Anthro Hentai Adventure Games OOPS Aug 18

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Anthro Hentai Adventure Games OOPS Aug 18

Postby AcetheSuperVillain » Mon Jan 04, 2016 4:00 am

S'up. I am working on a series of adventure hentai games with lots of anthro characters.

Project 1:
First game is a proof of concept to develop the adventure engine and
Spoiler (click to show/hide):

Click to Play
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pointnclick.swf [ 691.17 KiB | Viewed 7572 times ]


H-Scene Locations:
Spoiler (click to show/hide):

There are two H-scenes that will activate in the course of the game, titty fucking the shark, and finally acquiring the Omega Super Dildo. Additionally, you can click on your TV screen or peek into the neighbor's window to see anthros getting fucked.




Project 2:
Second game will be a Frank's Adventure style game using some hentai scraps from my sketch book. You will play as a travel porn blogger who is at a sexy resort hotel taking porn photos of the other guests. Unlike the first game, each reward CG will have its own quest to unlock and you beat the game by unlocking all of them.

UPDATED 2016-Jul-31

All the major content is finished but I will try to poke around and clean things up a bit before I upload it to NewGrounds or wherever.
Click to Play
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pnc_game2b.swf [ 3.34 MiB | Viewed 4343 times ]



There are supposed to be two links in the game where you can help me out. For some reason, the links work in the NG dump, but not here on this site, so here are the addresses:
You can make a donation by PayPal: https://www.paypal.com/cgi-bin/webscr?c ... E4L6XWFU5A
You can order a little plastic figurine of the character Mouiller (among other things): https://www.shapeways.com/shops/acesv




I'm open to suggestions about how to improve on the system in general or what kind of adventures I could plan in the future.
Last edited by AcetheSuperVillain on Sat Aug 20, 2016 3:06 pm, edited 16 times in total.
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Re: Puppy Love & Dildo (A proof of concept)

Postby KiWolfGirl » Tue Jan 05, 2016 4:34 am

The character designs are super cute. I would say I could help programming this, its simple enough, but ive said that to so many people and end up being so busy all the time, i couldnt promise anything.
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Re: Puppy Love & Dildo (A proof of concept)

Postby AcetheSuperVillain » Tue Jan 05, 2016 4:51 am

Okay, I'm musing over a sequel, but I don't want to make a separate topic until I've committed more since I don't have a solid idea.

Here are various strategies I could employ for shading:

Spoiler (click to show/hide):

kya_shark_portrait.png


Top Left = Plain: Quickest and easiest way to do it.
Top Right = DarkZone: I like this style, but I haven't gotten good reviews from most people. It's somewhat time-consuming but not difficult.
Low Left = Celled: A compromise between full shading and darkzoning. It's little tricky to make this look correct, but it goes pretty fast.
Low Right = Full: Actually, not as time consuming as I thought it would be, but the most difficult. Some areas came out better than others, the boobs look great, the hair and tail look kinda stupid to me. The extra dodge & burn layers would make multiple outfits difficult to do, but it should work fine for event CG. I might look for other ways to get the same look.

Anyways, I value your opinions on the matter.
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Re: Puppy Love & Dildo (A proof of concept)

Postby VintageBass » Tue Jan 05, 2016 5:27 am

Hmmm, the DarkZone technique reminds me a bit of Viewtiful Joe. I like Viewtiful Joe. It is a good series. I also like the Cel look, too...

Choices, choices...

Also this is honestly a better shark than the dude in the game. Such a more appealing look and easy on the eyes than the buff and those dicks... Yeah, I'm not sure between Cel or DarkZone.

Concerning your sequel, it'll probably be easier to keep it here, just rename the original post to have both I & II in the title, or whatever you want to do for the number or the like. It should work either way!
"Just because you can put your dick in it, it doesn't mean you can fuck it"
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Re: Puppy Love & Dildo (A proof of concept)

Postby AcetheSuperVillain » Tue Jan 05, 2016 7:01 am

KiWolfGirl Wrote:The character designs are super cute. I would say I could help programming this, its simple enough, but ive said that to so many people and end up being so busy all the time, i couldnt promise anything.


Thankyou. As for teaming up, I've had my share of unreliable programmers, and I've been one myself a few times, and through experience, I think if you cannot be 100% on board, it would be easier for me to work alone. But if I'm in need of any advice or small jobs, I could send you a PM and see if you're available.

