Breeding Season: Alpha Version 5.3 [Update 11/3/14]

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Re: Monster Breeder [Update 2/9/2013]

Postby HartistaPipebomb » Mon Feb 11, 2013 7:41 pm

Lucky777 Wrote:The prefix "butt" in front of "stallion" was basically a reference to Borderlands 2.


This man knows his stuff.

Also, Dickwolves is a reference to a Penny Arcade comic.

As for having spacebar skip scenes, I definitely intend to add hotkeys.

And male-male breeding will always be an option, it's just a matter of whether the animations will be there. I liked the suggestion for an option between gay sex or a threeway with the player.

Also, the rate of both monster growth and reputation growth are currently not yet balanced. I do like the suggestion for having clients ask for specific traits. Also I actually just got the save system working last night. I'll probably put up another update next weekend.

I appreciate the suggestions and bug reports guys. I apologize if I don't get a chance to reply to all of them. Keep them coming!
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Re: Monster Breeder [Update 2/9/2013]

Postby Mithril001 » Mon Feb 11, 2013 9:08 pm

One problem I'm having now that monsters reproduce is stable crowding. Releasing them feels like such a waste, I'd much rather have a glue factory of some kind where I can sell them for next to nothing, but still get something.
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Re: Monster Breeder [Update 2/9/2013]

Postby Lucky777 » Mon Feb 11, 2013 9:30 pm

Hahahahaha

While a glue factory would be far too depressing, I do agree that you should be able to sell the monsters which go beyond your stables' holding capacity.

Probably you should just be able to sell them to people who are far less picky than your "clients" but also accordingly pay far less.
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Re: Monster Breeder [Update 2/9/2013]

Postby Captain Dinosaur » Mon Feb 11, 2013 10:09 pm

Man, this is really a great game, and it seems like it's not even close to being finished yet! It's the kind of game I can come back and play again and again without it getting boring.
I eagerly await the next update.
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Re: Monster Breeder [Update 2/9/2013]

Postby Calpico » Tue Feb 12, 2013 12:26 am

HartistaPipebomb Wrote:
And male-male breeding will always be an option, it's just a matter of whether the animations will be there. I liked the suggestion for an option between gay sex or a threeway with the player.



I support the option between either
it's nice to see the possibility of gay scenes in these
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Re: Monster Breeder [Update 2/9/2013]

Postby ztztzt39 » Tue Feb 12, 2013 1:35 am

Suggestion: when a monster is born, show her/his stats and give the choice between keep her/him or release her/it (it would be easier when you try to get a super breeder (monster very powerful that you keep for breeding and training))

Add a list of monsters in each ranch or for the overall with the possibility to feed, harvest,..., to better see what you have.

Some classification in the breeding place (ex: one signet for harpy, and other one for dickwolf,....)

Add some food/products (but with very high prices) that influence the result of the breeding: Ex: more chance to the monster to give a birth, to have the traits of her parent,... (but never 100% chance) to get more easily a super breeder when you reach a certain point. (I mean, that after 100 births without getting what you wanted, it's frustrating)

And a short description of the traits (even in the comments) would be nice. (I don't see the effects of some of them)
Sorry for my bad English. (I know, worst signature ever but, at least, I don't need to rewrite this).
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Re: Monster Breeder [Update 2/9/2013]

Postby FruitSmoothie » Tue Feb 12, 2013 9:34 am

So I just spent I have no idea how long playing and finally created:
Spoiler (click to show/hide):

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Do I win a prize?
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Re: Monster Breeder [Update 2/9/2013]

Postby Jay » Tue Feb 12, 2013 12:26 pm

I try and do the same like u Smoothie with a Cat girl a Harpy and with a But Stallion, and its takes a lot of time to spend on it... Anyway i only miss 1 thing, when u breed the monsters its need a 2nd animation when the male monster load his cum into the female, don't know others how fill for that but i wanna see that in the game. Oh and btw i voting for when u breed a guy with guy that animation is will be better if they go and rape the player. (Its just a tip...) Anyway GL with the project i will watching it...
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Re: Monster Breeder [Update 2/9/2013]

Postby FruitSmoothie » Tue Feb 12, 2013 8:50 pm

Jay Wrote:I try and do the same like u Smoothie with a Cat girl a Harpy and with a But Stallion, and its takes a lot of time to spend on it... Anyway i only miss 1 thing, when u breed the monsters its need a 2nd animation when the male monster load his cum into the female, don't know others how fill for that but i wanna see that in the game. Oh and btw i voting for when u breed a guy with guy that animation is will be better if they go and rape the player. (Its just a tip...) Anyway GL with the project i will watching it...


