like my work at time but I have got new the running is done the idle animationg show the player breathing im working on the jump next then ill get to the attack and then when i make the get used to it thing ou will see one of the bad guys
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Re: Alien

Postby LeonStrey » Fri Nov 14, 2014 9:07 pm

hat973 Wrote:I know people don't like my work at time but I have got new the running is done the idle animationg show the player breathing im working on the jump next then ill get to the attack and then when i make the get used to it thing ou will see one of the bad guys

I like it ^^
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Re: Alien

Postby hat973 » Tue Nov 18, 2014 6:13 am

Well I did a coin toss for the basic outfit Mince what i just made the a mix of the Zero suit and N7 stealth armor won
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Re: Alien

Postby hat973 » Sat Nov 22, 2014 9:05 pm

Player
Running[X]
Jump[X]
Crouch[X}
Attack(unarmed)[ ]
Attack (wrench) [ ]

So hears the the Player Update so far we are look good in it so far I am trying to get some coding to work on her
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Re: Alien

Postby hat973 » Sat Nov 29, 2014 7:52 am

Well every one after a belly popping 6 days I have gotten a foot hold in the game working on animating bit for the Player but so far I am getting lombaxs on ice...or well metal
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Re: Alien

Postby Ayeka » Sat Nov 29, 2014 9:30 am

Do you have anything beside intro? I checked these phrases about moan and.. nothing more? Disappointment :(
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Re: Alien

Postby hat973 » Sat Nov 29, 2014 10:32 am

Ayeka Wrote:Do you have anything beside intro? I checked these phrases about moan and.. nothing more? Disappointment :(


Ill have something up once i get this coding fixed then will come more fun coding for me...
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Re: Alien

Postby Jimmybscl » Fri Dec 12, 2014 5:13 am

you can do it :)
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Re: Alien

Postby hat973 » Fri Dec 12, 2014 10:15 am

thanks for the cheering on guys it helps a lot but I plan on taking a break befor my birthday to make a drawing for me as a 21st Birthday gift to my self so tectonically red with be 21 years old by the end of this year I do want to say that this game is a fun little fight the coding is bit stiff but I am having a problems with animation in the code

viewtopic.php?p=319854#p319854

theres a link to explane what I am talking about
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Re: Alien

Postby Enkide » Fri Dec 12, 2014 11:45 pm

happy 21 :3
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Re: Alien

Postby hat973 » Wed Dec 17, 2014 9:40 am

Okay that tutorial I was fallowing is a peace of shit -.- the Tut I was using screwed me over a 2nd time I fallowed it to the T this time and used EVERY thing the other as3 code writers told me to try >.< this game is looking like it will play and won't all at the same I don't want to give you guy's a downer but unless I can get some major heavy duty help this game may not happen

this is the tut http://as3gametuts.com/2011/11/11/platformer-1/
and yes I read every word last time I fallowed it did work but he never explained how to fix the bug in the animation code so re did the whole code and i got a error and i didn't do much to change it
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