VintageBass Wrote:Hmmm, the DarkZone technique reminds me a bit of Viewtiful Joe. I like Viewtiful Joe. It is a good series. I also like the Cel look, too...

Choices, choices...

Also this is honestly a better shark than the dude in the game. Such a more appealing look and easy on the eyes than the buff and those dicks... Yeah, I'm not sure between Cel or DarkZone.

Concerning your sequel, it'll probably be easier to keep it here, just rename the original post to have both I & II in the title, or whatever you want to do for the number or the like. It should work either way!


Cool to meet someone who also likes the darkzone look. I'm still a little wary of it, since my darkzone artworks have not gotten as much love on dA and NG as my cell shaded works. However, I could try something that is between cell shading and darkzoning.

I don't know what to make of the shark comparison. I usually don't care much for the male body, hence the floating dildos and yuri scenes, but I really liked this shark dude for some reason. It might be that he's so macho that I find him comical rather than intimidating. Also I would freely admit that the male shark is just not very well drawn since I was rushing to finish the game over the weekend, but for the female shark I've been taking my time and trying to do it more professionally. Anyways, I definitely can't pass up the pornographic possibilities of shark claspers, so you will probably see this character or someone like him in the future.



I've been trying to think of some kind of plot line for the next game. I'd like to make something similar in scope to a Frank's Adventure game, but I'm not sure about the plot. I think gathering money for another dildo would not carry the game far enough. Maybe I could evolve it into something more outrageous, like you are gathering tools to steal a cursed ancient Egyptian solid gold dildo from a museum, but then I'd have to come up with sub-plots for why there are H-scenes all over the place. I could borrow the basic plot to Frank's Adventure and just have the main character go looking for sexy photos, but since I'm making the art myself, I'd rather make the reward graphics tie in with the plot of the game, so instead of "hey, thanks for finding me some weed, here's a hentai picture for your troubles," it would be something like "hey, thanks for finding me some weed, would you mind inserting it in my vagina?" In such a case, I need to decide how the player character will work, whether it would be a passive character like Frank who is just collecting photos (or taking photos), or someone who is actively seeking sex or using sex to achieve a greater goal. If the character is actively seeking sex, I must decide whether the character is the center of attention, for example, in Krystal's Quest where sex is happening to Krystal, or if the character is seeking out others, like the classic faceless hentai protagonist who must woo the women. I might split the difference and do a bisexual female main character who is mainly looking for new sexual conquests, but occasionally finds herself enjoying a man or dildo or tentacle monster, per the situation.

I like coming up with ways to anthropomorphize different kinds of animals, so I'd like to do a cast with at least a shark, lizard and bird, not just all mammals. I'd also like to do a macropod character, but I think it's difficult to tell that they are macropods if you don't show the feet. The neighbor character from puppy love & dildo was originally a macropod, (hence the longer limbs), but I changed her to look unspecific. I might also throw in a human or elf character, if I find a reason to.
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Re: Puppy Love & Dildo (A proof of concept)

Postby Spartacus » Tue Jan 05, 2016 3:46 pm

I prefere both the darkzone and the celled look. I Actually prefer the darkzone better for a shark type creature as it reflects the scaly skin better ...
maybe furry character look better celled as this would better reflect the light playing in the fur?
Don't really like the full shading. Some area's do look nice, but it feels sort of hit and miss ...

As for the story. I quite like this one, it was fun, especially the "woops forgot to put on clothes, oh well ..."
As for a new story, you could again have her collecting money by doing errands for the townsfolk. H art would then come from peeking, TV, leaflets, sub plots.
If Franks adventures have thought me anything, a thin but fun story is more then enough ... does not need to make to much sense or even flow very well.
What you got now could equally well be a sub quest. Getting some money for buying the dildo for a neighbor who is to shy to go out and by it herself. Reward would be a bit of cash and watching the neighbor enjoying her new toy.
Small contained funny stories for the win
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Re: Puppy Love & Dildo (A proof of concept)

Postby VintageBass » Tue Jan 05, 2016 4:15 pm

AcetheSuperVillain Wrote:But if I'm in need of any advice or small jobs, I could send you a PM and see if you're available.

And once you get the right number of posts in for you to start sending PMs yourself. Since you are getting there, just do some more here and there and you're all good (it's 10 posts, by the way)

AcetheSuperVillain Wrote:Cool to meet someone who also likes the darkzone look. I'm still a little wary of it, since my darkzone artworks have not gotten as much love on dA and NG as my cell shaded works. However, I could try something that is between cell shading and darkzoning.