Use Dickwolves not Butt Stallions for breeding. If you breed Butt Stallions trying to get a perfect monster with the girls, you'll have like a 50% of getting Butt Stallions each time. In this current update you can't get rid of or feed Butt Stallions so you'll quickly have dozens of useless Butt Stallions you can't toss clogging up your breeding window. You can sell some to people but eventually they start asking for monsters with over 1k stats.


Also just an optional thing I'd like to ask for if possible. If you're going to add male breeding, could there be an option to turn off malexmale animations for those not interested? Just leave them blank or have some funny censor for the animation or something? I hope you don't plan on making the malexmale able to create kids though :P
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Re: Monster Breeder [Update 2/9/2013]

Postby RedUnit10 » Wed Feb 13, 2013 1:53 am

I love the new Breeding update, I was pretty surprised when I got a whole batch of Dickwolves and Harpys right off the bat. The consumables were also neat, pretty much invaluable to me getting that gold client right away. Speaking of which, Buttstallions. Genius. Can't wait to see what the harvest animation for them is, I bet it will have to do with lots of deep butt sex. While I'm not psyched about male on male animations, I feel they are necessary on the whole of things.

One idea, you could put in an option to buy a "Free Range Sex Ranch" which will allow for multiple monsters to breed at the same time in a huge orgy. Even the farm girl can join in if the player chooses. This would give you the chance to make a shop in town for buildings and equipment. Like an automated harvester, and toys that gets the monsters horny (thus increasing their stamina without using a consumable).

Oh, got another one while I was typing. When you harvest anything you can have the option to harvest normally, or bread with the monster yourself. (like when they are in the final scene and about to cum, you can select "Breed" or "Harvest".) It can only be done once a day but will give a +10 to every category, but it will never produce any monsters. (or a very small chance of producing a secret monster)
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Re: Monster Breeder [Update 2/9/2013]

Postby FruitSmoothie » Wed Feb 13, 2013 2:58 am

RedUnit10 Wrote: One idea, you could put in an option to buy a "Free Range Sex Ranch" which will allow for multiple monsters to breed at the same time in a huge orgy. Even the farm girl can join in if the player chooses. This would give you the chance to make a shop in town for buildings and equipment. Like an automated harvester, and toys that gets the monsters horny (thus increasing their stamina without using a consumable).


Well the thing is, a lot of the time you don't want to breed certain monsters and just letting them do whatever they please kinda goes against the whole premise of the game. I wouldn't want anything more to be automated, it'd take away most the game.
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Re: Monster Breeder [Update 2/9/2013]

Postby Ironvein » Wed Feb 13, 2013 5:07 am

I haven't had a chance to read the entire thread, so I apologize if this has come up already....

I've noticed some game balance issues already. As the game advances (via selling to gold) that if becomes possible to just 'buy' the monster that fulfills the request in town and immediately resell for a new 'gold mission.'

Kinda negates the need to train monsters after a while. I'd think it'd be a simple matter to limit the town 'stock' stats so that none fulfill the any request thereby requiring work to be done to get those monsters ready for resell.

You may also want to create 'missions' for certain 'quality' fluids that have been harvested from your monsters. Instead of just making a quick sellable.
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Re: Monster Breeder [Update 2/9/2013]

Postby Chocolatnave » Wed Feb 13, 2013 6:07 am

FruitSmoothie Wrote:
RedUnit10 Wrote: One idea, you could put in an option to buy a "Free Range Sex Ranch" which will allow for multiple monsters to breed at the same time in a huge orgy. Even the farm girl can join in if the player chooses. This would give you the chance to make a shop in town for buildings and equipment. Like an automated harvester, and toys that gets the monsters horny (thus increasing their stamina without using a consumable).


Well the thing is, a lot of the time you don't want to breed certain monsters and just letting them do whatever they please kinda goes against the whole premise of the game. I wouldn't want anything more to be automated, it'd take away most the game.


Hence the reason it's in the shop, aka optional...
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Re: Monster Breeder [Update 2/9/2013]

Postby RedUnit10 » Thu Feb 14, 2013 9:46 am

Chocolatnave Wrote:
FruitSmoothie Wrote:
RedUnit10 Wrote: One idea, you could put in an option to buy a "Free Range Sex Ranch" which will allow for multiple monsters to breed at the same time in a huge orgy. Even the farm girl can join in if the player chooses. This would give you the chance to make a shop in town for buildings and equipment. Like an automated harvester, and toys that gets the monsters horny (thus increasing their stamina without using a consumable).


Well the thing is, a lot of the time you don't want to breed certain monsters and just letting them do whatever they please kinda goes against the whole premise of the game. I wouldn't want anything more to be automated, it'd take away most the game.