Yeah, I guess that it's more me being shown Viewtiful Joe that I'm used to the DarkZone technique, that I'm really trying to figure out what seems to be a problem with the design. Maybe it's all the thick shadows, but I dunno. It's certainly not a bad design from what I'm seeing and I don't see why you can't use it.

AcetheSuperVillain Wrote:It might be that he's so macho that I find him comical rather than intimidating. Also I would freely admit that the male shark is just not very well drawn since I was rushing to finish the game over the weekend, but for the female shark I've been taking my time and trying to do it more professionally.

Yeah, what was getting me was the muscles. I'm not too big into overmuscled people myself, but if it was for comical effect, I can get the idea behind it. Also I do get why some would be turn off by the male body, but when you get it right, you have something that's appealing to both the characters and the audience. Heck, if there is some comical stuff for the super muscles, it'll be interesting to see more from it and use to that effect.

AcetheSuperVillain Wrote:Anyways, I definitely can't pass up the pornographic possibilities of shark claspers, so you will probably see this character or someone like him in the future.

Oh I getcha on that. Two dicks for the price of one? That does open up quite a lot for that!

AcetheSuperVillain Wrote:I've been trying to think of some kind of plot line for the next game. I'd like to make something similar in scope to a Frank's Adventure game, but I'm not sure about the plot. I think gathering money for another dildo would not carry the game far enough. Maybe I could evolve it into something more outrageous, like you are gathering tools to steal a cursed ancient Egyptian solid gold dildo from a museum, but then I'd have to come up with sub-plots for why there are H-scenes all over the place. I could borrow the basic plot to Frank's Adventure and just have the main character go looking for sexy photos, but since I'm making the art myself, I'd rather make the reward graphics tie in with the plot of the game, so instead of "hey, thanks for finding me some weed, here's a hentai picture for your troubles," it would be something like "hey, thanks for finding me some weed, would you mind inserting it in my vagina?" In such a case, I need to decide how the player character will work, whether it would be a passive character like Frank who is just collecting photos (or taking photos), or someone who is actively seeking sex or using sex to achieve a greater goal. If the character is actively seeking sex, I must decide whether the character is the center of attention, for example, in Krystal's Quest where sex is happening to Krystal, or if the character is seeking out others, like the classic faceless hentai protagonist who must woo the women. I might split the difference and do a bisexual female main character who is mainly looking for new sexual conquests, but occasionally finds herself enjoying a man or dildo or tentacle monster, per the situation.

I will say that if you're going to have someone go through the effort of doing quests, especially stuff that seems to be worth more trouble, I would say that giving the character a scene they can interact in is the better option, as opposed to just stills. Sure it means less animation on your front, and also less drawing since you are doing multiple frames, but you can get more bang (heh) for your buck if you can get the quest-giver in on some action instead of simply handing you a picture of themselves and then moving on to the next. I'm sure that if you can get some people to help with the plot, like me, we can figure out different reasons for the inclusion of H-scenes. Then again, I'm sure you don't really need a reason to, but having it tie in somehow is a nice touch. Heck the museum idea could evolve into like a Night at the Museum sort of thing where everything comes to life... and just wants to fuck. I dunno, just throwing out ideas.

Also, for the weed, I'll take "That Doesn't Go in There" for 500... Finally, is futa an option or is it going to be mostly females with the rare male, tons of toys and the occasional frisky tentacle?

AcetheSuperVillain Wrote:I like coming up with ways to anthropomorphize different kinds of animals, so I'd like to do a cast with at least a shark, lizard and bird, not just all mammals.

Any ideas for insects/arthropods?

AcetheSuperVillain Wrote:I'd also like to do a macropod character, but I think it's difficult to tell that they are macropods if you don't show the feet. The neighbor character from puppy love & dildo was originally a macropod, (hence the longer limbs), but I changed her to look unspecific.

... So what exactly is she? A kangaroo, a wallaby or something else in that family?

AcetheSuperVillain Wrote:I might also throw in a human or elf character, if I find a reason to.

It wouldn't hurt.
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Re: Puppy Love & Dildo (A proof of concept)

Postby AcetheSuperVillain » Tue Jan 05, 2016 5:49 pm

VintageBass Wrote:I will say that if you're going to have someone go through the effort of doing quests, especially stuff that seems to be worth more trouble, I would say that giving the character a scene they can interact in is the better option, as opposed to just stills. Sure it means less animation on your front, and also less drawing since you are doing multiple frames, but you can get more bang (heh) for your buck if you can get the quest-giver in on some action instead of simply handing you a picture of themselves and then moving on to the next.

Not sure I understand. If you mean that I should give the player an interactive scene like they do in the Meet 'n Fuck type of games, I find those incredibly tedious. I am much more happy to complete a bunch of quests in rapid succession and then fap to them from a gallery screen at my leisure later.

VintageBass Wrote:... Finally, is futa an option or is it going to be mostly females with the rare male, tons of toys and the occasional frisky tentacle?


I've never really liked futa, even when it's used for comedy. It's always jarring when I'm not expecting it, and it feels like a disappointing cop-out for girl-on-girl scenes, like the artist can't think of a way to portray lesbian sex so they just throw a dick in there and do what they're used to. That said, I've seen a few comics where a character gets zapped by a magic spell or something which causes a temporary phallus to grow on the girl as part of a longer sex scene, or one of the girls is actually an android with a variety of techniques that can grow a dildo out of somewhere, and I feel sort of okay with that, again, as long as it doesn't feel like a cop out. I find that I'm not as disturbed by anthro males as I am by human males, so the same might be true of anthro futa, but I have yet to test this. If I ever did something like a lions vs hyenas plot, I would make the hyenas futa, since that's how they are in real life. If there are any other animals that have similar body parts I would probably be okay to portray those for the sake of biological accuracy, like I think some fish, frogs and lizards can switch from female to male.

VintageBass Wrote:
AcetheSuperVillain Wrote:I like coming up with ways to anthropomorphize different kinds of animals, so I'd like to do a cast with at least a shark, lizard and bird, not just all mammals.

Any ideas for insects/arthropods?

I have drawn a bunch of sexy arthropod and other such creatures in my sketches, but I do not like most of them enough to give top billing. I have done some weird ones like a sea slug and mantis shrimp that I like because they are not something you would think could be cute or sexy, but I think it would be difficult to portray them in a video game since it would be tedious to stop the game and yell "This is a chromadoris sea slug!" when few people would be able to visualize this creature anyways, and without such an explanation people would just not know what it is supposed to be. It is foreseeable that some plot line could involve a kind of foreign explorer meeting a bunch of new anthros and filling out a pokedex that tells the player what everyone is and what the original animal is like, but without that, I'd rather stick to the most recognizable choices.

VintageBass Wrote:
AcetheSuperVillain Wrote:I'd also like to do a macropod character, but I think it's difficult to tell that they are macropods if you don't show the feet. The neighbor character from puppy love & dildo was originally a macropod, (hence the longer limbs), but I changed her to look unspecific.

... So what exactly is she? A kangaroo, a wallaby or something else in that family?

Yes, the neighbor would probably be a kangaroo, since she is tall and long limbed. You can see the original sketch with her macropod tail here: viewtopic.php?f=28&t=6107 I also have a wallaby character that I've been trying to develop for more wholesome pursuits: http://acethesupervillain.deviantart.co ... -571219646 When I'm doing porn, I just give them big feet, wide hips, long tail and call it macropod, not concerned too much with what the species is. The scientific name for them is actually Macropus, which induces giggling.
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Re: Puppy Love & Dildo (A proof of concept)

Postby VintageBass » Tue Jan 05, 2016 6:13 pm

AcetheSuperVillain Wrote:Not sure I understand. If you mean that I should give the player an interactive scene like they do in the Meet 'n Fuck type of games, I find those incredibly tedious. I am much more happy to complete a bunch of quests in rapid succession and then fap to them from a gallery screen at my leisure later.

Yeah, I was thinking about like a scene from a MnF game, and I do get that. It just seems like extra work trying to get the scene to work right.

AcetheSuperVillain Wrote:I've never really liked futa, even when it's used for comedy. It's always jarring when I'm not expecting it, and it feels like a disappointing cop-out for girl-on-girl scenes, like the artist can't think of a way to portray lesbian sex so they just throw a dick in there and do what they're used to. That said, I've seen a few comics where a character gets zapped by a magic spell or something which causes a temporary phallus to grow on the girl as part of a longer sex scene, or one of the girls is actually an android with a variety of techniques that can grow a dildo out of somewhere, and I feel sort of okay with that, again, as long as it doesn't feel like a cop out. I find that I'm not as disturbed by anthro males as I am by human males, so the same might be true of anthro futa, but I have yet to test this. If I ever did something like a lions vs hyenas plot, I would make the hyenas futa, since that's how they are in real life. If there are any other animals that have similar body parts I would probably be okay to portray those for the sake of biological accuracy, like I think some fish, frogs and lizards can switch from female to male.