Hence the reason it's in the shop, aka optional...


Exactly my point. You don't need to buy every cat girl or dickwolf, but you can if you want. Thus a shop for items and buildings.

I've got some ideas for the items now (these are non-consumable items, they are add ons and collectables), heres the list:

Ball of Yarn: Catgirls are more playful. (increases maximum number of breeding/harvesting for all catgirls owned by +1)

Chew-toy: Dickwolves are more playful. (increases maximum number of breeding/harvesting for all dickwolves owned by +1)

Bird's Nest: Harpies are well rested. (increases maximum number of breeding/harvesting for all harpies owned by +1)

Troth & Feed-sack: ButtStallions are full of stamina. (increases maximum number of breeding/harvesting for all buttstallions owned by +1)

Yeah it all the same effect, but each item is unique to each monster. When you purchase the item it shows up in their pen or cage.

Automated Harvester: Quickly harvest monsters. (harvesting monsters does not pass any time)

Items like this one show up besides the home, clicking it open a menu to choose which monster or monsters to harvest. You can still do it the old fashioned way to pass time, but not by using the AuHr.

And the ideas for buildings:

Free Range Ranch: All monsters enjoy nature and each other. (all monsters added to ranch breed randomly with each other as many times as possible per monster, i.e. Orgy)

Sex Circus: Monsters breed for a crowd. (earn a random amount of gil based on monster's stats that are included in the circus show, maximum of four monsters per show, breeding and time cost still apply)

The Zoo: Additional monsters live here. (increases maximum number of allowed monsters by +2 per monster type)
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Re: Monster Breeder [Update 2/9/2013]

Postby Raeg » Thu Feb 14, 2013 11:20 am

I can't believe nobody suggested this yet.

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Penicorns!
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Re: Monster Breeder [Update 2/9/2013]

Postby FMC » Thu Feb 14, 2013 7:02 pm

As with another person or two above, I agree that if you do 'male x male,' you should have an option to turn yaoi off, and maybe get the 'male x male x breeder' option instead. Anyway, I love the Dickwolve's harvesting scene. xD

And I think it'd be interesting if you could show accumulated cum, unless you shower off at home. Perhaps, if you implement more than just the Shop in-town, then you can get different people to say different things based on how much you have on you / if you're clean. Like, perhaps, some people will be revolted by it and not talk to you, but the shady guy in the alley might give you a monster for free. -Shrugs-

Just an idea.
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Re: Monster Breeder [Update 2/9/2013]

Postby Ironvein » Thu Feb 14, 2013 8:29 pm

Bug: Request don't cap off at 1000. Currently requests will eventually ask for stats over 1000, thereby making them unattainable.

Suggestion: For gold client, instead of (or maybe in addition to) just have a stat requirement, have a breeding stat requirement instead (or also). I've found that to be the most challenging part of the game so far; getting all the breed stats to be all pluses (or minuses <haven't tried that yet; probably even more challenging that pluses>). Why would client want negative breed modifiers you ask.... because they are RICH (people with money have strange tastes).

Also in line with that thinking, instead of just stat requests over a certain values; include specific requests: under a certain value and/or within a certain range. That will increase the difficulty a bit (too easy to max stats) and test how good of a breeder you are to be able to fill those requests.
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Re: Monster Breeder [Update 2/9/2013]

Postby Ironvein » Thu Feb 14, 2013 8:34 pm

Oh, forgot to ask in my last post; What are STR and CHA for? I haven't noticed a significant game effect that ties to those. I can guess what they represent (Strength/Charisma), but don't see them taking an active role in the game at the moment.
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Re: Monster Breeder [Update 2/9/2013]

Postby riddlebox1321 » Fri Feb 15, 2013 12:40 am

Ironvein Wrote:Oh, forgot to ask in my last post; What are STR and CHA for? I haven't noticed a significant game effect that ties to those. I can guess what they represent (Strength/Charisma), but don't see them taking an active role in the game at the moment.

Str raises the breeding influences on another monster, idk on cha.

Also I have an idea about the 1,000 stat cap. Why not add an unlockable trait that allows a raise on the stat cap; random additions within a set range to what's already there maybe... :?:
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Re: Monster Breeder [Update 2/9/2013]

Postby HartistaPipebomb » Fri Feb 15, 2013 2:47 am

I do indeed have ideas for more requirements that the clients will ask for, I just have to get around to implementing them (and fixing the >1000 thing).

STR increases a multiplier on the monster's breeding modifiers (makes positive modifiers more positive and negative modifiers more negative). CHA makes the monster sell for more gil.

EDIT: And that penicorn is going to give me nightmares thanks.
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