OK. I asked my question and I got my response, thanks. So it's pretty much a situational thing, depending on what scenario you add in and for who you're using. That's fine, whatever works best for you. I have no problems with the others, I'm only curious about a futa option. Still, two lovely ladies is never a bad thing, and combine the two naked... good times are bound to happen.

AcetheSuperVillain Wrote:I have drawn a bunch of sexy arthropod and other such creatures in my sketches, but I do not like most of them enough to give top billing. I have done some weird ones like a sea slug and mantis shrimp that I like because they are not something you would think could be cute or sexy, but I think it would be difficult to portray them in a video game since it would be tedious to stop the game and yell "This is a chromadoris sea slug!" when few people would be able to visualize this creature anyways, and without such an explanation people would just not know what it is supposed to be. It is foreseeable that some plot line could involve a kind of foreign explorer meeting a bunch of new anthros and filling out a pokedex that tells the player what everyone is and what the original animal is like, but without that, I'd rather stick to the most recognizable choices.

Gotcha. Yeah even with mammals, there tend to be some that don't get quite a lot of attention as some of the more popular creatures. Insects and arthropods especially. I can understand that, and, again, just asking questions. I'm simply a curious boy, that's all~

AcetheSuperVillain Wrote:Yes, the neighbor would probably be a kangaroo, since she is tall and long limbed. You can see the original sketch with her macropod tail here: viewtopic.php?f=28&t=6107 I also have a wallaby character that I've been trying to develop for more wholesome pursuits: http://acethesupervillain.deviantart.co ... -571219646 When I'm doing porn, I just give them big feet, wide hips, long tail and call it macropod, not concerned too much with what the species is. The scientific name for them is actually Macropus, which induces giggling.

Speaking of your drawings, especially with the link here, are we going to see some of those sketches inked out and colored? I know you said you want to do some birds and there is a lovely bird that you drawn along with other pretty ladies, so maybe those girls could have a shot in future works?
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Re: Puppy Love & Dildo (A proof of concept)

Postby AcetheSuperVillain » Tue Jan 05, 2016 11:30 pm

Don't worry, I like that you are asking questions. Answering them helps me to organize my thoughts and understand my own desires a little better. Also, I'm here because I want to get to know people and get to be known by people, otherwise there's no need to share. Let's get to know.

VintageBass Wrote:Yeah, I was thinking about like a scene from a MnF game, and I do get that. It just seems like extra work trying to get the scene to work right.

Well, although I think the MnF style is too much interaction, there's a probably a place of balance between those and a still. I've always liked the JYB "dress-ups" so I might arrange for something like that as the reward instead of an event CG.

VintageBass Wrote:
AcetheSuperVillain Wrote:I have drawn a bunch of sexy arthropod and other such creatures in my sketches, but I do not like most of them enough to give top billing. I have done some weird ones like a sea slug and mantis shrimp that I like because they are not something you would think could be cute or sexy, but I think it would be difficult to portray them in a video game since it would be tedious to stop the game and yell "This is a chromadoris sea slug!" when few people would be able to visualize this creature anyways, and without such an explanation people would just not know what it is supposed to be. It is foreseeable that some plot line could involve a kind of foreign explorer meeting a bunch of new anthros and filling out a pokedex that tells the player what everyone is and what the original animal is like, but without that, I'd rather stick to the most recognizable choices.

Gotcha. Yeah even with mammals, there tend to be some that don't get quite a lot of attention as some of the more popular creatures. Insects and arthropods especially. I can understand that, and, again, just asking questions. I'm simply a curious boy, that's all~


Well, if you like writing, you may be able to come up with a good way to portray such characters in a story, now that you understand my concerns. I forgot to mention that there are a few arthropods like hymenoptera, mantids, scorpions and lobsters are easily recognizable and easy enough to anthropomorphize that they stand a decent chance of entering the scene if the cast is large enough. But another issue is relative size. If an alligator, coyote and yellow jacket are all in the same universe, should they all be the same size? If not, are the different sizes within the realm of human sizes or would they be like ogres, humans and hobbits in difference or would they be as different as the animals themselves with 10 foot alligators and 1 inch wasps? Can an alligator fuck a wasp? A setting with creatures of different sizes would need to be designed to incorporate them. It's interesting to think about and it might be fun to explore different approaches over the course of several games.

VintageBass Wrote:
AcetheSuperVillain Wrote:Yes, the neighbor would probably be a kangaroo, since she is tall and long limbed. You can see the original sketch with her macropod tail here: viewtopic.php?f=28&t=6107 I also have a wallaby character that I've been trying to develop for more wholesome pursuits: http://acethesupervillain.deviantart.co ... -571219646 When I'm doing porn, I just give them big feet, wide hips, long tail and call it macropod, not concerned too much with what the species is. The scientific name for them is actually Macropus, which induces giggling.

Speaking of your drawings, especially with the link here, are we going to see some of those sketches inked out and colored? I know you said you want to do some birds and there is a lovely bird that you drawn along with other pretty ladies, so maybe those girls could have a shot in future works?


If I were "really trying" I should do any new graphics from scratch, since I would like to think that the sketches I posted do not represent the maximum quality of my work. However, I would like to do some more short and quick games to get more accustomed to this game engine, and for that purpose, it would be easier to just quickly clean up some sketches, as I have done with puppy love & dildo. As for the bird character specifically, she is supposed to be one of the characters for my non-pornographic toy/cartoon business (hence the lack of visible nipples or snatch) so I would not use that character as she is, but future bird characters would be made from a similar formula.



Actually, I replayed Frank's Adventure 1 & 2 for ideas (with its dirty magazine company and lameboy advance; 2003, u so old now...)(and wiesli was clearly on cocaine to have come up with those minigames) and realized that he mostly uses a face graphic and not a full body portrait as I had been planning to. And similar games, Ana's Quest and Sexy Vacation, use only a map graphic which would be even easier. So for the next iteration of this game engine, I'm going to do my own little Frank's Adventure clone with cleaned up sketches as the reward graphics, without bothering to make any new characters or portrait graphics (so miss shark is likely pushed to game #3 now). The central plotline will be that you are on vacation in a big city and taking pornographic photos for your travel porn blog. So all I need are some subplots for unlocking each reward graphic.

While thinking up subplots, I thought of many that would require you to bring a person from some place to another place. So in addition to a normal adventure game inventory, I will give you an "escort slot" where you can keep a person with you for certain quests.
Also thinking to myself, there probably aren't that many situations into which I could incorporate tentacles, right? well, actually...

Some ideas so far:
Find/get to your hotel room from the airport. Establish wifi so you can upload porn to your blog.
Deliver Pizza/Weed/Weed Pizza.
Deliver a Dildo/Sex Machine/Tentacle Monster. Maybe deliver each to a character who is getting progressively more depraved and needs something stronger each time.
Find a key to unlock a door somewhere.
Discover a secret passage into the back of somewhere, like behind a store counter.
Befriend a tentacle monster so you can take people to it or take it with you in your inventory for other quests.
Wake up a snorlax-type creature that is blocking the path. Snorlax-type creature may have tentacles.
Install a hidden camera somewhere.
Someone at the hotel is bummed that her computer is broken. You know your way around computers, as a travel porn blogger, and fix it for her. She mentions that she's a big fan of your travel porn blog and you offer to do an article on her.
Someone who is a fan of your travel porn blog. She doesn't believe you are the real deal until you have uploaded a few photos and realizes that you are in this city.
Escort a character to another character. i.e: PersonA: "I've lost track of my girlfriend. I think she's somewhere in the *wherever* but I don't want to leave this spot in case she comes back. Can you go find her for me?" PersonB: "I'm so lost, I'll never make it back to my boyfriend on my own, can I follow you for a while?" PersonA: "Wow, thanks for finding her, let's fuck right now!" take a photo.
Escort a character to some kind of trap. i.e: There is a girl with glasses. Give the girl some item that makes the glasses fall off "accidentally". Girl asks you to guide her somewhere safe, guide her to a tentacle monster instead.
Escort a character away from someplace. i.e: two girls at the pool want to strip naked and fuck each other, but the life guard won't let them. Guide the life guard to your tentacle monster. Go back to the girls at the pool and watch them fuck.
Escort a character to fix something. i.e: Hotel guest needs her shower fixed. She has called the hotel plumber, but they haven't arrived. You find the hotel plumber but her toolbox is missing. She thinks she left it at the *wherever* but has looked and can't find it. You take the plumber to the *wherever* and find the tools. You take the plumber and her tools back to the room that needs the shower fixed. It turns out the shower is clogged with tentacles and everyone gets fucked.
Escort multiple people to a single location. For example, there are 4 hot women trapped in the burning building, you have to find each one and escort them to the entrance. Or, we need 4 more people to play naked twister, check the hotel lobby for anyone down to fuck. Or the tentacle monster bro wants to fuck 4 hot women at once, lure them down one by one. Reward is a crazy orgy scene. Since I haven't sketched any crazy orgy scenes, I probably won't use this for this game, but I might for the finale of later games.
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Re: Puppy Love & Dildo (A proof of concept)

Postby Lucky777 » Tue Jan 05, 2016 11:57 pm

Opinions on art:

Bottom left and bottom right will do it, with preference to bottom right.

Top left's too simplistic.

Top right is for super-dramatic awesome poses in action comics, not porn.

Good luck etc; didn't read the rest of the thread, I'm tired.
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Re: Puppy Love & Dildo (A proof of concept)

Postby neuhat » Wed Jan 06, 2016 1:12 am

Your characters' bodies are stylistic and chunky, formed of large expressive shapes. Follow suit when shading.
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Re: Puppy Love & Dildo (A proof of concept)

Postby AcetheSuperVillain » Wed Jan 06, 2016 4:03 pm

Lucky777 Wrote:Top right is for super-dramatic awesome poses in action comics, not porn.


That just makes me want to make a super-dramatic awesome action porn.


I have started doing reward CG for the next game, using the cell shading method, but more expressive, as neuhat suggests. I am tempted to display them here for comment, but then they would not be rewarding when you collect them in the game, so I will ask again the game is ready to be played. 6 reward CGs are completed and I have at least 8 more lined up, so I can really give Frank a run for his money. I am definitely seeing value in working fast, which lends lends more weight to choosing cell shading, which I am the most used to. In the first game, I found it difficult to switch between drawing, writing, programming, etc, so this time I'm going to try to finish each type of work all at once and then assemble them at the end.
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Re: Puppy Love & Dildo (A proof of concept)

Postby VintageBass » Wed Jan 06, 2016 6:53 pm

AcetheSuperVillain Wrote:I have started doing reward CG for the next game, using the cell shading method, but more expressive, as neuhat suggests. I am tempted to display them here for comment, but then they would not be rewarding when you collect them in the game, so I will ask again the game is ready to be played. 6 reward CGs are completed and I have at least 8 more lined up, so I can really give Frank a run for his money. I am definitely seeing value in working fast, which lends lends more weight to choosing cell shading, which I am the most used to. In the first game, I found it difficult to switch between drawing, writing, programming, etc, so this time I'm going to try to finish each type of work all at once and then assemble them at the end.

Well, would it be all right if you did like one thing that's not technically relevant to the game itself, just as a sample and to allow us to critique it? Even then, that's still one scene and if you provide no context, we still have to go work for the scene to get it. I dunno, I could be just rambling here.

Also if you're willing to delegate work to others, I'll be up for helping you out in easing some of your writing woes and let you focus on the art and programming (since I know squat about programming and I do have my writing skills). I may even help with tackling those side quests and maybe put a couple of spins on them to make them different from each others (depending on if there are duplicates of the quests).
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Re: Puppy Love & Dildo (A proof of concept)

Postby AcetheSuperVillain » Wed Jan 06, 2016 11:49 pm

VintageBass Wrote:
AcetheSuperVillain Wrote:I have started doing reward CG for the next game, using the cell shading method, but more expressive, as neuhat suggests. I am tempted to display them here for comment, but then they would not be rewarding when you collect them in the game, so I will ask again the game is ready to be played. 6 reward CGs are completed and I have at least 8 more lined up, so I can really give Frank a run for his money. I am definitely seeing value in working fast, which lends lends more weight to choosing cell shading, which I am the most used to. In the first game, I found it difficult to switch between drawing, writing, programming, etc, so this time I'm going to try to finish each type of work all at once and then assemble them at the end.

Well, would it be all right if you did like one thing that's not technically relevant to the game itself, just as a sample and to allow us to critique it? Even then, that's still one scene and if you provide no context, we still have to go work for the scene to get it. I dunno, I could be just rambling here.


I realized I can just shrink the image and blur out the private parts:
Spoiler (click to show/hide):

demo1.png
demo1.png (265.94 KiB) Viewed 7344 times


So the girl and bird on the top I'm not super thrilled with, but the couples on the bottom I think I like. I've been moving too fast to form strong opinions.



VintageBass Wrote:Also if you're willing to delegate work to others, I'll be up for helping you out in easing some of your writing woes and let you focus on the art and programming (since I know squat about programming and I do have my writing skills). I may even help with tackling those side quests and maybe put a couple of spins on them to make them different from each others (depending on if there are duplicates of the quests).


Yes! Absolutely! Especially if you'd be in for more games like this down the road. I could probably slug my way through a Frank's Adventure copy plot on my own, but trying to come up with something new had me really stumped.
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Re: Puppy Love & Dildo (A proof of concept)

Postby VintageBass » Thu Jan 07, 2016 12:00 am

AcetheSuperVillain Wrote:I realized I can just shrink the image and blur out the private parts:

Yeah, there's always doing that, and it's doing it's job. Nice, nice...

AcetheSuperVillain Wrote:So the girl and bird on the top I'm not super thrilled with, but the couples on the bottom I think I like. I've been moving too fast to form strong opinions.

Yeah, the bird is certainly not good, but I really do like your dragon couple you have going (well to be more precise it's the dragon himself that I'm reall fascinated by. Really awesome design!) With how you did the shading, the couples actually look really good! I think we may have a winner!

AcetheSuperVillain Wrote:Yes! Absolutely! Especially if you'd be in for more games like this down the road. I could probably slug my way through a Frank's Adventure copy plot on my own, but trying to come up with something new had me really stumped.

Even with me doing multiple RPs here in the Roleplay section and doing a comic, I'm more than happy to help out with a project and expand my work out further!

And now that you hit the magical 10 posts, you should be able to do PM and freely edit posts without me having to approve of them. It makes my work a little easier now :P But anyway, welcome to the site, hopefully you can enjoy your stay and I can't wait to see what you bring to this wonderful community!
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Re: Puppy Love & Dildo (A proof of concept)

Postby AcetheSuperVillain » Thu Jan 07, 2016 5:40 am

Thanks a bunch, Bass. I am also pleased with the dragon fellow. I might try doing some all dragon games in the future. I can pull off male dragon anthros pretty well, but I've not had much success with females.



Okay, I have finished the 14 reward CG, so next step is to decide on the story events, so that I know what I need to draw for map graphics. I also have homework and housework piling up, so I may disappear for awhile to get things done.

I'll make a list of the reward CG by description, and edit in a quest for each one as we think of them:

Softcore Solo #1

Softcore Solo #2

Softcore Solo #3

Softcore Solo #4

Fallen Down Solo #1

Fallen Down Solo #2

Fallen Down Solo #3

Solo Masturbating
* Asks you to repair her computer. She indicates that she is a fan of the main character's travel porn blog, and you offer to photograph her for the blog.

Solo + Floating Dick

FF Couple + Floating Dick

FF Couple in Pool

FM Couple #1

FM Couple #2

FM Couple #3

Note that I did not actually draw any tentacle scenes, so I will have to save the tentacle ideas for a tentacle-centric game later.



I'm thinking the setting will be a tropical resort hotel. Areas within the resort could include:

Lobby
Dining Area
Lounge
Pool
Park/Garden
Staff Areas
Hotel Rooms
Gym
More or Less Areas as Needed
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Re: Anthro Hentai Adventure Games

Postby AcetheSuperVillain » Thu Jan 07, 2016 7:27 pm

I decided to redraw the blue bird. Full Size, not pixeled out, this one is for free.

Spoiler (click to show/hide):

rewardcg_6b.png
rewardcg_6b.png (265.68 KiB) Viewed 7273 times
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Re: Anthro Hentai Adventure Games

Postby VintageBass » Thu Jan 07, 2016 7:32 pm

I have to ask, was she also getting fucked by a slime in the process and the slime died in the process? Poor slime: death by snu-snu.

Also that's quite the dildo. Nifty looking!
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Re: Anthro Hentai Adventure Games

Postby AcetheSuperVillain » Thu Jan 07, 2016 8:49 pm

VintageBass Wrote:I have to ask, was she also getting fucked by a slime in the process and the slime died in the process? Poor slime: death by snu-snu.

Also that's quite the dildo. Nifty looking!


It's probably cum, I just wanted to liven up the colors. Hair, fur and feathers can be any color, why not the cum too? Also not sure if the dick is actually attached to someone who would be blocking the view, or if this universe has invented dildo-drone technology.
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